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#255152 Count to 3000!

Posted by Arkhandar on 08 November 2013 - 01:55 PM in Roleplay and Forum Games

C-C-Combo Breaker!

 

jk, 1717




#248715 Wii U Summer/Fall Update

Posted by Arkhandar on 30 September 2013 - 05:28 AM in Wii U Hardware

A lot of people would hate that.
I'd hate it because I don't usually use my TV with my Wii U.
If It's unobtrusive, I'd be okay. Even Steam notifications annoy the hell out of me sometimes.
Something like colour-coding the little LED instead of just having it flash for everything, I'd love that. Like the 3DS.

 

Like I said in the "Accomplishments" discussion, it's the choice that matters here. Being able to choose something to fit your own personal preferences is a big part of what makes a great user experience, especially when we're talking about video game consoles that are not simply video game consoles anymore.

 

You want accomplishments? Sure you can have that. You want on-screen notifications? Well, why not? Want to customize the UI? Go ahead.

 

As long as it is optional (and that's the magic word here) it shouldn't make anyone mad.

 

*Color coding has its limitations. Some of us can't see them all. And unlike on the 3DS, I'm not looking at the GamePad all the time.*




#248501 Wii U Summer/Fall Update

Posted by Arkhandar on 28 September 2013 - 03:27 PM in Wii U Hardware

I hate to be hard on Nintendo but I am pretty frustrated by it as well, especially the time it takes to go back and forth from Miiverse to a game.  Why are things so slow when the system has 4x as much total RAM as the Xbox 360/PS3?  Didn't they only have 512 mb??

 

You bet. But don't worry, that will hopefully be fixed soon enough.

 

Xbox 360 only reserved 32 MB for the OS during games, so the Wii U... well, it doesn't even deserved to be compared with it. 




#248207 Wii U Summer/Fall Update

Posted by Arkhandar on 26 September 2013 - 03:25 PM in Wii U Hardware

Like I said before, name one console that has EVER had a CPU clock increase via a firmware update other than a portable (which wasn't overclocked, it was actually UNDERclocked in the first place to save battery power).

 

The Xbox One had its clock speed increased from the "theoretical" specifications, not overclocked, because it wasn't finalised yet.  You test what its safe to clock at once you have final silicon.  If Nintendo WERE able to suddenly bump up the clock rate it would suggest they didn't do that testing before launching the console, which is very VERY unlikely, it will be clocked as high as they considered safe for reliability and that's it. 

 

Its not like we even know how hot it could potentially run at when executing a fully optimised game, because no developer has maxed it out yet.  Plus, you can't judge how hot the cores are running at based on the outside of the case or the heat coming out of it, as that depends on how much the case in insulated and how efficient the heatsink is.  The heat coming out of my PC doesn't seem that hot, but the CPU cores are still actually running at only 10C short of the rated maximum when fully loaded.  With such a tightly integrated chip as the Wii U, it could very well be that say the embedded RAM is already running at close to its maximum temperature and the CPU cores not, but overclocking the CPU would overclock the RAM too pushing it over the limit.  Its just not that simple.  The reason you can on PCs is because they ARE clocked down from their maximum potential, to fit a specific price bracket, consoles are not - they are pushed as close to the limit as practical because its more cost effective to do that.  The Xbox 360 being a prime example of where they actually pushed TOO hard and long term reliability of the console suffered.

 

I still firmly believe the biggest issue with the Wii U is its hobbled by only having the optical drive to pull data from, so open world games have high latency when streaming in data.  That and the internal memory is clearly carp (hence the frame drops for downloaded games and slower download speed over an external HDD/memory stick).  Neither of those things can be fixed now, the design is final.

 

Just one correction there. The internal memory is far from being carp. That's just how flash memory works: very low write speeds and moderate read speeds.




#248726 Wii U Summer/Fall Update

Posted by Arkhandar on 30 September 2013 - 06:16 AM in Wii U Hardware

When I said I'd hate it because I don't use my TV to play wii u games, it was in reference to the notifications being shown only on the tv screen.
And if they showed on the upad it'd be stupid as you'd see it twice if the game was something like zombiu.

 

A little Off-topic here, but this is where Nintendo failed. This is just an example (summing up to the 3DS/WiiU Virtual Console disaster), but they failed to deliver a decent ecosystem where something as simple as Off-TV Play doesn't even offer you a streamlined ON and OFF switch.

 

If in the future Nintendo wants to implement features that are Off-TV Play dependent like the example you just gave, where "it'd be stupid as you'd see [the notification] twice", they're screwed because there's no way the system can tell if a game is being played on the TV+GamePad or GamePad only.

 

Only now with the release of TW101 and Pikmin 3 this is starting to get fixed. In these 2 games you activate Off-TV Play using the minus (-) button. Perfect. And TW101 even goes a step further allowing you to optionally emulate the GamePad's screen on the TV. Why the hell wasn't this available since the system's launch, for every single game that uses Off-TV Play?

 

And don't get me started on the information available on retail boxes. They're so full of carp that you can't even correctly tell what goddamn controllers you can use with the game. And you're looking at someone that's been gaming for years now. Imagine what a 3-year-old kid whose parents  don't give a carp to what their kids buy would think?

 

Oh you, messy messy messy Nintendo.

 

515121286.jpg

 

 




#248267 Wii U Summer/Fall Update

Posted by Arkhandar on 27 September 2013 - 05:35 AM in Wii U Hardware

Do you honestly believe that Nintendo would rather pay for an extra gig of ran than a better flash storage unit? It's just an utter lack of optimization.
Iwata himself admited in the Wii U Iwata Asks that once they had developed all these Wii U services, they had a really a bad time sticking everything together into the OS. That not only translated into an horrible UI, but also resulted in wasted hardware resources, which is probably the case with the internal memory speeds and the 1GB of RAM allocated to the OS.

Eye_Of-Core, on 27 Sept 2013 - 12:06 PM, said: OS is most likely the problem, do you seriously think that Wii U's OS is not the problem I mean when it was updated then games were less laggy and had less frame drops and more stable frame rate.

Source?



#249124 Wii U Summer/Fall Update

Posted by Arkhandar on 01 October 2013 - 11:02 AM in Wii U Hardware

Now that the system update has finally arrived I can firmly say that from my personal experience with it, I think that Nintendo is finally listening to its consumers and that they look to be in a good direction towards making a pretty solid OS, that feels connected and satisfies the needs of everyone. But of course, and as always, there still much work to be done. Here is a list of what's been added and what's still missing from the update. Enjoy :)

Legend:

  • [COMING SOON] - Confirmed to be coming in a future update.
  • [CONFIRMED] - This feature was added in Version 4.0.0.
  • *No tag* - Still needs to be addressed.

Operating System

  • [COMING SOON] OS Speed Boost
  • Merge Wii Menu with Wii U Menu
  • Merge HOME Menu with Wii U Menu
  • Unified UI (Wii U, 3DS and Web apps such as Miiverse and eShop)
  • Modern UI design ("Flat" design - similarly to iOS 7)
  • [CONFIRMED] USB keyboard support
  • [CONFIRMED] Dolby Pro Logic II support in Wii Mode and aspect ration fix.
System Settings
  • Optional Game Installs
  • Transfer tool between Wii U's
  • Enable Full RGB Color option
  • [CONFIRMED] Allow HDMI Video and Component Sound at the same time
  • Parental Controls available through System Settings
Wii U GamePad
  • Turn Off/On the GamePad's screen by pressing the POWER button
  • Turn Off the Wii U by pressing the POWER button more than 3 seconds
  • Enable Voice Commands using the Wii U GamePad's microphone
Off-TV Play
  • [CONFIRMED] Activate Off-TV Play using the - (Minus) Button (only software released after Pikmin 3 )
  • [CONFIRMED] Off-TV Play on Wii
Wara Wara Plaza
  • Wara Wara Plaza Plug-ins (example: Animal Crossing Plaza - Mii's turn into animals, city tree at the center, etc.)
  • Add a Featured Shows section/icon (powered by Nintendo TVii)
  • Access most Miiverse, eShop and TVii information directly, regarding a Mii/Icon (such as comments, yeahs and views)
  • Ability to display more icons/rearrange them in different ways
  • Add a title to applications
  • Real-time Weather and Current Time from your current location (powered by Google/Wii Street U) (example: if it's currently night time, it's night time in the Wara Wara Plaza too, if its raining, its raining in the Wara Wara Plaza too (Miis with Umbrellas = Awesome)
Wii U Menu / HOME Menu
  • Folders
  • Wallpapers (with Parallax Effect) free/sold on Nintendo eShop
  • Miiverse tab in Wii U Menu (Preview Mode - Highlights, Friend List, Messages and Wii Chat U (prompt))
  • Nintendo eShop tab (Preview Mode - Weekly Highlights)
  • Nintendo TVii tab (Preview Mode - Favorite Shows Highlights)
  • Notifications tab in Wii U Menu (Full App, similarly to iOS/Android)
  • Personal Mii Customization tab
  • Image Gallery application (USB HDD or SD Card)
  • Video Playback application with support for subttitles (USB HDD or SD Card)
Mii Editor
  • Customize your personal Mii with Nintendo-themed hats and other clothes bought with Accomplishment Points (similarly to StreetPass Mii Plaza on 3DS)
Nintendo Network ID
  • Temporary Log-In on a Registered Friend's Wii U
  • Temporary Game Sharing (24 hours max. for example) while logged in
  • Cloud Saves (allows to continue a game on friends house, excellent for Super Smash Bros.)
  • [CONFIRMED] Option to restrick NNID usage on other devices
Miiverse
  • Unified Accomplishments System
  • Save screenshots before posting them
  • Allow for more than 100 Friends
  • Profile Cover: attach a Game Picture taken by you as your cover(example: Art Academy sketches, Pikmin 3 photos), similarly to Game Pages
  • Activity Log: Game Statistics and Game Library sharing
  • Invite/Join Friend on an online multiplayer room (similarly to 3DS Friend List)
  • Gameplay Streaming / 10 second Game Video sharing
  • [CONFIRMED] Share with Social Media Websites such as Facebook, Twitter and Tumblr [[YouTube, Ustream, Twitch.tv]] (currently only on Web version)
  • [CONFIRMED] Intuitive loading screen
Nintendo eShop
  • [CONFIRMED] Unified Nintendo eShop (Wii U/3DS/Web)
  • Remote-Buy (Wii U/3DS/Web)
  • Account based purchases (possible to transfer purchases to a different console if needed)
  • Written reviews, published on Miiverse with a "Review" tag (up to 200 characters)
  • Ability to Gift games.
  • [CONFIRMED] Better layout of games and categories (example: Wii U, Nintendo 3DS, Virtual Cosole, Indies, Videos)
  • [CONFIRMED] Franchise-based categories (example: Mario, Zelda, Mega Man, Sonic, Metroid, Kirby, etc.)
  • [CONFIRMED] Intuitive loading screen
Nintendo TVii
  • Nintendo TVii comes to Europe
  • Redesigned UI to match the rest of the system
  • Video Playback directly on the application
Internet Browser
  • More opened tabs simultaneously
  • Web History (up to 1000 pages for example)
  • [CONFIRMED] PDF reader
  • [CONFIRMED] Skip video playback using the R and L buttons.
  • [CONFIRMED] Ability to store passwords and log-in information
Wii U Chat
  • [COMING SOON] Enable as a Multitasking Application
  • Cross-Game (Party) Chat / Video Call with Friends [during gameplay]
  • [COMING SOON] Wii U to Smartphone/Tablet/PC calls
  • [CONFIRMED] Headset chat support
  • [CONFIRMED] Instant Miiverse profiles
Notifications
  • Multitasking application
  • On-screen pop-up and prompt when a new notification is available (Friend is online, new Miiverse Yeah!/Comment/Message, favorite show is on air on Nintendo TVii, Accomplishment, new update available, etc.)
Download Manager / SpotPass
  • Merge with Notifications



#249573 Wii U Summer/Fall Update

Posted by Arkhandar on 03 October 2013 - 01:16 PM in Wii U Hardware

http://www.neogaf.co...postcount=10883 - open the link and read the comment... So I mentioned that September/October update could bump clocks and it seems I may have been right after all. Can anyone test the temperature and power consumption...

 

Wii U's normal power consumption is 30 watts not 40 watts, Neogaf user did not calibrated its watt meter and thanks 3Dude for info...

 

So please, if you can measure power consumption well then please do it... Also is the fan louder and is the Wii U box hotter or noticeably warmer?

 

Too bad you aren't.




#249184 Wii U Summer/Fall Update

Posted by Arkhandar on 01 October 2013 - 03:09 PM in Wii U Hardware

I think it's the same as miiverse, since I can't post screenshots from games that don't allow miiverse posting like mh3.

http://img41.imagesh...1/7389/5vxw.jpg here's a trine 2 screenshot of the TV.

 

You'r probably doing it wrong or just post GamePad screens (which are 480p).

 

Full-res pics are already available via the Image Share service: http://gonintendo.co...story&id=213447




#249126 Wii U Summer/Fall Update

Posted by Arkhandar on 01 October 2013 - 11:11 AM in Wii U Hardware

What is this list?

Oh, nevermind I read the OP

You should post it to miiverse on a community not about a game and ask people on miiverse what they'd like, maybe nintendo would pay attention.

 

You're absolutely right, but the 200 character limit on Miiverse sure can be a pain in the arse in situations like these.




#248182 Wii U Summer/Fall Update

Posted by Arkhandar on 26 September 2013 - 02:19 PM in Wii U Hardware

It seems that Wii U's OS is not perfected yet, games downloaded digitally suffer from frame drops and I can only point out to the OS and September/October update could be major patch for OS. I was searching the internet for more information on Wii U's GPU and I found this;

 

http://www.ign.com/b...775697/page-199

 

So couple of guys at IGN forums did some research, had some findings and speculated... So guys at Beyond 3D that say Wii U's GPU is 176Gflops are way off, guys at NeoGAF had a rough estimate based on amount of SPU's that it has 352Gflops and guys at IGN forum considered if some things are cut and if it is based around Radeon HD 6000 series that it could have 500 to 600 Gflops performance of 2x Xbox 360 or 3x PlayStation 3 GPU performance.

 

FLOP comparisons are useless unless you're also putting other variables into the equation. And 500 to 600 GFLOPS... please.

 

The Wii U is no powerhouse (neither is the Xbox One nor PS4, no matter how much EA wants you to believe it). The Wii U is a system based on experience, not pretty graphics. If you want a real powerhouse buy a PC.




#248785 Wii U Summer/Fall Update

Posted by Arkhandar on 30 September 2013 - 10:07 AM in Wii U Hardware

Nollog, on 30 Sept 2013 - 6:02 PM, said:The game can tell. If the OS really does run on 1GB of RAM and the game runs on the other then it should be able to read the hooks pretty easily.

No, it can't. There is no universal Off-TV Play feature, only a couple of games that support it with different settings and lines of code.

It's all flowers and roses when you offer complete freedom to developers. Or is it? Remember what happened to Nintendo Wi-Fi Connection?




#248015 Wii U Summer/Fall Update

Posted by Arkhandar on 25 September 2013 - 03:21 PM in Wii U Hardware

It seems you two guys are in denial, are you pretendos?

 

DS and 3DS had locked hardware features and later when it was unlocked, either games and OS performed better. Wii U at maximum consumes 40 watts while PSU is 75 watts so they have head room to increase clocks, specially clocks of the GPU. We know that Wii U's OS was kinda wonky and now it is okay, so Wii U could be rushed and if that is the case then maybe some features were not been usable and stable because of OS.

 

I'm sorry, but you're the one in denial.

 

Look, I have a Wii U and I like it. Of course, there are some (major) things that need to be addressed but what you're suggesting isn't going to happen.

 

Iwata himself clarified that the although the PSU is rated at 75 watts, the Wii U is only going to receive a maximum of 45 watts, because that's how PSU's work. That's it. It's a well balanced system, already working on its max on the hardware level.

 

Now on the software level, OS optimization wouldn't really give anything special in extra performance, believe me. Optimizations needs to be done by developers on a game by game basis, not in the OS. That's already optimized, even though what you see (the UI) is still slow as carp.

 

PS: DS didn't have any locked power, and Nintendo only gave developers the option to disable Wi-Fi to get more power from the CPU. No locked hardware features. Sorry.




#241794 Wii U Summer/Fall Update

Posted by Arkhandar on 26 August 2013 - 06:12 PM in Wii U Hardware

[UPDATE] - Moved requests to the first post. It will be updated as more requests come in. Thank you  :)

 

Btw guys. Not sure if this is a (dumb)question for this topic but:
Is it possible Nintendo could update Wii mode and let the Wii games render at 720p/1080p in a way?

Or is it just not possible because of the hardware, etc?

 

Well, I wouldn't say it's impossible.. but to do so would require Nintendo to develop a variant of an emulator and it would also require Wii code to go through Wii U Mode, which is exactly what Nintendo wants to avoid. Doing so, it would open a huge gate for homebrew developement in Wii U Mode which unfortunately leads to piracy.

So no, it's not technacly impossible but I doubt Nintendo would develop such a feature, which is a shame really. But hey, at least we know it's not Nintendo's fault.. so we have that :)




#243423 Wii U Summer/Fall Update

Posted by Arkhandar on 01 September 2013 - 08:29 AM in Wii U Hardware

The reason for this is the price. I got Assassin's Creed 3 for 18$ a few weeks ago. The Eshop version costs 98$(!) So in order to cut down on loading times and noise, as well as wear and tear on the disc drive and, I would have liked to install it unto the USB memory. I consider this a standard feature, since the Xbox 360 (which is 8 years old now) has had it for years.

 

The average read speed for USB 2.0 disc drive drive is about 28 MB/s and the Wii U's disc drive is 22.5 MB/S. I don't think loading times would be substantially dropped with this setting. Xbox 360 is a different case because its HDD is connected through SATA, not USB 2.0.




#241664 Wii U Summer/Fall Update

Posted by Arkhandar on 26 August 2013 - 07:05 AM in Wii U Hardware

Nollog, on 26 Aug 2013 - 2:52 PM, said:

Yeah, it won't happen and there's also nothing wrong with the design of their os, it's a hell of a lot better than anything i've seen being suggested by anyone on the internet ever.
The console already has achievements, and a place for you to post about it to everyone else who owns the console, miiverse.

I think what everyone really wants is a unified achivement system, which is defenitely not what we have right now.

Sharing accomplishments on Miiverse is fun and all, but a unfied system, ala Trophies/Achivements, would be much welcome in the community.

Even the StreetPass Plaza on 3DS has achievements, but what's the point if it's only that game and you can't share it with anyone?




#241583 Wii U Summer/Fall Update

Posted by Arkhandar on 25 August 2013 - 06:20 PM in Wii U Hardware

I expect cross game voice chat some sort of cloud type business even if it's small remember that one thing that either Nintendo bought or they did something regarding cloud not to long ago can't exactly remember also I'm hoping some type of account recovery where if your 3ds/WiiU is stolen you can recover your account and download the titles you bought from the e-shop also N64/Gamecube virtual console games I don't expect most of this stuff this is a wishlist

 

You might be talking about this: 

Nintendo’s NERD division investigating GPGPU powered cloud computing

 

“The developers at Nintendo headquarters need to spend their time developing the actual platform, so I think we’d like to explore areas that they don’t have time for. For example the possibilities which are opened up by the combination of cloud technologies and new software paradigms like general purpose GPU programming.”

 

Source: http://nintendoevery...loud-computing/

 

It's basically what the Xbox One will be doing in a few months time with cloud computing. Interesting..




#241578 Wii U Summer/Fall Update

Posted by Arkhandar on 25 August 2013 - 06:05 PM in Wii U Hardware

I'm fairly certain the Summer update already hit and gave a large performance boost in terms of OS speed.

 

Nope, that was version 3.1.0 which is not the "Summer Update" Nintendo announced and recently delayed.

 

That update only brought the usual "Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience."




#243470 Wii U Summer/Fall Update

Posted by Arkhandar on 01 September 2013 - 01:31 PM in Wii U Hardware

The OS will be faster (don't know how much by) and Nintendo TVii for Europe maybe?

Well, Nintendo did say that Nintendo TVii will be coming to Europe in 2013, so there's a possibility that could happen. But it'll probably delayed to 2014.




#243638 Wii U Summer/Fall Update

Posted by Arkhandar on 02 September 2013 - 11:35 AM in Wii U Hardware

It's a website.
There was no update for the US Wii U's when it launched either.

There was.

 

Version 2.1.0, which was 593 MB in size, launched on December 4 to prepare the system for Nintendo TVii.

Nintendo TVii launched on December 20 when everything was ready on their web/cloud side of things.




#247462 Wii U Summer/Fall Update

Posted by Arkhandar on 22 September 2013 - 08:25 AM in Wii U Hardware

So about that summer/fall update... still no news... :o

Why Nintendo?!

 

Nope, we're still in the dark. Knowing Nintendo as well as we do, it will probably be delayed again.




#243863 Wii U Summer/Fall Update

Posted by Arkhandar on 03 September 2013 - 08:53 AM in Wii U Hardware

I really doubt that, as the top speed for USB 2.0 is 480mb/s.

 

USB 2.0 clock speed is 480 megabits per second. That's 60 megabytes per second. Given the protocol overhead and the fact that USB 2.0 is half-duplex, the maximum data rate will be 30-40 megabytes per second at best. The 480 megabits per second limit applies to the USB controller and is shared between the ports attached to it. The number of USB controllers per motherboard will vary, but we know that the Wii U has two, which would roughly give us 25-30 megabytes per second, ceteris paribus. 




#243687 Wii U Summer/Fall Update

Posted by Arkhandar on 02 September 2013 - 02:14 PM in Wii U Hardware

Confirming no update required.

Yeah, I guess you're pretty much right :D




#243661 Wii U Summer/Fall Update

Posted by Arkhandar on 02 September 2013 - 01:09 PM in Wii U Hardware

Which was also released in every other region, not bringing any tvii with it.

Maybe its locked until Nintendo activates the servers to public use.




#241575 Wii U Summer/Fall Update

Posted by Arkhandar on 25 August 2013 - 06:03 PM in Wii U Hardware

tpzji.jpg

 

Something in the lines of this is what we probably need. 

 

Disclaimer: I am not the author of this image.





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