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#308773 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 12 February 2015 - 01:59 PM in Wii U Games and Software

I wasn't necessarily assuming it was translated. "Using kyoto as my base" could simply be a way of saying "it's huge." or "so big that I've lost track" or something along those lines. People have lots of different expressions like that around the world. You can't tell enough from a transcript. If he'd said it with a complete straight face, I'd maybe take it as literal. If he'd said it whilst laughing, I'd probably assume he was being hyperbolic.

I have no idea what you're going on about with the NES map. And there's nothing in that video you linked that says anything about specific sizes at all! 

 

And what are you talking about Zidane being 400 feet tall? The world map in Final Fantasy games was purposefully out of scale. There is no world map screen in Zelda. It's all to scale! That's where the measurements for a game world actually come from, comparing it to the character's height. 




#308777 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 12 February 2015 - 02:15 PM in Wii U Games and Software

Well only time will tell. You might indeed end up being correct. But I'm very skeptical.

I'm also fairly skeptical that you'll admit you were wrong if that does indeed turn out to be the case. The classic behaviour of people who are too sure of themselves is to just pretend it never happened when they're shown to be wrong. Cognitive Dissonance time!




#309105 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 17 February 2015 - 10:51 AM in Wii U Games and Software

 
That looks pretty good.

Only thing I would be concerned about would be, whats the field of view being used? Although thats not too huge a concern, So I dont blame him for leaving it out.

Aside from that, there are only a few possibilities for error.

1. If he somehow got the wrong land feature (Not looking likely since its at links arrow.) or got the right lind feature but made a brainfart and used one other than what he wanted for the calculation.

2. If the overview map is not to scale with the in game map (Possibly to fit it on the game pad, whilst still being functionally usable by human eyes at a 480p res?)

Seems a good size to me for a level 4 LvO game as tightly designed as Zelda. So... assuming we got another 8 dungeon Zelda, that would be 1 dungeon hidden somewhere in every 5 square clicks.

 

Yeah, I wouldn't take it too seriously as an accurate estimate. But as a rough estimate, it seems quite plausible to me.

I wasn't sure what you were suggesting by field of view though. Which part of his calculation would've been altered by the fov?

 

As for #2, I assume you mean in proportion to the real map? Yeah, there's no way of knowing that for sure. I think generally the safest assumption is that it is in proportion. The reason being that that's the easiest way for developers to handle drawing the player's cursor on the minimap (just read the X-Z coordinates and then scale them down by a constant)




#309228 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 18 February 2015 - 09:24 PM in Wii U Games and Software

Lololol that's quite the encyclopedic answer. Sorry to disappoint but I did already understand what field of view is. It's the last part I'm specifically questioning. So yes, I think you're right. Although the example you gave with the bottles was perhaps slightly bad as it was focusing on the perspective due to distance, more than curvature which seems to be the main issue here?

So I guess that width of the ledge, that is already an incredibly speculative method in itself, will change slightly based on the fov. Do you have actual evidence that they're using 100 though? I really can't tell myself. I can tell that main Zelda preview is higher than Darksiders. It's very hard to tell from the recent preview footage though! I suppose it's possible to reverse engineer if you make some calculations in-game. I'm sure someone's into doing that.




#308766 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 12 February 2015 - 01:20 PM in Wii U Games and Software

He didn't give a specific answer though did he? "Use kyoto as my base" is not a specific answer. "It's 100miles^2" would've been a specific answer.
I have no idea what "as my base" means. And also the sizes of cities are defined in quite a few different ways.

 

I didn't see anywhere in the post you linked where they calculated the size.

 

These guys in this thread calculated the size: http://www.ign.com/b...what.454321442/

They got around 16mi^2 for Zelda. 

Whereas XCX is apparently 125mi^2. (about 8 times the size)

 

I'm not saying I necessarily believe that. Skepticism is better than certainty. Certainty just leaves you looking stupid when you're wrong!




#309265 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 19 February 2015 - 12:21 PM in Wii U Games and Software

Darksiders is awesome.

 

I love Darksiders too. Heavily underappreciated series. Look at the Darksiders 2 sales on Wii U, they're abysmal. 




#308763 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 12 February 2015 - 12:34 PM in Wii U Games and Software

What is so hard to understand where he literally uses Kyoto as his base size for Zelda U?

 

 

Been posted in this forum a hundred times how the maps match up. The size matches up.

 

You have no idea if he meant it literally. It could've just been a bad translation.

Point me at where someone shows that the "size matches up".




#308758 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Marcus on 12 February 2015 - 11:59 AM in Wii U Games and Software

 

Hmmmm, I'm not convinced that was necessarily meant literally. He could've just meant that as a way of saying "it's huge."

When you look at the world map on that preview video, it doesn't look that big. Certainly not as big as XCX! Of course, maybe what we saw wasn't the entire world map.

And I can't really imagine them going that large with Zelda. Just doesn't seem to fit the formula.




#313000 Gorgeous New Footage of 90’s Arcade Racer for Wii U

Posted by Marcus on 14 May 2015 - 01:58 AM in Wii U Games and Software

Weird coincidence with the toy story bedroom track. He can't have known Nintendo were doing something similar.




#309221 How A Zelda Dungeon Is Made

Posted by Marcus on 18 February 2015 - 08:16 PM in General Gaming

Look there's no secret to what makes a good Zelda Dungeon, it takes plenty of patience and creative ideas.

 

Haha it also takes specific ideas.




#315886 How many hours have you played?

Posted by Marcus on 07 July 2015 - 03:51 PM in Wii U Games and Software

So you either play a lot of multiplayer CoD or you're insane (the singleplayer campaign was like 6 hours long)!




#312632 Hyrule Warriors has sold 1 million units worldwide & Two New IP's?

Posted by Marcus on 05 May 2015 - 06:00 PM in Wii U Games and Software

Fire Emblem Warriors son. FE universe is 10x that of Zelda so the DLC could go on for a long time and the game would be massive. FEW needs to happen.

 

Is Fire Emblem one universe? I've only played 2 games and they seemed to be completely disconnected.




#308722 If nintendo uses X86 on their next console, will you buy it?

Posted by Marcus on 11 February 2015 - 05:23 PM in Wii U Hardware

Am I allowed to post how dumb it is to buy a console based on architecture?

 

What he said. This would be like choosing your girlfriend based on eye colour.




#308666 Iron Fall Invasion - Out Friday for EU

Posted by Marcus on 11 February 2015 - 08:14 AM in General Gaming

Definitely be getting this to go with my new3DS. Unless it gets the worst reviews in the world. It's got 7/10 written all over it!




#311137 Iwata Asks: Xenoblade 3D !

Posted by Marcus on 29 March 2015 - 11:16 PM in General Gaming

No, he means screen resolution.

The wii is 480p, thats 400x800

The 3ds 240x800 in 3d, and 240x400 in 2d.

 

Oh yeah, right you are. I forgot what 480p meant.

 

Although based on the images I've seen, I think the texture resolution is a bit lower too. 




#311596 Iwata Asks: Xenoblade 3D !

Posted by Marcus on 07 April 2015 - 12:52 AM in General Gaming

Yeah I realised the original had pretty muddy textures too. It still looks lower res to me though. I played the Wii version fairly recently and there was definitely a noticeable difference in the texturing of the buildings in Colony 9. Not as much with the landscapes though, I guess the tiled textures make that stand out less.

Take an example scene with a predetermined camera. Like where Shulk and Reyn leave Colony 9 and it zooms out backwards from Dunban's window so that you see the side of his house. Compare that on the Wii and 3DS. Looks different to me!




#311088 Iwata Asks: Xenoblade 3D !

Posted by Marcus on 28 March 2015 - 10:10 AM in General Gaming

 

Iwata

If anything, it's only the resolution.

 

I assume he means texture resolution there. Isn't the 3DS screen res fairly similar to the wii?




#308605 Jimquistion - How Hyrule Warriors Does DLC Right

Posted by Marcus on 10 February 2015 - 04:51 AM in Wii U Games and Software

Nintendo is definitely getting DLC right. God knows why they took so long to jump on the bandwagon. The Mario Kart 8 DLC is some of the best I've ever bought.




#309619 Jimquistion - How Hyrule Warriors Does DLC Right

Posted by Marcus on 25 February 2015 - 06:09 AM in Wii U Games and Software

And Fire emblem Awakening

 

My only problem with Fire Emblem's DLC was the reusing of the same maps 3 times. Except for that, it was a great addition. And a necessary one for Lunatic mode.




#311089 JRPG or WRPG

Posted by Marcus on 28 March 2015 - 10:12 AM in General Gaming

JRPGs in principle. Recently though WRPGs in practice. (In other words a lot of my favourite games are JRPGs but in recent years WRPGs have been a lot better)




#299531 Kamiya's words for port beggars

Posted by Marcus on 01 October 2014 - 08:08 AM in Wii U Games and Software

So does SEGA retain any actual rights or role in the game? Or has it just officially transferred to Nintendo?




#314103 Kotaku - 70 hours with Xenoblade Chronicles X is "boring"

Posted by Marcus on 09 June 2015 - 11:18 PM in Wii U Games and Software

Well I've seen this article linked to on 3 different forums. Add that to the fact it's Kotaku, I think you've got an explanation.




#314117 Kotaku - 70 hours with Xenoblade Chronicles X is "boring"

Posted by Marcus on 10 June 2015 - 06:21 AM in Wii U Games and Software

Yeah, I don't know how anyone could find the original Xenoblade boring at all. So much to do in such an incredible world.




#309632 Leaps between generations

Posted by Marcus on 25 February 2015 - 10:56 AM in Wii U Hardware

Wii U uses a console architecture. XBO and PS4 are just PC's with a custom OS. PS4 and XBO have diminishing returns. Consoles traditionally because of how they were designed games got better looking over time as they optimized better. PS4 and XBO being a PC you see what they have to offer now.

 

Not really seeing how this is different for consoles than PCs. "Console architecture" is a completely arbitrary term. The improvements over time happen everywhere. Skyrim looked a lot better than Oblivion because of all of the graphical techniques they learned throughout the last generation. It looked better on consoles and it looked better on PCs. In fact, Skyrim runs on my PC a lot better than Oblivion does.

If anything, I'd think it'd be the exact opposite. PS4 and Xbox are going to increase in potential MORE than the WiiU because they can largely share a knowledge base with PC developers and therefore more pioneering techniques will be discovered for them.




#309628 Leaps between generations

Posted by Marcus on 25 February 2015 - 10:20 AM in Wii U Hardware

 

Basically. Wii U will optimize more over time while PS4 and XBO have no secrets. 

 

What is this based on?


not the huge leap from 32/64bits systems to the 128 bits systems like gamecube,xbox and ps2 or the great leap from these consoles to the ps3 and 360. 

 

 

That whole bit-rating was largely marketing nonsense. After you get to 32bit, it's mostly just meaningless. As seen by the fact that the vast majority of recent PC games still ran on 32-bit operating systems. (as recent as Assassin's Creed 4)





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