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#192576 Miyamoto: Patience is the key to unlocking the Wii U's potential
Posted by
routerbad
on 10 April 2013 - 09:32 AM
in
Wii U Hardware
Originally, I was pointing out you were wrong when you said that Nintendo was selling the Wii U for profit. Then you said that the 360 put Microsoft in a hole for 4 years, and that was also wrong.
So I guess I'm trying to prove YOU wrong and have done so successfully.
I know Microsoft is lacking on 1st party support... but you know what? I don't care. I don't care who develops the game, as long as it's good. I can look back on this past gaming generation and think of about 10 of my favorites. I'd say 8/10 were Multi-Platform releases. The good thing is Microsoft, for example, can have great 1st party and 3rd party games. And the kicker is the 3rd party titles always have always ran better on the 360 than PS3.
And the reason Microsoft can acquire all those timed exclusives and marketplace games is because of the yearly subscription. So those with a PS3 who cry that they don't get DLC first... boo hoo... us 360 players PAY for that privilege.
Awesome, then you probably game on PC then, right?
360 owners don't pay Microsoft for a 3rd party publisher to release DLC sooner. LIVE has nothing to do with that. Microsoft relies primarily on 3rd party games, and therefore is the most aggressive at attracting those third parties to make deals. Something I think Sony is trying to change.
#192665 Miyamoto: Patience is the key to unlocking the Wii U's potential
Posted by
routerbad
on 10 April 2013 - 12:37 PM
in
Wii U Hardware
Very interesting. You would think Sony, seeing their losses piling up left and right, would change their approach and put some control on how spending is handled in their divisions. This would explain why PS3, specifically, was such a money disaster for them. Basically, they let Ken Kutaragi go balls-to-the-wall without any concern or care for costs. The result? All of PS2's massive profits get wiped out. Looking back on it, was forcing Ken out of the division the real answer to their problem with PS3? I'm not so sure. Their whole corporate structure is what's hurting them it seems.
They didn't let him, he withheld information from them. He wanted to create the "Rolls-Royce" of consoles, and it ended up being a very powerful console with no value to a typical gaming consumer.
Nintendo is attacking from the other point of view, a console that they feel is "good enough" and a controller that while it holds the potential to be transformative, will end up being an overly complex controller unless they can entice 3rd party developers with games that are typically limited to the PC to make the jump based on what the controller offers.
This is the first time Nintendo has ever eased their third party development restrictions, which is a bold move on their part, and an admission that they do need third parties on board to have a successful product. They still need more games, more very compelling games, not just announcements but releases (honestly WTF is up with Pikmin?) to start to drive sales in the right direction. They won't be able to pull marketshare from Sony or Microsoft unless they get third party developers on board, with the games that western consumers flock to, to make games for the platform, with at least visual parity on those versions. They can't expect the controller to sell the console, games have to do that, and they have been showing that they are willing to make their system a better place for third parties, though some will still refrain at first because of poor sales on third party games since N64.
I want them to compete very badly, just as much as I would love Sony to compete, but I believe that Sony would have been better served by offering a little less on the spec sheet so they could make a profit on the console from the outset, I would have been sold if they hadn't been pushing their services so hard. I'm a gamer, I want to buy a machine that I will play games on, not circle jerk with internet acquaintances or let people tell me what to do. I really hope the price point it right, because I want a PS4 very badly as well, but if it is anywhere from 450+ I will have to take a pass until the price comes down. I want them to do well in the marketplace, but I question their strategy here simply because they don't have the money to lose.
Nintendo has the money to take a gamble this gen and reassess the next, something Sony had the opportunity to do between PS2-PS3. They bet wrong, and it cost them dearly. I'd have fired the entire hardware engineering team for what happened. I'm going to bet on Wii U this gen only because of my preferences and opinions, but I'd love to be compelled to buy a PS4 at launch, however unlikely.
EDIT: I'm sorry for some of the runon there, and the overuse of comma(commi?)
#177715 Two problems that need to be fixed
Posted by
routerbad
on 28 February 2013 - 07:32 PM
in
Wii U Hardware
Agreed, installing it now 20 minutes, jeezyspeedtest.not in wii u's browser? I thought that was flash based, when did they start html5 compatability?
I just downloaded runner 2, i started the download, took a poo and it was done.
Took longer to install than download... Which is another problem, WHAT IS UP WITH THESE INSTALL TIMES?
#179518 Two problems that need to be fixed
Posted by
routerbad
on 05 March 2013 - 01:59 PM
in
Wii U Hardware
Then how do you explain that my MacBook Air, iPad, iPhone, 3DS, Wii and Vita all download at acceptable speeds over wi-fi and the kind of speeds they should be yet my Wii U doesn't. If it was my router, Internet connection or I.P. related it would affect them all. I'm also not the only one who experiences slow downloads on the Wii U when everything else is just fine. Its certainly not a bandwidth issue as it also happens when only the Wii U is downloading. In fact I very rarely have multiple devices downloading that the same time.
If you are referring to downloading software and updates from the Nintendo Network, they probably don't have their backend network scaled up to where it needs to be. Everything else on the Wii U that uses the network connection runs without issue in my experience.
Considering it's a new service that they've built from the ground up starting from scratch not more than a year ago, it will take them time to get the kind of infrastructure required to support millions of users simultaneously up and running. That isn't necessarily Nintendo's fault, they contracted this work out, but they need to be there to ensure timelines are met and that the network is scaled properly. I design enterprise networks for a living, and it only takes one tiny issue on one piece of hardware to bring a network to a crawl.
I honestly can't explain what the problem is on your personal network, but unless broadcom provided faulty hardware to Nintendo or they provided poorly written drivers, I seriously doubt an issue with the console itself.
#210100 Could this be the reason for lack of power...
Posted by
routerbad
on 22 May 2013 - 11:31 AM
in
Wii U Hardware
There has been no evidence so far that the wii u is anything other than current gen performance so far. Not exactly the same I grant you but in the ballpark area. So many fantasy figures have been conjured up but that's not evidence. Evidence is based on how a console performs, what fabrication process it uses, what developers have stated, how much power it consumes and most importantly the architecture which has been x-rayed. All this evidence points to current gen performance.
Watchdogs is not an example of what the wii u is capable of because we haven't seen it. It's quite possible it will be visually similar to current gen models with extra gamepad features. That would be the expected performance level based on past games. Assasin's Creed 3 is from the same actual developers and is weaker than the ps3 and 360 versions both visually and in frame rates.
http://www.eurogamer...-wii-u-face-off
It also made minimal use of the gamepad. This time around the wii u has to do a lot more work with the gamepad which may be to the detriment of the main game detail.
Surely the time to say the wii u is more powerful than current gen is when the evidence supports it. That surely means the majority of cross platform games outperforming ps3 and 360. Currently the reverse is true. Once we have passed that milestone we can then start comparing to ps4 and xbox one.
There's been plenty of evidence, you've chosen to ignore it. A few of us have spoonfed you information over and over, and over again, only for you to ignore it, and continue acting ignorant to avoid having to shed your confirmation bias.
Ubisoft themselves, in candid interviews (not the Sony paid advertising) have stated that all next gen versions of Watch_Dogs look "identical".
Assassins Creed 3 is not weaker than the other consoles in any area, the framerates are comparable, and they were given little time with non final hardware to port the game. This is one of the games that is only using two of the Wii U CPU cores and the game is not optimized to use the SIMD available on the GPU, because the Nintendo tools weren't there at the time to help them get it done, and the GPU was foreign. Also, linking an article with little journalistic integrity and a known bias against Nintendo doesn't really support your argument.
Doing more with the gamepad does not affect visuals or framerates or anything else. The only situation that would affect anything is the introduction of an additional gamepad.
A Wii U game could feature a character popping OUT OF the gamepad to slap you in the face and you would still not consider it evidence enough. You have an issue with not listening to anyone, and shaping every argument to fit your view regardless of the facts.
#198267 So how about this update.
Posted by
routerbad
on 22 April 2013 - 01:43 PM
in
Wii U Hardware
I can't believe you would take that seriously.
I couldnt help but chuckle. It's surprising some of the things that are intended to be sarcastic but are taken at face value.
#210403 Could this be the reason for lack of power...
Posted by
routerbad
on 23 May 2013 - 09:05 AM
in
Wii U Hardware
Similar on the surface maybe, but they also claimed to be adding a lot of polish to the PS4 version so it might "feel" different.
If they look too similar then its merely the limitations of porting to so many different consoles, they SHOULD look different. Then again, people seem to underestimate how having more objects on and screen and a greater drawing distance makes a game feel and often play much better.
That was paid sony advertisement. Sony paid them to do a dev diary to talk up the PS4 version, and any business that walks away from free money is stupid.
They won't be porting anything, Wii U version is being built side by side, by a different team. It will look extremely close, and the "polish" they are adding won't change the visuals or the gameplay, they said that all next gen versions look the same, they will play differently on each console, however.
NONE of those games come close to taxing the Wii U hardware. None.
Sonic All Stars was another ported game that was ported on early hardware, and is only using two cores. Most if not all of the ports so far are locked to two cores because they didn't have enough knowledge about the system to optimize it correctly. They did say that the issues were resolved and that they are able to use all three cores now, but those games still do not.
#212228 Microsoft: "If all you want is gaming, you'll still pick us" - yo...
Posted by
routerbad
on 28 May 2013 - 08:02 AM
in
General Gaming
Not a chance in hell.
#212246 Microsoft: "If all you want is gaming, you'll still pick us" - yo...
Posted by
routerbad
on 28 May 2013 - 08:30 AM
in
General Gaming
I know it isnt but its not that hard to make banjo kazooie just copy and paste.
No, its not just copy and paste. Character models have to be recreated, environments recreated, story written, mechanics improved or added to. It is no where near as simple as you think it is.
#212230 Microsoft: "If all you want is gaming, you'll still pick us" - yo...
Posted by
routerbad
on 28 May 2013 - 08:05 AM
in
General Gaming
Banjo Kazooie will save microsoft
Rare is not what it once was, and former RARE employees are working on Wii U. http://nintendoenthu...wii-u-dev-kits/
#176103 'Watch Dogs' Wii U: Tablet use undecided[Ubisoft's Bucharest]
Posted by
routerbad
on 25 February 2013 - 12:40 PM
in
Wii U Hardware
Ubisoft doesn't care, I know, I'm just hoping they will convince me to buy it on Wii U.
Certainly agreed.
#185570 Wii U isn't doomed but it seems to be in trouble.
Posted by
routerbad
on 23 March 2013 - 09:27 AM
in
Wii U Hardware
Yes, it's pretty obvious that nobody on this forum is the study of matter and it's motion through space and time.
We are, however, the result of matter and it's motion through space and time.
#176558 'Watch Dogs' Wii U: Tablet use undecided[Ubisoft's Bucharest]
Posted by
routerbad
on 26 February 2013 - 10:16 AM
in
Wii U Hardware
My point was only that, to my understanding, outside developers know maybe maximum a year in advance what they are dealing with, working on a game 2-3 years before the console is even announced is a luxury other consoles didn't have.
Agreed. Though I doubt they've been working on the PS4 version directly, more than likely the PC version, and the PS4 version is going to be a port from PC.
#176550 'Watch Dogs' Wii U: Tablet use undecided[Ubisoft's Bucharest]
Posted by
routerbad
on 26 February 2013 - 09:53 AM
in
Wii U Hardware
Also interesting from the source is that they have been developing games for the PS4 for 2-3 years now as they knew very early on what sort of hardware they were going to be dealing with.
Really isn't that hard, at least for strictly the game code, since they are programming for a low end gaming PC.
#176195 'Watch Dogs' Wii U: Tablet use undecided[Ubisoft's Bucharest]
Posted by
routerbad
on 25 February 2013 - 02:37 PM
in
Wii U Hardware
Which is if they crap out a port on the wii u, which it appears they are going to, i wont buy it for ANY of my future systems.
We'll have to wait for some gameplay footage from the Wii U itself to be able to tell if that's what they did. Also, I expect all of the versions on next gen systems to share assets with the PC version, so they will all be ports in one way or another. I don't mind time savings measures so long as it doesn't compromise the qulity of the game on any particular platform.
#180649 Would you like Facebook, Twitter, and Skype on Wii U?
Posted by
routerbad
on 08 March 2013 - 12:21 PM
in
General Gaming
One problem. That only works with other people who also have a Wii U. Something like Skype would allow you to communicate with a lot more people out there.
Yeah I didn't understand someone pointing out it can be done on the system. Only a couple of my friends have a Wii U, so there isn't enough penetration yet for that feature to be uber useful. Skype would make perfect sense.
#176670 'Watch Dogs' Wii U: Tablet use undecided[Ubisoft's Bucharest]
Posted by
routerbad
on 26 February 2013 - 01:02 PM
in
Wii U Hardware
Those typical and also cynical fanboy comments.
Well, all of the big three have tried to get gotcha exclusives to pull business away from their competition. Sony guerilla warfare may be an extremely blunt way of putting it, but it is appropriate.
The other comment just sounds like spitballing, and I think ubi was concerned about the console on the back end (between them and Nintendo) but needed something to tell the public. Ever since the outpouring for Rayman, though, Ubi has been fairly supportive. Let's hope that continues for Nintendo's sake.
Also, it isn't illegal to be a fanboy. Annoying sometimes maybe but they are well within their rights, and you should expect a bit of that on vendor specific forums anyway.
#176028 'Watch Dogs' Wii U: Tablet use undecided[Ubisoft's Bucharest]
Posted by
routerbad
on 25 February 2013 - 11:04 AM
in
Wii U Hardware
Alright Ubisoft, convince me to buy this game for Wii U with great GamePad functionality. If you fail to do so, it's a PS4 buy for me.
I don't think Ubisoft care which platform you buy it on, so long as you buy it. I plan on getting it for Wii U.
#178447 Would you like Facebook, Twitter, and Skype on Wii U?
Posted by
routerbad
on 02 March 2013 - 09:45 PM
in
General Gaming
Yeah I would like integration with common social networks, as well as a little more functionality for the camera and mic in the gamepad, I'm sure things like that will come in due time, seeing as it's a brand new online system and partnerships with third party social networking companies take time to develop.
#232862 Earthbound for Wii U releasing today
Posted by
routerbad
on 18 July 2013 - 12:27 PM
in
Wii U Games and Software
Same people that complained when Nintendo offered10% off of games in Japan that are bought in the first week on the eShop because it wasn't enough, or it wasn't an ambassador program, like they are going to do that again.
#218927 PS4 to sell for $399
Posted by
routerbad
on 10 June 2013 - 09:15 PM
in
E3 2013 Archive
Sony did everything right, though it looks like theyll have some serious bugs to work out, all of their games were stuttering and freezing, hard. They didn't really announce anything new, either, so I'm hoping to see more about launch games soon.
#172526 Criterions Rob O'Farrel talks wii u power, calls out lazy devs.
Posted by
routerbad
on 17 February 2013 - 08:09 PM
in
Wii U Hardware
Amazing find dude. It's putting my mind at rest. It's just a shame Nintendo is really stupid when it comes to relationships with third parties. They should spend the time to explain to them about the architecture so they get inspired to do next gen games, and better current gen games, otherwise you get developers walking away thinking "1.24 Ghz?!" or not being able to port their games properly thus having a bitter experience developing for Nintendo....
Devs care about machine specs, publishers do not. What makes you think Nintendo is stupid? developers who work with them have nothing but praise for Nintendo. You are following along the same narrative that EA, DF, and Acti have laid out. It's somehow Nintendo's responsibility to make sure 3rd party games end up on their system (it really isn't) and if publishers don't release to the system it has nothing to do with scared, greedy, dying publishing houses, no, it's Nintendo's fault. Yeah that makes much more sense.
^^^ or nintendo could have just released another 1 or 2 first party titles at launch and console sales would have been higher thus the third parties could not afford to ignore the wii u.
That was exactly why they skipped on 1st party releases, to entice 3rd parties to release games while there is little competition from Nintendo.
#173507 Need for speed Most wanted photos comparison with xbox360
Posted by
routerbad
on 20 February 2013 - 12:43 PM
in
Wii U Games and Software
that, because of the totally same gpu featurers. It may have less fps than the other system, it may be 720p instead of 1080 native... but it will look the same. Same textures, same effects, same everything.
no the textures will be the same... At least in my PC experience, even if I modify my games with 4k-6k textures in the entire world.. the gpu drops about 3-4 fps... ! I dont think 720p or 1080 textures are that heavy for 6xxx based gpu. Maybe the fps will be 30 instead of 40... and 720p instead of 1080p... Its all about ram... and wii U has ram.
Agreed. For games with larger textures they may tweak the LOD or lower the poly count on the models, but there will be very little noticeable difference.
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