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#310220 new Splatoon gameplay!

Posted by Chronos21 on 08 March 2015 - 02:57 PM in Wii U Games and Software

We will see how Twinstick+Gyro aiming turns out in Splatoon. I hope its good and customysable. I'm a big supporter of Wiimote aiming though, so i hope its an option too^^



#309738 Tantalus’ Wii U port will be announced soon for this year, studio’s biggest .

Posted by Chronos21 on 26 February 2015 - 11:09 PM in Wii U Games and Software

The PS4 an Xbox port could be Funky Barn, since its Tantalu's own IP



#309668 Poll edition: desires for next Nintendo console

Posted by Chronos21 on 26 February 2015 - 02:03 AM in Wii U Hardware

Imo the UI design of WiiU is good. I like the Wara Wara Plaza and the big Channel Icons fit perfectly to the Touchscreen



#309574 Poll edition: desires for next Nintendo console

Posted by Chronos21 on 24 February 2015 - 07:28 AM in Wii U Hardware

Im a little bit radical here but thats my way to go: Nintendo would 'nt get good 3rd party support even with a 20 Tflops GPU/16 core CPU and 12 GB 3DRam! I would give then the middlefinger and they can go to the other systems. Make like on the N64 a good 2nd party lineup and keep make good games only.



#309191 Motion controls won’t be a requirement for Star Fox Wii U

Posted by Chronos21 on 18 February 2015 - 11:47 AM in Wii U Games and Software

Nope, i have to disagree, motion controls should be used in every serious shooter on consoles. Analog sticks are awful for aiming ;) But it should be allways optional and customysable!



#308088 Legend of Kay Getting Remastered for Wii U , PC

Posted by Chronos21 on 03 February 2015 - 03:13 PM in Wii U Games and Software

Ledend of Kay was a good game back then! Cool, im curius, how much this remastering has gone^^



#307999 metroid prime trilogy wii u

Posted by Chronos21 on 02 February 2015 - 01:03 AM in Wii U Games and Software

The only downgrade is the beam and water fx. Some textures are better, you got 16:9 widescreen and some bloom lighting. It looks good, and i can live without these water fx, it was'nt that great. Besides that, the pointer controls are delicious :D

Edit: The Wii-disk trilogy was the same as WiiU



#307961 LEGO Jurassic World & Lego Marvel Avengers

Posted by Chronos21 on 01 February 2015 - 05:22 AM in Wii U Games and Software

As much i know the 3rd Lego Batman is'nt open world. I would like to see Nintendo doing again a Lego City game for WiiU, or as a lauch title for the next system. Its a shame nobody played this great game :/



#307896 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 11:41 AM in Wii U Games and Software


It doesnt REALLY look better,
its not REALLY doing what ps3360 could do
Its just Nintendos ART STYLE, its really not doing what skyrim does
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OMG everytime i visit a neogaf thread about the beauty of MK8 or Smash Bros ability to run in 1080p/60 with 8 players on screen, or other examples how good WiiU games can look, its the same conclusion from almost every user: Its because of the Nintendo art style.... Yeah sure!



#307890 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 09:21 AM in Wii U Games and Software

Yes, i think you 're right, allthough i think to much money goes to things that nobody needs in games, like hollywood storywriters, artists and more of that :/



#307888 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 09:10 AM in Wii U Games and Software

Lol xD Sometimes i would like to know, where some publishers throw the money out..



#307883 10 minutes of Project Cars

Posted by Chronos21 on 30 January 2015 - 05:57 AM in General Gaming

Nope the other version are coming in march 15 whereas the WiiU version comes 2015 when its done -_-



#307878 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 04:04 AM in Wii U Games and Software

And i have to add that Skyrim seems to had a much bigger budget than X! Imagine if Nintendo would give to Monolith say 100 millions to create this thing :o



#307877 Wii Emulator

Posted by Chronos21 on 30 January 2015 - 03:56 AM in Wii U Hardware

With eshop downloaded Wii games the console turns still completely into Wii mode, or am i wrong? I thought only the game icon shows in WiiU menu.



#307839 10 minutes of Project Cars

Posted by Chronos21 on 29 January 2015 - 11:30 AM in General Gaming

I read yesterday something about 45 cars in certain courses, but maybe i'm wrong. I hope the WiiU version turns out good. I'm so hyped for this :)



#307739 UE4 Now Available On OUYA

Posted by Chronos21 on 28 January 2015 - 09:29 AM in General Gaming

Hmm, but WiiU is to "weak" 😒



#307733 E3 2015

Posted by Chronos21 on 28 January 2015 - 07:18 AM in Wii U Games and Software

Hmm i think this year they will show some games for the western audience :)

-the next Retro game will be teased
-the Next Level games project will be playable
-Animal Crossing U
-maybe a new Sportsgame or a Amiibo Sports series (Soccer, Football, Basketball and Baseball, use NFC-Cards)
-FZero based on MK 8 engine^^
-Smash and Splatoon DLC

And new trailers, gameplay and infos from Starfox, Zelda, Project Treasure, Xenoblade X, Devils Third, Mario Maker, Pokken and SMT x FE



#307731 My Vita vs. New 3DS showdown

Posted by Chronos21 on 28 January 2015 - 07:00 AM in General Gaming

3Dude, your post reminds me the 3DS MGS3 demo from E3 2010. It looked so nice and all we got now is a PS2 port. But these AAA atidude from devs and publishers need to stop really :( I think, if they arent changing some things, this will lead to a crash.



#307505 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 23 January 2015 - 09:37 PM in Wii U Hardware

Ah, then i'm sorry bro ;) This wasnt my intention with the post.

I still see everywhere hate on WiiU and his "weak" specs and thought, that on a WiiU only forum i could discuss some stuff about it. And with 3Dude you guys seem to have one that knows what he's talking regarding tech stuff.



#307503 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 23 January 2015 - 09:16 PM in Wii U Hardware

What do you mean with your gif, buddy?



#307500 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 23 January 2015 - 08:57 PM in Wii U Hardware

Hi guys i'm new here, but i've read since 1 year your comments. As many of you i'm too interessted in WiiU specs, but nobody knows about it (besides developers with a devkit) But there is one thing, that i can post here. Maybe it can give us some insight. Its nothing groundbreaking, or really new, but it shows that this system has enough power, and isnt only on par with PS360 ;)

Here is a post from a guy in eurogamer, who claims to be a developer. He sounds reasonable in my opinion. So the following posts are quotes from him ;)

"It's interesting to see the Wii U's CPU being called "weak" all the time without qualification. There is a significant difference to developing for PowerPC hardware which is most likely the issue Ubisoft deal with here. You can do pretty stellar things on the Wii U hardware as a whole, and its design is strongly in favor of a kind of pseudo-PS3-SPU approach using 3 hardware threads plus compute shaders with the totally capable GPU, but it's still not port friendly without a lot of specific attention. TBH I've been impressed Ubi have put out the kind of port quality they have been.

There are things you can do on Wii U that carry far lighter footprints in certain settings, the lowest hanging fruit being SIMD ops for certain math. 2D vector math is stupid fast on the U, for instance. But overall it's pretty far from a "preconfigured PC" like the PS4 or the One.

Sidenote: I think it's interesting to see how far the PS3 has come. Remember the early days when games attempted to use the RSX "traditionally" and hit the brick wall of alpha blending time and time again? The amount of ludicrous slowdown on early PS3 games whenever something transparent appears make the more recent, SPU-tricksy games look like they arrived from the far flung future.

Regardless I think it's pretty uninteresting whether or not they'd shove a "next gen" game onto the Wii U. It's just not that system. I'd rather play a "next gen", heavyweight, grunty muscly game onto my PS4, and leave the Wii U to oddities and smaller things. Plenty of room for both."

"Nintendo counts on developers to know how compute shaders and parallelism work to alleviate the CPU issues (which are real). The GPU is, relatively speaking, a powerhouse and if you use it without care you are completely missing out on the intended design.

The thing that has bothered me the most with Wii U dev isn't "power" but simply that it's a weird idiosyncratic system that makes it hard to do things in traditional ways."


"As a developer, now having some (admittedly recent) insight into how the system is architected, anyone who complains its underpowered have very specific expectations of what a games system should be doing. I think it's, in one way, fair to expect every system under the sun to be designed to do the same things, I mean, they are in direct competition, but in this case there are going to be things that system A is built to do that system B will have a tougher time at and vice versa. The horrible Silent Hill 2 HD update Konami did for the PS3 struggles with rendering fog like the PS2 did, for instance, because of both the higher resolution render target and the basic fact that the PS3 is basically worse than the PS2 at rendering alpha blended surfaces. Think about that.

I can't get into more detail, but I for one, being an indie with a pretty small team and some specific ideas, have more than enough legroom to spare on the system, and I'm just plain excited to be working with a touchscreen with so little latency (wtf are you talking about, last gen touchscreen, TRY doing art on a capacitive screen) and such a potent legacy."

So these are the quotes. The username is Sunjammer on eurogamer, if you want to search him. As i said, he sounds reasonable and i would like to read your thoughts about this statements^^




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