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#267693 Your Take: An Ad Subsidized Console and Games

Posted by Nintyfan86 on 20 January 2014 - 03:28 PM in Wii U Hardware

If you don't want the ads that's why you pay full price. But I get what you're saying, OP, this seems like a solid way to get people on board with Nintendo hardware. But I'm waiting for their inevitable NINTENDO PHONE. The one phone to rule them all

Yes sir! The ad revenue is for Nintendo and third parties. The full price customers, the market that is continuously buying stuff as it is, would not change a bit. 

 

However, the market is changing. Nintendo would not need, or want, to directly compete with MS and Sony on their terms. This would be a proverbial kick in the nuts. 

 

The Nintendo Phone would be in direct competition with the red ocean. I like the idea, but I feel like Nintendo would be in way over their heads (in everything but games). 




#267669 Your Take: An Ad Subsidized Console and Games

Posted by Nintyfan86 on 20 January 2014 - 02:23 PM in Wii U Hardware

Hello Everyone,

 

People are buying phones/tablets, and playing the no/low cost garbage they have. This is taking away from, and arguably, changing the landscape of the industry. AAA publishers are also eating away at the industry by recycling garbage and making it impossible for the smaller devs to make headway with new concepts on consoles (spare a few). 

 

Those free games are ad based, and this makes up for a large chunk of their revenue. The hardware is subsidized with the data plans. Here is a concept I was toying around with and I was using Nintendo's product's as an example:

 

A $99 Wii U, and a $50 3ds. These are heavily ad supported, with mandatory time spent viewing ads, maybe 10 seconds between applications. You can pay the full price, and remove the ads. Games are priced at $free-10 with the ad scheme. Again, you can pay the full price to remove the ads. 

 

My hypothesis is that this would make the install base explode, provided Nintendo could secure the proper marketing tactics. The problem is that this is easily copied. However, Nintendo has an advantage with software, and an actual incentive to be very far ahead at first. 

 

So yes, you will get a bunch of crap software, just like with Droid/IOS, but you will also have the decent-to-great stuff that we have now. The only difference is, they have an optional way to adjust to changing market conditions.

 

This sounds insane to stupid. Just think about it for a second and then respond:).




#267433 2014 Outlook And Guide for Nintendo

Posted by Nintyfan86 on 19 January 2014 - 11:22 AM in Wii U Hardware

Morbid God,

 

First and foremost, I am very sorry to hear of your financial difficulties. I hope things are turning around for you.

 

Iwata finally admitting that he needs to pay more attention to the other territories is the first step. Actually, this was probably admitted some time ago (earlier last year), and work was probably started to correct this situation.

 

I agree whole heartedly that Nintendo needs to get their franchises out the door. Actual development needs to begin on titles that satisfy all types of audiences (F-Zero, Star Fox, Metroid, Fire Emblem, etc.) needs to begin. Nintendo needs to also look at what makes these markets happy from a consumer utility perspective, and then give it to them. How hard would it be to create a coin system for achievements, and then create in game items to redeem the coins with? Actual trophies that people can see on the Miiverse could go along way, and increase the value proposition for third parties.

 

Fixing the eshop and getting all applications to work with the Wii remote would be helpful as well (why can't I use Netflix with the Wii remote?).

 

Oh, and a unified account system. Stop making people buy the same games multiple times.

 

Basically, they need to win hearts and minds in these territories. We need to see places like Neogaf talking about how awesome the 'new' Nintendo is. I can tell you what you already know, about how the 'Touch Generations' market has been divided by Google/Apple, and that gamers are what you have left. The only way to show those people the games would be through mini experiences, like what Reggie spoke of, to lure people to the main devices.

 

My apologies for the disorganization of this post, as this is some quick brainstorming. However, the point is that Nintendo is in a unique position to match the competition while offering something very different at the same time. This is their competitive advantage.




#267148 Satoru Iwata: "I'm not going resign"

Posted by Nintyfan86 on 17 January 2014 - 04:46 PM in Wii U Hardware

He had 3 sucessful platforms because there was a market for the at the time. The market that he's trying to lead nintendo on is long gone. I think they should fire him and replace him with someone that's more in touch with the current gaming community

Firing Iwata will only work if there is a team in place to work with this new individual. There is likely a corporate culture issue here, and a strategy shift over a scorched earth reaction would probably be more financially viable. Consultants would help tremendously.

Nintendo needs to remain unique while catering to traditional audiences. Cutting and pasting new execs would change this.



#267118 Satoru Iwata: "I'm not going resign"

Posted by Nintyfan86 on 17 January 2014 - 01:53 PM in Wii U Hardware

Popular belief is that a company can just toss the CEO/President, and you will magically have a fix. This is not true, and sometimes it costs money to remove executives just with the initial action (look at Yahoo and the COO ousting). Further, everything this team has done has been in motion for years. That means capital has been reinvested for years to get to this point.

 

Consider that software sales were down 9% from 2012 (citing the GAF NPD thread). The 3ds lead everything in 2013 in hardware sales. However, the Wii U was anemic.

 

When you look at this drastically cut down version of the issue facing Nintendo (and their bottom line), you can see that a drastic step actually creates more risk than it is worth (as of this date).

 

The issue is simple really. Nintendo needs to look at the markets of which it does not fare well in, and then work on changing their position in those areas (looking at NA and EU specifically). In avoiding competition, it is like, for those markets, Nintendo is always putting toppings on a pizza that those markets may not want, and then serving them anyway. It is overlooked with handhelds, but the console market appears to be very different.




#266088 Sony has sold through 4.2 million units of the PS4 as of December 28th.

Posted by Nintyfan86 on 11 January 2014 - 09:15 PM in General Gaming

Jobs didn't make a damn thing. He like MS stole it the OS UI from someone else. Got credit made billions

Really? Always thought that he created the 'Windows' interface, or at least whined loud enough about bringing it public for Microsoft to bring it to Windows.

 

I dislike Apple products though. You know what happens when you assume. My apologies. 




#266073 Sony has sold through 4.2 million units of the PS4 as of December 28th.

Posted by Nintyfan86 on 11 January 2014 - 07:24 PM in General Gaming

Douglas Engelbart invented the mouse, Jobs made a better interface.



#266062 Sony has sold through 4.2 million units of the PS4 as of December 28th.

Posted by Nintyfan86 on 11 January 2014 - 05:36 PM in General Gaming

Sony marketing team are horsing genius.

With respect to MS and Nintendo, innovation is a difficult area. The automobile was a left field innovation when people wanted a faster horse. However, Nintendo and Microsoft really hurt themselves with price and the proportionate value proposition. Mr. Yamauchi always stated that hardware was an obstacle to get to the software. He was stating this when talking about the GCN's price. 

 

MS adds unnecessary stuff, and Nintendo brings out the gamepad, which, at this point, could probably be considered as a non-required peripheral (provided they changed the required parts about the online infrastructure).

 

I wonder how this console, priced at $250 out of the gate, named Wii 2, with a pro controller that retained the mic and gyroscope functionality would have sold. The initial problems would have remained, but with units flying off of the shelves, third parties might have remained on board. 




#266061 Nintendo Direct Predictions for this month:

Posted by Nintyfan86 on 11 January 2014 - 05:23 PM in Wii U Games and Software

I would love to re-buy duck hunt.
I had the cart what had mario and duckhunt on it and the gun, somehow i lost the gun and the console... :'(
I'd love to play it on wii u with a wiimote.

 

I do not know what happened to my cart, but the NES is on a shelf at my parents. Almost like a stored relic, LOL. 

 

They should do a remake and the original. Sell them separately. I would like to see the game re-imagined on the Wii U.   




#266033 Nintendo Direct Predictions for this month:

Posted by Nintyfan86 on 11 January 2014 - 02:58 PM in Wii U Games and Software

Iwata:
 
After February, please forget the Wii U exists until the release of Mario Kart 8 and Yarn Yoshi. Hyrule Warriors and Bayonetta 2 will be mentioned again in August. Until then, please consider these 4,000 3ds titles. 
 
Reggie:
 
We are re-releasing Duck Hunt for both the Wii U and the 3ds. $4.99 for each. We think you will enjoy this classic game. 
 
Iwata:
 
Please consider upcoming releases by our partners....
 
Cue Hypno-Toad :::BUY DUCKHUNT TWICE:::
 
Show ends.

 

Spoiler




#266030 Sony has sold through 4.2 million units of the PS4 as of December 28th.

Posted by Nintyfan86 on 11 January 2014 - 02:47 PM in General Gaming

Microsoft have no doubt contributed heavily to the success of the PS4 with their disastrous reveal and E3 conference.

 

That said quite why people rushed out to get a PS4 when there really isn't any compelling software on the console is beyond me, people must have had money to burn.

 

That said I have to hand it to Sony, they played a blinder with their marketing and they are reaping the rewards they sewn.

Outside of successful marketing, I think many people run out to buy the next gen systems to see the graphical upgrades in person. I realize that sounds stupid, yet many will never take the PC plunge, yet are wanting to see this massive upgrade to the same game (COD/BF/Madden). I cannot fault them for that. I am the type of person that would get the endorphin rush at the thought of new hardware though. I cannot understand those that get excited for tablets or phones, but I can get behind gaming tech in such a way.




#266017 PROBABLY FAKE: New Star Fox Game Developed By Platinum?

Posted by Nintyfan86 on 11 January 2014 - 12:54 PM in Wii U Games and Software

Even though I read the first part, I got excited on the second part. 

 

Could you imagine this game? :drools:




#266012 Sony has sold through 4.2 million units of the PS4 as of December 28th.

Posted by Nintyfan86 on 11 January 2014 - 12:41 PM in General Gaming

The PS4, IMO, is the result of looking at your current customer base and asking yourself, "What do they really want in this product?". Outside of paying for PSN, it really gave the PS360 audience everything it could possibly want in a console. The Xbone tried to please other people in spite of their gaming audience. 

 

It is as though Sony asked people what they wanted, while MS and Nintendo tried to tell them what they wanted. It is not surprising to see the results. 

 

*Am I the only one who felt like Uncharted 3 was Uncharted 2 with a different narrative? Call me crazy, but it was like the 'Mario'd' a serious game without the gameplay variety (well, the fist fights were new). 




#266008 The Secret Developers: Wii U - the inside story

Posted by Nintyfan86 on 11 January 2014 - 12:23 PM in Wii U Hardware

Well, hes definately made some mistakes that are known to be factually false now... But im not thinking this falsifies what he says, i find it more as convincing evidence to just how bad nintendos pre launch support and documentation was.

A lot of this we already knew, or, short of factually knowing, suspected with a heavy conviction. We dont talk about it anymore, because the time is past, but we talked about nintendos non existant documentation a lot back then. It also strongly indicates they insta abandoned the platform right afterwards, without ever figuring out how to use it.... He even specifically states that despite the 3x slower clockspeed that made direct 360/ps3 code pastes horrible, when they accidentally did things right, they got 4x cpu code performance OVER ps360, which they simply never had the time or motivation to capitalize on, as they ditched the platform faster than a dead hooker.

Even studios that did it right, quickly and easily pointed out how missing the launch helped them immensely because of how bad launch support was for multiplatting 3rd parties. Criterion, ER, real Criterion, not the corpse puppet ea just replaced them with, specifically stated as much.

Ha, haven't heard that one used in awhile. I remember reading about the state of the Wii U's development infrastructure around/during launch. It all seemed like speculation, however the games certainly reflected what this individual is saying. 

 

My only issue with this article, its source, and the overall nature revolves around the timing. This appears to be a perfect, momentum killing attack piece. If the comments were limited to the launch window, and when this individual was around, it would be fine. To go on and exclaim the power difference as, 'generational', seems a bit off-putting to me. 

 

To be completely honest, the PS4 does not seem like a generational leap unless you have only been playing on the sub HD Twins. If you have had a PC or even a Wii U with exclusive titles, the leap does not seem so large. 

 

So, the journalistic intent of this article appears to have an agenda with the closing paragraphs (how could he possibly know about porting a PS4 game if he never tries it?). 

 

1. Oh dear, if all this is old news then & not relevant anymore, why hasn't the WiiU got any third party support & why are we not getting comparable ports of X1 & PS4 games then ?

 

2. The guy in the article is talking about what happened at the start, the whole thing was a big mess & the WiiU hasn't recovered.

 

3. As for saying that 'we already know the issues at the start' well there were rumours, but Nintendo didn't come out & say until the WiiU has launched that there very own inhouse teams were not skilled enough for the move from SD to HD & thats why the games were delayed, they never said until well i don't think they have said anything only going by what's in the article that Nintendo had not even bothered to look at PSN or Live when working out their own online network, if I had know what i know now i wouldn't of bought a WiiU at launch for £300+.

I have placed numbers by each paragraph, and will respond accordingly:

 

1. Look at Battlefield 4's recommended PC specs for AMD:

 

six core cpu (cannot find a recent one clocked under 3ghz)

8Gb ram

7870

3Gb graphics memory (strange, did not know they made a 7870 with 3Gb of memory)

 

For PS4, we know we have:

 

8 core Jaguar cpu (under 2ghz)

8Gb memory

roughly a 7850 gpu

 

Even in the magical console environment, they still had to make compromises to the console builds, as seen in the face-off (http://www.eurogamer...xt-gen-face-off). 

 

They put a lot of work into this, with Sony and Microsoft working with them. Suppose they were willing to make the investment in the Wii U? If the PS4, and even Xbone versions were not cut and paste, I would presume you would need a substantial investment to make the game perform to the best of the console's ability. 

 

The problem would reside with the lack of an incentive to make that investment, which means we will never really know how far apart they are. 

 

2. I agree. Nintendo shareholders deserve answers. What happened with the Wii U, after 4-5 years of avoiding HD development and witnessing the competitions strengths and weaknesses, Nintendo's first HD console should have been incredible. This will cost money with respect to decreases in future earnings, yet part of me believes that they thought the Wii brand would carry the product, and 3rd parties would attract sales for early adopters, while Nintendoland and Mario handled the Wii Sports group. Their botch with regard to operations really cost them dearly. 

 

3. See number 2 for the first part. I can respect Nintendo for not wanting to compete directly. However, the point of business comes down to providing consumer utility. If this cannot be done, across the entire market your product is going to be in, then the product does not need to be in all of those markets. We can look at online and, in addition, the refusal to add a trophy system. They could use coins. It would be so easy for them to do.




#265990 The Secret Developers: Wii U - the inside story

Posted by Nintyfan86 on 11 January 2014 - 09:15 AM in Wii U Hardware

Did he actually say shader model 5 is incompatable with shader model 4? Thats quite the gaffe.

This quote, "There are some fleeting parallels between Wii U and the next-gen consoles - the combination of a low-power CPU with a much more powerful graphics chip - but the notion of next-gen titles being easily portable to the Wii U just doesn't work. The gulf in power is just too high, while the GPGPU that we'll see on Xbox One and PlayStation 4 isn't compatible with the older shader model four hardware found in the Wii U.'' appears to be misleading, and you know my level of tech understanding. 

 

I am reading between the lines here, and seeing it as someone comparing an HD4850 with an HD7970-7850. 

 

My favorite quote in the article, which creates a contradiction in itself:

 

"The PlayStation 4 draws over 100W more from the mains than Nintendo's console, and it does so using the latest, most power-efficient x86 cores from AMD in concert with a much larger GPU that's a generation ahead and runs on a much smaller fabrication process - 28nm vs. what I'm reliably informed is the 55nm process from Japanese company Renasas."

 

First, the latest AMD x86 cores? Like this is something to be proud of? The contradiction of a generation ahead, meaning the Wii U's GPU is based on the HD5XXX/6XXX series, as the 4XXX series would represent 2 generations behind. 

 

There was only one quote I agreed with:

 

"Other variables such as the recent news regarding China lifting the ban on games consoles may influence Nintendo's future direction. This huge untapped market may provide a lifeline in terms of sales, but with the low wages of the general population these sales might well come from the original Wii, rather than the more expensive Wii U."

 

​I remain somewhat skeptical about the rest, including the part he omits, like not using the full CPU (which we found out later). 




#265618 Colorado sushi restaurant introduces weed pairing menu

Posted by Nintyfan86 on 09 January 2014 - 12:18 AM in The Café

It is against my overall linguistic practice, but please excuse me:

 

Mad props to my home state for coming to terms with common sense. Sushi goes with everything, munchies included (especially). 




#265593 The Wonderful 101 is $30 on Amazon

Posted by Nintyfan86 on 08 January 2014 - 09:04 PM in Wii U Games and Software

I haven't played through the entire game yet, but those who have will tell you that it's just a practice run. Once you really get going into this game you find yourself wanting to go back and improve upon your score/ranks.

Yes. As you upgrade your abilities and receive new team members, you will want to go back through. That is what is really awesome about this game-you could probably get 50 hours from it. To say that, about an action game is inspiring. 




#265592 Why I think the Wii U will do alright in the UK.

Posted by Nintyfan86 on 08 January 2014 - 08:59 PM in Wii U Hardware

Why am I seeing an abundance of the words 'PS4', '1080p', and '60 FPS'?

 

It is not in this thread specifically, but in many places on these forums, others, and in the comments sections of articles. 

 

I am not sure I can pin point one game, currently out, that meets this standard (not including re-released stuff). 

 

Wait, COD: Ghosts. I can think of one. However, everything else is 1080/30, usually upscaled. 




#265009 Can we have a general SM3DW thread?

Posted by Nintyfan86 on 06 January 2014 - 04:17 PM in Wii U Games and Software

Imo, it should have been more like galaxy, (spoilers) even the level based on mario galaxy I thought was bland and boring.

I agree completely. However, it feels like this game was an attempt to perfect the 2d-to-3d conversion, and not a ground breaking effort to make something new. At least, I hope this is not the Wii U's 'big' Mario game. 




#264975 So far 12 companies are set to show off Steam Machines at CES.

Posted by Nintyfan86 on 06 January 2014 - 01:20 PM in General Gaming

Oversaturation. Too many options will kill it.

There are already thousands of configurations. The vendors appear to be offering dual boot configurations, in some cases. 

 

This is really just putting a label on it to expand the market. PC gaming is pretty terrifying for people who are used to consoles. Well, the people I meet. 




#264974 Can we have a general SM3DW thread?

Posted by Nintyfan86 on 06 January 2014 - 01:13 PM in Wii U Games and Software

It's challenging because of it's weird depth perception. Edit. 

Yes, the depth perception. Iwata's revenge (joke intended). 

 

I get so frustrated with certain parts of it. Even though you can control the camera, the game really needs to be played at the frantic pace you play the 2d games (IMO). The depth perception thing does not really add to the whole, "2d Mario but in 3d" concept. It would have been incredible if the camera ALWAYS auto adjusted for those moments. 

 

Other than that, they could not not make it incredibly difficult and get the 2d Mario feel without gutting the game. How many times do you go back to Mario 3, and speed run it, while criticizing the difficulty level? 

 

I have a feeling that the 5 year old in me, playing Mario 3 for the first time in 1991, without any knowledge of reviews, gaming culture, etc., would go crazy for this game without batting an eye. 




#264971 What are you looking forward to at CES?

Posted by Nintyfan86 on 06 January 2014 - 01:06 PM in The Café

For me I feel like we're gonna be seeing an increase in budget 4K TV's as they try to push 4K into the market. I'm also looking forward to seeing if Virtual Reality, other than Oculus Rift, will become a big thing as well

I want to see Maxwell. Wait, cross that one out. 

 

I want to see more 4k content. 




#264896 $10.10 Minimum Wage Could Lift About 5 Million Out Of Poverty

Posted by Nintyfan86 on 05 January 2014 - 10:25 PM in The Café

It would only cause inflation and the extra expense would cause them to lay off workers who aren't entirely necessary in order to maximize their profit.

Raising the wage will only help in the short run, but it will only hurt in the long run.

 

 

The more we get paid the higher the prices of stuff goes because money becomes worth less. This is short sighted fix to a problem that will never go away.

 

Exactly.  The corresponding accelerated pace for the required interest rate increase without a real GDP increase would undermine the path taken to plug the economy through the Fed's credit easing (the exact same action as QE, except the Fed is expanding its asset portion of the balance sheet, where as the central bank in Japan expanded the liability portion primarily). 

 

The real problem, as noted by this article, is the lack of higher wage jobs in the economy. 

 

Selective reasoning needs to be eliminated by both conservative and liberal news sources. 




#264768 Project cars screens

Posted by Nintyfan86 on 04 January 2014 - 03:22 PM in Wii U Games and Software

but NFS-MWU looks nothing like project cars, project cars looks miles better, actually next-gen better.

Yes, next gen as in xbox-xbox360-expected, not what we have now. Forza is great, but this gives the real 'wow' experience. 

 

I wonder if these screens are on a SLI/Xfire rig or if they are actually close to what we will be seeing on the PS4 (I refuse to try EA's game @ 30fps). 

 

I am actually debating PC or WII U for this, and skipping the One/PS4 versions. 




#264762 If the Wii U is not powerful...

Posted by Nintyfan86 on 04 January 2014 - 03:00 PM in Wii U Hardware

Heres your problem. You are thinking like someone who wants their company/studio to grow organically and compete by making great products that people want to buy and become loyal to because of their high quality.... And you assume the same about publishers like EA.

That is exactly the kind of thing these studios you are talking about have spent the past 7-8 years doing everything in their power to kill. That is what AAA gaming is all about, destroying this kind of game making philosophy, and wiping its memory from the minds of anyone left playing games.

EA doesnt make any money like an actual game studio does, EA has no organic growth, EA's profit all comes from aquisitions, and the consequent liquidations.

Why do you think EA has more kills than a serial killer? EA hasnt been able to make a truly great game to save their lives since the late 80's/early 90's. Thats why their yearly advertising budget is sitting around A BILLION DOLLARS. EA stays in business by getting rid of the competition, buying them, gutting them, and making sure the talent that leaves cant compete in the arms race for mainstream gaming anymore by moving the goalposts WAAAAAAAYYYYYY out of reach of studios that want/can only make good games without silly pony expendatures in top notch voice acting and ridiculous cinematics.

Lets take a look at EA's Kill count.

1987 Batteries Included† hardware and software developer (responsible one of the first word processor applications actually)

July 1, 1991 Distinctive Software Inc. Video game developer (Afterburner, altered beast, metal gear nes...)

September 21, 1992 Origin Systems (**** you EA, **** you. Ultima father of ALL RPG's, final fantasy, dragon quest, they all mimmicked ultima to begin with, wing commander, the REAL shock series, god dammnit ea, burn in hell.)

November 14, 1994 DROsoft Software distributor (bought out and destroyed to remove competition for software distribution in Spain)

February 6, 1995 Bullfrog Productions (**** you again EA, populous, syndicate, dungeon keeper)

March 8, 1995 Kingsoft GmbH Software distributor (Bought out and destroyed by EA to remove competition for software distribution to Germany)

January 29, 1996 Manley & Associates Video game developer (used to make some of the actually GOOD licensed games for nes/snes)

June 4, 1997 Maxis Video game developer and publisher (Screw you sideways EA, Sim city, the sims, back when they were good, aka pre ea)

April 2, 1998 Tiburon Entertainment Video game developer (used to make awesome sports games, now churns out crap like madden yearly updates)
April 8, 1998 Vision Software Software distributor (Bought and destroyed to remove competition from distributing software to africa)

July 28, 1998 ABC Software Software distributor (Bought and destroyed by EA to remove competition from distributing software to Switzerland and Austria)

August 17, 1998 Westwood Studios; other studios of Virgin Interactive Entertainment Computer and video game developers (Die in fire EA, amazing studio, probably best known for command and conquer. You know, before EA turned it to crap.)

September 8, 1999 PlayNation Developer of online entertainment USA — PlayNation (cool online tech company. They dont do anything cool anymore)

November 22, 1999 Kesmai Video game developer and online game publisher (pioneers of massively multiplayer online gaming, air warrior and legends of kesmai to name a couple)

February 24, 2000 DreamWorks Interactive Video game developer (formerly danger close, best known for the medal of honor series, you know, before EA made it go completely to crap.)

February 28, 2001 pogo.com Family games website USA — pogo.com [30] (Because EA needs to be able to crap on every aspect of gaming)

June 11, 2002 Black Box Games Sports and racing video game developer (Need for speed, you know, before EA made it go to crap)

October 16, 2003 Studio 33 Racing video game developer (once part of the amazing psygnosis, known for awesomeness like wipe out, before Sony bought psygnosis, and EA raped the leftovers)

February 13, 2004 NuFX Sports video game developer (NBA street series... Before EA tunred it into crap)


July 28, 2004 Criterion Software Video game developer (This is a fresh one EA just finished completely killing, raping and skinning, and now has a completely new studio wearing the skinned carcass of the criterion name, as the heads of the real studio fled EA to bank upon the newfound feasibility of crowd funding, known for burnout, before, yeah, EA made it go to crap)

July 27, 2005 Hypnotix Video game developer (made all kinds of whacky zany unique games, like deer avenger... youre the DEER hunter, hunting rednecks, you know, until ea turned them into a crap factory forced to churn out yearly updates and other mind numbing content)


December 8, 2005 JAMDAT Mobile Mobile entertainment developer (Because ea NEEDS to be able to crap on anyone who plays games on anything)

July 20, 2006 Mythic Entertainment Computer game developer (great RPG studio, dragons gate, tempest, Rolemaster, you know, until ea turned them to crap) Might as well throw bioware in here as well, as after EA was done murdering/raping these two they threw the remains in the wood chipper together. Hope you enjoyed that mass effect 3 ending, EA gives you their regaurds, via crapping in their hands and smearing it in your face of course.

August 23, 2006 Phenomic Game Development Real-time strategy game developer GER — became EA Phenomic

October 2, 2006 Digital Illusions CE (DICE) Video game developer SWE (Formerly the demo scene masters FUTURE CREW!!!!! Screw you EA, most famous for battlefield, which has gone straight down the crapper since EA's aquisition, to the glitchy, unplayable garbage mess of a game battlefield 4, that is getting EA sued by its investors for releasing a product so broken they feel its making them look bad. FINALLY!!!! I cant think of anyone worthwhile from future crew who still remains with DICE.)

Eh... One more...


July 12, 2011 PopCap Games Mobile video game developer and publisher (Whats that? you liked peggle? Thats too bad, EA is already doing everything in their power to turn it to crap, along with everything else great these guys have or would have done.)



Now, do you think publishers like EA give a crap about developing brand loyalty by delivering high quality products? Nope, they just throw a billion dollars in advertising at people and get multi millions of people to BUY GAMES THAT DONT EVEN WORK, and completely overshadow other studios work because of the reputation the raped skinned carcass they are parading around on a stick used to have, and the massive advertising budget they throw all over the place. And then make money by aquisitions, which also has the benefit of making sure there is are less around to make a better competing product.

They dont care.

First and foremost, I appreciate the response. Your contributions always add incalculable value to the discussions and to our education on the industry as a whole. 

 

Your right, this is my problem. From what I am understanding, there is a bell curve of people that play anything with a brand on it. These people will not notice a dramatic shift in quality over time. In other words, they will buy the sequels without thought (Let's refer to them as the Madden Market). 

 

EA is counting on the Madden Market, or 75% of the bell curve, to continuously feed their growth. Consequently, from what I am seeing, a large portion of this market considers themselves hardcore. From a spending and playtime standpoint, they probably are. However, hardcore, in my book, means you are willing to try things outside of your comfort zone (my dad falls into a more casual side of this. He loves COD campaigns and games like that, but will not play Mario. He also plays phone games, so long as they are themed for his age group. He is bias against different themes. Although he does not buy many games or play very long.).

 

The problem I see with EA's strategy can be seen with the declining revenue in the COD series. Sure, EA has Respawn now but when they are done 'gutting it' over a cycle, they will have a portfolio that is almost ubiquitous with its offerings. Battlefield, Titanfall, sports games, arcade racers, etc., all of which, outside of Titanfall, are exactly what you speak of. They have opened themselves up to exploits presented by a rapidly changing market. I am, of course, referring to the resurgence of indie games, made possible by crowd funding, that will be there to capitalize on a lack of quality.

 

Of course, the problem here is that they will not be organized. EA, MS, Sony, Ubi, and Activision have made sure to condition the market to over-saturation.  Project Cars and Star Citizen, for example, could drop to critical acclaim, yet the market is used to making the majority of the money in the first few weeks, and then moving on to the next game. We would need a release per month in order to match the schedules of the big 3. 

 

When you look at the PC scene, and the influx of indie games, there appears to be that push for quality with the 25% of the bell curve left to care. 

 

I guess my ramblings are coming to the conclusion of suggesting that there is a shortsighted approach to this model, and it will lead to failure at some point, as this monopoly, unless artificially propped up, will be broken by those doing the opposite. In a way, that is why we are fortunate for the Wii U's condition, as it forces a different outlook. Imagine if those 100 million Wii owners upgraded and added to this nightmare. 





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