Sadly, I have no interest in racing games...
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There have been 229 items by RETROBLAST (Search limited from 15-June 20)
#253564 Shin en set to reveal their new game in less than 24 hours
Posted by
RETROBLAST
on 29 October 2013 - 11:45 AM
in
Wii U Games and Software
#253563 Wayne Brady Wii Party U
Posted by
RETROBLAST
on 29 October 2013 - 11:38 AM
in
Wii U Games and Software
We all want Nintendo to advertse right? .... Not if its as horrible as this .... my lord
#253491 Deus Ex: Human Revolution - Director's Cut (Wii U) Review
Posted by
RETROBLAST
on 28 October 2013 - 08:19 PM
in
Wii U Games and Software
I really wish they had a demo ...im very interested but want to play it as more of a shooter than stealth ... but when i ask around everyone says you can play it both ways ... but they decided to go stealth ....anyone taking the shooting stance?
#253146 Wii Fit U ... ?
Posted by
RETROBLAST
on 25 October 2013 - 09:45 PM
in
Wii U Games and Software
#253143 Wii Fit U ... ?
Posted by
RETROBLAST
on 25 October 2013 - 09:23 PM
in
Wii U Games and Software
As a beginer, I really wanted to ease into exercising, start out streching, light exercises then build up slowly .... my biggest problem with Wii Fit is having to take the time to choose each activity and start a new one up every 3 minutes .... this is very jarring to say the least. I think in Plus you can make routines and save them .... anyone try plus? I know Wii Fit U has everything from Wii Fit & Plus in it and then gives you 19 more activities.
The fit meter is great because it records what you do outside the game .... other games and outside the house too ... so when and if I outgrow Wii Fit U ... I can still use it as a data collection point .... Fit in Six looks like it already has routines beyond me at this point .... and when sports club comes out I'll get that too ....
#253132 Wii Fit U ... ?
Posted by
RETROBLAST
on 25 October 2013 - 06:40 PM
in
Wii U Games and Software
Back in the day, I never got into Wii Fit. In anticipation of Wii Fit U and the free download coming on Nov 1 if you have a Wii Fit Balance Board, I picked up the Wii Fit game and Balance Board for $25 on Ebay.
Everything arrived and I set it up and it all worked perfectly. I must say that Wii Fit caused quite a stir when it was first released and people went nuts over it. Looking at that original software today, it is very hard to believe it had such an impact .. it is rudimentary at best and I am not talking about the graphics at all, I'm talking about its content.
I have not exercised in so long as I have been a smoker for over 25 years. Having switched to electronic cigarettes about 7 months ago, I thought, well, I guess its time to start exercising.
So that lead to Wii Fit ...I am shocked that the game does not even attempt to let you know how many calories you might be burning and that there is no fitness routine ... a string of exercises in a row.
On the bright side, I do like it because it is motivating me finally begin to do something and something is better than nothing.
Not only am I out of shape with regard to cardio, but my flexibility is not what it used to be.
I decided I would ease into exercising and it looks like Wii Fit will help that and by doing yoga, I may improve my flexibility, which right now, is my biggest concern.
It looks like Wii Fit Plus may have addressed some of these issues but I hope that Wii Fit U goes even further ... has routines for specific goals in mind such as flexibility, cardio, strength etc ... and a combination of all of them.
Choosing a new activity every two minutes in annoying.
What I like about Wii Fit U is the fit meter .... I just ordered Fit in Six ... so I can wear that when I use that one then sync it with Wii Fit U. I wonder if you can wear the fit meter while using Wii Fit U.
What are your experiences with any of the exercise games for the Wii? Are you looking forward to Wii Fit U? If so why?
#252441 For those who were getting Watch Dogs..
Posted by
RETROBLAST
on 20 October 2013 - 10:58 PM
in
Wii U Games and Software
My holiday games will be Mario 3d World, Zelda 3ds, and perhaps Deus Ex.
#252316 What is upscaling? an educational experiment.
Posted by
RETROBLAST
on 20 October 2013 - 10:54 AM
in
Wii U Hardware
great, nice job your words did it for me, I dont even need to run the test.
#252290 Deus Ex: Human Revolution - Director's Cut (Wii U) Review
Posted by
RETROBLAST
on 20 October 2013 - 09:03 AM
in
Wii U Games and Software
from what I gather, its better than the other versions, the price will come down if you think its too much, wait.
#252285 Deus Ex: Human Revolution - Director's Cut (Wii U) Review
Posted by
RETROBLAST
on 20 October 2013 - 08:23 AM
in
Wii U Games and Software
I fail to see all the hate coming out for this game, a game which seems to be meeting more requirements of what Wii U owners want,than most games have so far.
#252235 Deus Ex: Human Revolution - Director's Cut (Wii U) Review
Posted by
RETROBLAST
on 19 October 2013 - 11:52 PM
in
Wii U Games and Software
One of my favorite games on Wii U now is RE Revelations, sure its a 3DS game, but I never played it on the 3DS, sure a lot of people complain about the graphics but to me they are just fine .... I am enjoying it. The thing is, I played the demo first and liked it, so I got it ...If Deus x has a demo, I'll give it a whirl.
#252233 Deus Ex: Human Revolution - Director's Cut (Wii U) Review
Posted by
RETROBLAST
on 19 October 2013 - 11:47 PM
in
Wii U Games and Software
Most of what I have heard about this game is good, except the boss fights, and with those improved and game pad integration, it seems like its not a bad thing. I can only assume that this appeals to people who like shooters and stealth games. So if you like those kinds of games and don't own this on steam, xbox, or PS3, the Wii U version seems like the one to get.
This game appeals to shooting fans and I think there are enough of them out there that own a Wii U. I remember the days when you would never see a game like this or COD on a Nintendo System. So I welcome it, yes many people want GTA. that is not happening, but this is ... how is that a bad thing?
#252227 Deus Ex: Human Revolution - Director's Cut (Wii U) Review
Posted by
RETROBLAST
on 19 October 2013 - 11:21 PM
in
Wii U Games and Software
I'm interested in it ... the frame rate does not scare me at all, I think more games than you think run at that frame rate ... I'm pretty sure all the 3d zeldas do.
Its very interesting, every one is clamoring for 3rd party games, here we have one, and so far, it has one very good review, if they have a demo I'll grab it, if I like it, I'll buy it.
#252221 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 10:46 PM
in
Wii U Games and Software
haha
#252220 Nintendo isn’t Focused on Making Games Easier Anymore, Getting Lost is “good”
Posted by
RETROBLAST
on 19 October 2013 - 10:42 PM
in
Wii U Games and Software
I admit, as I have aged, I'm happy that Mario Games are not as hard as 1 or 3 . I am happy with the level of difficulty in Mario World, NSMB, SMBU, 3D Land, and the Galaxy Games. I didnt like Mario 64 ... too much open space and many times too easy to avoid trouble. Hated Sunshine.
With regard to Zelda, my all time favorite is A Link To The Past, then comes Links Awakening ... never seriously played Oricales or Seasons. Hated the Touch control games on the DS and have not liked the 3D Zeldas all that much ... I dont like fairies hanging around me and constantly nagging me, hated sailing in WW, dont even remember OoT, and was not crazy for MM either. I have SS but have not cracked it open yet but think I might like it. I did not like using the wolf or dog in TP.
I think I will be very happy with Zelda, A Link Between Worlds ... tired of how zelda has been in 3D.
I say, as a player, you should have the option to turn off hint systems in Zelda games.
I make levels / sets for the PC game Ricochet Infinity, a modern brick breaking game, and I am considered a 'hard core designer' even when I try to make an easy set, or I have to water it down to pass the testers, my sets are still considered hard core .... the fact is, most players these days like games that are easy.
#252213 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 09:47 PM
in
Wii U Games and Software
I have to say, I was hoping Lost World blew me out of the water and rekindled my love for Sonic ... seems highly unlikely at this point!
#252203 What if... (About Wii U's Holiday Line Up)
Posted by
RETROBLAST
on 19 October 2013 - 07:57 PM
in
Wii U Games and Software
I really wish Gatling Gears, Lara Croft Guardian of Light, and Robotron were being released this Christmas !!! but those other games you mentioned would have had a major impact on sales being up ... way up ... I hope I'm shocked with holiday sales figures ...but I'm bracing for the worst and hoping for the best.
You know, if they released my avitar on the 3DS, it would help that system sell even more!
#252199 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 07:37 PM
in
Wii U Games and Software
You are right, there are Pitfalls in every game ...
#252175 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 04:36 PM
in
Wii U Games and Software
That is awesome !!! Now we know where Mario Galaxy came from .... Only played the first world in that game ... if this comes to virtual console or Wii U I'm picking it up !!!
#252155 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 12:39 PM
in
Wii U Games and Software
Here is a totally unrelated statement ... My most anticipated game this year is A Link Between Worlds ... I like that Link can become flat and walk on walls but Nintendo is acting like they invented that mechanic, but it was the premise of Sideways which I played on PS3, but it looks like Nintendo has integrated it very well and the thing about Sideways was you were always in that mode so the transformation of 3D to 2D in Zelda ALBW seems revolutionary but they stole the idea.
#252151 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 12:10 PM
in
Wii U Games and Software
Then you have obviously not been willing enough to give other platformers a chance. There have been many, many platformers that I have felt were definitely up to par or sometimes even better in controls than Mario platformers. In my opinion, Super Meat Boy still has the smoothest and most precise controls out of any 2D platformer I have ever played, ever. Both Rayman Origins and Rayman Legends are fantastic 2D platformers. There were tons of great platfomers for the NES such as the Mega Man and Ninja Gaiden series, Banjo Kazooie/Tooie and Donkey Kong 64 are also great 3D platformers that came out for the N64. All of the PS1 Crash Bandicoot and Spyro games are extremely solid 3D platformers. Sonic Adventure 1 was definitely a revolutionary platformer for its time. There are also a lot more platformers that I'm probably forgetting about and even some obscure and unrecognized ones as well. Not to mention all of the other platforming games Nintendo themselves have put out, like the Donkey Kong Country series, Kirby, the older Metroid games, Kid Icarus and so many more. All I am trying to say is that you're only limiting yourself if you truly believe Mario platformers are the only good platformers out there.
Don't get me wrong, I have enjoyed other platformers but feel that Mario is the best.
The only games that I have not played that you have mentioned is Sonic Adventure and Super Meat Boy ... Tell me about Super Meat Boy if you will.
#252146 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 11:56 AM
in
Wii U Games and Software
To try and compare Mario and Sonic is pretty much a mute point nowadays. Neither SEGA nor Nintendo are in a position where they can compete with each other. If you haven't realized this already, they have basically teamed up. This is why Sonic Lost World is Nintendo exclusive, Mario and Sonic at the Olympics is a regular release, and Sonic is basically a permanent character in SSB. Also, yes, Sonic Lost World may be inspired by Mario Galaxy, but both Mario and Sonic have been inspired by each other before.
In case you don't believe me that Mario has had inspirations from Sonic, here's a list of things Sonic did first:
Spike Traps
Bounce Pads (Springs)
Continuous Pipes (Chemical Plant Zone)
Planetoids (Mad Space, Sonic Adventure 2)
Slopes (Yes, even this)
And these are just some of the things I can think of off the top of my head, I am sure there are plenty more. In the end, trying to say that Mario has done it first and that anybody who tries to make a game that has an inspiration from Mario are just copying Mario is like saying anybody who tries to make a video game is copying off of Pong. Let's remember also, that Mario was NOT the first platforming game either.
You do make some good points here but Mario's list of moves seems to have outdone Sonic on all levels ... He also has very tight control ... something lacking in many platformers ... to this day, I can not say that I have played a platformer that was as good as a Mario platformer.
I know exactly what you meant. It never happened to me. I played games like Mario 64 before I ever played Super Mario Bros. I can kind of understand you trying to wall jump after you screw up but I don't understand anyone screwing up because they tried to wall jump. I never felt like I could butt stomp in that game either.
when I used the term screw up, it was not to imply dying or anything in the game, it was in terms of thinking ... thinking you could do something you can't.
I have to say, it really is Mario that attracts me to Nintendo consoles. After playing platformer games on other consoles, I never feel they are of the quality in terms of gameplay as Mario is ... so at some point, I always wind up getting a Nintendo console.
But Nintendo lacks First Person Shooters ... I like playing FPS campaigns, not online multiplayer ... so I always need another system to satisfy that need ... the thing is, I do not see why Nintendo does not make a FPS or even a bunch of them ... if they did, I might not need another console.
#252136 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 11:23 AM
in
Wii U Games and Software
Never ever. Well not true. When I was a kid I tried to back track. I don't think I ever screwed up because of that though. I never imagined at all that he could wall jump in that game though. That doesn't make sense to me.
I think you did not get what I was saying so let me try to explain it better. I was not talking about playing the game, Super Mario Bros when it first came out, I am talking about going back and playing it now after having played the many Mario games that have come after it.
I have played Mario Bros recently and would pass things up thinking, oh, I'll just back track and grab that in a minute and just as I passed it I realized .... wait, I can't back track! Also as I have plummeted to my death in Mario Bros, I instinctively tried to wall jump back to safety and realize ... wait, I can't wall jump, Then there are times in Super Mario Bros when I am standing on top of a brick and jump up and try to butt stomp the brick and realize ... wait, I can't butt stomp!
So what I am saying is, Mario's new moves are so natural and work so well, its easy to forget he did not always have those moves when he started out.
Heh, funny. I have pretty much the opposite opinion.
You didn't like Sonic 3? Why?
I think the main thing for me was the over all muddy graphics and I was not crazy about the special / bonus rounds as well ... here is where sonic was on the road to being a speed demon and off the road to being a platformer for me.
I'll just leave these here:
These don't look nearly as exciting or contain the platforming elements of a Galaxy game to me, just my opinion.
#252117 Bayonetta 2 1080p REALLY?
Posted by
RETROBLAST
on 19 October 2013 - 09:17 AM
in
Wii U Hardware
Can someone explain the UPSCALING to me ...720 to 1080 as opposed to true 1080? How does it work, what are its benefits and pitfalls?
#252115 Sonic Vs Mario
Posted by
RETROBLAST
on 19 October 2013 - 09:13 AM
in
Wii U Games and Software
Back in the day, when sonic first came out on the Genesis, I picked up the console to check it out.
I have to say that Sonic 1 was a good game and it served a purpose to me back then ... it was a relief from the intense and unforgiving platforming offered in the Mario games I had at the time which were Super Mario Bros, Super Mario Bros 3, and Super Mario World.
Sonic's moves where much more basic than Mario's moves ... he could walk, run, and turn into a ball and roll ... that was it. So it was easier to deal with Sonic than Mario and the platforming and enemies were easier than Mario as well. So it was the kind of game you could relax while you played it.
Sonic 1 offered just enough platforming challenge not to be too easy but not enough challenge to get ultra frustrating. It offered a large character, size wise, than Mario and it was a brighter, cheerier game as well. Sonic had personality too ... if you did not move him, he would tap his foot (a big deal back in the day) The special stages in Sonic 1 were awesome ... with the level turning and having to make your way to the chaos emerald without falling into an exit ... it was very visually stimulating and advanced for its time .. in my opinion, the best special stage of any Sonic game.
To me, it seemed like a great start for a series ... then when Sonic 2 came out I got that too. Immediately I realized that the graphics were more muddy than Sonic 1 and the gameplay was headed down hill ... the spin dash helped you rev up speed so you didn't have to walk back to pick up speed to make it through a loop, a nice touch but the problem was, it turned into a loop da loop game and was less of a platformer than Sonic 1. It was riddled with cheap deaths caused by speeding up and then running into an enemy you could not see until after he had already killed you.
Instead of Sonic growing up and obtaining new good moves, he was falling apart as a platformer and becoming a racing game.
After Sonic 3, I had had enough with Sonic and had no interest in buying another Sega Console. I said to myself ... If I don't like their Mascot games, which are supposed to be their flagship games, what else is there?
From the very start, Mario was a better platformer, the best actually, starting with Super Mario Bros. It had very tight controls, tons of secret things in it (hidden blocks, veins, secret exits), and it had great power ups too ...
The thing is, because Mario was so good and had done things right with regard to gameplay mechanics, moves, and power ups, it destroyed the chances of any other platformer that would come after it. Mario already had the right moves so anyone else who copied those moves would be in trouble for outright copying Mario. So developers would have to scratch their heads thinking ... how can we make a platformer that is not Mario? The problem is, you really can't come up with a great platformer that does not borrow from Mario and if you get too close to his moves and the mechanics of his enemies, you run the risk of being in trouble for copying Mario. This is why Mario, even to this day is the best platformer.
As Sonic's moves got worse over time, Mario's moves just got better and better. Nintendo had the perfect platformer to start with but amazingly, they kept adding additional moves to Mario that perfected perfection. At first Mario only walked, ran, jumped, became bigger, and got power ups that allowed him to shoot fire balls and become invincible. As time went on, he was able to backtrack in a level, wall jump, fly, glide, butt stomp, and now climb walls as a cat and multiply himself!
The thing is, when each new ability for Mario debuts, it is done perfectly and you get the sense that he was always made to do the new thing he is doing ... its natural. We have become so accustomed to his new moves that it is easy to forget there was a time he did not have them ... go back an play Super Mario Bros and tell me if you don't screw up because you think you can back track, butt stop, or wall jump ....
Generally, with each new game, Mario gets better and better adding new moves to a repertoire which has already been rock solid from day one ... and it is because of this that no one has been able to match the great gameplay found in Mario games .... he has always had the moves and is constantly adding new ones that work, thereby making it even harder for other developers to keep up or outdo him.
Sonic will always be at a loss, Mario already has the moves. Sonic can try elements that Mario has already accomplished to improve its game such as 360 play fields (Mario Galaxy) But Sonic Will Always Be In A Lost World because Mario will always be King, he was just born with the right moves.
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