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There have been 35 items by SolarLune (Search limited from 20-June 20)
#87925 Super Smash Bros. 4 Discussion Thread
Posted by
SolarLune
on 15 June 2012 - 03:38 PM
in
Wii U Games and Software
#87030 Hinkik's 3D renderings
Posted by
SolarLune
on 12 June 2012 - 08:22 AM
in
The Museum
#87024 Epic uses for the Wii U gamepad! (mockups and concepts)
Posted by
SolarLune
on 12 June 2012 - 08:11 AM
in
Wii U Games and Software
Player-specific Information (i.e. Crystal Chronicles)
That sounds really interesting. I think the pad would be really useful as a personal game screen, a la Zelda Four Swords. Three players maximum without split-screen - one player on the TV, the others on the GamePads. Each person gets their own menu, inventory, etc. It'd be even more interesting if the GamePad could store a bit of save data, like the Wiimotes held Miis. That way, your GamePad is kind of like a portable device - bring it to a friend's house and play with your profile, with your data from your game. That'd be pretty cool, I think.
#87023 no online multiplayer for Pikmin 3
Posted by
SolarLune
on 12 June 2012 - 08:05 AM
in
Wii U Games and Software
Maybe I'm not giving technology credit, but we're already experiencing lag with online multiplayer titles that have 16 players - do you think that it could handle 100s of characters syncing with playable lag?
#87193 no online multiplayer for Pikmin 3
Posted by
SolarLune
on 12 June 2012 - 07:07 PM
in
Wii U Games and Software
#86991 no online multiplayer for Pikmin 3
Posted by
SolarLune
on 12 June 2012 - 07:11 AM
in
Wii U Games and Software
#87004 no online multiplayer for Pikmin 3
Posted by
SolarLune
on 12 June 2012 - 07:28 AM
in
Wii U Games and Software
I'm just saying that there's shortcuts that you can take for online for RTS titles, and since the action is slower, you can afford for something that the player does now to be transmitted to the other players in a few seconds. For a game like Pikmin, though, that can be a huge difference.
I don't play many RTS titles, though, so I'm not particularly versed in the topic.
In any case, I'm glad to see local multiplayer, at least.
#92665 Tons of new Wii U info - Nintendo Network, Achievements, Virtual Console, etc
Posted by
SolarLune
on 09 July 2012 - 06:44 AM
in
Wii U Hardware
Freeware is the best thing in this list IMO, and I think that some of the Indy games will make great use of the gamepad.
Getting really hyped now, gunna have to get my mum to turn the internet on cause I doubt mobile internet will work on the wiiu
Wow, that is interesting. I wouldn't have thought that a console would have free to play games. I really hope that they'll do something like Microsoft with their Indie games service, but make it easier to use. I'd probably love to develop for the Wii U.
#87913 Super Mario Sunshine 2
Posted by
SolarLune
on 15 June 2012 - 02:35 PM
in
Wii U Games and Software
#92810 New Console Coming To Challenge Wii U, PlayStation 4 And Next Xbox
Posted by
SolarLune
on 10 July 2012 - 06:54 AM
in
General Gaming
There's also news about the specs, and it's a bit more than I thought it'd be, though I don't really know much about specs. It'll have a Tegra 3 processor, with 8GB of internal flash storage, 1 GB of RAM (surprising, since the 360 has 512 MB, though the speed and type of RAM aren't indicated for the OUYA), and built-in WIFI. There'll be a wireless controller with the standard controls (dual sticks) and a touchpad. They also mention reserving your username with a pledge of $10, which makes me think of some sort of online functionality a la XBOX Live.
I feel a bit skeptical, since I don't know when they plan on releasing it or how well it will work, but it's looking better and better.
Thoughts?
#93323 New Console Coming To Challenge Wii U, PlayStation 4 And Next Xbox
Posted by
SolarLune
on 14 July 2012 - 06:42 AM
in
General Gaming
OT, the thread title should probably be changed as it's not looking to challenge those consoles at all. The OUYA's looking pretty good, and I'm kind of excited about the games. It sounds like it might be getting some actually interesting titles (Hawken and RadianGames' 2D shooter titles, among others). Maybe the games will be higher quality than initially thought.
#92866 New Console Coming To Challenge Wii U, PlayStation 4 And Next Xbox
Posted by
SolarLune
on 10 July 2012 - 12:23 PM
in
General Gaming
@Deadly Virus - It's not supposed to be 'smartphone gaming' - I think it's aiming to move away from that. I personally wouldn't really want to develop for a phone because of the lack of buttons - this however, gets me excited because it seems like the "XBOX for Indies". It seems like it's as easy to develop for as an Android, but has the buttons (and possibly some of the networking capability of a 360).
And I don't think it's supposed to compete. That's what I like about it. For $99, you get a complement to your normal console. I doubt I would buy it if it were more powerful and $299, especially with the next generation of game consoles on the way (and how would anyone secure developers and break that market), but for a lot cheaper and with a much more open operating system, it could be a lot of fun to own and develop for one.
#89454 Why is it "pro" to not have a screen?
Posted by
SolarLune
on 22 June 2012 - 03:57 PM
in
Wii U Hardware
Just a thought on the names of the two gamepads. The only difference between them is that one has a touchscreen with a lot of really cool features. Yet, the one without the screen is called the Wii U gamepad "pro". Any thoughts?
After all of the responses, I thought somebody would have brought this up. The pro controller has no screen, which means that it probably has a much better battery life than the gamepad. This being the case, "Pro controller" = "Sit in front of your TV for hours without charging", as opposed to the Gamepad's five hours (which is still pretty good). Also, while the gamepad probably won't be heavy, it's a bit oddly shaped, and holding it from the top, while not uncomfortable, is not the same as holding a controller from the bottom, so that's something else to take into account.
#90331 Since Namco Bandi is helping with NSSB do you think it will be released sooner?
Posted by
SolarLune
on 27 June 2012 - 08:01 PM
in
Wii U Games and Software
#92450 Wii U leaked Games
Posted by
SolarLune
on 07 July 2012 - 02:23 PM
in
Wii U Games and Software
#93324 Where did Sony go wrong this generation?
Posted by
SolarLune
on 14 July 2012 - 06:47 AM
in
General Gaming
#92561 Top 10 games that will guarantee the sucess of the WII U?
Posted by
SolarLune
on 08 July 2012 - 03:38 PM
in
Wii U Games and Software
A sequel to Cave Story.
Like Crackkat said, if the game's underrated, then it wouldn't help to boost sales - there's a difference between a game that should be 'renewed' on the Wii U and one that would help it sell. As some examples, a new F-Zero wouldn't really be under-rated - I think a lot of people would like to play one. A new Megaman X, again, isn't under-rated, but would help sell the console.
#87796 Wannabe Game Dev Says Hi
Posted by
SolarLune
on 15 June 2012 - 12:23 AM
in
Introduction Central
I started out with Game Maker years ago, and thought that the engine in Blender was just a toy, and wasn't really a 'real' game engine. So, I didn't really get into it. Then, for some reason, I just started to pick it up, and after I found out that you could program with Python, I started learning. At least, this is my memory of the whole thing, so I don't quite remember.
#87032 Wannabe Game Dev Says Hi
Posted by
SolarLune
on 12 June 2012 - 08:23 AM
in
Introduction Central
I'm not really that much of a fan of Unity - too much money for the pro version, and the free version's too limiting. UDK is probably good, but it seems a bit heavy for my purposes.
And thanks!
#87008 Wannabe Game Dev Says Hi
Posted by
SolarLune
on 12 June 2012 - 07:30 AM
in
Introduction Central
#87207 Wannabe Game Dev Says Hi
Posted by
SolarLune
on 12 June 2012 - 08:13 PM
in
Introduction Central
@Sportsgamer - Ha ha, I wish. If they were willing to give individuals dev kits / software, then maybe. Something like XBL's Indie Games service, but a bit more cross-platform would be awesome.
Anyway, I also wanted to post a video of the progress of that 7DFPS thing I'm working on.
#87310 Wannabe Game Dev Says Hi
Posted by
SolarLune
on 13 June 2012 - 07:32 AM
in
Introduction Central
@Hinkik - I wasn't going to add enemies, actually - I was going for more of a Portal-esque puzzle FPS.
#86987 Wannabe Game Dev Says Hi
Posted by
SolarLune
on 12 June 2012 - 07:07 AM
in
Introduction Central
Follow me on Twitter if you have an account and want to see the progress that I'm making.
Here are some pics.
Soldier Of:
7DFPS Project:



I like to make music with the free cross-platform tracker SunVox, and I also like to attempt to make games (obviously, ha ha) with the free, cross-platform Blender Game Engine.
Nice to meet ya.
#87542 Wannabe Game Dev Says Hi
Posted by
SolarLune
on 13 June 2012 - 06:22 PM
in
Introduction Central
EDIT: Oh, and I was thinking of releasing Soldier Of in episodes (chunks). I'd hope that I could make the first one by the end of the year, but I'm not sure. It's kind of hard to get a definite time frame for game devving.
#92559 Metroid ... the possibilities.
Posted by
SolarLune
on 08 July 2012 - 03:32 PM
in
Wii U Games and Software
Make it third person over the shoulder, switching to first person through the controller would be cool, but I'm worried about rm ache if I have to keep the controller held up all the time. Or make it like Prime. Either way amazing 8th gen graphics would be nice, just to show off the advanced lighting, particles, tessellation unit, and anti aliasing: 1080p @ 60FPS just to prove the critics wrong.
Obviously smooth, game-play, and more of an M-Rating would be welcomed.
Everything except the M-rating would be welcomed to me. To me, an M-rating literally never helps a game be better.
EDIT: And it most likely would never happen with a Nintendo franchise. It'd be more likely for a Sonic game to be M-rated than a Nintendo game.
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