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#185507 Wii U's RAM is slower than PS3/Xbox 360.

Posted by NegaScott128 on 23 March 2013 - 04:15 AM in Wii U Hardware

Not only that, but having to cater to the consoles has held gaming tech back significantly. I don't think most games will look much better on the new consoles than they did on the old ones; not because of power, but because most engines are still optimized for older consoles.



#187274 Confirmed: Wii U GPU only supports up to DX10 level graphics

Posted by NegaScott128 on 28 March 2013 - 08:11 AM in Wii U Hardware


This is for the FREE unity engine, not necessarily the wii u gpu.


Can't make Wii U games with the free version. But it is relatively low-cost.



#113514 "Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalen...

Posted by NegaScott128 on 28 September 2012 - 05:47 PM in Wii U Hardware

Team ninja and every single preview of ng3 wii u.

'Razor's Edge will bring back the popular
limb dismemberment feature from Ninja Gaiden II, which was sorely missed
from the threequal when it hit 360 and PS3 earlier in the year.'

'The Wii U version will also include six brand new weapon types and three new
blends of Ninpo, which you can use to mother dogslap new enemy types in new
battle areas. It's got new stuff, we think is the gist of the press release. There's
also a brand-spanking new character/weapon progression system.'


Clearly, the only reason for this is because the 360/ps3 simply couldnt handle all these features.because.of their weak aged hardware.

m.computerandvideogames.com/351845/ninja-gaiden-3-on-wii-u-is-bigger-bloodier-better/



'Faster, More Intense Battles – Improved enemy AI, the return of
dismemberment, as well as new enemy types and battle areas have been added
for greater variety in battles and increased replay value.'

e3.nintendo.com/games/#/wiiu/ninja-gaiden

Yup, 360/ps3 couldnt have the improved ai because they arent powerful enough, their cpu's are too weak and in order.

No. They took them out because they didn't want to have them in the game. After the massive backlash the original version got, they decided to add these features to the Wii U version to make it better.



#113580 "Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalen...

Posted by NegaScott128 on 29 September 2012 - 03:33 AM in Wii U Hardware

It wasn't artificially limited; it was an artistic choice. And then they changed it BECAUSE THE FANS WANTED IT. Next you're gonna say the 360/PS3 couldn't handle the new Mass Effect 3 ending because of hardware concerns. It's the same damn thing!



#113532 "Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalen...

Posted by NegaScott128 on 28 September 2012 - 07:19 PM in Wii U Hardware

Why would it make less sense? It makes perfect sense. If you have almost a year to release a new version of a game on new hardware, WHY WOULDN'T you make it better?



#113652 "Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalen...

Posted by NegaScott128 on 29 September 2012 - 09:15 AM in Wii U Hardware

lol. Thank you negascott.

You dont know this, because you havent been following desert punks shenanigans, but my post was a parody of the logic hes been trolling every wii u power thread with, simply in reverse bias.

So, you have, quite to my surprise, rather flawlessly picked up my actual argument.

The missing features have nothing to do with system power, in this case, or in any wii u cpu is weak argument desert punk attempts.

The consequences all belong to other causes, typically time or budget allotment.

Ok. Thanks, man. You really had me worried there! I can never pick up on sarcasm online.



#116488 "Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalen...

Posted by NegaScott128 on 10 October 2012 - 12:13 PM in Wii U Hardware

For what it's worth, here's what the DirectX 11 features in Unity 4 are, since that's what started this whole thing:



#183038 What is Retro Studios Working on?

Posted by NegaScott128 on 15 March 2013 - 12:57 PM in Wii U Games and Software


Eternal darkness

Silicon Knights still owns the rights to it. Not gonna happen until SK goes bankrupt and Ninty buys the franchise. Which should be in like 2 weeks.



#183201 What is Retro Studios Working on?

Posted by NegaScott128 on 16 March 2013 - 04:05 AM in Wii U Games and Software


NegaScott128, on 15 Mar 2013 - 10:38, said:Then why was SK working on Eternal Darkness 2 around the same time as X-Men Legends?
http://m.kotaku.com/...s-x men-destiny


You dont know how this stuff works do you?

Silicon knights can work on whatever the hell they want. They can work on halo 5 if they want. They cant SELL IT, unless they get the permission of the copyright/trademark holder.

Which is exactly what sk was trying to do.

Its actually done all the time. Someone did it with halo for the ds to try and make a pitch to ms.

Its called a pitch. They wanted to show it to nintendo to secure a contract for eternal darkness 2.

First of all, there's a button to quote things. If you're on your phone, as I suspect you are, tap the post you want to quote, and then tap the quote button that appears. You may need to scroll down.

Second of all, I did not play the original, or any of the stuff about renewing the copyrights. I read the Kotaku article, and it said something about SK shopping around for publishers. This led me to believe they owned the rights to Eternal Darkness, when they in fact did not.

Thirdly, stop being so condescending and mean. It's not funny. It's not cool. It just makes people hate you, and puts others down.



#183099 What is Retro Studios Working on?

Posted by NegaScott128 on 15 March 2013 - 04:24 PM in Wii U Games and Software


NegaScott128, on 15 Mar 2013 - 07:11, said:Silicon Knights still owns the rights to it. Not gonna happen until SK goes bankrupt and Ninty buys the franchise. Which should be in like 2 weeks.


No, Silicon knights has never actually owned the rights.

Why dont you boot it up and check the legal words on the title screen, like who owns the name program and content ;)

Nintendo just filed the fifth extension for the Eternal Darkness Copyright.

Then why was SK working on Eternal Darkness 2 around the same time as X-Men Legends?
http://m.kotaku.com/...s-x men-destiny



#181614 is it true the wii u will be destroyed by ps4?

Posted by NegaScott128 on 11 March 2013 - 08:57 AM in Wii U Games and Software

Really, if you think about it, the only thing Sony ever did that was unique was the PS Eye camera back on the PS2. It was Kinect before Kinect was lame.



#181766 is it true the wii u will be destroyed by ps4?

Posted by NegaScott128 on 11 March 2013 - 04:21 PM in Wii U Games and Software

that ps eye camera on ps3 not ps2 , kinect wasnt lame much supior to ps3 and wii, kinect give the user to play games without use of game controlers, just didnt work well out when u on fps, kinect is hard to handle when playing an fps game

http://en.wikipedia....layStation_Eye,

I meant EyeToy. Kinect sucked for EVERY type of game, since there was at least a second of lag with almost every game made for it (Child of Eden being the only exception that comes to mind), let alone the problems that come with only having your body as an input device.



#199806 Why are people still ripping on the Wii U even after the X demo?

Posted by NegaScott128 on 25 April 2013 - 10:16 AM in Wii U Hardware

ps4 should be Backward Compatibility for ps3 playable discs

Your point?



#167715 Bayonetta 2 real time graphics clip NOT CGI

Posted by NegaScott128 on 06 February 2013 - 01:13 PM in Wii U Games and Software

It could maybe run at high settings. Probably not maxed out, though, and more than likely without the DX11 effects.



#192593 Game characters you have a crush on

Posted by NegaScott128 on 10 April 2013 - 10:02 AM in General Gaming

I would have to say Etna fron Disgaea (my icon).



#174772 Ubisoft confirms Watch Dogs for Wii U

Posted by NegaScott128 on 23 February 2013 - 05:01 AM in Wii U Games and Software

My bet is that it'll be more or less the PS3/360 versions, but with the models and textures of the PC/PS4/720 versions.



#150081 Official XBox 720 and Playstation Omni specs and technical discussions thread

Posted by NegaScott128 on 20 December 2012 - 12:59 PM in General Gaming

Only big advantage I can see the 720 having over the Omni or Wii U is DX11 support, which'll be huge because you can use tessellation and whatnot to get much more detail out of things, while still using the same models as the other versions.



#183530 Wii U sells 4 times worse than PS3 and Xbox

Posted by NegaScott128 on 17 March 2013 - 03:52 AM in Wii U Hardware

Yeah, a new ND would definitely help. It would help solve the number one problem at last year's E3: we already knew about all the games beforehand.



#149793 Controller used for N64 Virtual Console games?

Posted by NegaScott128 on 19 December 2012 - 07:22 PM in Wii U Games and Software Help

No. The Virtual Console, for the moment at least, runs through the Wii Menu, which locks out all Wii U controllers. You have to use a Classic Controller, because the Wii U dropped Gamecube support. The reasin you can't use a Wiimote is because the N64 controller had mire buttons than the Wiimote and Nunchuck combined.



#154622 Retro's Untitled Project? Speculation thread

Posted by NegaScott128 on 31 December 2012 - 05:38 PM in Wii U Games and Software

Well considering the rumors recently and nintendo saying its going to be something we wanted for a LONG time and it would be unexpected I feel that it could be diddy kong racing 2.

What do you think dope or nope?

Nope. It's probably a next-gen Metroid. Maybe not in the Prime series, though. That story's basically wrapped up.



#183579 Why the graphical difference of Wii U to PS4/720 isn't even close to 7th gen

Posted by NegaScott128 on 17 March 2013 - 07:46 AM in Wii U Hardware

Pray tell where you got that screenshot from?



#183562 Why the graphical difference of Wii U to PS4/720 isn't even close to 7th gen

Posted by NegaScott128 on 17 March 2013 - 06:32 AM in Wii U Hardware


It's not 4K, it's just 2K film resolution, probably rendered for a trailer....nothing that the real PS4 couldn't produce.

Raw screenshot was in 4K. Website probably just downscaled it because of file size problems.



#183199 Worry about the Wii U? Read this

Posted by NegaScott128 on 16 March 2013 - 03:57 AM in Wii U Hardware

im saying nintendo was engenering their consul up to the last minute. a 3 month delay would have added ruffly 3 more months to fine tune the consul, and thus add to its quality(probly add 10-40gflops, or close to teh effective equilivant). that is assuming the delay is early on, if the delay is late then it wouldnt really help at all.

No! You can't add more power to the console at the last minute! Besides, launching in the holiday season...

Wait... you said "teh"...

You're a troll, aren't you?



#183260 Worry about the Wii U? Read this

Posted by NegaScott128 on 16 March 2013 - 06:59 AM in Wii U Hardware

Only thing they really could have fixed were any heating issues, of which I have heard none. Either way, launching in November got them Christmas sales, which is far more important to a business than specs.



#179952 Worry about the Wii U? Read this

Posted by NegaScott128 on 06 March 2013 - 02:00 PM in Wii U Hardware

I'd say wait for the PS4/720 prices before doing a price cut. If they're around $500, you don't need one; if they're around $450-400, then consider it; and if they're $350, then totally do it.




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