Sometimes its good to contact them more than one time, if you ge tthe same answer back multiple times, then try to contact the original owner (if possible)
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There have been 138 items by Cloud Windfoot Omega (Search limited from 15-June 20)
#235141 Got a Nice 32Gig Wii-U off somebody and already developed an issue :-(
Posted by
Cloud Windfoot Omega
on 27 July 2013 - 12:19 AM
in
Wii U Hardware
#235139 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 27 July 2013 - 12:17 AM
in
Wii U Hardware
WHAT HORRIBLE LOADING TIMES THE ONES PORTED ACROSS FROM THE PS3 ETC
BLAME THE DEVS ,,BLAMING A PLASTIC BOX FOR HUMAN LAZINESS PLEASE STOP
I still want to know what caused Lego city to have these problems, unless it was originally being designed for another system or used an engine they did not fully tailor to the system
#235138 Wonky GamePad Magnetometer?
Posted by
Cloud Windfoot Omega
on 27 July 2013 - 12:12 AM
in
Wii U Hardware
Actually the magnetometer will always work the same way, because it works by sensing the direction of the earths magnetic pull. Its a device they put in so you will not need to recalibrate as much. Things that can affect the magnetometer are things like magnets, radiation, electricity (which always gives off some magnetic energy) and your own stupidity in breaking it. So its unlikely it is the problem, unless you hit it againt something, stuck a magnet on the device, have a electrical device that gives off small electrical magnetic bursts periodically or is faulty.
#235107 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 26 July 2013 - 07:58 PM
in
Wii U Hardware
Could you give me a quote please, or some sort of background if it isn't asking much? xD
you can see it in the die picture
#234508 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 24 July 2013 - 11:22 AM
in
Wii U Hardware
The GPU still sucks though.
the gpu we dont know much about?
#234319 Got a Nice 32Gig Wii-U off somebody and already developed an issue :-(
Posted by
Cloud Windfoot Omega
on 23 July 2013 - 03:16 PM
in
Wii U Hardware
yeah i bought it used, it has been ok for a few day or so, that's why i haven't demanded my money back of the person i got it from as it was working fine for me when i got it .
i guess i will have to open it up and see for definate if i can locate the buzz.
i will keep all posted
tony
Do not open it, it is still under warranty! Just contact Nintendo!
#234181 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 23 July 2013 - 10:08 AM
in
Wii U Hardware
X1 doesnt lean as heavily on the 32 of on board S-ram though, although I do think that developers would get the most bang for their buck by using it in a similar fashion to the edram in the Wii U. Do all the frame buffers in the Sram, and now the X1 has a ton of bandwidth for reading from the main memory. As impressive as the GDDR5 bandwidth is, its not going to outperform the X1 is real world memory performance. Not to mention that the latency for the DDR3 is far better than the GDDR5 in the PS4.
Its still not clear if those extra banks of sram in the Wii U gpu are accessible for Wii U games or not. So far speculation has been that it is there for backwards compatability only, and there is a high probability that this is the case, but if possible Nintendo really needs to open that up to Wii U games as well. Every MB of on board ram could become extremely valuable as time goes on.
Nintnedo themselves have said every part of the GPU and CPU design was made to be useable in both BC and new.
#234091 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 23 July 2013 - 01:33 AM
in
Wii U Hardware
exactly what im saying.... im so nervous for these upcoming ports. splinter cell, AC4, COD ghost, watchdogs.... nintendo will have an even more negative cloud over its head if after 9 months developers still cant get games on Wii U running better than same game on 7 year old hardware.
I can see Ubi learning the hardware enough to make ports and main titles, they just do not think there is enough to bet any exclusive game. COD on the other hand, lost most their best programmers thanks to the fiasco that went on.
#234078 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 22 July 2013 - 11:41 PM
in
Wii U Hardware
im just so worried about the ports coming to Wii U this year. If they struggle to keep up or dont run better than 360 versio it will be a naysayers wet dream. i enjoy all the things you are saying about the hardware but if developers(3rd party) cant or wont make the best out of the advantages it has over ps360 whats the point.
Most those games run amazingly seeing as they are not optimized for the system at all, mostly use 1/3 cores, dont use DPS and are loaded rather than streamed.
though telling them that now is useless, they wont even try to learn.
#234022 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 22 July 2013 - 05:05 PM
in
Wii U Hardware
If the Wii U only needed to stream content form the disc then why does it have such horrible loading times for most games? It would render the main RAM pretty much useless.
Because not many devs are using the system correctly. When you take a streaming system and try to make it a loading system, and do not use the buffers you get long loads
#233074 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 18 July 2013 - 09:58 PM
in
Wii U Hardware
Was the gamecube more powerful than the ps2? I can't remember...
the PS2 was;
cpu 299mhz
ram had 32 megs and 4 megs eDram
Gpu was 148mhz
gamecube was;
cpu 499hmz
ram 43 megs made up of many parts
gpu 162mhz
so big difference
#232952 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 18 July 2013 - 03:42 PM
in
Wii U Hardware
they shouldn't have had trouble in the first place, all this does is sand out a very bad message.
Everyone had trouble with it in the first place, the effects of it pushed some suffering publishers over the edge along with piracy issues and others.
EDIT: seems i can say even my team had its issues with it, but we are over it while still maintaining our structure, but we still had the same problem with delaying games, except Nintendo amazingly got away with only a little delay compared to us.
#232892 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 18 July 2013 - 01:35 PM
in
Wii U Hardware
the best is yet to come, but from who ?
i find it strange that it's so easy when Nintendo themselves have said they have found it hard to get to grips with working in Hi Def !
They are not having trouble anymore, Miyamoto himself said they are over the curve of learning the libraries.
#232877 Shin'en Explains Wii U EDRAM Usage
Posted by
Cloud Windfoot Omega
on 18 July 2013 - 12:43 PM
in
Wii U Hardware
I believe Nano was Native 720p... Anyway they have been saying a lot and that's good. But people aren't going to take thewir words serious until they release their next game and it blows ps360 stuff out the water(if that's possible) people then might consider what they are saying to be true. Why haven't we heard this positivity from other devs. They make it seem so easy to understand... Wjy do other devs seem so dumbfounded when it comes to Wii U hardware... There is something fishy going on here.... Someone is lying
its because they started with 720p in the hopes to make it have better effects rather than a better IQ, they thought that there would be a tradeoff, turns out, they could have easily fit it in with room to spare. But they kept with their target, since its generally a pain to shift targets.
#232871 Wii U and general audio questions.
Posted by
Cloud Windfoot Omega
on 18 July 2013 - 12:38 PM
in
Wii U Hardware
Thank you, that should help a lot.
Is there anything I should look out for, when buying speakers?
If I understood right, speakers have a power threshold.
I know that my colleagues fix (or rather scrap, since fixing is not worth it) subwoofers that has been burned because
they couldnt take the power.
Mostly those are car equipment.
I just want to avoid burning hundreds of euros worth of equipment.
you hve to make sure that the home theater system can output the right amount of power to the speaker, based on wattage i believe, I would not worry about it being too high you may need a speaker amp to raise the output. Try to get all your speakers to have about the same model or wattage.
#232479 Sony Prove the Wii U's Texture Bandwidth is not slow
Posted by
Cloud Windfoot Omega
on 17 July 2013 - 02:34 PM
in
Wii U Hardware
Would you consider Shin 'en a super rich game developer? Probably not, but they write all of their own engines. Bare metal programming does cost at first to acquire talented programmers, but it pays dividends in quality and polish if used properly. That's not to say there is something wrong with using the development environment tools to make certain processes faster, it certainly helps and can provide a higher standard of quality.
Well its more about paying off the large dev teams and other random crap they like to pay for, so the longer a game takes to make the more it costs them, using a pre existing engine costs them less time and money.
#232462 Sony Prove the Wii U's Texture Bandwidth is not slow
Posted by
Cloud Windfoot Omega
on 17 July 2013 - 01:13 PM
in
Wii U Hardware
Agreed, the only way to change that would be to add geometry, blades of grass rather than flat textures, for everything other than basic ground cover the textures are already very well done for both perspectives. Adding that geometry would obscure the characters, though, and popping it in only for the first person camera would be useless.
While this is true for most cases, there are still engineers working on games that do plenty of bare metal programming to get more performance out of hardware than is feasible using just stock tools. They can use the stock shaders and fragments available in an engine or dev environment, or they can write their own. Most larger publishers seem to be simply all using the same stock shaders and color palettes for game design, though.
MONEY MONEY MONEY
build your own? MONEY
use a middle? LESS MONEY
#232461 Wii U and general audio questions.
Posted by
Cloud Windfoot Omega
on 17 July 2013 - 01:11 PM
in
Wii U Hardware
Hello.
I know that basis of my question might have been asked and answered countless of times, but...
I have started looking in to getting a surround sound system for my living room, and Wii U being the main attraction of that setup.
I already know, that I need an AV-amplifier/receiver that supports LPCM.
Been looking at amplifiers, and my retailer only has 3 amplifiers, all from Sony, that I think might fit the setup.
STR-DH540 (5.2), STR-DH730 (7.1) or STR-DH740 (7.2)
Here are the questions, I slept through the AV classes, so I'm kind of outside with audio stuff.
1. Is there any problem using 7.1 amplifier with devices, that only support 5.1 (Wii U)?
2. Is there noticeable difference between 5.1 and 7.1?
3. X.2 refers system having two subwoofers? Can I leave another one out on those X.2 amplifiers?
4. Is there any sense or noticeable difference in having two subwoofers (X.2)?
As these systems can get expensive, especially since my wife is pretty picky about the speakers shes willing to let in our living room,
I've been thinking of building my surround system by working my way from ground up from 2.0 to 5.1 to finally 7.1 for devices that support it.
5. Would that be possible?
6. After 2.0, if I go for it, would I gain anything by going with 3.0 and then 4.0 surround system on Wii U or with any device?
7. I have been thinking of getting that STR-DH730, should it work with Wii U?
8. Any other suitable amplifiers on the market I should look in to?
And last, since I have no idea what I'm doing here.
9. Any tips what I should try to invest in, and what I should avoid?
I'm sure I had a lot of other questions as well, but they kind of got lost while typing this.
Not looking for perfection here, but any tips from anyone with some experience with surround sound systems would be welcome.
1. 7.1 means it has 2 extra channels for side speakers, they are not a version number, a 7.1 channel amp can play 5.1 chennels.
2. no unless the amp digitally enhances to 7.1 using mafhs. Otherwise its just 2 extra channels which you need 2 extra speakers for with 0 difference
3. the .x number refers to the sub channel, there is generally no benefit of having 2 sub channels since the sub should blanket the area and cover all speaker sounds besides maybe adding area or power, in this case placement becomes problematic as subwoofers may end up fighting each other and causing dead areas or super strong areas.
4. see 3
5. if you buy a 7.1 you can run 2.0 and build up speakers until you have 7.1, hell you can have 7.0 and buy a sub latter, but the sub really fills in gaps.
6 yes, you get channel sperration, do not go from 3.0 - 4.0 go from 3.0 - 5.0 since the 3rd channel will become the center channel.
7. yes
8 I do not have enough money to test every sound system
#231995 What makes a hardcore gamer?
Posted by
Cloud Windfoot Omega
on 15 July 2013 - 11:14 PM
in
Wii U Hardware
Guys, everyone has their own definition of what hardcore means, therefore there is no set definition making it unicorn tongue.
#231981 What makes a hardcore gamer?
Posted by
Cloud Windfoot Omega
on 15 July 2013 - 08:49 PM
in
Wii U Hardware
I liked being ignorant of the online gaming community. So many pointless labels. Golden days are behind me I suppose.
the funny thing is The industry used those pointless titles in the more golden age of gaming and not anymore.
#231964 What makes a hardcore gamer?
Posted by
Cloud Windfoot Omega
on 15 July 2013 - 08:01 PM
in
Wii U Hardware
According to the industry it was traditional to call the gamer casual or hardcore, now it is customary to call the game casual or hardcore.
Because, gamers never accually fit into certain roles easily. Hardcore (sometimes called core) games are things like Xenoblade (suprise) hardcore games refer to games that is designed for a player to immerse themselves in a game for hours upon hours even weeks thanks to social interaction (COD) , detailed sorylines (Xenoblade) or complex character development (The last of us... i think..).
gennerally Hard core games are designed to have bad UI.. that is just how hardcore games are, its near impossible to make a good UI for a hardcore game Talking from a design standpoint that is.
Casual games on the other had are designed to be played and stopped quickly such as angry birds. Games that are easy to learn and entertaining ways to pass small amounts of time. Mario pokemon and even Phoenix Wright do not fit into these demographics.
currently only those looking for excuses or to brad like to call themselves hardcore since the industry has accually moved on from that since all players fir into both camps in some way.
source: Im a game dev ![]()
#231666 wiiu's power
Posted by
Cloud Windfoot Omega
on 15 July 2013 - 04:44 AM
in
Wii U Hardware
Christ 3dude why do you keep ranting all the time with your ridiculous opinions. You spoil just about every thread with ridiculous statements that only you believe or other demented Nintendo fanboys?
Your comments simply have no connection with reality. Yes the wii u cpu setup is weak, this is widely reported and often seen in games that underperform in in wii u.
Yes cartoon graphics are much easier to do than real life graphics because real life is much more diverse with regard textures, lighting and how things should behave. wii was competitive although weak for cartoon graphics but truly abysmal compared to 360 and PS3 for realism. This is nothing surprising. With cartoon graphics you don't have the set rules you have to follow you can basically design graphics around what works best for a specific console. There are some terrifc cartoon graphics on 360 and PS3.
You keep writing as if there is some conspiracy against wii u and with no acceptance that the wii u simply is a weak console that struggles to outperform current gen and you write with such resentment towards other consoles and their games.
As a wii u, 360 and ps3 owner I can see the wii u is underperforming compared to current gen models overall.
The wii u has failed commercially probably because its offering current gen performance at next gen prices.
The wii u uses a tiny amount of power and is built around a low cost fabrication process that is much more power hungry at 45nm than ps4/xbone at 28nm., its impressive such a console is competitive with 360/PS3 in performance on that basis. It's an incredibly cheap design, unfortunately its horribly backfired on Nintendo as the wii u has not sold like wii.
Hardly anything you write has any connection with real world performance of wii u and its real world performance of the wii u that is killing it at retail. It's like the wii u console in your mind and the actual wii u console released to the world are two different consoles.
Oh mighty master of proof. Please explain how come you are always pointing out excuses made by companies that hardly even touched the wii u. Oh please show me how amazingly these games were coded to use all cores when they were not. Please show how lack of load balancing and therefor using less than half the available CPU power yet still running games that somehow require a core that runs at double the clock because its so weak. I grovel at how good you are at explaining and proving points. Lay this wicked believer to rest with more bs. *bow bow*
#231578 Sony Prove the Wii U's Texture Bandwidth is not slow
Posted by
Cloud Windfoot Omega
on 14 July 2013 - 05:37 PM
in
Wii U Hardware
Since when Is the RAM density any indication for its bandwith?
All the density has influence on is the on-die-space necessary.
SRAM even offers higher bandwith, with much faster access times, but it is also MUCH more expensive...
Does the X1 really use 32 MB of SRAM? That is pretty expensive stuff if true.
yes this is right, its more expensive because it uses 4 times the transistors, is static and is faster due to being static. But we still know next to nothing about either one so we cant just assume anything.
#231542 wiiu's power
Posted by
Cloud Windfoot Omega
on 14 July 2013 - 02:15 PM
in
Wii U Hardware
sorry for shouting !
STOP COMPARING THE WIIU TO THE PS3/X360 !
everyone here, well most of them keep on about how the WiiU is next-gen (eighth gen) yet keep comparing its games & spec to the PS3/X360 which is seventh gen, don't come here trolling with so called facts when you don't have a clue what your on about.
i want eighth gen games on my (apparently) eighth gen Nintendo console, people keep going on about how great 101, Mario Kart & a few others are going to be, but 101 & Mario Kart could be played on PS3/X360 machines, Bayonetta 2 is slightly different because it has more realistic graphics, as apposed to cartoony ones like Mario Kart & 101.
i'm not having a go at you, but i am fed up with people apparently supporting the WiiU but comparing the games coming out to PS3/X360 games, when the demos of PS4/X1 games look so much better than the coming WiiU games.
cant exactly compare it to the PS4 or Xbox 1 since they are not even out. And most the games they showed did not accually run on the systems. And sony also has a tendency to lie though their teeth about specs while also showing exaggerated demos that turn out that games never have that quality or do at the end of their life.
#231509 wiiu's power
Posted by
Cloud Windfoot Omega
on 14 July 2013 - 11:49 AM
in
Wii U Hardware
because that is the spec on wiki & it has been for sometime now.
if this is very far from the true spec then why hasn't Nintendo came out with the actual specs, why are they not doing this when the confusion is destroying the WiiU, Nintendo are shooting themselves in the foot basically.
Nintendo never does. Besides, Fourth storm said that number in proposition without anything to back it up. THen people latched on and put it on the Wiki. Anyone can edit a Wiki by the way. Point it out and then find its citation, if none exists remove it.
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