It wasn't artificially limited; it was an artistic choice. And then they changed it BECAUSE THE FANS WANTED IT. Next you're gonna say the 360/PS3 couldn't handle the new Mass Effect 3 ending because of hardware concerns. It's the same damn thing!
Why would it make less sense? It makes perfect sense. If you have almost a year to release a new version of a game on new hardware, WHY WOULDN'T you make it better?
'Razor's Edge will bring back the popular limb dismemberment feature from Ninja Gaiden II, which was sorely missed from the threequal when it hit 360 and PS3 earlier in the year.'
'The Wii U version will also include six brand new weapon types and three new blends of Ninpo, which you can use to mother dogslap new enemy types in new battle areas. It's got new stuff, we think is the gist of the press release. There's also a brand-spanking new character/weapon progression system.'
Clearly, the only reason for this is because the 360/ps3 simply couldnt handle all these features.because.of their weak aged hardware.
'Faster, More Intense Battles – Improved enemy AI, the return of dismemberment, as well as new enemy types and battle areas have been added for greater variety in battles and increased replay value.'
e3.nintendo.com/games/#/wiiu/ninja-gaiden
Yup, 360/ps3 couldnt have the improved ai because they arent powerful enough, their cpu's are too weak and in order.
No. They took them out because they didn't want to have them in the game. After the massive backlash the original version got, they decided to add these features to the Wii U version to make it better.