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#92450 Wii U leaked Games

Posted by SolarLune on 07 July 2012 - 02:23 PM in Wii U Games and Software

This list is indeed odd, so I would say that it must be fake. Games that are known to exist like Tank Tank Tank are on the list, but games that are known to be launch titles like New Super Mario Brothers and Pikmin 3 are missing.



#88555 Wii U Experience

Posted by SolarLune on 18 June 2012 - 08:42 PM in Wii U Hardware

( :( why no longer, I would stay all day if I came)


Probably because of that. If they allowed everyone to stay as long as they wanted, nobody would leave until the end of the day, causing major congestion from people milling about. By capping people off at a couple of hours, they ensure that everyone can see and play the games. This is just a guess, though. Anyway, it sounds interesting. Hopefully they'll show some new games there.



#89454 Why is it "pro" to not have a screen?

Posted by SolarLune on 22 June 2012 - 03:57 PM in Wii U Hardware

Just a thought on the names of the two gamepads. The only difference between them is that one has a touchscreen with a lot of really cool features. Yet, the one without the screen is called the Wii U gamepad "pro". Any thoughts?


After all of the responses, I thought somebody would have brought this up. The pro controller has no screen, which means that it probably has a much better battery life than the gamepad. This being the case, "Pro controller" = "Sit in front of your TV for hours without charging", as opposed to the Gamepad's five hours (which is still pretty good). Also, while the gamepad probably won't be heavy, it's a bit oddly shaped, and holding it from the top, while not uncomfortable, is not the same as holding a controller from the bottom, so that's something else to take into account.



#93324 Where did Sony go wrong this generation?

Posted by SolarLune on 14 July 2012 - 06:47 AM in General Gaming

I would have bought a PS3 on launch, but I wasn't going to shell out $600 for a game console. I bought a Wii instead. They should have lowered the capabilities of the system to lower the price. They also shouldn't have taken out the good operating system installation feature. That was kind of a major feature to have for a console - to take it out was a step back.



#87008 Wannabe Game Dev Says Hi

Posted by SolarLune on 12 June 2012 - 07:30 AM in Introduction Central

Thanks, everyone.



#87032 Wannabe Game Dev Says Hi

Posted by SolarLune on 12 June 2012 - 08:23 AM in Introduction Central

Hey. Glad to see people using Blender. I saw that Pikmin you made. He's a bit flat (I think), but as far as I can tell, he's well proportioned.

I'm not really that much of a fan of Unity - too much money for the pro version, and the free version's too limiting. UDK is probably good, but it seems a bit heavy for my purposes.

And thanks!



#87796 Wannabe Game Dev Says Hi

Posted by SolarLune on 15 June 2012 - 12:23 AM in Introduction Central

Yeah, it was easy to pick up, at lesat to me. I chose it over other engines because it was easy, I suppose.

I started out with Game Maker years ago, and thought that the engine in Blender was just a toy, and wasn't really a 'real' game engine. So, I didn't really get into it. Then, for some reason, I just started to pick it up, and after I found out that you could program with Python, I started learning. At least, this is my memory of the whole thing, so I don't quite remember.



#86987 Wannabe Game Dev Says Hi

Posted by SolarLune on 12 June 2012 - 07:07 AM in Introduction Central

Hey. I'm a wannabe game developer who goes by the name SolarLune. I'm currently working on a top-down Gameboy Color-style 3D action adventure title not unlike the retro portable Zelda titles named "Soldier Of". I took a break from that, though, to work on an FPS to finish in 7 days for the 7DFPS challenge that's currently going on.

Follow me on Twitter if you have an account and want to see the progress that I'm making.

Here are some pics.

Spoiler


I like to make music with the free cross-platform tracker SunVox, and I also like to attempt to make games (obviously, ha ha) with the free, cross-platform Blender Game Engine.

Nice to meet ya.



#87310 Wannabe Game Dev Says Hi

Posted by SolarLune on 13 June 2012 - 07:32 AM in Introduction Central

Thanks!
@Hinkik - I wasn't going to add enemies, actually - I was going for more of a Portal-esque puzzle FPS.



#87207 Wannabe Game Dev Says Hi

Posted by SolarLune on 12 June 2012 - 08:13 PM in Introduction Central

@Hinkik - Thanks. I saw your graphics - you've got real skills!
@Sportsgamer - Ha ha, I wish. If they were willing to give individuals dev kits / software, then maybe. Something like XBL's Indie Games service, but a bit more cross-platform would be awesome.

Anyway, I also wanted to post a video of the progress of that 7DFPS thing I'm working on.




#87542 Wannabe Game Dev Says Hi

Posted by SolarLune on 13 June 2012 - 06:22 PM in Introduction Central

Ha, I'd like to bring it to Steam if possible. I think Desura's easier to get your game into, so I would probably go for them first, but if Steam would allow it, I'd love to have Soldier Of there.

EDIT: Oh, and I was thinking of releasing Soldier Of in episodes (chunks). I'd hope that I could make the first one by the end of the year, but I'm not sure. It's kind of hard to get a definite time frame for game devving.



#112539 Unity Engine

Posted by SolarLune on 24 September 2012 - 07:37 PM in Wii U Games and Software

Unity is a "good" engine.

It's not Unreal 3-4 and it's not CryEngine 3, but it's very capable.

This isn't the kind of news where Nintendo fans would be excited in the same sense as the Fox engine or anything.

What makes it exciting OS that Nintendo is not only removing any and all barriers and excuses for developers that may have any trepidation about the console, but they are literally rolling out the red carpet for any and all developers to ensure the largest opportunity for game creators and game players to enjoy the wii u console.

This is a very hungry Nintendo.
Theyre after the championship here.


I am a wannabe game developer of my own, and I feel like adding my comment to this topic. Whilst I don't use Unity, I can firmly tell you that the choice of engine does not dictate the graphical quality or style of the game created with it. A game can be created with the best engine in the world and look absolutely horrid, while a game made with a 2D engine like Game Maker can look quite impressive. Great graphics are about using what you've got and using it well, not grabbing an engine that was used to make graphically impressive games and using that. Even then, a good-looking fun game is better than a great-looking boring game any day of the week.

While what Nintendo's doing - making it easier to port Unity games to the Wii U - is good and definitely should help to encourage interesting game development, they and Unity are not, to my knowledge, removing any and all barriers for developers. It still will probably take a load of time and cash to develop a game for the Wii U, as it will almost certainly require an additional development license (I can hardly imagine that it currently costs an additional $400-1500 for an Android license, but a Wii U license will be free, or even similarly priced).

Even then, it probably wouldn't be as simple as "purchase the license, register your Unity executable, drop your game onto your Wii U SD card, and boom! ~You're now developing on the Wii U!~", though I'm sure that a quick workflow like that would be greatly appreciated by developers, indie and otherwise.

Finally, even if you purchase that license or become a licensed developer and make a great game, there's no guarantee at all that it will actually make it to the Wii U eShop, and if it doesn't, that's it. There won't be any other way to distribute a Wii U game. So, that risk will remain for indie developers.



#92561 Top 10 games that will guarantee the sucess of the WII U?

Posted by SolarLune on 08 July 2012 - 03:38 PM in Wii U Games and Software

Earthbound / Mother HD.
A sequel to Cave Story.

Like Crackkat said, if the game's underrated, then it wouldn't help to boost sales - there's a difference between a game that should be 'renewed' on the Wii U and one that would help it sell. As some examples, a new F-Zero wouldn't really be under-rated - I think a lot of people would like to play one. A new Megaman X, again, isn't under-rated, but would help sell the console.



#92665 Tons of new Wii U info - Nintendo Network, Achievements, Virtual Console, etc

Posted by SolarLune on 09 July 2012 - 06:44 AM in Wii U Hardware

Freeware is the best thing in this list IMO, and I think that some of the Indy games will make great use of the gamepad.
Getting really hyped now, gunna have to get my mum to turn the internet on cause I doubt mobile internet will work on the wiiu


Wow, that is interesting. I wouldn't have thought that a console would have free to play games. I really hope that they'll do something like Microsoft with their Indie games service, but make it easier to use. I'd probably love to develop for the Wii U.



#87925 Super Smash Bros. 4 Discussion Thread

Posted by SolarLune on 15 June 2012 - 03:38 PM in Wii U Games and Software

I'd personally like to see Knuckles, particularly as he seems to be better suited to battling than Sonic.



#87913 Super Mario Sunshine 2

Posted by SolarLune on 15 June 2012 - 02:35 PM in Wii U Games and Software

I think they should look into taking Mario into a different direction, like they did with Super Paper Mario. Maybe make a 3D Mario adventure title with more of a storyline like SPM - it was pretty impressive if I recall correctly.



#95326 Sonic Adventure 3 Website Domains Snatched Up

Posted by SolarLune on 24 July 2012 - 11:26 AM in General Gaming

I hope it comes out for the WiiU. I wont play Sonic games anywhere other than Ninty Systems. I LOVED SA1. Things i hope to see in SA3:
-A deep story. SA1, SA2, and Sonic Unleashed had an awesome story. Sonic 06 could have had the best story out of all games if it wasnt rushed and.. confusing with those chaos emeralds stuff. Sonic Generations and Colors were basic and simple. I don't like basic and simple.
-More platforming, a liiiiiiiiiiiiitle bit less running. We need the platforming the games pre-unleashed had. Keep Sonic's speed as it is or a little slower, he has become waaay tooo fast.
-Full 3D Free Roaming Hub Worlds.Sure action stages are nice, but hub worlds are better. SA1's hub worlds were amazing. Make them bigger to fit Sonic's new speed.

So thats all i want from SA3. We all know the music is gonna be outstanding so no need to ask for that.


I would agree with this, but Generations was the best Sonic game I've played in awhile. I didn't like Adventure much, and Unleashed's night stages were way too slow and boring (though as a whole, the game was better than it got credit for).

I agree with the deep story, and platforming's alright, but I think they should also keep the emphasis on running and boosting. I don't think they should break up the running segments with platforming segments - it makes both feel underwhelming. As an example, I would have rather have less platforming in the Act 2 stages in Sonic Generations. The whole point of those stages is speed. To hamstring it with platforming was a bit annoying. If they want to de-segment it and have both platforming and running in the same levels, that's fine, but I hope they do it logically (i.e. a section of running and a section of platforming, not random platforming parts in the middle of running around like the old Sonic games did).

The hub worlds would be nice to see, as well.



#90331 Since Namco Bandi is helping with NSSB do you think it will be released sooner?

Posted by SolarLune on 27 June 2012 - 08:01 PM in Wii U Games and Software

I think it's doubtful that this will be released sooner with Namco's help. It was probably planned for them to get help from an external company like Namco before they even started.



#87058 Project P-100

Posted by SolarLune on 12 June 2012 - 09:27 AM in Wii U Games and Software

For Youtube videos you can just copy the URL and paste it on your post.


Wow, that's simple. Thanks.

Yeah, it's a unique game, to be sure.



#87037 Project P-100

Posted by SolarLune on 12 June 2012 - 08:33 AM in Wii U Games and Software

Project P-100 is being made by Platinum Games, and is, as far as I can tell, a launch title for the Wii U. I didn't see any thread here, so I thought I'd post about it. It's looking like Viewtiful Joe + Pikmin, but more action oriented.



Thoughts?



#87004 no online multiplayer for Pikmin 3

Posted by SolarLune on 12 June 2012 - 07:28 AM in Wii U Games and Software

Sorry about that - most RTS titles that I remember are turn-based. Even so, units in the RTS titles I'm familiar with generally don't move sporadically like Pikmin. Pikmin can decide to pick up objects, attack enemies, get flung in different directions, get eaten (several at a time), etc. They do a lot of different actions. In RTS titles, units usually head in specific directions until they approach their target directly and then attack, or do AI pathfinding to get there, but do so slowly.

I'm just saying that there's shortcuts that you can take for online for RTS titles, and since the action is slower, you can afford for something that the player does now to be transmitted to the other players in a few seconds. For a game like Pikmin, though, that can be a huge difference.

I don't play many RTS titles, though, so I'm not particularly versed in the topic.

In any case, I'm glad to see local multiplayer, at least.



#87023 no online multiplayer for Pikmin 3

Posted by SolarLune on 12 June 2012 - 08:05 AM in Wii U Games and Software

"RTS" is real-time strategy, but the RTS games that I recall playing took based in turns. Battle of Wesnoth is an example of a turn-based RTS game. There are differnet kinds of RTS games - Pikmin is an action game, but definitely has RTS elements.

Maybe I'm not giving technology credit, but we're already experiencing lag with online multiplayer titles that have 16 players - do you think that it could handle 100s of characters syncing with playable lag?



#86991 no online multiplayer for Pikmin 3

Posted by SolarLune on 12 June 2012 - 07:11 AM in Wii U Games and Software

Not sure why people think that it's because Nintendo's lazy that they don't want to do online. I think that it's not really possible for Pikmin 3. Given that each player can have 100 Pikmin max, even for just two players, that's a lot of data to send. If you send the individual data for each Pikmin, it probably wouldn't play close to smoothly, and if you just 'fudged' the positions for them, it could cause game inconsistencies. The only games that have so many objects being synced across the network are RTS titles, which take place in turns. Pikmin doesn't take place in turns - it's an action title, so each object position would need to be synced as often as possible. That would be really difficult to do.



#87193 no online multiplayer for Pikmin 3

Posted by SolarLune on 12 June 2012 - 07:07 PM in Wii U Games and Software

Huh, my mistake. I thought that there was only RTS - I forgot about Turn-based strategy games as a game genre. I guess it's possible to do for sure, then. I'm not sure why Nintendo wouldn't do it.



#88790 Nintendo Offering "Insane Incentives" To Publish on Wii U eShop

Posted by SolarLune on 19 June 2012 - 06:11 PM in Wii U Games and Software

This is good news. I'm surprised that they said that they'd release all retail games digitally. I can't imagine that would make their games particularly popular with game stores.

EDIT: And oh, please give indie devs (and wannabe indie devs) a crack at the Wii U like Microsoft did with the 360 Indie Games service. Please?!




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