I forgot about the third pillar, lol. I figured then that it was a fancy way of saying transitioning into a different demographic before expanding the product across the entire demographic. Including GBA BC made me think this way.Third party publishers like Activision expect the same thing to happen with the other consoles.
No, they expected the Wii to be a success. They launched the DS as a test for the causal market. When that sold, the HD console you speak of ceased development and they finished the Wii concept.
That's why the DS was called the third pillar, and they said the Game Boy brand wasn't dead. You seen any new Game Boys lately? (still hoping for a return someday lol)
They didn't kill the Wii intentionally, it just ended up doing that. Nintendo made a lot of mistakes, but the graphics didn't suffer because of gamepad development. The only thing that hindered graphics is it was released in 2012. If it was released in 2013, it would be on the same level as the others and we wouldn't be having this conversation.
However, Nintendo released in 2012. And you know what? The difference between these three consoles, aren't that huge if a gap like Wii vs PS3 & 360.
I did not know they expected immediate success with the Wii. I presumed they expected to expand into the blue ocean while offering the established market something the competition was not. Hence all of those Wii's gathering dust next to the HD Twins awaiting exclusives.
So,launching in 2012 makes sense with regards to the global economic recovery, yet 2011 fit better with Nintendo's product cycle.
What I have problems understanding, from an R&D standpoint, is how the architecture could not be finalized by E3 2011, with dev tools and software being developed from then on? I believe everything in it existed at this point, may be wrong. Clock speed would be all that remained.
I appreciate routerbad and yourself for being so generous with your time in regards to discussing these concepts.


