Jump to content


InsaneLaw's Content

There have been 181 items by InsaneLaw (Search limited from 19-June 20)


By content type

See this member's


Sort by                Order  

#57182 Xbox 720 to be 20% more powerful then the Wii U

Posted by InsaneLaw on 25 January 2012 - 05:10 AM in Wii U Hardware

Right there's a few things that are needed to help this move along.

1. Consoles don't use PC graphics card, only GPU's based on their tech, they end up being completely different and essentially more powerful.
2. DirectX is only used in Microsoft Products such as Windows and the Xbox brand (which was originally called Project DirectXbox) every other competitor uses their own developed API engine to make full use of the hardware, so it doesn't matter about DX11 and Shader Model 5.0, the Wii itself didn't even use shaders, it used TEVs, the Wii U will use shaders but in it's own way.
3. The Wii U could always add new tech, just because early dev kits were based off of the R770, doesn't mean they are now, and even then, they still had stuff like Hardware Tesselation, also Nintendo has said that the machine can do SterioScopic 3D, which the 4800 series can't do.



#57186 RUMOR: Final Dev Kits more powerful than anticipated

Posted by InsaneLaw on 25 January 2012 - 05:56 AM in Wii U Hardware

@Mr ECHO3

MHZ !=Power. They used completely different CPU/GPU set ups that actually were pretty equal in power.

The only real differences between the GC and Xbox were RAM (the Xbox has more) and the API used, the Xbox used Direct X 8, and therefore was easier to develop for, and the GC (and inherently, the Wii) uses it's own API developed specifically for it, meaning it was harder to develop for, it used programmable TEVs instead of Shaders for instance.



#57187 3DS - Wii U Connectivity Speculation Thread

Posted by InsaneLaw on 25 January 2012 - 05:57 AM in Wii U Hardware

The controller isn't HD!!! It can only support 480p so it's not hd I mean come on people get it through your heads...


It's not HD but it's a Higher Resolution than 480p



#57189 Wii U Price Discussion

Posted by InsaneLaw on 25 January 2012 - 06:01 AM in Wii U Hardware

$300. Final. I wish nintendo was allowed to put a price for us europeans.


Yeah, it's the reason why the 3DS was so expensive at launch, and why the DSi is so expensive. Retailers literally put whatever price they want and say it's an RRP when Nintendo can't set an RRP in the EU.



#57291 PS4 and 720 more powerful than Wii U?

Posted by InsaneLaw on 25 January 2012 - 02:56 PM in Wii U Hardware

Those specs for the Gamecube are slightly skewed as well, the polygons per second were with textures and effects running at the same time, where as the PS2's were nothing but polies on screen, the GC was estimated to be more around the 70-80 millon mark without

Also, the GC was locked to 640x480 in NTSC regions and 576i in PAL regions by Nintendo, it could probably do more, but that would hinder the performance.

Anyway back on topic
@orion, read page 3 on the 720 is 20% more powerful topic, as I said earlier, only the Xbox consoles and Windows PCs use DirectX, it's irrelivent to other consoles.



#57335 PS4 and 720 more powerful than Wii U?

Posted by InsaneLaw on 25 January 2012 - 04:45 PM in Wii U Hardware

They won't be used in the Wii U at all, infact, Open GL might be closer to what the Wii is using than DirectX, but they're still not the same thing. They DON'T use PC graphics card, and GPUs in consoles have been using tech based on the Graphics cards before the current generation.

Also, almost all the features in DX11 were available in OpenGL way before DX11 came out, it's only because Microsoft put those features in there and then went "Oh look, we've added something new and since it's on Windows, you'll use it". The PS3 uses OpenPL which is similar to OpenGL but not the same, and the Wii U, as I said in the post will use it's own API, it's just developers have found it easy to develop with.



#57337 The Wii U is 2x the power of the Xbox 720

Posted by InsaneLaw on 25 January 2012 - 04:57 PM in Wii U Hardware

Well, the Wii U is using a multicore processor based on the Power 7 (2010 tech), and that's litterally all we know, it's better than the current console tech at the same clock speeds (which aren't really too relevent) and if we go by a Quad core Power 7, that's 4 cores with 4 SMT threads in each core (inception) , 12 executions per core and 4MB of L3 cache each with a max of 32MB supported, going by that alone the Wii U's going to have a big leap over current gen stuff.

Plus the 50% thing was developers playing with early Dev kits and that quote was inconclusive, since other developers at the time suggested a much larger power up.

And now according to a post on here, the Wii U's final Dev kit was more powerful than anticipated (but that could mean anything) http://thewiiu.com/t...an-anticipated/



#57460 Wii U Launch This Holiday Season

Posted by InsaneLaw on 26 January 2012 - 06:13 AM in Wii U Hardware

Well, if it comes out just before the holidays it's more likely to have more games and a successful launch. Especially with Christmas.



#57480 Wii U Price Discussion

Posted by InsaneLaw on 26 January 2012 - 08:26 AM in Wii U Hardware

Even the 8GB of flash was only a rumour, the only things Nintendo has said about the storage is that it's flash memory, and can be expanded by SD card or an external HDD.



#57486 What games would you like to see for Wii U on E3 2012?

Posted by InsaneLaw on 26 January 2012 - 09:14 AM in Wii U Games and Software

We'll see Pikmin 3, that's almost Guarunteed, that and the third party games already announced (like DQX and Darksiders 2)

What I want to see is a new F-Zero, that in 1080p and 60fps would be beautiful, especially if Nintendo put in a 120Hz mode (which is 60fps), some TVs can even do 1000Hz now.

GTA V would be nice on the Wii U, and any other game that could show the difference between the console and the current gen crop



#57708 New Wii U news: Wii U will have a individual account system, and more

Posted by InsaneLaw on 26 January 2012 - 07:05 PM in Wii U Hardware

Other

  • Xenoblade for eu coming in april(wii), spirit camera getting april 13 launch in usa and eu 2012 but it hasn't sold well in first week in jp


Don't you mean US? EU has already had Xenoblade since August last year (I should know, I got it at launch).



#57711 Wii U tech specs leaked via 'Japanese developer'

Posted by InsaneLaw on 26 January 2012 - 07:08 PM in Wii U Hardware

This article was already outdated on December 3rd, by then Devs were saying it would be far more powerful. This looks like IGN made up stuff (the worst kind, well just below N4G and Gamespot).



#57783 New Wii U news: Wii U will have a individual account system, and more

Posted by InsaneLaw on 27 January 2012 - 02:57 AM in Wii U Hardware

Well, the Wii U wasn't really meant to be unveiled at last E3, it was supposed to be about the 3DS, but then the rumours started and Nintendo was forced to put something together quickly, especially the Zelda Demo, that was made in a very short timespan.



#57800 Wii U Wishlist

Posted by InsaneLaw on 27 January 2012 - 06:02 AM in Wii U Games and Software

I want a full 3D(not 3DS 3D, although that's a bonus) HD remake of Final Fantasy VI, it's already the best FF ever and making it with Gorgeous 3D graphics and voice acting will probably make the story even better, the Opera Scene would be great, and Ultros would be oh so funny.



#57824 New Wii U news: Wii U will have a individual account system, and more

Posted by InsaneLaw on 27 January 2012 - 08:44 AM in Wii U Hardware

This sounds amazing, but I'm still a bit confused about Nintendo Network. From the sounds of it, your account will only be tied to the Wii U, and 3DS will still use the current system. Kind of a dissapointment if that's what's happening, it would have been excusable last gen but now the Vita is going to have full functionality with PSN so it's a bit annoying. This also probably means that we won't see much other than the introduction of DLC and demos and such next month. I'm still hoping that Nintendo will update the 3DS's services to coincide with the Wii U launch though.


Noooo, the 3DS is getting the new system, it's just one account per system on the 3DS (sort of like how the Vita has 1 PSN account per system), and the accounts can move consoles like the other systems.



#57866 New Wii U news: Wii U will have a individual account system, and more

Posted by InsaneLaw on 27 January 2012 - 01:09 PM in Wii U Hardware

Source for that? And if it is true, can I use the same account for both Wii U and 3DS?


Well really, that's what I thought when they said that the Wii U and 3DS will both utilise Nintendo Network, it's probably not the case. But I wouldn't have thought they'd have left the 3DS out of that since it's using NN, it does only mention the Wii U though.

http://www.nintendo..../120127/05.html



#57920 WarioWare Wii U

Posted by InsaneLaw on 27 January 2012 - 03:39 PM in Wii U Games and Software

I think WarioWare for the Wii U was hinted in the first trailer for the system, where the person throws the Shuriken and the screen says Excellent.

<iframe width="560" height="315" src="http://www.youtube.c...ed/4e3qaPg_keg" frameborder="0" allowfullscreen></iframe>

Watch at about 2.09.



#58089 The Wii U is 2x the power of the Xbox 720

Posted by InsaneLaw on 28 January 2012 - 04:02 AM in Wii U Hardware

Tenkay, 6x 100 is 600...
(the next bit isn't aimed at anyone specific)

None of the rumours considering the power of the consoles can be considered true.

You can't compare the PC graphics cards because consoles DON'T USE THEM as I've said many, many times on different parts of the internet.

The first gen dev kit for the Wii U may have been using a R700 to get developers projects on their system, but after that it would've been the companies own modified chipset, and a more powerful one at that.

Plus, the original rumour that stated that the Wii U was using an R700 stated that it was using a Power 6 PC, which was already proven wrong by the time E3 came around, since the Wii U is using Power 7 architecture, which believe it or not makes quite a bit of difference. Plus those kits were underclocked themselves, so it won't be just 50% more powerful than the PS3 (which is what the first rumours said, not the 360).

And of the CPU, we don't know how many cores and what sort of set up the Wii U is using, so we won't ever be able to guess it's power until it comes out or if Nintendo release the tech specs.

We don't know anything about the Next-Gen consoles and all these rumours are just made up guess work produced to get more reads/views, the only thing we do know is that the Wii U is more powerful than the current generation, and probably by quite a bit more than the rumours would have you believe, considering the ones that said it were actual developers.



#58094 Xbox 720 to be 20% more powerful then the Wii U

Posted by InsaneLaw on 28 January 2012 - 05:15 AM in Wii U Hardware

You basically have it here, ATI has been putting tesslation hardware into their GPUs since what feels like the beginning of time, even the 360 has tesselation hardware the PS3 doesn't! Also, Shader Model 5.0 will matter, only the lack of DirectX 11 support, which is useless anyway, since all DX11 did was standardize tesslation units, and standardize GPGPU (General Purpose Graphics Processing Unit... More on that later ;) ) also, just like there was nothing stopping the PS3 from displaying 3D, there really wasn't anything stopping the WiiU to begin with either...


Well actually, it won't, Shader Model 5.0 is part of the HLSL that Direct3D uses and other APIs use their own shader modelling language. So Nintendo could have something equivalent or even better in theirs.



#58175 Known facts

Posted by InsaneLaw on 28 January 2012 - 01:28 PM in Wii U Hardware

The Paranoma demo did have a lot of frame drops afaik.
I really hope the Wii U can compete the 720 and ps4(Which is gonna be the 8th cell in the ps3 ?)

But I don't think we can go much beyond the graphics of the Zelda WiiU Demo.. So if Nintendo can really make a game looking like that without any lag or so.
That would be good. As to top that, like 720 and ps4 want to do, their console would be really expensive.


Btw, can we use the WiiU controller as a Tablet?
I think we can, as you don't have to turn on the WiiU self to use if. Which is awesome.

Like as in that WiiUfit trailer, you just took your balance board, connected it with the WiiU controller. BAM, your weight is measured. :)


The Panorama was a video, not graphics, it was made from a really low resolution camera shot at all angles like Google Streetview.



#58354 Wii U power maybe misleading

Posted by InsaneLaw on 29 January 2012 - 02:53 AM in Wii U Hardware

Developers won't say much because the Nintendo Ninjas will get them if they do ;) .

We will have to wait until E3, and then maybe launch to know the true specs of the Wii U.

Nope. Steaming multiple screens is hardly different than playing a simple splitscreen game. Also, the Wii's rumored GPU (4670) actually supports the streaming of up to 4 SD images. In other words, the Wii U will be BUILT for this. They anticipated this and that is why they decided to go with a powerful GPU that was made for this

Also, look at the 3DS. Much of the power is actually locked away because some of the resources have to go to rendering 2 screens. If the 3DS had no 3D, it'd look much better, but I still looks VERY good (look at Revelations, and it's only a first-gen 3DS title.) So if the 3DS doesn't have a problem with this then I doubt the Wii U will.


Putting out on multiple screens, as well as split screen makes the console work twice as hard and a lot of the time, produce something graphically inferior to both screens. The same is true for the multiple screens on the DS and 3DS, although the results can still be good.



#58395 Wii U power maybe misleading

Posted by InsaneLaw on 29 January 2012 - 10:15 AM in Wii U Hardware

That might not have been the system's full capabilities at the time with the Zelda bit, plus the second screen is at a lower resolution, as the guy above is saying.

All I'm saying is that although the Zelda Demo looks nice, like the DS and 3DS, when you just use the one screen and push the system to it's limits, the games will look far better than those shown on two screens.



#58397 what you want from the wii u!?

Posted by InsaneLaw on 29 January 2012 - 10:29 AM in Wii U Hardware

1. It'll probably happen
2. Same
3. Why does the Wii U need GPS?
4. It better happen...
5. What's a bril game?
6. Why? The only thing that I know display at that res are greyscale computer monitors that cost about three grand.
7. Might happen
8. Of course no Blu-Ray
6. .... as apposed to just normal Netflix? (???)
7. There had better be a Java VM for this thing... knowing how Adobe is though, we'll only see flash on the browser
8. That will happen
9. Skype is owned by Microsoft, not happening.


He meant Sky, Virgin and Netflix, I realise that Sky and Virgin are probably not available in the US, so something like TiVo I guess?



#58400 Wii U power maybe misleading

Posted by InsaneLaw on 29 January 2012 - 10:35 AM in Wii U Hardware

It won't be a 4870 at all, that was probably used in the first Dev kits to get developers engines running with Nintendo's API. The final GPU will be it's own type, with some tech based on the PC GPU.



#58740 The Wii U is 2x the power of the Xbox 720

Posted by InsaneLaw on 31 January 2012 - 06:43 AM in Wii U Hardware

Yes, but the way you described it you should have said that it was 500% more powerful using Xbox 360 as 100% base, plus you went on to say that the Wii U was 4x more powerful at 400%, how can something be 500% and 6x more powerful, when 400% is 4x more powerful?

600% of 100% is 6x as powerful, so therefore what I was saying, based on what you originally said was right.




Anti-Spam Bots!