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#279114 Space MMORPG Under Development For Wii U

Posted by lucario23 on 30 March 2014 - 07:18 PM in Wii U News

Guys, check out Space Pioneer!! It's a game that just got a Kickstarter for Wii U and PC Linux. It looks way better than this

 

http://spacepioneer....enigma-studios/




#278804 Rocksteady: 360/PS3/Wii U couldn't run Arkham Knight, only next gen.

Posted by lucario23 on 27 March 2014 - 06:10 PM in General Gaming

guys, a Wii U version is simply out of the question for a studio like Rocksteady, the architecture is just too different and there simply isn't enough RAM. This is the first of very few games that will truly take advantage of next Gen tech until the second half of the console life cycle. Rocksteady really does push the technology of the consoles they develop on, and for a studio of that size trying to make the masterpiece they are creating, it's just not feasible. Too little RAM, too many differences between architecture. Personally, I'm not upset. the industry needs more studios like Rocksteady and they deserve all the hype they can get. This is only the third game in the REAL Arkham Trilogy and I can't wait to get my hands on it.




#278582 Nintendo not attending PAX East for the first time in event history.

Posted by lucario23 on 25 March 2014 - 08:03 PM in Wii U Games and Software

That being said, it doesn't instill confidence for a stage conference at E3 this year..




#278341 Nintendo Enthusiast's Indie Corner - Racing overview

Posted by lucario23 on 23 March 2014 - 08:44 AM in Wii U News

wow-look-at-all-the-people-who-care.jpg

 

Nah, for serious though. Pretty neat stuff going on there, although I do wonder how many of those indie titles will ever come to fruition.

Fast Racing Neo Project CARS, and the 90's arcade racer one will definitely come to fruition. Not so sure about the others, but I know he mentioned a few of them would be coming out this year didn't he?




#276701 Extended Nintendo Network Maintenance on Wii U and 3DS Scheduled For 13th March

Posted by lucario23 on 10 March 2014 - 04:54 PM in Wii U Games and Software

Yeah, that and probably work to reduce people hacking Wii U/3ds. I'm not expecting anything major in this update but was meaning their attitude to online in general has been above expectations.

 

They're getting there. I'm not cutting them slack yet, but I will acknowledge they are slowly improving. This generation is the generation of catch up for Nintendo. I'll be curious to see where they end this generation and start the next.




#276635 What if Nintendo changed their image to something similar to MS/Sony?

Posted by lucario23 on 10 March 2014 - 08:12 AM in General Gaming

Nintendo doesn't need to westernize to that extent. They do need to be aggressive enough with their next console to actually get third party support. This doesn't mean they need to beat the online infrastructure of Microsoft and Xbox Live, but they do need to invest in a network they can future proof and have key features like voice chat etc. I'd honestly be ok with paying $30-$50 a year if it meant having a good online network like the other companies, but that's just personal preference. that stuff does require money to maintain you know.

 

As Nollog said, they would lose all their money if they went that direction completely, but there are some obvious changes they can make that won't cost them much that will make them competitive. They really need to launch last, or at least reveal last this next generation so they can make sure they have tech similar enough for third parties to port most games fairly easily. This way they can make sure they have similar architecture (x86 , powerPC. etc).

 

Another obvious change and in my opinion the biggest flaw of the Wii U is bringing back analog triggers. this one speaks for itself. Those alone open up the entire racing and fps genres to Nintendo systems. Neither of those changes will cost them billions of dollars and they can reap huge rewards.

 

 

 

As for something I would like to see Nintendo do that is unique, but could be competitive if marketed correctly and planned for financially, is to develop a technology that basically lets servers dynamically switch between configurations for various games. Basically have a server network where servers rotate between the settings for hosting matches of various games. Basically servers wouldn't have to be retired for one game, or even one generation, because the settings for every game that is on a Nintendo device had server settings that just get called and set up prior to a match.

 

^that was very hypothetical. let me know what you think of the concept without considering cost etc.




#276035 Rocksteady/WB on why Origins exists: 3 years was a long time for Batman fans to

Posted by lucario23 on 06 March 2014 - 08:25 AM in General Gaming

me personally thats why I dont care that it is not coming to Wii U. i will get the blackgate up port though

Um.. rocksteady is the developer who doesn't want to milk the franchise, but make a quality statement for gaming. I'm about 80% sure the only way Warner Bros was ok with Rocksteady making Arkham Knight was because Origins gave them money to profit on while they waited. Since this was the only way they could make their game, they had to agree to Warner Bros. terms. Rocksteady is one of the few truly innovative studios who has a track record as flawless as Retro Studios (well, since Asylum at least) and I will be buying a next gen console to support what will be the first true statement of next gen gaming.



#276034 In defence of third party publishers

Posted by lucario23 on 06 March 2014 - 08:18 AM in Wii U Games and Software

Nintendo is also to blame in many respects as well. They didn't go with the same x86 architecture that the others consoles went with. granted, this makes the Wii U the only console that can truly be called a console instead of a box with PC parts in it, but still, if they  were able to get ports without rewriting a larger portion of the game I'm sure we would be seeing more support.




#275980 Nicalis Founder - "Wii U Gamepad is a waste of time and resources."

Posted by lucario23 on 05 March 2014 - 08:20 PM in Wii U Hardware

To an extent, it is kind of a waste. No game has used it in any substantially useful way besides Nintendo Land (where's it's part of the game), Game & Wario (same reason as Nintendo Land), the Scribblenauts games (typing), Lego City Undercover, and Pikmin 3's map. Everything else has just been off TV or a stats screen, which is a nice feature, but it's just not being used to it's full potential.

how many games really used the wii mote to it's full potential at this time in the console cycle? I mean we had Galaxy, Fire Emblem, Metroid?, that's about it for actual games of this nature. sure, it had it's mainstream success, but those games were wii sports and stuff, never really changed the core gamer's persective on how they should play their games




#275738 Rocksteady/WB on why Origins exists: 3 years was a long time for Batman fans to

Posted by lucario23 on 04 March 2014 - 06:29 PM in General Gaming

I assumed 3 years was a normal development cycle. Origins didn't need to exist. It could have been treated like a Super Luigi U kind of deal. I have a feeling that the real reason Origins existed was because Warner Bros knew that with the kind of development time Rocksteady was requiring they would barely break even.

 

Essentially, Warner Bros basically demanded another game be made so they could keep profiting off the franchise while Rocksteady worked. Origins disgusts me, yet I still want to get it. Guess I'm a Batman fanboy.




#275349 Rumor: big game store just got new "Batman" posters (Rocksteady's...

Posted by lucario23 on 02 March 2014 - 08:10 AM in General Gaming

This better be Rocksteady, and it better be an innovative groundbreaking experience like City was. Origins screamed cash-in from when it was announced, and Warner Bros has made it onvious since then.



#274689 Mario Kart 8 Wii U Racing Wheel Pre-Orders

Posted by lucario23 on 26 February 2014 - 08:54 AM in Wii U Games and Software

The motion controls aren't bad for mariokart, just not for competitive racing



#274619 Anyone think X looks a bit worse compared to previous viewings of it?

Posted by lucario23 on 25 February 2014 - 07:41 PM in Wii U Games and Software

Ok guys there was a misunderstanding. You both misunderstood each other. Are you both clear on what the other person meant? Because I really want to talk about this game.

It looks like it's got a lot of neat online features, but I looks far from complete based on rewatch I g those videos. I saw a couple glitches in even the two hype trailers when they first release it.

Also, I've heard this combat be likened to Dragon Age. Is this true?



#274446 What will you be playing before Mario Kart 8?

Posted by lucario23 on 24 February 2014 - 10:54 AM in Wii U Games and Software

minecraft.

shovel knight, teslagrad, qube.

Ill probably replay xenoblade sometime soon.

I'm 25,hours in for the first time. That's my main time sink til watch dogs and mk8



#274442 RUMOR:Sony set to reveal PS4 VR-headset at GDC 2014

Posted by lucario23 on 24 February 2014 - 09:30 AM in General Gaming

Sony never does learn do they.
They had one for PS2. No one seems to even remember it existed. They announced one a few years ago. Everyone has forgotten it. They they had another one I think and again no one remembers. People get excited each time Sony announces these things and every time they are forgotten 5 min later.

Look at all these things! Sony this is why you are losing so much money and having to shut down divisions is dumb carp like this.
TybOS21.jpg
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Each one of those is from a different time. Different products same goal and they always fail. Sony is insane.


Nintendo has been pushing for a second screen in the livin room for ages going back farther even than the gameboy/cube. Maybe this gen will finally be the gen where each company's ideal gaming peripherals get jammed down our throats so we can all move on?



#274253 The Legend of Zelda Oculus Rift

Posted by lucario23 on 22 February 2014 - 11:36 PM in General Gaming

I actually played this Zelda game today. It was actually really cool. I motion sickness because I haven't been feeling good recently, but it was really cool!



#274015 Mario Kart 8 to Have Track Editor?

Posted by lucario23 on 22 February 2014 - 12:19 AM in Wii U Games and Software

Guys! Donkey Kong TF is out. You know what that means? Mariokart 8 is the next big game we can expect to hear into about!!!!!



#273878 Anyone think X looks a bit worse compared to previous viewings of it?

Posted by lucario23 on 21 February 2014 - 01:05 PM in Wii U Games and Software

It was confirmed with the dialog in the chatbox in the very first trailer.

"So what do you want to do today?"

"Oh wow thats huge!"

"Lets go get it!"

Not usually something you see in a single player game.
 

Wow. Apparently I haven't been following this title as closely as I thought I was. I remember that box, but I didn't know the translations had confirmed they were targeting Online co-op. 

That's pretty awesome!! 

 

What else am I currently unaware of regarding this game? All I basically knew was that it was an HD successor to Xenoblade with Mechs. And some people think there may be space travel between planets.




#273769 Anyone think X looks a bit worse compared to previous viewings of it?

Posted by lucario23 on 20 February 2014 - 06:30 PM in Wii U Games and Software

They were, job positions were filled, and they are no longer urgently hurting for network coders. Really, you only need so many network coders. Their job cant really benefit to much from a paralell pipeline

People who make assets, like textures, models, animations etc, the more you have doing that, the more you can GREATLY speed up the production process.
 

 

So Let me ask you this then. Do YOU think this means that online co op/multiplayer is confirmed? Or just some form of leaderboard/item trading?




#273631 Anyone think X looks a bit worse compared to previous viewings of it?

Posted by lucario23 on 19 February 2014 - 11:02 PM in Wii U Games and Software

Honestly, Im starting to think they arent holding back.

Im starting to think, this project is much much larger than I previously thought it was going to be... which was already very very large.

Ive said it before, but now I say it with conviction. I dont think this game is anywhere near feature complete. I think we have a small (small via in relation to the actual game, but probably several square miles, ie the size of es4 oblivion) area complete enough to warrant showing off, with a handful of models complete enough to allow to be seen, sort of... ANd the rest of it is just placeholders for the sake of functionality so they can hammer out the framework of the game. Its not usually until this is finished, when the project is feature complete, and they start filling the placeholders with release version assets that the first screens start getting shown....

I dont think we are anywhere near there, because of the size and ambition of project X.


Lets take a look at the X hiring spree, judging by their most recent posting, they are still pouring on the manpower:

http://www.monoliths...recruit_01.html


Urgent! Planner


Work location

Tokyo Head Office (Meguro-ku, Tokyo)

Business content

<Development department>
The data creation and planning of the game

We're now looking for the following staff planning.

① game planner Urgent!
Consumer game production experience, welcome a game development experience with a better network with the specification of experience of proposal

Better scripting capability that may in part ② city planner in charge of consumer game production experience, is responsible for the town part of RPG, welcome in a program knowledge

③ Battle algorithm responsible planner Urgent!
Sometimes in the consumer game production experience, wrote the AI ​​of enemy,
(Another possibility programmers) who it is that it has formed a script

④ UI / menu planner in charge of Urgent!
Those who are design and layout of UI / in-game menu, experience and specification for creating
UI operation transition, graphic production, programs, scripts in the game
If you are some understanding


So, right here, we have some big ones.

Of course, we have the senior planner, you need one of these to head up a team to ensure cohesion and results. They are likely adding entire teams to the project, and need a project senior, and then leads for several areas.

They need city planners, for designing the various cities, and what goes on in them, events, quests, scripts, all the good stuff that goes on in the cities that we are going to be exploring in the game. Its listing is urgent, they want manpower.

Next on the list:

Battle Algorithm and AI programmer. That latest video was pretty cool right? But it seemed kinda lacking compared to say... Xenoblade? The monster was kinda lifeless, didnt really do much, didnt respond much, in areas that even xenoblade on wii did (Monsters getting cowed by powerful hits, paying attention to who hits them). Well, thats this teams job, and its listing for hiring is urgent. They want manpower.

UI/menu planner These guys are responsible for the user interface, the appearence of menus and feedback information shown to the player. Did the menus and hud of X look underwhelming? If you believe so, good news, its just a placeholder, this job title, whos listing is labeled urgent, is for fixing precisely that, and making it look more elegant and less obtrusive.


Next we have 3d CG designer! URGENT!!!!

They want individuals who can create 3d character models (player character, party members, mechs, enemies, you name it)

And also background geometry, like those gorgeous to explore areas in xenoblade.

Specifically looking for good animators, particularly for facial animations. Very urgent. Probably has to do with why we havent seen a characters face up close and doing stuff in any video yet, and why they havent even really shown us any cutscenes or story bits yet.



2d designers Not urgent, but hiring.
Story board artists, scene compositors, designers of the world, guys who do concept art that the other teams then turn into the levels characters and equipment of the game. A prettty big sign the game is nowhere near feature complete.


Effects designer Not urgent, but hiring.
Think those sword swing effects are looking a little lack luster? Think those gun effects lack some puch? Some oomph? Well its this guys future job to make those things happen with pizazz!

Motion designer URGENT!!!

Again, monolithsoft really wants some good animators. Did you think the animations in X maybe looked a little stiff? A little akward? Well, Monolithsoft does too, and they want to hire people to specifically tackle this problem.

This is going to be quite the grand project. I dont see how it can possibly release this year though, unless they hire a MASSIVE team (like western size AAA publisher team size) which will be no easy feat to manage.

I really, REALLY hope Nintendo allows takahashi to once again take as much time as needed for completion like he did with Xenoblade. But also, that doesnt mean to pretend the game doesnt exist either. Screens, a new tidbit here, or there, something like what smash bros is doing would be excellent. This is quite the ambitious project.

Didn't they post positions for networking stuff a while ago? Do we know what happened to them?




#272283 Nintendo Direct Discussion Thread

Posted by lucario23 on 13 February 2014 - 08:03 PM in Wii U Games and Software

I find it ironic that this direct essentially had just about everything people were asking for, aside from the most outlandish hype hopes, and yet people are still disappointed. Too much hype.

 

We got a new Smash character, X gameplay (not just footage), Bayonetta trailer. Mario Kart release date (way to fail Nintendo), indie games, and virtual console news. All in all I'd say it was alright. Not spectacular but there have been way worse and it could have been a lot worse. 

I think most people are really concerned about how the content was really marketed and emphasized instead of upset over what was actually shown. 

 

On paper this Direct was one of the best ever. 4 blockbuster Wii U games were shown, multiple 3DS games that will sell pretty well. Indie and virtual console games left and right, and even some smaller games free to play starting today.

 

What people are frustrated with it how they chose to market this content. We got glimpses at the things we wanted to see and tons of gibberish about games we wanted to see in passing (admit it, we want to see the Yoshi, Kirby, etc so be able to say we have those games coming).

 

Nintendo did a good job of finding the right subjects to talk about, just not the right content on said subjects. We wanted in depth mechanics of X explained, Online features of Mariokart 8 discussed as something to look forward to. Anything other than just a character reveal for Smash, new modes, online functionality etc. Bayonetta was the closest thing to this we got as we got some story and gameplay. this is what we needed from the others and didn't get!! 




#272224 Nintendo Direct Discussion Thread

Posted by lucario23 on 13 February 2014 - 03:45 PM in Wii U Games and Software

What made me very happy:

Little Mac footage

MH4U mention

X Gameplay

Bayo2 trailer

 

What put me to sleep:

Everything else

 

Overall, the direct was a "Meh" for me.

 

Also, Sorcerer12 must be a sorcerer.  The only way he could've called FPS Steel Diver was through black magic.

Keep in mind that this Direct is intended to announce content for a huge variety of people. While people like us are the most dedicated watchers, There are tons of announcements Nintendo feels they need to make to get the word out for these lesser titles.

 

Basically what I'm saying is that this direct isn't just for you or me or any one particular group of people. It's about Nintendo releasing information about everything they are working on when they are ready to talk about it.

 

Considering there were 4 games in ONE Direct that was merely a monthly direct that sparked an interest for you I'd say Nintendo did a good job, even if the Direct as a whole had a lot of other "meh" stuff for you.




#272220 Nintendo Direct Discussion Thread

Posted by lucario23 on 13 February 2014 - 03:39 PM in Wii U Games and Software

So what's everyone's problem again?

 

We got more footage of Mariokart 8. It looks Amazing!! Neat tracks, and plenty of retro tracks confirmed as well.

We got a new character announcement in Little Mac for Smash.

X gameplay!!! FOR CRYING OUT LOUD PEOPLE YOU ALL WANTED THIS FOR SO LONG AND NOW YOU ARE ALL JUST SAYING MEH?! WHY?? IT WAS AMAZING AND EXACTLY WHAT WE EXPECTED AT THE SAME TIME!!

 

Bayonetta 2 story (Which was the first trailer to honestly turn my head for that game as it started to explain the story)

Donkey Kong even looks really good.

 

We got tons of indie support and such thrown in as well.

 

 

If you all payed attention to the pacing of these directs you would know that Nintendo saves all of the big Wii U stuff for the end.

We got a lot of the games that appeal to the younger audience for the 3DS that will keep that market growing over the next half a year.

Monster Hunter even got announced for the west.

 

 

A FREE TO PLAY TACTICAL FPS in the eshop available today.

 

spoiled brats. I'm going to enjoy all of the great content Nintendo did just post and look forward to all of the stuff coming in future months. X Bayonetta 2 Mariokart and Smash. along with Donkey Kong next week!! Peace out haters!




#271821 DKC: Tropical Freeze has some TERRIBLE loading times.

Posted by lucario23 on 12 February 2014 - 07:15 AM in Wii U Games and Software

Do some pushups or eat a banana during the loading times.

All the Bananas!!! And I've never really had an issue with loading times. For me they were always a sense of anticipation. Granted I haven't played Lego City Undercover so there may be an upper limit to my patience, but Very few games have ever reached it (Lego Island 2 among others)




#271680 AE games the new game developer slam third party companies for wii u support

Posted by lucario23 on 11 February 2014 - 10:33 AM in Wii U Games and Software

If this was a professional company they wouldn't have taken such obvious jabs at Ubisoft and EA. It's simply not professional. I'm calling either a fake, of a decent to bad indie game





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