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There have been 46 items by Jenni (Search limited from 19-June 20)
#312500 Count to 3000!
Posted by
Jenni
on 30 April 2015 - 05:00 AM
in
Roleplay and Forum Games
#312561 Count to 3000!
Posted by
Jenni
on 02 May 2015 - 04:02 AM
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Roleplay and Forum Games
2392
#312497 Count to 3000!
Posted by
Jenni
on 30 April 2015 - 04:36 AM
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Roleplay and Forum Games
2, 386
#312935 Member Title Change Request Thread
Posted by
Jenni
on 12 May 2015 - 08:13 PM
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Site News and Feedback
♥Starship Amazing Fangirl♥
#312980 Splatoon Global Testfire
Posted by
Jenni
on 13 May 2015 - 01:16 PM
in
Wii U Games and Software
im sorry buts its TWIN STICK CASUALS WHO ARE SELFISH-SCARED OFBA LEARNING CURV -JELOUS-DUMB ABOUT CONTROLS
wii remote and plus and 9 axis DESTROY stick aiming witch ENGINEERING FACTwas never designed for aiming and has massive software assistence to help it
it also makes the camera move robotically and unrealistic and when you aim its like aiming on a flat 2d board COD is soaked in bot aim because of this OUT DATED SILLY AIMING
freely aiming about the screen to the MM without that horrible robotic camera motion is a godsent
im a god with a wii remote AND TWISTING THE CONTROLLER IS BS its slight tilts only very slight tilts
this is how splatoon works left stick motion walking around right stick a camra swing to the left and right 9axis mouse like cross hair controlling ITS EVOLUTION im sick to the bavk teeth with people defending ROBOTIC BLOCKY CONTROLS
re4 better with wii remote,twilight princess better with wii remote,cod better with wii remote,metroid prime 123 better with wii remote,pikmin better with wii remote
and pes wii REVOLUTIONIZED SOCCER control the whole team not just one player because of GUESSED YET THE wii remote
touch screens can also do this team control
but 9acis makes mouse aiming with slight tilts possable yes i agree gamepads size vs pro pad is a issue pro pad with 9axis would own
freely aiming about the screen with a smooth as silk camera DESTROYS SECOND ANOLOG STICK its not opinion its XYZ FACT
If you cannot speak in a calm, polite, and legible manner then I haven't any inclincation to respond to you further. I'm all for having a discussion, but not when the person I'm speaking to is being rude and obnoxious both in the way they're speaking and what is being said.
#312868 Splatoon Global Testfire
Posted by
Jenni
on 11 May 2015 - 03:25 PM
in
Wii U Games and Software
NO WII REMOTE IS UNFORGIVABLE
BUT THE 9AXIS GIVES MOUSE AIMING AND ITS 100% AMAZING
stick aiming needs to dig a hole climb in cut its own throat and get a freind to bury it MY BIGGEST PET HATE ABOUT MS AND SONY FANBOYS IS THERE BLATANT IGNORING OF THIS TRUTH
anolog stick aiming-caming is robotic-slow-janky-clumsy-soaked in software assist bot aim and IS THE FURTHEST THING AWAY FROM CORE GAMING
no dualshock or x pad can come even close to wii remote or gamepads 9 axis mouse ITS A MATTER OF MOUSE AIMING FACT
im sick of casuals claiming THERE THE CORE if your core you embrace MOUSE AIMING
eurogamer.com SPLATOONS 9AXIS IS AKIN TO MOUSE AIMING AND IS MUCH BETTER THAN ANOLOG STICK
good for you eurogamer TALKING TRUTH
The motion controls with the Wii U gamepad are not as precise and easy to control as, say, a mouse. It's too floaty. That being said, I would rather be using a thumbstick than be forced to twist my controller every which way. Players should be allowed to choose what is most comfortable for them. Just because you fancy one doesn't mean that those who prefer the other should be left in the dust. That's selfish, and it puts those who are not capable of using quite as well as the other at an inherent disadvantage when there doesn't need to be one.
Voice chat would only be beneficial in a competitive type match where you are playing with a squad of friends against another team. Otherwise, if voice chat is available in the normal online match half the people are going to have it disabled/muted, not have a mic, or not communicate anything of substance.
*snip*
Even if that may be the case, it should still be an option for those who want it. It could be disabled by default, yet made clear to all that it's an option (and its benefits also made note of) if they ever wish to use it. Those who don't can keep on playing the game without it, while those that have enabled VC will only be able to communicate with others who have done the same. Muting players should also be an option given to those that enable VC, and any players routinely found to be causing trouble would be automatically muted, requiring players to manually unmute them if they wish to hear them speak.
#312778 Splatoon Global Testfire
Posted by
Jenni
on 09 May 2015 - 01:02 PM
in
Wii U Games and Software
What I played of it was fun, but I do have some issues that I feel need to be addressed, as they do bring the experience down for me, and I'm sure plenty of other people as well. Please don't misterpret this as "I hate the game" or "The game sux", "The game's not fun", etc. I'm not saying anything like that. It has a lot of potential, and I want to see it do well as much as anyone else.
- Roller is OP - The Roller seems like it would fit far better in a supportive role. Those using this weapon are able to take ground for their team, while their teammates are able to cover them from behind. So far it seems that the only attack this weapon has is coming into contact with an enemy player. The problem is that the weapon is far too fast. A player is able to cover a large area of ground with this weapon in a very short amount of time, and in addition to this they're also able to close the distance on an enemy player with relative ease.
Yes, enemy players can back up and fire on them, but a player's speed is greatly reduced when backing away, which only helps to give the Roller more time to close the distance. I would suggest reducing the Roller's speed, and possibly reducing its damage ever so slightly, to not only balance it out, but help it further fit into a more supportive roll.
- Weapon Switching - Unless I'm mistaken, you're unable to switch between the four available weapons during a match. Now, I'm not asking that you have all four available at any given time, but allowing players to switch to another upon death would be of great benefit. I don't believe you're able to tell who is on your team until a match begins, and in addition to that, you're unable to see who is going to pick what before the match begins. I feel this will lead to many situations where a team loses just because they chose the "wrong" weapon before the match began, and are unable to counter whatever loadouts their opponents are using. It's not exactly fair.
- No Voice Chat - Now, let me start off by saying that I understand why they didn't want to include voice chat. I understand that they want there to be a safe, clean environment for players online, and don't want anyone being mean, rude, nasty, or offensive towards one another. However, Splatoon is a team-based game. Teamwork in a team-based game is, obviously, essential. Being able to communicatewith their teammates, develop strategies, and call out enemy locations and important choke points on the map are vital, and a lack of in game voice chat support completely eliminates the ability for players to properly coordinate with one another. This is especially so when playing with random players, as matches can and will very likely become much too chaotic than they should be.
- Customising Controls & Misc. Settings - Right now you're unable to adjust any settings during a match. This needs to be fixed. Players should be allowed to tweak all of their visual, audio, and control settings within the game. Finding the right aim sensitivity is especially important, because whether it's too slow or too quick, you'll have difficulty in not only shooting other players, but spraying over the exact spot you want in order to spread your turf. I think that the sensitivity options also need a bit of polishing up, as there didn't seem to be enough middle ground between super slow or super quick, but this could have been just me. Still, it should at least be looked into.
EDIT: There also does not seem to be an active kill feed aside from the squid icons at the top of the screen. The only indication that your teammate is in any danger is when they die, at which point an X appears over a faded version of their icon. This would not be as big a deal if you could properly communicate with your team, but as you cannot, this will only lead to frustration and confusion as players are unable to see where their team members are, unless they're within field of sight, and in the latter situation have no idea when they're in danger. If there is any other visual indicator within the hud, I've not seen it.
#312502 Who are YOU voting for?
Posted by
Jenni
on 30 April 2015 - 05:10 AM
in
Wii U Games and Software
The most legendary duo in all the lands...


SHOVEL KNIGHT & Shield Knight
#313338 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 04:45 PM
in
Wii U Games and Software
1. Maybe they're releasing it now because there's no other games coming out for the WIi U now, splatoon can be released now to fill in that gap of no games.
2. In the UK Mario Kart 8 cost £40 at launch, Splatoon costs £25 from certain retailers and £40 for the game, the inkling amiibo and a hat.
1. It still doesn't make it okay to release it with so little content for their main mode, and yet charge the same price as other games that include much more.
2. I'm speaking from the perspective of someone that lives in the USA. Here Mario Kart 8 was $50 to $60, as is Splatoon. I'm going by the price that Nintendo themselves have set, and not any discounted price that a particular retailer is putting it up for.
Well, I'm jumping in to just add ONE thing, because personally This argument seems to be going around in circles/Feedback loops.
They had a year to develop it, most likely because(If someone with actual knowledge of the dev cycle can find evidence) This is the EAD Team who usually works on Mario. If I had to venture a guess, Nintendo's looked at sales data and noticed that the 3DS only started selling at a decent pace due to the double bombs of MK7 and SM3DL. Considering NX might be launching 2016, Nintendo's going to want a Mario Game(3D Mario most likely in some form) to come out at/near launch, and they'll be trying to give ample time on it(Anyone remember Kid Icarus: Uprising and how it was going to be a launch title? Yeah, that was a launch title in the same way me traveling back in time to stop the Assassination of JFK and ending up a year late is stopping it). I could see Iwata/the higher ups going "We want a 3D Mario Game for NX's launch", EAD realizing that they can make an NX 3D Mario in about a year and half(Assuming testing/localization/everything of 3-6 months, they've been on that pace since Galaxy 2 roughly without the HD..issues[Galaxy 2 May 2010, SM3DL November 2011, SM3DW November 2013, Splatoon May 2015]) so they time to fill.
It's likely that the plan is once Splatoon finishes development(Which it has because Global testing) about 75% of the team will go to work on Super Mario NeXt while the 25% left will be making/finishing the maps/patches and the like.
TL;DR-Iwata has visions of the Future, but thanks to the EADNoda he can help make sure everything goes optimally.
Even then, I still don't believe it right to price the game as they have done. As others have pointed out, yes, it's releasing free content later, but I don't feel that, nor what you've mentioned (if it is indeed the case) still makes it alright to charge such a large price for what little it provides in regards to its main mode. If they were advertising the game's single player and multiplayer in equal measure, and had been from Day 1, and were charging $30 to $40 at most, then I don't believe I'd have quite as much an issue.
For such a steep asking price I expect much more than a 6 to 8 hour campaign, 5 multiplayer maps, and 2 multiplayer modes, especially when your game's main selling point is the multiplayer itself.
#313347 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 08:12 PM
in
Wii U Games and Software
They are not part of the purchase because they are not on the disc or in the bundled files if you buy it digitally. It's that simple.
Except yes, if you download the game after the updates are released, they are included in the files.
These new maps and modes aren't coming on launch day. They're coming some time afterwards. Even if they were, and you had to download an update in order to play online, and this update included those, they are still not on the disc, and not bundled in the digital release, therefore they are not part of what you purchased.
When you buy the game after the updates are released, whether physical or digital, you are buying access to the game's initial version and all the updates released afterwards. If you buy Minecraft right now, you aren't buying alpha 1.0, you're buying its current version and all later updates. Please don't tell me you think differently on that...
I didn't say the single player didn't matter. What I said was that the multiplayer is the main focus, and it is. That some people are buying it for the single player does not change that fact. From its original announcement to now the multiplayer has been what they've advertised it on more than anything. It's what the initial gameplay has been about. As it is the main focus, there should be plenty of content for it, but there is not. There are only 5 maps and 2 game modes, one of which is locked until enough people reach level 10.
I knew you were going to say that... I know you didn't say single player doesn't matter, but you did say that it shouldn't account for any of the game's price. Splatoon may be multiplayer focused, but that doesn't mean the single player campaign should just be added free of charge.
Halo in particular is not advertised and sold most on its multiplayer. They focus on the single player and multiplayer in equal measure, and cover both of them extensively. Whether or not other games focus more on single player or multiplayer does not matter. Call of Duty certainly includes many more maps and game modes than Splatoon does on launch, and its focus, like Splatoon's, is its multiplayer.
You're dodging my question here... Should any game's "secondary modes" not account for the game's price? Shouldn't all content be payed for? That seems to be what you want...
Throughout the entire discussion I have remained civil and not once resorted to name calling or otherwise insulting anyone. I would appreciate it if you did the same.
Usually, people are just misinformed, or have been drenched in a certain narrative for so long that they just go with it. But you just deny even the most obvious of facts, and that is just. Plain. Stupid.
1. This is not the case with every game, and it does not change the fact that now they are asking $50 to $60 for so little content.
2. When you buy a game, you are only buying what is included on that disc and in its package, and what is bundled with the files that you initially download. If you download an update after downloading and installing the game, then no, those updates are not part of the game.
3. I never once said that the single player should not account for the game's price. I never said that the single player should be added free of charge either.
4. Nothing I have said has implied I wish for all content released for a game, DLC specifically, to require payment. If that is what I meant to say at any point, I would have quite clearly said so. The same goes for anything I may wish to say. Yes, all content should account for a game's price, but the main focus of the game, what the developers are selling it on most of all, which in Splatoon's case is the multiplayer, then it should have plenty of content within it. Splatoon's multiplayer doesn't, and that's my issue with its pricing. There are only 5 maps and 2 modes, where as the majority of shooters out there, past and present, have included both a single player campaign and more maps and modes than that for the same price.
5. What "obvious facts" are you talking about? Would you care to list them off, because as far as I can tell, this entire discussion is based solely on a difference of opinion. I don't agree with Nintendo's pricing, which I feel is far too inflated given the amount of content presented. Others disagree, and they're allowed to. You calling me stupid is completely unwarranted.
Actually the team working on this is the ones who worked on Animal Crossing and Mii sports/music/resport and Nintendo Land, The people who create the 3D mario games just got finished making Captain Toad and Nes Remixes, The people who made Super Mario Galaxy are making the very minor things (although they co-developed Majoras mask 3d).
Call of Duty has had 12 years of games to keep adding content, each game having 2 years of development, where they take the gameplay, copy/paste it, add some stuff and the rest of development goes soley on the single player and maps. Add some new gamemodes in each game and after 12 games they'll have a bunch of gamemodes (12 to be exact if you don't count hardcore). Splatoon is a brand new game and it'll have 5 game modes. It's like comparing Mario to a newly released 3d platformer. You can't expect the new game to be just as good as Mario games right off the bat.
Let us again take a look at he original Halo: Combat Evolved. It was released back on the original Xbox in 2001, was focused primarily on and marketed for its single player. Multiplayer was a last minute addition, and yet they created 13 maps and 5 game modes, maps that were all set in original locations mind you, not recycled from the single player.
That game went through a very rocky development, and the end product we got was in development only for about 1 to 2 years, around the time that Microsoft bought up Bungie and the Halo IP. This was also Microsoft's first big step into the video game industry, with their very first console. This was also Bungie's first time developing a console game, and more importantly a console shooter.
So please explain to me, why in 2015, Nintendo of all companies is unable to create and include more than 5 maps and 2 modes in their multiplayer focused game, when back in 2001 Halo: Combat Evolved, despite being focused on its single player, managed to not only create a single player campaign around 8 to 10 hours, but 13 original maps and 5 original modes.
#313335 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 04:05 PM
in
Wii U Games and Software
Miyamoto is too busy making Starfox so he's out of the question, Retro Studios probably in the middle of a Metroid game so they can't help, Zelda team is working on Zelda, Group 4 is working on Mario Maker.
Also lets put it into perspective, You compart Mario kart 8 to Splatoon saying it has more maps, it takes them 6 months to make 8 maps, 4 of which have are old ones with better graphics. So 4 new maps and 4 revamped ones. And that's when they're focusing on 3 characters, 4 cars and maps. Compare that to splatoon which they created an entire game in a year, the amount of maps makes sense, even more in august, and it's cheaper than mario kart by £15.
I was not suggesting Miyamoto or Retro be the ones to help, nor did I say that members from teams already in production of games like the new Zelda or Mario Maker should be taken from their current project and put on board to help with Splatoon. Those are not the only people that Nintendo has employed.
That it may take less time or be less difficult than making maps for a shooter does not excuse them including so little multiplayer content for their multiplayer focused game. You said it yourself, they've only had about a year to develop this, where as other Nintendo IPs get around three to four, if not more. Why is it that they're unwilling to give Splatoon more time? Again, it comes across as laziness, impatience, and/or stubbornness on their part to allow them more time to include more content.
Correct me if I'm wrong, but Mario Kart 8 charged $50 to $60 upon release as well, the same price that Nintendo is charging for Splatoon, so where you see this price difference I'm not sure. Even if Mario Kart 8 were charging more than that, which I would view are wrong as well, it still doesn't make it okay for Nintendo to charge so much for Splatoon, its focus being the MP, and yet giving us so very little MP content for that initial purchase price.
And again, it doesn't matter that they're releasing more later for free. Those aren't what you're getting when you pay for the game, no matter if you buy it now or when those extra maps and modes are out. All that is included in your initial purchase, on the game's discs or bundled in the game's files if bought digitally, are those 5 maps and 2 modes, not the 3, 4, 5, or however many more maps and modes they add later on.
#313341 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 05:38 PM
in
Wii U Games and Software
They are not part of the purchase because they are not on the disc or in the bundled files if you buy it digitally. It's that simple.
These new maps and modes aren't coming on launch day. They're coming some time afterwards. Even if they were, and you had to download an update in order to play online, and this update included those, they are still not on the disc, and not bundled in the digital release, therefore they are not part of what you purchased.
I didn't say the single player didn't matter. What I said was that the multiplayer is the main focus, and it is. That some people are buying it for the single player does not change that fact. From its original announcement to now the multiplayer has been what they've advertised it on more than anything. It's what the initial gameplay has been about. As it is the main focus, there should be plenty of content for it, but there is not. There are only 5 maps and 2 game modes, one of which is locked until enough people reach level 10.
Halo in particular is not advertised and sold most on its multiplayer. They focus on the single player and multiplayer in equal measure, and cover both of them extensively. Whether or not other games focus more on single player or multiplayer does not matter. Call of Duty certainly includes many more maps and game modes than Splatoon does on launch, and its focus, like Splatoon's, is its multiplayer.
Throughout the entire discussion I have remained civil and not once resorted to name calling or otherwise insulting anyone. I would appreciate it if you did the same.
#313314 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 03:06 PM
in
Wii U Games and Software
Hyrule Warriors charges like 20 dollars for dlc content that has even more content within the initial game lol.
The $20 is when you buy all of the DLC in one bundle. Were you to buy everything separately it would be around $27 dollars, so you're at least saving $7.00 then. I'm not sure just how many characters and skins, as well as levels, the base game shipped with. If someone could please let me know, I would greatly appreciate that. It's also important to know the average length of the game as well, and any additional content, as to my knowledge Hyrule Warriors is a singleplayer focused game.
#313304 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 02:45 PM
in
Wii U Games and Software
Hmm I see, I have to agree with bubblegum. I hate the idea of content being released that isn't apart of the initial game. But everyone is doing it so.
It's not even necessarily that "They're not including [CONTENT X] with the full game!" but more "They're charging $50 to $60 for a MP focused game, with only 5 maps and 2 modes!". Can you name any recent title that did this?
An example I've already provided is Halo: Combat Evolved for the original Xbox. That game was focused on, advertised on, the single player. It had an 8 to 10 hour single player campaign, but it also had multilplayer. This multiplayer was a last minute addition I believe, and yet the game shipped with 13 maps and 5 modes. That was in 2001. Why is it that, in 2015, for a MP focused game, we are settling on less than we got from a single player focused game? We shouldn't be.
#313308 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 02:52 PM
in
Wii U Games and Software
1. Trust me, Nintendo Haters would be all over this if that were the case, yet the only thing I see them talking about is the lack of voice chat, everything else seems to be ignored.
2. Also you're degrading the single player, a lot of reviewers have loved the single player from what they've played with. It also takes 8+ hours to complete. That's longer than a ton of single player only games that's out there which cost more money. Yet they don't get any hate. You're making it out like the single player is just an added bonus, but it's a huge thing on it's own. Nintendo's just advertising the multiplayer more.
1. My point is that if EA or Activision were releasing a MP focused game with only 5 maps and 2 modes, people would be all over them. People aren't for Nintendo in regards to Splatoon, for whatever reason, and I can only see this as due to people liking Nintendo and Splatoon more, possibly thinking that it's okay for Nintendo to do it because they don't believe Nintendo is as bad as those other companies. While they may or may not be, no company should be allowed a free pass for this sort of thing. Not a one.
2. I'm not degrading the single player. Splatoon is a MP focused game. That is what they have been advertising the game on. That has, from day 1, been their main focus. There is a SP yes, and it is the usual 6 to 8 hours, but it isn't the focus of the game. The focus is the MP, and so it only makes sense to feature a plethora of content for the main focus of your game. To release it for such a steep price, yet including so little, is the problem here.
Mario Kart 8 is focused on the MP, and it includes 32 tracks and 3 to 4 modes right out of the box. Whether or not it takes more effort to design a map for a shooter than a race track doesn't matter. This is Nintendo we're talking about. They're more than capable of taking on the task and getting more people to assist in production if necessary. You should not be settling for so much less content for the same asking price not only in comparison to other titles they have released, but also similar games that other developers have been putting out for years.
#313310 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 02:57 PM
in
Wii U Games and Software
Well they're free aren't they. You might as well complain about hyrule warriors content.
The fact that they're free is irrelevant. That isn't what you're paying $50 to $60 for. You're paying $50 to $60 for a MP focused game with only 5 MP maps and 2 MP modes. That is an abysmal amount of content for the mode they're selling the game on, that they have been focusing on and advertising the game on since day 1. This free content is not part of the game you're buying. The only MP content that is part of the game you're buying are those initial 5 maps and 2 modes. Anything else is entirely separate. Not part of that initial $50 to $60 entry fee.
#313329 The Great Splatoon Status Debate.
Posted by
Jenni
on 25 May 2015 - 03:31 PM
in
Wii U Games and Software
Splatoon with 8 hours, 2 customizable characters, extra gear/equipment to unlock AND it's cheaper! Even more content with amiibo. You also don't unlock costumes in Hyrule warriors, you buy them with real money.
This is splatoons first game, Mario Kart has had 8 games so they know what they're doing with it, and 16 of those courses are just past courses with extra graphics and tweaks. Splatoon has no past games to copy maps off. Nor did they know how to create splatoon or what to base it off. Giving them even less time for content, which comes out later anyway
This is also Nintendo we're talking about, a company that has been in the video game industry since the 80s, with a lot of people, and a lot of talent, working for them. They absolutely have the ability to give more a helping hand to the group they've put in charge of developing Splatoon. Miyamoto was sent out to help Retro studios when developing the original Metroid Prime on the Gamecube, and look at how it turned out. So it isn't unreasonable to assume they could very well send extra help for Splatoon, especially when it's being developed in house.
They could, again, also delay the game long as necessary in order to get this extra content included in the base game. Neither of these things is unreasonable to ask of them, nor are they something that Nintendo has no experience with doing, or shown unwillingness to try.
I got a solution for Bubble, wait until the free content is released, then purchase the download in eshop. Then you will be getting the "entire" game for the same price.
No, because this free content would still not be a part of the initial purchase, even then. The initial purchase, the content on the disc, or bundled in the game's files if purchased digitally, would still only be those 5 maps and 2 modes, not the extra maps and modes released later. You would still be paying the $50 to $60 for 5 maps and 2 modes.
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