Didnt Iwata promise no drought for the wii u in early 2014?
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#274138 Sony: Fake Applause During Japan’s PlayStation 4 Launch Event
Posted by
Zinix
on 22 February 2014 - 03:02 PM
in
General Gaming
#274309 WSJ - Netflix Agrees to Pay Comcast to End Traffic Jam
Posted by
Zinix
on 23 February 2014 - 01:00 PM
in
The Café
Netflix Inc. NFLX -0.63% has agreed to pay Comcast Corp. CMCSA -1.37% to ensure Netflix movies and TV shows stream smoothly to Comcast customers, a landmark agreement that could set a precedent for Netflix's dealings with other broadband providers, people familiar with the situation said.
In exchange for payment, Netflix will get direct access to Comcast's broadband network, the people said. The multiyear deal comes just 10 days after Comcast agreed to buy Time Warner Cable Inc., TWC -0.79% which if approved would establish Comcast as by far the dominant provider of broadband in the U.S., serving 30 million households.For months Netflix and Comcast have been in a standoff over Netflix's request that Comcast connect to Netflix's video distribution network free of charge. But Comcast wanted to be paid for connecting to Netflix's specialized servers due to the heavy load of traffic Netflix would send into the cable operator's network. Under the deal, Netflix won't be able to place its servers inside Comcast's data centers, which Netflix had wanted. Instead, Comcast will connect to Netflix's servers at data centers operated by other companies.Netflix Chief Executive Reed Hastings decided to strike the deal after Netflix saw a deterioration in streaming speeds for Comcast subscribers. According to Netflix data published in January, the average speeds of Netflix's prime-time streams to Comcast subscribers had dropped 27% since October. Mr. Hastings didn't want streaming speeds to deteriorate further and become a bigger issue for customers, the people said.During this period, Netflix was using Internet middlemen Cogent Communications CCOI -0.10% as a "primary" route into Comcast, a person familiar with the matter has said. That connection was starting to become overwhelmed with Netflix traffic, congesting traffic and leading to slower Netflix streams for Comcast Internet users, people familiar with the matter said.At the same time, Comcast presented Netflix with more attractive deal terms than the operator had been offering, the people said. The deal spans several years. Netflix was aiming for a long-term deal to make sure its projected traffic growth wouldn't put it at a disadvantage, one of the people said. The connection is a so-called "paid peering" deal, which connects Netflix's network to Comcast's directly. Netflix was previously using several middlemen to access Comcast's network.Mr. Hastings and Comcast CEO Brian Roberts have met on-and-off in recent months to discuss a possible deal and the two came to a framework for an agreement at a meeting at the Consumer Electronics Show in January. Final details were worked out over the past two days, one of the people said.The deal could force Netflix's hand in its standoff with other major U.S. broadband providers, including AT&T Inc., T -1.15% Verizon Communications Inc. VZ -1.77% and Time Warner Cable Inc.—all of whom have also refused to connect with Netflix's servers without compensation. Netflix's streams with Verizon in particular have gotten worse in recent months.Netflix has little room to pay more to transmit its TV shows and movies. In a February regulatory filing, Netflix said that if providers don't interconnect with its servers, its ability to deliver streaming video, its business and operating results could be "adversely affected" due to increased costs.The deal is the latest sign that broadband providers are gaining leverage in their dealings with content companies. Over the past several years, technology companies like Microsoft Corp. MSFT +0.61% , Facebook Inc. FB -1.49% and Google Inc. GOOG -0.03% have also started paying major broadband providers for direct connections to their networks that would provide faster and smoother access.
This is extortion.
#274316 90s Console war between Nintendo/Sega being made into a movie
Posted by
Zinix
on 23 February 2014 - 02:48 PM
in
The Café
To gamers, the battle of SEGA and Nintendo is something of legend. The video game giant Nintendo being taken on by the underdog SEGA. It’s almost like something out of a movie. So it only makes sense that the publishing industry and Hollywood would jump at the chance to make a book and film about the console wars. It was announced this week that Atlantic Books has acquired the UK rights to the book CONSOLE WARS, written by Blake Harris. The book is described as “a riveting behind-the-scenes business thriller that chronicles how SEGA, a small, scrappy gaming company led by an unlikely visionary, took on the juggernaut Nintendo and revolutionized the video game industry”. So basically The Social Network meets Rocky, and SEGA is the good guy. Atlantic plans to publish CONSOLE WARS: Sega, Nintendo and the Battle that Defined a Generation in August 2014, meanwhile American’s can expect the book to release this May from It Books.
Sony Pictures and Scott Rudin, of Moneyball and The Social Network, are developing a film version of the book, which is to be written and directed by Seth Rogen and Evan Goldberg of Knocked Up and Superbad fame. The book’s writer Blake Harris is serving as Executive Producer and has his own version of the story, a documentary, in the works. The news of the film is nothing new, however this is the first time in a while that we’ve heard anything about it. Back in 2012, IGN came across Sony Pictures registering the domain for Console wars the Movie. So in a few years time we may very well see SEGA vs. Nintendo the Movie! Hey, if Facebook gets a movie, SEGA easily deserves one.
Update: Interestingly, this isn’t the first mention of Rogan and Goldberg being attached to a film version of the book. Back in late 2012 their involvement was mentioned in a Facebook post made by Trident Media Group. Despite this, it appears that the news was never picked up and reported elsewhere. That same day, Rogan and Goldberg tweeted about it.
#274317 Does Super Mario 3D World hit Super Mario Galaxy?
Posted by
Zinix
on 23 February 2014 - 02:48 PM
in
Wii U Games and Software
Please no more Galaxy games.
#274340 Wii U's Memory Bandwidth, GPU More Powerful Than We Thought?
Posted by
Zinix
on 23 February 2014 - 05:04 PM
in
Wii U Hardware
Some new information has surfaced due to some in-depth research conducted by various engineers regarding the Wii U's handling of memory: it may be more powerful and faster than we thought.
Unlike the PS4 and the Xbox One, the Wii U is the only new generation console that has a lot of secrecy surrounding its hardware capabilities. While early kits and impressions from developers indicated that the Wii U was weak and slow and a “crap” system, further digging from die-hard members of the gaming community have summed up a possible cap for Nintendo's eighth gen system capabilities.
Some individuals have pointed to the fact that Renesas Electronics, who merged with NEC – the semiconductor company who was recently picked up by Sony, as reported by DualShockers – is responsible for the Wii U's semiconductor in the same way that they were responsible for the Xbox 360's semiconductor. The natural logic that follows is that newer tech made in 2012 would obviously be faster than whatever they produced in 2004 for the Xbox 360's release in 2005.
Keep in mind that the Xbox 360's bit bus per macro was 1024 nearly a decade ago, and according to information provided by Bob Peterson – regarding NEC Electronic's eDRAM for the 360 – the system was capable of expanding its bandwidth thanks to the external buffering from the eDRAM, writing...“Using external memory, the GPU would be limited to a 32- or 64-bit interface. The NEC Electronics eDRAM expands the on-chip memory interface past 1000 bits in width to support the GPU’s 256-Gbytes/second bandwidth between the graphics pipelines and memory.”
It's been speculated that this would translate into the 360 capable of through-putting up to 256GB per second. You can see how it all comes together in the diagram below.

The general gist is that if Nintendo's GameCube had eDRAM at 32 macros on a 16bit bus width, as noted by EE Times, and NEC already designed Xbox 360's eDRAM die more than a half-decade before prepping for the Wii U's tech, then quite naturally – according to Moore's Law – the Wii U's eDRAM should faster as part of the natural state of technological evolution. I mean, no one makes newer chips slower or bigger than previous chips, right?
It's been speculated that taking the information above into consideration, the Wii U's total bandwidth of gigabytes per second, including the possible 1024 bits per macro and GPU – which, according to TechPowerUp clocks in at 550mhz – would come out to around 563.2GB per second. Keep in mind that the Xbox One runs about 170GB per second of bandwidth between the DDR3 and eSRAM, as outlined by Xbit Labs.
This could explain the Wii U's ease of hitting 1080p at 60fps with nary many complaints from those who actually enjoy working with Nintendo's hardware.
This also points to possible scaling with the GPGPU and graphical output that hasn't been discussed before with the Wii U.
http://www.cinemable...ught-62437.html
#274373 Oldest rock discovered: 4.374 billion years old
Posted by
Zinix
on 23 February 2014 - 09:39 PM
in
The Café
Ancient zircon crystals discovered in Western Australia have been positively dated to 4.374 billion years, confirming their place as the oldest rock ever found on Earth, according to a new study.The research reported in the journal Nature Geoscience, means Earth began forming a crust far sooner than previously thought, following the giant impact event which created the Earth-Moon system 4.5 billion years ago."That age is 300 million years older than the oldest previously dated age [of other rocks], and only 100 million years after the magma ocean," says the study's lead author Professor John Valley of the University of Wisconsin."This is when Earth started making protocontinental crust, which is chemically differentiated from the mantle. The chemical evidence from the zircons is a good fit for what we call intermediate composition ... halfway between granite and basalt."Valley and colleagues have previously used uranium-lead radioactive dating to determine the age of a zircon crystal sample (named 01JH36-69), which was found 15 years ago in metamorphosed sandstone at Jack Hills, 800 kilometres north of Perth.Uranium radioactively decays into lead at a known rate, allowing age to be determined based on the ratio of uranium to lead in the sample.However, there have been concerns over the accuracy of using this method to date zircon crystals, which means there has been uncertainty about the exact age of the Jack Hills rock.Now, Valley and colleagues have used a new technique to confirm the validity of their original findings.Second datingZircon's crystal structure has specific sites where only atoms of a given size and charge will fit.These locations concentrate uranium atoms and exclude lead, so the only lead found at these sites is generated by the radioactive decay of uranium.As uranium transforms into lead, it emits alpha particles which cause the lead atoms generated from the uranium to recoil and move into other parts of the crystal, where they accumulate."If that happens, the places where the lead has been removed, will appear to be younger than they are, while places where the lead has migrated appear older," says Valley.This problem of lead mobility has led some to question the reliabilty of the method for dating zircons, however Valley and colleagues have found it does not affect the isotopic ratios.Using atom-probe tomography the authors identified the distances that lead atoms move are so small so as not to affect the analysis."We capture both the lead-depleted and lead-enriched domains, so the ratio we measure is averaged out," says Valley."We're getting the true ratio of the parent uranium to daughter lead, and therefore we're getting the true age."Complete pictureThe age confirmation closes the gap between the Moon-generating impact, and the formation of Earth's crust, according to Professor Samuel Bowring of the Massachusetts Institute of Technology.Bowring, who wrote an accompanying opinion piece on the research, believes the findings indicate Earth's water didn't need to come from asteroids, during a period known as the late heavy bombardment 3.9 billion years ago.Instead, it suggests water was present in the liquid magma ocean that formed the zircon crystals."We'll never know how much water there really was, but the simplest interpretation of those zircons coming from granitic rocks, is that we had a hydrous planet right from the very beginning," says Bowring."The water was probably accreted with the rest of the parts of the Earth as the planet formed."
http://www.abc.net.a.../24/3950076.htm
#274512 Respawns Abbie Heppe: "We're not dropping the resolution" of Tita...
Posted by
Zinix
on 24 February 2014 - 06:25 PM
in
General Gaming
About an hour ago popular “insider” Crazy Buttocks on a Train (AKA CBoaT) started a rather controversial rumor, stating in his usual broken English that Titanfall‘s resolution would be dropped at launch from 792p of the beta to 720p, also saying that he’s “sticking to his guns” about the information he previously mentioned, alleging that texture resolution at launch would be the same of the alpha testing of the game.
In order to bring some clarity to the issue, DualShockers reached out to Respawn Entertainment for a statement, and Community Manager Abbie Heppe firmly denied the rumor:
We’re not dropping the resolution for launch. Nothing has changed from what we’ve said in recent interviews.
If Respawn’s statement isn’t enough to seal the deal for you, another insider with a solid track record, Pete “Famousmortimer” Dodd, also agreed on Twitter that CBoaT is probably wrong on this one:
For the record, I don’t believe either of CBoaT’s claims based on talking to people who know more than I do.
I think today may end up being the end of CBoaT. He wasn’t always right (no one is…), but he was always fun.
Seems like account suicide. That’s the only thing that makes any sense to me. Or he is on drugs now.
792p at minimum from a very solid source. CBoaT is just off on this one.
This isn’t the first time that CBoaT is proven wrong on Titanfall, as the textures in the beta version of the game for Xbox One already shown a visible improvement from those included in the Alpha.
This is just further evidence of the fact that, while insiders are a great resource to gain more insight on the ins and outs of the industry that are normally kept away from our eyes, we should always take what they say with a sizable pinch of salt.
One thing is for sure: Titanfall‘s release can’t come soon enough. On March 11th many of us will hopefully be too busy having fun to count pixels.
http://www.dualshock...0p-on-xbox-one/
Glad to hear this.
Titanfall is going to be a great game.
#274513 Sony Xperia Z2 Officially Announced
Posted by
Zinix
on 24 February 2014 - 06:27 PM
in
The Café


Sony introduces Xperia™ Z2, its new premium flagship waterproof smartphone with best ever display, 4K recording and Digital Noise Cancelling technology
Key features
- • The world’s best camera and camcorder in a waterproof
smartphone1 with Sony’s proven camera technologies:
Award-winning “G Lens”, 20.7 MP “Exmor RS for mobile” CMOS
image sensor and “BIONZ for mobile” image processing engine
• Capture video in 4K resolution with SteadyShot™, complemented
by new Xperia camera apps such as Timeshift video and new AR
effect
• Our brightest and most vivid viewing experience ever on 5.2” Full
HD TRILUMINOS™ Display for mobile with Live Colour LED powered
by X-Reality™ for mobile
• The world’s first Digital Noise Cancelling Technology2 in a
smartphone for an immersive audio experience
• The latest Qualcomm Snapdragon 801 processor with 2.3 GHz
quad-core Krait CPUs and 4G LTE for fast performance, 3GB RAM
and high capacity 3200 mAh battery in an 8.2mm slim smartphone
A little more details...
- Dimensions: 146.8 x 73.3 x 8.2mm
Weight: 158 grams
2.3GHz Quadcore Qualcomm MSM8974AB
Android 4.4
20.7 MP Camera
2.2 MP front cam
IP58 ( IPX5 + IPX8 + IP5X ) water proof
Display
5.2” Full HD TRILUMINOS™ Display for mobile with X-Reality for mobile picture engine
16,777,216 colours Full HD 1920x1080 pixels
Battery: 3000 mAh minimum
Waterproof & OmniBalance design language
3GB RAM
16GB ROM
4K recording, 120fps @720p option for slowmotion...
Built-in Digital Noise Cancelling with special headphones ( bundled )
20.7 Camera sensor ( same as Z1 )
Worldwide availability in March
Detailed specification
Camera and video
- 20.7 MP Exmor RS™ for mobile image sensor, 4K video capture
Burst mode
HDR for both picture/film
8x digital zoom
Front-facing camera (2.2 MP 1080p)
Geotagging
HD video recording (1080p)
Image stabiliser
Object tracking
Red-eye reduction
Scene recognition
Send to web
Smile Shutter™
Sony Exmor RS for mobile image sensor
Superior Auto
Sweep Panorama
Touch focus
Touch capture
White balance
Image capture, supported format: JPEG
Image playback supported formats: BMP, GIF, JPEG, PNG, WebP
Video recording, supported formats: 3GPP, MP4
Video playback supported formats: 3GPP, MP4, M4V, MKV, AVI, XVID, WEBM
Face detection
Design and display
- 5.2”, 16,777,216 colours, Full HD 1920x1080 pixels
TRILUMINOS™ Display for mobile
X-Reality™ for mobile picture engine
Face Unlock
Gesture input
STAMINA mode
Touch gesture – multi-touch, up to 10 fingers supported
Screenshot capturing
Throw
Pan & zoom
Memory
- RAM: 3 GB
Flash memory: Up to 16 GB*****
Expansion slot: microSD™ card, up to 64 GB (SDXC supported)
Pre-loaded applications
- Google Maps for Mobile with Street view**
Google Hangouts**
Sony Select
Web browser (WebKit)
Google Chrome**
Google Play**
Goolge Voice Search**
Google Search**
Connectivity and communication
- 3.5 mm audio jack (CTIA)
aGPS
ANT+ wireless technology
Bluetooth 4.0 wireless technology
DLNA Certified
MHL support
Native USB tethering
NFC
Screen mirroring
Smart Connect
Synchronisation via Exchange ActiveSync®, Facebook™, Google™ and SyncML™*
USB charging
USB High speed 2.0 and Micro USB support
Xperia Link
Wi-Fi and WiFi Hotspot functionality
Noise suppression
Voice enhancement
Xperia Socialife**
Miracast™
Entertainment
- 3D and motion gaming
PlayStation Certified
FM Radio with RDS
SensMe and SensMe slideshow
Sony Entertainment Network (selected markets only)
TV launcher
“WALKMAN” application
3D surround sound
Bluetooth stereo (aptX®, A2DP)
Clear Audio+, Clear Bass, Clear Phase™ and Clear stereo
xLoud Experience – audio filter technology from Sony
Audio recording, supported formats: 3GPP, MP4, AMR
Audio playback supported formats: AAC, AMR-NB, AMR-WB, FLAC, MIDI, MP3, PCM, Vorbis, WMA
YouTube**
Facebook application**
Twitter**
TrackID music recognition**
Networks
- UMTS HSPA+ 850 (Band V), 900 (Band VIII), 1700 (Band IV), 1900 (Band II), 2100 (Band I) MHz
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz
LTE (Bands 1, 2, 3, 4, 5, 7, 8, 13, 17, 20)
http://www.engadget....p-4k-recording/
Phone of the forever.
#274515 Harold Ramis (Ghostbusters) dead at 69.
Posted by
Zinix
on 24 February 2014 - 06:30 PM
in
The Café
Comedy legend Harold Ramis, best known for his role in the hit “Ghostbusters” films, has died. He was 69.
Ramis suffered from autoimmune inflammatory vasculitis, a disease that causes swelling in the blood vessels, and died from complications of the illness surrounded by his family.
"His creativity, compassion, intelligence, humor and spirit will be missed by all who knew and loved him," his agent said in a written statement.
"Ghostbusters co-star Dan Aykroyd went on Facebook to give his condolences.
http://www.foxnews.c...-6-report-says/
Dude was talented, RIP. At least he died with his family by his side.
#274618 Bravely Default sold out on Amazon.
Posted by
Zinix
on 25 February 2014 - 07:38 PM
in
General Gaming
Probably sold at least 250,000 in North America alone.
Still haven't played it yet, getting it soon.
#274698 Man accidentally kills self with gun during demonstration on gun safety.
Posted by
Zinix
on 26 February 2014 - 09:48 AM
in
The Café
http://www.theoaklan...ty-deputies-say
A 36-year-old Independence Township man is dead after he shot himself in the head while demonstrating the gun, deputies reported. The Oakland County Medical Examiner has ruled his death a suicide. The man’s girlfriend was performing CPR on the victim when deputies from the Oakland County Sheriff’s Office arrived at the residence on Pinedale — off of Sashabaw Road south of Maybee Road - at 9 p.m. on Sunday. The girlfriend, who also lived at the Independence Township residence, told deputies the victim had been drinking most of the day. She told authorities that he had begun showing her how to use his three handguns and demonstrating how safe they were when they were empty, which he did by placing the gun to his head and pulling the trigger, officials said.After doing this twice, he demonstrated the third handgun and the gun fired, striking him in the head. The man was pronounced dead at the scene. Undersheriff Michael McCabe said: “(The situation) is pretty unique, as I have never heard of anyone testing out the safety of a gun by pointing at their head and pulling the trigger.” Three children, ages 7, 10 and 12, were present at the time of the shooting, but they did not witness it, police said. The children are not the biological children of the victim. The victim’s name is being withheld, pending notification of his family. The medical examiner said they do not know the victim’s blood-alcohol level at this time.
#274706 Peter Molyneux: Fable III was a trainwreck
Posted by
Zinix
on 26 February 2014 - 10:45 AM
in
General Gaming
Fable creator reflects on disappointments with RPG series, including the Fable III ‘trainwreck’
Peter Molyneux believes that no matter how hard he tries, the perfect games he imagines will never quite come to fruition.Speaking to Develop at this month’s Casual Connect, the Fable and Populous creator said that any creative process is subject to “empirical decay” from inception to final product, which prevents him from creating the masterpiece he has been striving for.Looking back on the Fable series, Molyneux admitted he was disappointed the finished games didn’t live up to his vision and some people’s expectations – particularly the 2010 Fable III.“In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind,” he told Develop. “Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging.“The gem that was in my mind has never come to be, it’s always flawed in some way. I thought Fable 1 – when you consider that it was the first game I ever did of that type – wasn’t bad. It was hugely flawed in some senses, and there were technical issues like the animation didn’t work but it wasn’t bad.“I think Fable II was a step in the right direction. I think Fable III was a trainwreck. It was built to be much bigger than what it was constrained to be and eventually ended up as. If I had my time again, I’d take the advances we made from Fable 1 to Fable II, I’d make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that’s in my mind? No.”Molyneux also addressed the now infamous original premise of Fable – including the acorn that players could plant and watch grow into an oak over time – explaining that his claims are never misdirection, just unbridled passion.“The trouble with me is I do this stupid thing, and I always do it, where I start talking in an excited way about what I’m working on before I’m finished,” he said. “And what people are actually seeing is me as a designer being excited about what I am doing. You’re not seeing someone who’s a brilliant PR person who’s selling ice cubes to the arctic. Last time I was talking about a game feature, I got really excited and said it would be ‘the utopia of game design’, but that’s just me talking with no filter. When I was at Microsoft, there were these PR policemen in the room trying to pour buckets of cold water over me when I got too excited.“I just shouldn’t get so excited in front of the press. There’s an empirical decay between what the idea is in your mind and what you end up with, no matter what creative field you’re working in. I talk to a lot of creative people and they’re often disappointed in their own work.“Saying that, of course, Godus exceeds that gem,” he laughs.
http://www.develop-o...ct-game/0189622

#274708 Unofficial PRE-E3 Talk
Posted by
Zinix
on 26 February 2014 - 10:53 AM
in
Wii U Games and Software
INB4 MELTDOWNS.
#274710 MS"can't offer retroactive refund" to Xbox One buyers upset by pr...
Posted by
Zinix
on 26 February 2014 - 10:59 AM
in
General Gaming
http://www.videogame..._price_cut.html
Microsoft has said that it's "hugely appreciative" of those who picked up an Xbox One at launch, but clarified that it "can't offer a retroactive refund" to those upset about this week's price cut.
Speaking to OXM about the price drop, Xbox UK marketing director Harvey Eagle said that the company is "hugely appreciative of people that have supported us since launch. What I would say is that mainly the consoles that were bought in the run-up to launch did come with a game included, and this offer is timed to celebrate the launch of Titanfall.
"Unfortunately we can't offer a retroactive refund to people, but we thank them very much and we're hugely appreciative of them being on board since the beginning."
Microsoft announced earlier this week that Xbox One would be receiving a permanent price cut this Friday, dropping the price from £429.99 to £399.99. For a limited time, the console will also include a free digital copy of Titanfall or FIFA 14.
Good deal for new adapters, early adapters have themselves to blame.
#274793 Banner Submission Guidelines
Posted by
Zinix
on 26 February 2014 - 05:52 PM
in
Site News and Feedback
When are we getting a new banner?
#274806 Banner Submission Guidelines
Posted by
Zinix
on 26 February 2014 - 06:51 PM
in
Site News and Feedback
no
#274807 New Member - just purchased my Wii U.
Posted by
Zinix
on 26 February 2014 - 06:53 PM
in
Introduction Central
Welcome to the forums! :0
#274987 Rumor: Dino Crisis reboot as an Xbox One exclusive.
Posted by
Zinix
on 27 February 2014 - 03:54 PM
in
General Gaming
The classic Capcom series "Dino Crisis" is going to come back in the near future, according to a rumor that has started circulating today.
According to the Official Xbox Magazine UK Capcom will announce a "Dino Crisis" reboot later this year. This is surprising, considering that Capcom is currently more interested in developing new IPs rather than bringing back older ones, as confirmed by "Resident Evil: Revelations" producer Masachika Kawata some time ago.
Probably true since Capcom has been favoring Microsoft lately.
http://www.kdramasta...isis-reboot.htm
#274989 whats invovative about ps4
Posted by
Zinix
on 27 February 2014 - 03:56 PM
in
General Gaming
The Wii U has a tablet you do nothing with .
What's innovative about the Wii U?
#274990 Banner Submission Guidelines
Posted by
Zinix
on 27 February 2014 - 03:57 PM
in
Site News and Feedback
I assume as soon as someone makes one... I suppose a DKC:TF one would be in order... If only Keanu would come back and make one...
Make one then.
#274998 McDonalds Man Sues for $1.5 Million
Posted by
Zinix
on 27 February 2014 - 04:22 PM
in
The Café
McDonalds has made a new golden arch enemy -- a California man is suing the company for $1.5 MILLION ... because he says he only got ONE NAPKIN with his meal.
Webster Lucas claims he was stiffed on napkins at the Mickey D's in Pacoima, CA on January 29th -- after ordering a Quarter Pounder Deluxe -- and when he went up to the counter to ask for more, he was rudely rebuffed by the manager ... who insisted he already got some.
According to his lawsuit, Lucas -- who is black -- then retorted, "I should have went to eat at the Jack-in-the-Box because I didn't come here to argue over napkins. I came here to eat."
That's when Lucas says things got racist -- claiming the manager (a Mexican-American) mumbled something about "you people."
Lucas subsequently emailed the general manager to complain -- insisting he couldn't work because of the "undue mental anguish" he was suffering as a result of the napkin debacle -- and says he was insultingly offered free burgers in return.
Lucas wants to super size instead -- $1.5 million.
Read more: http://www.tmz.com/2.../#ixzz2uZV8lYBV
What a loser. Hope his case gets thrown out of court.
#275004 Waluigi disconfirmed (once and for all) as playable for Smash Bros. 4.
Posted by
Zinix
on 27 February 2014 - 04:47 PM
in
Wii U Games and Software
Pic of the day. Once again, Waluigi's Assist Trophy joins the collection!! …Which also means he's not a playable character. Just because you try hard doesn't mean you'll make it into the battle.
https://miiverse.nin...CAAAYUKlLqsgn_Q
#275017 Waluigi disconfirmed (once and for all) as playable for Smash Bros. 4.
Posted by
Zinix
on 27 February 2014 - 07:39 PM
in
Wii U Games and Software
WAHOO!
Frak him. He sucks. Where is Klonoa?
who
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