For the sake of actually getting third party games that aren't eShop exclusive, PC. The big Two are basically PC's(They use an x86 architecture) and that's what one of the two big reasons Why we live in an era of little to no third party exclusive games(Minus Indies) that aren't funded in part by the Console makers. The other reason is that Game Budgets are now heavily inflated to the point where it's not feasable to say "This game isn't coming to PSOne" when you can get it ported and running rather easily. Wii U, as I've said before, is completely isolated in the current Gen tech wise and for the base of consumers it's not feasable to port a game to it, make sure it runs, optimize the system, and then manufacture it for what will amount to less then 10% of your copies sold. It's like making sure your film is catered to the Russian Audience when translated when it's an American film and those that watch it in Russia will likely be doing so illegally.
I dont seem to agree with you, most of the well know game engines these days (cry engine,unity,unreal) have native support for Wii U's architecture so there is no reason why Wii U ports should be a problem for a developer, all they have to do is to optimize the game which should be done not only for Wii U but for all systems.



