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#82723 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

Posted by Stewox on 02 June 2012 - 03:32 AM in Wii U Hardware

Change the title, this is obviously fake, the PowerPC 750 is what the GC/Wii CPU was based on.


Really ? Link me to it



#82510 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

Posted by Stewox on 01 June 2012 - 12:29 PM in Wii U Hardware

what? 68xx series vga card? thats 2.7 tflops! if they modified it a bit.. WOW thats NEWS... Hopefully it is 6850

as for the cpu.. 4 core and 8 thread.. NO WAY to be 200 gflops.. JUST NO WAY..


Wait ... it might have been a false report, because the patent is still being read.

I will update thread when im sure im sure.



#82532 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

Posted by Stewox on 01 June 2012 - 01:26 PM in Wii U Hardware

GPU is way better than expected if VGA ZOL is true. It sounds too good to be true to a lot of people.

It would run samartian demo 1080p 60FPS. (almost; let's take that 0.5 tflops off for optimizations possible on consoles)

Remember, Samartian Demo 2.5 TFLOP requirements were on the PC, way less optimized platform than consoles, and in 2011... so that could all improve to make it doable.

If this 2TFLOP thing is true, ... if ...

Sorry im no CPU expert, atleast on IBM.

EDIT:
Going to sleep now, link this thread on gaf if it didn't already by the tech guys there.



#83193 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

Posted by Stewox on 03 June 2012 - 12:19 AM in Wii U Hardware

Well ... seeing actual specs in a patent was a bit ... too good to be true.



#82506 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

Posted by Stewox on 01 June 2012 - 12:17 PM in Wii U Hardware

Hey guys.

I have also reported an extensive email to gonintendo.com and mynintendonews.com , both thave not reported about the VGA ZOL BARTS rumor spotted by B3D member and posted by bgassasin on neogaf, which was quickly buried by ignoring public. My point was about the range of the GPU could be in there in terms of TFLOP, i know all these HD6XXX names are all equivalents for comparrison we use but if they use it seriously then they surely have no idea what they're talking about.

VGA ZOL Rumor: http://vga.zol.com.cn/296/2968963.html

Translation Here: (from the email i created)

Title of the article: With the Nintendo Barts chip WiiU rumors the new specifications

First Sentence: We have previously reported, the game developers and game developers to Nintendo, Nintendo raise Wii U gaming hardware specifications. //COMMENT: Yes this is true, this made to neogaf, it was reported as "nintendo trying to make sure UE4 works" (not literally, nintendo cannot influence 3rd parties engined directly unless it's a hack/backdoor) which technically means buffing the specs hardware-wise which means that Epic probably pressured them to do so.

Second Sentence: Now, we have a Christmas this year, the host of the latest hardware specifications.

Third: Updates to the hardware specification, code named Wii U R&D is the date of listing, Cafe" around Christmas 2012.

All about the specs: ( I have fixed some of the word formation, I changed only what Im 100% and I am familiar with tech)

Wii IBM PowerPC U processor with 32-bit, 4 IBM Power 7 core, 8 thread. Approximately 200 GFLOPS computing capacity.

Wii AMD U graphics system with the 40 NM GPU Radeon HD 6800, based on the
Barts core, VLIW5 architecture, a 1120 D stream processors, and 5 computing capacity TFLOPS approximately 2.

Built in 2 Wii U GB shared memory, no hard drive, integrated optical drive.
//COMMENT AHA no hard drive, google translate was bad here. I think this rumor is getting fairly belivable ... no hard drive is what was rumored before and expected, external HDD will be possible as nintendo said.

Taking into account the Epic Nintendo to pressure to support Wii U DX UE 4 engine 11 and the hearsay, it is clear that Barts level 6800 series graphics cards can run 1080P UE4.



THE POINT IS now ... why VGA ZOL looks so unbelievable, because they don't know any of these details, they just looked up the webistes of IBM and AMD and just copying over the PC hardware specifications, that's stupid, that's why the 2TFLOP, VLIW5 and all other things came from. I don't know from where all of these rumors get the idea of nerfed cores and threads ... compared to what in the patent says "enhanced" , rumors might be correct on this one since patent is too vague ... enhanced could mean whatever.

VGA ZOL took all of the GPU specs directly from the AMD site, this is very wrong, the console chips are custom, ... almost everything is custom and there's nothing to do with PC, the sources who make there rumors most probably know they mean an equivalent in TFLOPs, they don't mean the ACTUAL card to be in there. For the range ... i don't want to exaggerate, but we already know it's probably "over 1 TFLOP".

We will not know until we have full specs, what was really VGA ZOLs info and what they copied off the existing specs from company websites. They're pretty stupid for doing this and not notifying.


Here IBM: https://www-01.ibm.c..._Microprocessor

This is where VGA ZOL might get their 32-bit thing .... which was very suspicious for me, but this goes contradiction to what we have in the patent which states "enhanced" ... I am no rocket scientist, but i don't see how 32 would be an enhancement over 64-bit. And it's ridicolous, nintendo 64 was called because it's 64-bit CPU DUH!



NEOGAF: http://www.neogaf.co...63#post38407963
Patent is here: http://www.google.co...e&q=112&f=false

Haven't seen anyone revealed this, someone might check around and B3D, but yes, I found it when readin the patent about memory and specs stuff that was in the figs.

UPDATE: DEC 2011 CPU rumors were accurate then (if this is true)
http://wiiuconcepts....pu-exposed.html

UPDATE2: Okay ... i knew something was too good to be true. I was hyped, blame me, i was too quick to report all of it, in the patent you can clearly see (e.g. an enhanced IBM Power PC 750) ... that "eg" might indicate an example, not the actual specs, so ... 50/50 now, who knows if they were serious or not. So i'll put a ? mark on the thread.

Actually the only thing that might back us up now is the previous rumors, but I wasn't focusing on CPU stuff ... CPU is the least problem for me, i worry about RAM.

UPDATE3: Okay a bit of a mixup here with the 32-bit VGA ZOL CPU STUFF; i have really no idea about IBM's PCs so i had to go check and learn everything while writting this thread, forget aobut that N64 64 thing because it looks like it's not an argument, Wii and GCN also got PowerPC tech in 32-bit ... I am not sure what the heck is going on with this bits and whatever, it's a clusterfick of numbers and I don't even know what to expect in terms of bits, if 64-bit ... no idea. If yes, good. but I don't really care anymore, it's late here and going to sleep ... i'll see later.


UPDATE4: There seems to be some other specs stuff in the diagram too, stuff like "DRAM Main Memory" is very interesting (might be a lot of it, and DRAM is fast so it's great news if true) ... , because MAIN memory is usually slower and a lot of it, ... not sure if we meant to take these diagrams seriously, but still ... it can be true, maybe they meant it as "main" internal or what, but rumors also reported 2 GB shared, however you know nintendo, DRAM is a expensiver.
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#82776 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

Posted by Stewox on 02 June 2012 - 06:36 AM in Wii U Hardware

i have a question if we were to assume this is true. does this mean nintendo can decicde at a later date to unlock the full power of the system to developers? or once they decide what they want they have to stick with that? is this not similar to what sony did with the PSP and unlocked more power later in it life span to developers from the cpu why the god of war game was visually stunning.


There is no reason for it to limit the performance artificially.

It doesn't run on batteries.



#82517 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

Posted by Stewox on 01 June 2012 - 12:55 PM in Wii U Hardware

You could of just kept the post and updated it after so people would not be confused...


I tried to avoid that ... because i reported it elsewhere. The problem was, i have no idea how powerful these IBM stuff even is, iv'e mistaked it for Power7 and i thought this was some old patent about something else, seems like PowerPC and Power is not the same, i've came across PowerPC being some kind of old 2001 tech and i in panic-mode just deleted text.

So now is okay, fine.

Looks like the 2011 rumor was correct: http://wiiuconcepts....pu-exposed.html

And Vga Zol was also correct on the FOX: http://vga.zol.com.cn/233/2336171.html


So you see, VGA ZOL might be correct on the GPU now also :) ... but i don't think it's 2 TFLOP , i'll be cautious and make a range somewhere 1.5-2 TFLOPS and let's see what happens.


So ... THIS IS SOME horsing GREAT NEWS GUYS ! Other people will provide tech opinion on CPU, i don't focus on this area much, but if the vga zol is to be belived on the GPU, this is MASSIVE NEWS!

what? 68xx series vga card? thats 2.7 tflops! if they modified it a bit.. WOW thats NEWS... Hopefully it is 6850

as for the cpu.. 4 core and 8 thread.. NO WAY to be 200 gflops.. JUST NO WAY..


You shouldn't take the TFLOPs from the AMD site didn't i tell that allready. These names are meant to be equivalents, not actual cards put in there.



#86920 Wiiu Cpu just as powerful as the ps3-360 and its Gpu 1.5 x stronger? (Please no)

Posted by Stewox on 12 June 2012 - 01:03 AM in Wii U Hardware

Just because i don't want further confusion, I will say that with what i've seen slightly, some of you are completely correct about the gaming stuff.

All of the 3r-party games are ports, most* ... Aliens Colonial marines included. These games are only scratching the surface of what's possible on WiiU.

Rayman Legends might be original, but who knows, time will tell, after it get out.



#86515 Wiiu Cpu just as powerful as the ps3-360 and its Gpu 1.5 x stronger? (Please no)

Posted by Stewox on 10 June 2012 - 11:14 PM in Wii U Hardware

I won't even participate remotely in this, though with exception of this post.

Not your fault guys, but this rumor is BS.

I won't waste time reading all the pages either.



#86640 Wii U Will Feature Friend Codes

Posted by Stewox on 11 June 2012 - 09:45 AM in Wii U Hardware

The topic should said

WiiU will not feature mandatory achievements

Horray!



#86513 Wii U pretty much confirmed to be able to support Unreal Engine 4

Posted by Stewox on 10 June 2012 - 11:12 PM in Wii U Hardware

The writer has shown her ineptitude.
Engines like Unreal don't require power, they require a specific feature set.
The xbox 360's graphics card does not offer some of the new features Unreal Engine 4 will offer, same with the Wii and PS3.
This confirms nothing.

What does confirm it though, is that it's using an r700 series, which should have all the features of direct x 11 which should be enough.


They aren't plasting r700 on, it's definitely updated for the 2012, I do not beleive it's GCN tech, but at least shadermodels, opengl and other support stuff is latest.

It's getting more silly by the minute, it was obvious to me Unreal 4 will be on WiiU, but UE4 is nothing special, I want to see id studio for cry sakes, should be out soon.



#87635 Wii U May Not Have a Built-In Storage

Posted by Stewox on 14 June 2012 - 05:53 AM in Wii U Hardware

We knew this already loooong time ago.



#81784 Wii u is apparently not supported by unreal engine 4

Posted by Stewox on 30 May 2012 - 05:44 AM in Wii U Hardware

Let's not forget the multiple powermac G5 top of the line computers linked together to show tech demos for Xbox 360 launch...

Optimization cannot be overestimated.

Quickly thrown together code and even graphics assets can be bloated so many times over, that it can be a mess in a hurry.

The wii u can easily handle the Samaritan demo graphics. Rest easy.


You are correct. The big gap difference in game quality between the release debut games and truly developed software which will come later in the console's lifecycle will be all down to the actual effort in utilizing the consoles resources and smert solutions to the technical obstacles.

A consumer cannot possibly claim what is optimized good or not by just watching the demo, as a matter of fact Frostbite 2 isn't nearly up to par with CryEngine ... let alone the code quality of IDTech5, the fact how buggy bf3 is doesnt help either, I've played PC version for 3 weeks and i was overwhelmed, one of the most buggiest games in years.


The Powermac g5 is very slow and also pairing 5 of them doesn't make any graphical demo any better. Pairing cpu's is only good for batch jobs such as pre render stuff.

And why would microsoft use macs for their demo!???

For realtime stuff, it's the graphics card that matters.

The super optimized version of BF3 runs at low 720p 30fps on ps3. While a PC with a midrange card runs it at high 1080p 60fps. Optimization can't make something that takes 3 gtx 580s into one 4870. That is just plain impossible. Of course the wii u may be able to run it at 480p 30fps or something but that would take a lot of optimization work.


You are wrong double-time, first of all you don't have the bf3 source code to be commenting how good it is optimized and to the relation to the PC version it's not the same build of the frostbite 2 engine, different levels of quality are in each of these versions as different teams work on it and programmer expereience in each platform differ, this is common in the industry and depends how company works that it effectively adjusts resources between tasks, most companies only have one senior programming team that has to direct and oversee all of the different platform-specific builds/edition of the engine, it's not the same engine code pasted on whatever platform, thats silly it simply wont work, those are the basics and you can find all on the net. Proprietary code is secret and anyone can brag about how good it is without having to prove it.

But the source of your second mistake is quite simple ... usually beginner assumption.
No, the Samartian demo doesn't require 3 gtx580 PC GPU cards, it was the system that was used to rn the demo, that is a collosal difference in context.
Playable status of the samartian demo requires around 1.1 TFLOP of performance, depenting on the platform and optimizations this varies, consoles allow full hardware access to any game developers, PCs don't. For windows PCs to achieve same level of performance in an example test demo, they require more raw power to offset the overheads ... please stop comparing these two very different worlds like its a walk in the park, and throwing some numbers around like it's a horse race.
My calculations made over time estimate that PC software loses about 40-60% performance into heat/thin air, because of abstraction, software code layers, proprietary API, different memory architectures, Proprietary drivers, OS code quality. In some areas that percent might be even higher. Why all this ... simply because hardware vendors dont put a lot of effort in their support software and/or firmware, lack of updates, they aren't game developers .... in the console space game programmers are able to override and bypass the API and write essentially write their own drivers and interaction with the hardware, otherwise nobody would buy consoles, it would run like crap.

Carmack from id software didn't offer any calculations or details in an interview, he only used an adjective, if the PCs would have the same abilities as consoles, the games would run "significantly faster".


That makes sense. I agree, it might get on Wii U since it's powered by the same engine as Rage. There's no doubt that the Wii U will be at list slightly more powerful than current gen, so I assume it will run both Rage and Doom 4 just fine.
I'm also excited about Doom 4. I've always been a huge fan of ID Software. They know how to make groundbreaking stuff.

May we expect to catch a glimpse of Doom 4 during E3 ?


IDTech5 was updated past Rage's release date, Doom4 is getting new features as well as new rendering engine code is going to be rewritten, to addition Rage was not targeted at graphics but performance, while Doom4 is going to be 3 times more graphically rich and will run 30fps in singleplayer on consoles at the time there was no talk about next generation.

Here's what we know about Doom4 however they haven't released any more info beyond that.
http://forums.bethsoft.com/topic/1334656-doom-4-list-of-known-technical-features/

This proves you how engine names are totally meaningless as code changes from game to game, It will still be called IDTech5 but for carmack its still just a modification ... no big leap. IDTech6 will have stuff like Ray-Tracing and more, which is considered a big leap.



#81606 Wii u is apparently not supported by unreal engine 4

Posted by Stewox on 29 May 2012 - 11:26 AM in Wii U Hardware

2Stewox
Why did you even mention Doom 4 ?


It might get on WiiU ... I am following ID Software very closely along with Rage (waiting for the horsing editor and mod tools)

Carmack has his personal wish to get something done on nintendo but he wasn't sure on the Wii since it was a business decision not to experiment there so he made an commercialized experiment on the iPhone, Rage Mobile, which wasn't running on IDTech5 on there at all it was just some of the tools and map stuff carried over, the point was, it was a 60FPS and the best looking app and game on the iPhone ... it was more of a tech demo that got made into a game with 3 levels, there was also an update recently, for anyone that wants to try it watch out there's the HD version you should try it has double pixels on both texture dimensions , it's 600 megabytes.

FPS makes sense on WiiU .... remember the Zapper

I'm active on the community there at bethesda forums and I sent a lot of valuable feedback to CMs as well as got info back so i know what's going on.

They're currently experimenting and evaluating, recently this year somewhere around past GDC i think they had a company meeting about it, i think they have the tech running on it already or in progress, certainly they have the latest dev-kits, this a standard practise, they are not announcing anything, but they're actively looking on what to do, maybe a Rage port or some of the older replayable games for starters or roll out with Doom4 which will take at least a year or 2 as Doom4 marketing campaign didn't even start , all options are open, they haven't ruled out anything they say.



#81530 Wii u is apparently not supported by unreal engine 4

Posted by Stewox on 29 May 2012 - 07:36 AM in Wii U Hardware

http://translate.goo...=559&prmd=imvns

http://www.nowgamer....beyond_pc.html?

Well that sucks mayor balls. I hope Stewox is right and the Wii U isn't underpowered or some carp.

But still, this makes me wonder... Will Sony or Microsoft break their promise and reveal a new console after all? If so, I'm afraid for the reception of the Wii U.


Do you even know what you've just linked to ... :)

Epic responded because it's probably not true, but ofcourse they didn't said it directly, the term "made no announcements" always leaves both options open, but you know, we live in reality, if one is ruled out by circumstances or any other factors such as this ... timely response ... you can only pick the other option from only two.



#81583 Wii u is apparently not supported by unreal engine 4

Posted by Stewox on 29 May 2012 - 09:46 AM in Wii U Hardware

Oh dang you're right, they're basically saying they haven't confirmed what platforms it will come for, not that the platforms themselves aren't announced yet... Well that's a relief.


Exactly



#81516 Wii u is apparently not supported by unreal engine 4

Posted by Stewox on 29 May 2012 - 06:24 AM in Wii U Hardware

I haven't even scrached the surface of the software logic speculations, this is yet to come when we see the console. I hope smart programming will make WiiU quite practical and dynamical resource management is so much more important, 1080p is twice as big as standard x360 game so if you have twice as much RAM you're already hitting that with only higher resolution and better graphics, in reality of Wiiu that is half of what the machine will have give or take, so the other half of it has to be reserved for actually making the games better and bigger in scope, not just a few upped configs and textures.

2 GB is not that much of RAM when you think of 1080p @ 60Hz ,where does that leave all the juice for making bigger games or at least not cut down from what's on PCs in terms of design and creativity, such as complex big maps in Crysis. The fact why crysis 2 sucked is because it had to be compromised in map design

UE4 is what Spike mean by "Next-Generation", I think we can safely assume this now.
Game developers develop on PC's.


Doom 4 is not in relation of tha post, I have forgot to notify post split.

Spike is by no means professional, it's the mainstream crap from geoff keighley, the most annoying guy in the media industry. He paid a lot for the info he knows.



#81510 Wii u is apparently not supported by unreal engine 4

Posted by Stewox on 29 May 2012 - 05:59 AM in Wii U Hardware

I don't see how the Wii U cannot technologically support the UE4 engine, when that it is created specifically for next-gen.


Are you reading my posts?

Doesn't matter what gen it is, it matter's what hardware is in there, and what features, architecture and components the hardware has.


I dislike this mainstream buzz words such as "next-gen" it's a stupid word, it doesn't mean anything, it doesn't describe anything in detail and it's only a relative perception made-up attribute.

I say we wait and see at e3, he referred back to GDC when Nintendo had every developer quiet about the system. It is possible that Epic only have PC support for the engine at this time, and add console support later on.


Tech people don't wait, they have a lot of things to speculate and discuss. Normally those who want to wait, usually don't have much idea what we're talking about here. I don't even wait while ... im not sitting here looking at the clock, kids do that.

I don't even care about the pricing or release date, that's not an issue at all why would I worry about it, I'm a fan, i will buy it regardless of the cost, 50€ up or down.


It's still RAM, that's the main issue, if 2GB rumors are true, then all we need to confirm is how much is OS reserved in final, i don't want it to be above 256, heck, for multitasking ... they would need 100 MB or possibly more to keep browser(content) , video player , video chat, spectator, and stuff like that usable while the game is paused/suspended ... but this is stupid to lock it , i mean, why, the game should support the SUSPEND mode in a standard by nintendo that the game must release the data out of the RAM, and then would require to load it back in the memory while you go back, so you see how simple solutions solve, the suspended game doesn't require all the textures, models, sound and all that data on top to be sitting in RAM, they would be able to cut that OS requirement in half or even possibly more, but I guess it's a high reserve for now because multitasking is what is allowed you would probably have 3 apps open at the same time or more, but they can also alleviate that with an simultaneous app running limit ... or another solution.

Suspending would flush some RAM, but not Pausing, so if you must go do something else while you're in a middle of the game I WOULD gladly sacrifice the release of RAM and then wait a few seconds to load when I get back, it's not like you would want to do other stuf every minute jumping back and forth ... it's just accepable an acceptable loos, it's a console not a PC so this sacrifice is well worth the benefits, they won't need to lock as much OS mem.

It just needs time and thinking, and I hopefully can see they can bring more logic and software side, hardware is a sitting duck without software, I don't like rushing I hope they don't release it as quickly.



#81503 Wii u is apparently not supported by unreal engine 4

Posted by Stewox on 29 May 2012 - 04:30 AM in Wii U Hardware

Ahhh not again....

If this is true, it's not a technical reason, it's a buisness one, and even if that reason comes from the fact that porting UE4 on WiiU would not be practical from a feature support standpoint, it doesn't mean it's not possible and not doable, it would still bring advancementsl

That's the only reason, because you know why, it's not about the console's power, it's about the hardware features, and if the hardware doesn't have any features that would warrant UE4, and could well enough be done on UE3, then they won't make UE4 because it doesn't practically

STILL UE4 is technically achivable on WiiU as it is on X360 and PS3.
PLEASE GET THIS INTO YOUR HEADS. IF there is no UE4, it's EPICs reason, not the console's fault, not nintendo's fault, nintendo doesn't rely on 3rd party engines, but it's a bonus, ultimately it's EPICs sole decision, whether nintendo likes it or not.

Now hear this ... this is the source of confusion:
EPIC's engine is pretty unchategorizable, that's why all the confusing of the versioning, they're engine licensing company, like crytek, they've CONSTANTLY updated and rewritten parts of the UE4 engine, throughout many years, and it is pretty unsure how much UE4 is going to differ in pure performance advantage from rewritten code, as we can see UE 3.9 being mentioned, engine licensing requires LOT OF SUPPORT and that also comes with constant engine updates, not just bugs, but actual better code, and optimizations.

Just stop thinking the engine is your dad's grinding machine.

Code is logic and information, but you can't bend steel with a laptop and a screwdriver. Software is not something you buy in a supermarket, can people please get this everday pedestrian sterotype thinking out of their stupid heads, it makes me grumpy cause I'm sick of readin it. Software is not your mother's washing-machine, plug-n-play.

Perception perception perception , Wii i hate it.

So pretty much, EPICs decision will probably not be a stupid one, the end result is that we'll not be severely negatively impacted at all. It doesn't matter how the engine is called and what version it is. That's for UE's engines, and UE engines are going to be used by 3rd parties, which i don't even care about as a gamer, unless it's an exclusive and it's in the top of the quality scale, any of those multiplats i will just play on the PC as ID's software is not making another Rage mistake as we speak.

The second point in conclusion is, that pretty much all other developer who use their own engines will make optimizations and their tech better than UE3, such as ID Software, they don't rely on unreal and they don't care about licensing.

One last word:

Doom 4

http://www.neogaf.co...ad.php?t=475868

First of all ... Geoff Keighley !!!!!

Second ... he says the next-gen demo ... and the only next-gen showed is supposably WiiU

Third .. he says GDC demo ... therefore only WiiU and PC are the possible platforms

Forth... We don't talk generations on PC, so if keighley does he's got his balls screwd up, PC is PC whatever 3rdparty engine releases whenever.

There has to be something else the reason and the PC. So if UE4 really is not on WiiU because of the reason i explained above, they will show the PC demo.

Unless Microsoft was lying about not showing hardware this year.

(lol im writting posts in response to replies not even posted faster hah ... this post is actually 3 posts in one)



#92001 Wii U GPU specs confirmed

Posted by Stewox on 05 July 2012 - 03:36 AM in Wii U Hardware

Seems like it's from the DevKit 4, DevKit5 feature spec bump, and there's totally going to be one more revision for retail before RTM.



#92013 Wii U GPU specs confirmed

Posted by Stewox on 05 July 2012 - 04:47 AM in Wii U Hardware

Yeah, we've always had the idea of HD48XX as an add-in card, pre-release dev kits.

Where are people getting the specs from? The link only has features not performance. I can't see a mention of clock speed or actual performance of the wii u gpu.


Exactly .... we know it's modern tech, we know it's compute shaders and tesselation, possibly DX11, but all these discussions are more speculation-time killing, practically pointless.



#89525 Wii U game pad accessory connector

Posted by Stewox on 23 June 2012 - 12:39 PM in Wii U Hardware

GUYS This is NOT THE SAME footage shown on E3

OP you silly guy, you should have notified this.

What about it?


It's confirmed, it wasn't sure if it's going to be used.



#92941 Wii U CPU confirmed (by respected game producer) As weak.

Posted by Stewox on 10 July 2012 - 07:31 PM in Wii U Hardware

This is no confirmation of anything, it's pure developer communicated marketing spin. Please stop randomly guessing.



#92932 Wii U CPU confirmed (by respected game producer) As weak.

Posted by Stewox on 10 July 2012 - 06:41 PM in Wii U Hardware

Is a 200 mhz difference really going to make a difference?


Ofcourse not

This whole thread has been taken by a storm of "taking stuff out of context" again!

The clock speed does not matter, but the publis sees it as an big number that tells us "everythign", that's why they removed those aspects because it would lead to this kind of speculation in a much larger scale.

All in all, you have nothing to worry about, nothing has changed, the CPU is way more advanced than X360 has.



#81065 Wii u and pc

Posted by Stewox on 27 May 2012 - 07:30 AM in Wii U Hardware

it might be able to compete with PC graphics for a while but the PC exclusives and future PC games will be able to beat the graphics of the Wii u.


It wont compete in the get go with anything on the PC that is truly in the height of it' standard. Consoles aren't the tech shaking forefront they used to be, and as nintendo isn't focusing on the tech it's pretty doubtful tere would be an early edge .. it just isnt possible.

However on the software side .. which is way more behind ... is an open question, graphics isnt just tech, it's effort put into making it, blizzard games are PC exclusives and they never had groundbreaking graphics nor engine tech yet they dominate the market and keep breaking their own records, tech companies like epic and crytek are not going crazy competing with engine licensing and tools war while not providing the best game quality ... there are some exceptions in industry ofcourse its those games that srt the standard ... crysis could have been a lot better if crytek supported it but no crytek made consolized crysis 2 a piece of carp version of the franchise ... it's not about crysis 2 being on consoles as the sole cause for being bad... its a precise combination and design that makes it bad, a design fault, you cannot make a good game that is as good on a multiplatform level by bringing it from one platform and compromising the design to make it technically work with the lowest denominator while following suit on another example of commercial success, crysis 2 ended up this diabolical mix cut up job of trying to make a design that was made for PCs with a mainstream mix of your standard console shooter that was it self already a terrible derivative, the modern warfail. not only was crysis 2 a fundamental flaw in design, it was also annoying because of the everyday cliches picked up by following suits.

Its not the console games that are bad its the wastern approach and design philosophy, its too commercial, poor design choices .... and most terrible console games are obviously the PC ports ... thats the whole point and cause... PC developers arent good on consoles ... it wasnt a design choice to develop for another platform it was a business one , psychologically and technially flawed, it was all a profit opportunity "ah look tons of sales ... we'll just modify what we have and bring it there ...done" ... the fact why this works is because stupid* people will buy it, simple as that, and you can fill that "stupid" term with all kinds of possibilities of inexperience and combinations, as well as genuine progressin, everyone was a beginner, the problem comes when people are stuck and dont make any progress in improving, large companies work hard to keeep a lot of people stuck, they know they are making profit off exploiting your ignorance. Its not their business to make you hardcore and skilled, they dont possibly see a sustainable business model there, strong communities make you better becsuse its a good cause to grow it in the better direction, gamers do and only a little of those companies still exist where actual gamers and developers who were there and worked their ass off to stay afloat in those early years, are the bosses today.

Obviously the examples are many but still to the ratio of everyone, slim, the two companies that I will explain in this example are Blizzard and Nintendo, they actually know what they're doing, they're the original talent, they run their business not somebody telling them what to do, they've struck the best balance in a game, it's not a 50/50, it's way more complex, and graphics are least important, gameplay is always firts and foremost.

The philosophy of these companies is important, they don't make the fundamental mistakes, and that one is, bringing SOFTWARE onto the HARDWARE that it was not originally designed for. Nintendo will not make games for apple, apple's devices are for casual stupid people who can't deal with any buttons let alone game controllers(eg.: pachter's wife).
Blizzard will not port existing franchises that were designed for PC hardware and it's original accessories for different platforms. Gameplay that makes sense and is feasible without compromises might be ported over, like diablo 3, but they're experimenting still.

Nintenod has a lot of experimenting, most companies don't take the research of software as seriously, they don't have idea pretty much, this is a pretty complex and most diluted industry on the planet, that's because possibilites are opened because of the internet, while good, internet has contributed negatively to the psychological and mental side, only a few companies are making this ship afloat, it's not PC gaming that is dying, it's the quality and talent, all this tablet and smartphone carp is very unhealth and destructive, it's not the proper way to recruit begginer, it SPOILS THEM and they're forever stupid and nooby and paranoid about touching a controller, doing this from an early age is very dangerous, kids could be born assholes, because of companies doing everything for them (all the automation carp), wouldn't know how to plug a cable on the back of the tv, pretty sick, it's all because of business philosophy and the mankind of getting stuff easier, simpler carp, i hate this, it's making the society DUMB. All the hardcore communitis are vocal because they defend them selfs, harmed because the mainstream is the majority and just because of the majority they have an edge and greater influence, it's like a virus, only a few are immune to it.

That's why i keep buying nintendo's products, for what they provide primairly, the software, they know correct hardware is needed for that, i do not care about 3rd parties unless it's an exclusive.

What you learned is, never try to bring somet software on some hardware that wasn't designed for. Stop doing ports, stop doing derivatives, stop doing online version, that is ALL BUSINESS EXPLOITATION of the BRAND.

A great and respected studio Relic has experimented with Company of Heroes Online, ofcourse it was closed down , learn why, they're embarrased about it they don't want to even talk about it again.

Company of Heroes 2 a PC exclusive is coming in 2013, true to the original, and they learned, KEEP doing what you do best and what you do know, stop trying to copy-modify-paste.

Multiplatform francises/brands that have not been multiplatform from the beginning are a fundamentally flawed, period.




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