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#272364 Anyone think X looks a bit worse compared to previous viewings of it?

Posted by Alex Atkin UK on 14 February 2014 - 09:12 AM in Wii U Games and Software

I wish they would release high-bitrate torrents of things like this, like the few Eurogamer do for comparisons.

 

Video quality can hide imperfections in poor quality graphics as well as make high quality graphics look comparable to lower quality.

 

This was all too apparent with the many AC4 videos that made the current-gen and next-gen versions look comparable, when in reality even the difference between 720p and 1080p at the SAME graphical quality is pretty obvious.

 

I guess its too much to hope that YouTube will keep the same bitrates when using WebM V9 so that we actually see a drastic improvement in picture quality.




#272375 Anyone think X looks a bit worse compared to previous viewings of it?

Posted by Alex Atkin UK on 14 February 2014 - 09:38 AM in Wii U Games and Software

Because at bitrates high enough to prevent visible quality loss the file sizes are pretty big and the bandwidth costs of hosting it increase dramatically.

 

Eurogamer have said they do not often make those high quality comparison videos available for that very reason, and that is even considering they DO provide torrents so some of their bandwidth is offset.




#272509 Anyone think X looks a bit worse compared to previous viewings of it?

Posted by Alex Atkin UK on 14 February 2014 - 09:05 PM in Wii U Games and Software

Check out the bayo trailer on my site.
It's 700 MB I think 3,400 MB/s and 720p 60 fps.
Looks incredible. Your eyes will water, then melt.
 

General
Complete name                  : Http://Nollog.Net/MyBin/Bayonetta2.mov
Format                         : MPEG-4
Format profile                 : QuickTime
Codec ID                       : qt  
File size                      : 607 MiB
Duration                       : 2mn 42s
Overall bit rate               : 31.4 Mbps
Encoded date                   : UTC 2014-02-11 20:36:33
Tagged date                    : UTC 2014-02-11 20:47:59
Writing library                : Apple QuickTime
Media/UUID                     : 5CCCD7A7-3107-4606-A46B-74066B2DAEE8
©TIM                           : 00:00:00:00
©TSC                           : 60
©TSZ                           : 1

 

Yup, that's more like it.  Although most games wouldn't be quite as brain-meltingly active so would cope with a lower bitrate than that. ;)

 

Most Bluray movies have a lower average bitrate than that, but then while they are higher resolution they also have a much much lower frame rate.




#272352 AE games the new game developer slam third party companies for wii u support

Posted by Alex Atkin UK on 14 February 2014 - 08:45 AM in Wii U Games and Software

i don't think the 3DS can support HD...

 

It can't support SD either ;)

 

Then again, the PS Vita is just slightly higher than SD (quarter HD) but that doesn't stop Sony having games with HD in the name on the system.




#281701 Activision indefinitely postpones Xbox One version of The Amazing Spider-Man 2

Posted by Alex Atkin UK on 17 April 2014 - 09:31 AM in Wii U Games and Software

Confirmation the Wii U is easier to code on than Xbox One?

 

Yeah probably not, but it is amusing to see Xbox One getting similar treatment to the Wii U - yet this particular game IS "supposedly" on Wii U.




#281976 Activision indefinitely postpones Xbox One version of The Amazing Spider-Man 2

Posted by Alex Atkin UK on 19 April 2014 - 03:44 PM in Wii U Games and Software

Sounds like a good headline to me. :P




#267073 a better article than that euro games peice

Posted by Alex Atkin UK on 17 January 2014 - 09:23 AM in Wii U Hardware

Yet companies like eurogamer say otherwise.

No, they said that when trying to PORT a game that is completely optimised for Xbox 360/PS3 to Wii U, its hard and expensive.

Its unlikely small indie devs ever pushed those consoles that hard, its certainly unlikely they heavily optimised the engine.

As an example, it should be very easy to port between ALL platforms when using Unity, as the engine developers did the most important work of optimising for each platform. However if your game heavily modified the engine or was optimised for specific consoles over the past 7 years, its going to be very very hard to port to Wii U.

The question is not "is the Wii U more powerful than Xbox 360/PS3" because the answer is clearly yes. The question is can your game be ported to Wii U and actually take advantage of its unique architecture so you are actually tapping that power, in a cost effective manner. So logically for small indie projects the answer is more likely to be yes than for the big developers like the Eurogamer articles are clearly from.

Bottom line, PS4/Xbox One are enough of a jump forwards to temporarily offset the problem of optimisation. Combine that with the fact many games are also ported to PC anyway, so they already have a version of the engine partially optimised for PS4/Xbox One hardware. Even if they don't, they have the PS4, Xbox One AND PC market that benefit from doing so, making it cost effective. The fact that optimising for Wii U benefits ONLY Wii U, is by far its biggest stumbling block and is what those big developers are moaning about.



#267102 a better article than that euro games peice

Posted by Alex Atkin UK on 17 January 2014 - 10:59 AM in Wii U Hardware

Perhaps they didn't word it exactly like that but I felt they made it fairly clear they were talking relative to other platforms.  I guess its difficult to judge how other people would interpret it.





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