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#302576 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 11 November 2014 - 06:56 PM in Wii U News

Xbox One is not running Call of Duty sub HD.

Oh sorry , I meant sub 1080p




#300915 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 23 October 2014 - 11:31 AM in Wii U News



Sorry, but no.  Pointing to the good looking Nintendo first party games only prove Nintendo has talented artist and programmers.  The HD5550 can run Batman Arkham City in 1080p native, and hold a framerate well above 30 fps.  Wii U struggled to run it at 30fps in 720p native.  I dont argue that these ports werent properly optimized for Wii U, but PC games arent optimized either.  A PC with the same specs as a console should never outclass it.  Ignoring game performance, some pretty educated people wete able to actually count the registers, and there were only enough for 160 spu's.  So the two scenarios we have is that either Wii U's GPU is a close match to the HD6450, even power draw supports this, or its close to the HD5550 but for some reason severely underperforms.  The HD5550 can run ever single multi plat far better on PC than the Wii U runs them.  It would actually support the idea of incompetance if Nintendo built a console that is less than the sum of its parts.  

Lets make it very simple

1. optimisation : it can make a huge diffrence interms of framerate, quality and resolution, a good example is PES 15. Fox engine isnt optimised for Xbox one resulting in a resolution of 720p compared to 1080p on PS4.

2.Computers are running much higher specs, here is what i mean

 Wii U  has 2gb of ram and 32mb of esram. it runs  arkham city (with very little optimisation ) at 720 30fps.  the computer which is running the game with 1080p probably has  atleast 4gb or ram and a core i3 processor which is 4 times more powerfull than that of ps4 and xbox one.

3. the game was intended for limmited number of systems and the Wii U version was just and xbox 360nwith diffrent UI.

4. even the game is not running well on its intended systems. here is quote from Wikipedia"


Technical issues

During launch week, issues were found to exist in the code-restricted content. Some customers discovered the code to be missing from their copy, preventing them from obtaining the Catwoman story missions. The problem was reported by customers in Canada, the United States, and the United Kingdom. Warner Bros. issued a statement claiming that the missing codes had affected less than 0.5% of customers.[227] Upon release in the United Kingdom, a technical issue rendered the game unplayable for some players, booting them from the game with an error message that the "downloadable content is corrupt." Rocksteady European community manager Sarah Wellock claimed that the fault lay with the PlayStation Network and Xbox Live online systems.[228]

In early November 2011, Rocksteady confirmed that it was investigating reports by numerous users that save files for the Xbox 360 version of the game were being erased without prompting, resulting in players losing their progress and being unable to complete the game.[229][230] On launch, performance issues arose for the PC version when DirectX 11 features were enabled; the developer acknowledged the inconvenience and recommended to run the game with DirectX 9 while a title update was released to address this matter."

 

if you want more . Arkham city runs terribly on my PC which has an amd 9590 CPU and GTX 970.




#300965 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 24 October 2014 - 08:03 AM in Wii U News

Xbox One isn't optimised for Xbox One. If you hadn't noticed, almost all games run worse on the One than the PS4 due to a POWER difference, not optimisation. You can claim optimisation if the console is more powerful and still running the games worse (like the Wii U vs PS360 thing), but if the power difference actually exists then it's hard to call it an optimisation problem.

1. The equivillant of xbox one GPU on pc can run crysis 3 at very high at 720p and maintain 25-30fps

2. PS4 and xbox one are running the same gpu except that ps4  version has more cores

3.Their CPU is the same

4. whats really giving ps4 a lead is that ps4 is using GDDR5 ram which has a bandwith of 72gb/s while xbox one ddr3 can do 35-40gb/s. developers can close this gab by using the extremely fast  esram

 

lets remember that we are at the beginning of xbox one life span so we cant really judge




#301009 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 25 October 2014 - 03:25 AM in Wii U News

Yes we can,because they are not consoles but PC's and showing everything they have right now. Everything they have to offer is on the table.

There is nothing to discover or unlock. Wii U does. PS360 did because they are consoles.

Just because their running an X86 processor that doesnt make them PCs. Ok lets consider that they are PCs, their GPU is equivilant to r7 260x.

 

R7 260x can run most games on 1080p  with high graphics quality. if you dont believe me go google it. The reason that those consoles are struggling is that developers are yet to discover their power. you must also put infact that consoles are very diffrent from PCs because they have diffrent architecture.

 

One last thing . You said Wii U has alot to unlock. am sure that most people are hoping that Wii U is as powerful as xbox one or near that. 




#302496 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 11 November 2014 - 12:58 PM in Wii U News

PC games arent optimized, so the same game on a console with the same specs should outperform the PC game, and we see countless benchmarks that show the AMD HD5550 (320 SPU) running games much better than Wii U runs them.  Im not saying they were properly optimized for Wii U, but a 320 spu gpu should be running them better.  Even if your cpu limited, you should still be able to up the resolution, that doesnt add any work to the cpu, just the gpu.  I think the 160 spu gpu makes more sense, and would easily outperform the AMD HD6450 GPU in a console setting.  What is curious though, the X1 seems to be underperforming.  I find it hard to believe that a 1.2 T-flop gpu struggled to run COD Ghost in 1080p when weaker GPU's on PC handle it just fine.  When you look at X1's specs, it seems like its underperforming for sure.

DUDE.......How can I explain this???
Wii U specs

1.2ghz PPC processor

2GB of RAM

550mhz UKNOwn GPU

 

YOUR  AMD HD5550 RIG SPECS.(Note;when you are benchmarking a graphics card you are supposed to give it as much resources as possible)

 

At least a core i3(Am sure its an i7)

definetly 8GB of RAM(if not 16)

A 1000watt power supply

OH 5550 GDDR5(not DDR3)

 

Please USE YOUR BRAIN and compare the specs

 

 

The reason that xbox one GPU is running call of duty at sub HD is the fact that its running on DDR3 VRAM (bandwith of 30-40gb/s) compared to its PC and Ps4 counterparts which are running a GDDR5(70-150gb/s) this 30-60gb/s difference can make miracles




#299675 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 03 October 2014 - 04:57 AM in Wii U News

This Game is a good proof that Wii U is not underpowered. This game is also a proof that if developers are skilled enough; they can develop beautifull games. Am looking up to buy this game insha allah.




#304380 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 04 December 2014 - 11:52 PM in Wii U News

I'm not sad about that, I sad that if they make a good game one platform won't be able to enjoy it. Anyway not a lot of indies on console is actually a great thing(So you can search for the gems in the dirt more easier) but it's when the good ones that miss a platform, it sucks.



PC users alternate between DDR4,GDDR5 or DDR3. Pc will never have a set spec list or part, also the reason why X1 was running 950p is due to optimization and I don't blame Sledgehammer for it.

small correction here
DDR4 is very expensive, and when they tested the 5550 they were probably running on DDR3
GDDR5 is a graphics memory which as far as I know is dedicated to graphics cards only.



#305149 Fast Racing Neo Screens and Discussion

Posted by Mahmoodinho98 on 11 December 2014 - 09:20 AM in Wii U News

I loved you WydrA, why do you hurt me so much?

 

 

 

I wasn't talking about the pricing, yes DDR4 is expensive but PC users do use it. 

Here is the thing DDR4 has been available in 2014 here are the reasons

1. There wasnt any supporting motherboard

2.Their cost of production is very high

3.As far as I know only intel's haswell-E have DDR4 controllers. AMD will be including them in their upcoming Bulldozer Architecture which is running on both Carrizo and Carrizo L.




#297428 New ninty 3ds and 3ds xl

Posted by Mahmoodinho98 on 29 August 2014 - 12:30 PM in General Gaming

i am really confused  is this supposed to be the succsessor or an upgrade???



i am really confused  is this supposed to be the succsessor or an upgrade???




#303646 What do you want (or expect) the next home console to be?

Posted by Mahmoodinho98 on 21 November 2014 - 10:44 PM in Wii U Hardware

Here is what I want from nintendo next home system

1. specs

 4+1 PPC cores , +1 core is reserverd for the OS, the other 4 for development

 1gb of DDR4 reserved for the os

  3-4gb of esram

a GPU capable of 3-5 to 4.5 Tflops

  1080p gamepad and support for 2 gamepads and 4 pro controllers

2.Improvments

better gamepad battery life

ability to install your own hardrive

 

A much much mcuh improved online service+ game streaming




#303826 What do you want (or expect) the next home console to be?

Posted by Mahmoodinho98 on 24 November 2014 - 08:59 AM in Wii U Hardware

Could you clarify why 3-4 Gigs of esram? That seems very excessive, costly, and not even efficient. That's a huge jump from what is there now.

I might have over exagurated but considering AMD is releasing its next GPU with 4gb of esram (they call it HBM( high bandwith Memory) so I was thinking, 4 years from now there would be a complete evolution in GPU technology , why not implement it? about the cost, as i said earlier, over the next 3-4 years I expect most GPUs to be running atleast 1gb of esram so I guess the price would be cheaper.



1) ibm cpu 6 cores 12 threads @ 2.5ghz modern tech  4 or 6mb cache.   (ibm cpus normally have more threads per core, so 6/12 is not a big issue, its allready cut in half)

2) about 2.5 Tflops gpu with mantle support and dx12 features.  (this performance was 3-4 years ago in PC as a maximum per card) so 2.5 when wii U 2 comes, is nothing... it should be 3.

3) 16 gigs of ram, (ddr4) which 2 of them are GDDR5 (graphics memory) -  DDR4 is extremly expensive now, but in a year it will fall about 50% down.  It will be the standard, as ddr3 is today.

 

basic model comes with 120-200gigs of HDD and the nintendo patent of bluray discs.

 

I believe this package will outperform the competitors and 3rd support wont be able to complain.

Hopefully by the next gen  Wii U can atleast do 3.5-4 terflops since current high end GPUs can reach 12 teraflops




#303293 first Watchdogs WiiU screenshots and info

Posted by Mahmoodinho98 on 18 November 2014 - 11:20 AM in Wii U Games and Software

I just wasted over $60 for nothing .( no comment)




#305867 If nintendo uses X86 on their next console, will you buy it?

Posted by Mahmoodinho98 on 23 December 2014 - 07:52 AM in Wii U Hardware

I'm not sure that the next console will have backwards compatibility. Not only because there's still the risk of selling less than GC but also because in terms of retail games, the 2 libraries just don't compare.

A GC user would naturally carry a lot of GC games to the Wii, at the end of GC's life, but given that Wii U's support is so low, i don't think it would justify raising the costs of the HW.

 

Iwata already said that they plan to use an architecture similar to Wii U's. If that is possible or not with a x86 architecture, i have no idea.
But whatever architecture they decide to use, it won't matter for 3rd party relationships.
When Nintendo had a better architecture with the GC, in comparison with the PS2, it still didn't get them the best of the best 3rd party games.

 

Developers will always go where the market for their games is.
If Nintendo decides that they need more genres like racers, shooters, adventure games, etc. - all those games/genres that gamers love to pay - then gamers will come and that will show developers have a market for them to make money on.

If what you said is true then they are going to use RISC architecture which means that they are not going to use x86.  :D




#305902 If nintendo uses X86 on their next console, will you buy it?

Posted by Mahmoodinho98 on 23 December 2014 - 03:43 PM in Wii U Hardware

Well, I was only talking about the ppc cpu, so a lot of that equation would be dependant on what GPU Nintendo decided to pair it with.

 

A wii u handheld could be tough, although the ppc 750 is a low power drawing processor for a plugged in system, it certainly isn't a sub-watt processor the likes of ARM products that go into mobile devices. It would depend on how low that power draw can get on that shrunken node per core, and at what clock speeds.

 

When Nintendo says architecture im not so sure they are talking about direct hardware architecture like using the same cpu processors for the handheld and consoles, but more a runtime architecture that can run the same code across both systems, which are stocked with similar api's and other run time libraries.

 

A unified development architecture, not necessarily the same hardware architecture.

 

This way, All next ds games could effortlessly run on wii next, easily upped in resolution and with sharper textures, better lighting, and better effects, and select wii next games would run on ds next systems with simple downscaling options. Obviously, the bigger, most impressive wii next games will be too much for a battery sipping portable, but big names that are simple enough cpu wise, like mario kart, party and smash, will be easy to have a portable version built to be downscale ready at the flip of a switch (Or the system flag of a boot). Even activating platform specific content for each game, all made by the same team during the same development cycle.

 

Making a game for ds next and wii next will be exactly the same code wise. Just one will be more powerful than another. No need for specialized wii u teams, and specialized 3ds teams, who excel on one platform but are inexperienced on the other. 

 

This would be a huge boost in resource effeciency, and greatly aid Nintendo in increasing the speed of content creation while mantaining quality. It will directly address game shortages Nintendo faces Whether or not 3rd parties decide to stop being Nintendo phobic.

 

To answer your Nintendos next console question, I think it will likely be a little more powerful than ps4/xbone, its next ds will likely be around as, or a little more powerful than the vita, although the resolution may not be as high as the vita's.

If it is going to be the same development architecture then that is great  but wouldn't diffrent hardware architectures cause a problem interms of backwards compatability?

 

I think if nintendo would switch to a new architecture then it should be ARM (as you said) ARM means a more power efficient  system. it also means that it will be much easier to port small games like those on android  and ios . Having both the next ds and the next wii run arm means that games can be ported easily and we might finally have console games running on handheld.




#305933 If nintendo uses X86 on their next console, will you buy it?

Posted by Mahmoodinho98 on 24 December 2014 - 01:43 AM in Wii U Hardware

A development architecture is not the same thing as hardware architecture. ppc IS the current hardware architecture for Nintendo's systems since gamecube, so retaining ppc would mean technical backwards compatability back to gamecube.

 

As if right now, the 3ds, and wii u have vastly different development environments, they are completely different environments to program and create games in. It would be like having to use two different languages for each console. People who have mastered 3ds development know nothing about wii u development and visa versa. Having a unified development architecture just mens they will be using the same 'language' for both systems.

 

Putting Nintendo games on android and ios is idiotic and company destroying. The android/ios and now even steam audience has completely devauled gaming, to the point they wont even spend 5 bucks on a brilliant game. Not only would Nintendo completely devalue its own hardware by releasing its content on phones instead of or along side Nintendo hardware, but they would make a fraction of the money with even millions of 'sales' that they would with couple thousand k of 40-60 dollar games.

It seems you mis understood my last part about android and ios. I meant that developers would port some of their android and ios games to wii u not the opposit   because as you said  even with million of sales they wouldn't be profitable.

 

 here is question that has been bothering me for so long, how can xbox one and ps4 which are running an X86 chip with 28nm node use more power than wii u CPU that is based on 65nm node?




#305861 If nintendo uses X86 on their next console, will you buy it?

Posted by Mahmoodinho98 on 23 December 2014 - 05:42 AM in Wii U Hardware

Am I allowed to post how dumb it is to buy a console based on architecture?

Its not dumb, I didn't get an xbox one untill mid 2014 because all my 154 xbox 360 games wont work with the new system. compared to my wii u and xbox 360




#305858 If nintendo uses X86 on their next console, will you buy it?

Posted by Mahmoodinho98 on 23 December 2014 - 04:25 AM in Wii U Hardware

 I wont  because If that happens , the next console will just be a PC which will be stupid .further more, It will not be backwards compatible with current Wii U games.

 What do you think ? do you support switching to X86 or not?




#299333 (Shockers) Watch Dogs DLC not coming to Wii U

Posted by Mahmoodinho98 on 27 September 2014 - 07:01 PM in Wii U Games and Software

Its funny how i still havn't canclled my preorder. Ubisoft, I preordered your piece of carp crap  on 11th of september 2013. its OVER 1 YEAR. YOU HAVE 48 HOURS TO GIVE ME A RELEASE DATE OR  :angry:  ....... I Will cancle my preorder :D




#308140 New Splatoon info- You WILL want to see this

Posted by Mahmoodinho98 on 04 February 2015 - 11:59 AM in Wii U Games and Software

I was planning to get this game but no bots is a deal breaker for me




#303644 What Was Your 1st FPS Game and Favorite and WHY?

Posted by Mahmoodinho98 on 21 November 2014 - 09:51 PM in General Gaming

My first FPS was  call of duty 3 on ps2, It was also my first ps2 game and its one of my favourites.

My favourite fps would be Halo 3:odst




#300125 Minecraft Clone: "U Craft" Announced

Posted by Mahmoodinho98 on 10 October 2014 - 06:06 AM in Wii U News

1. People, remember that this game is in early development stage.

2.Its great to finally play Something that has CRAFT in it

3.16 player!!!!!!!!!!!!!!!!+ VOICE CHAT

 

COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!




#315972 Who would buy a Wii U now?

Posted by Mahmoodinho98 on 10 July 2015 - 10:39 AM in Wii U Hardware

Wii U has pretty  good library but it has no future




#300134 Ubisoft openly calls you an idiot: 60 fps is 'bad'

Posted by Mahmoodinho98 on 10 October 2014 - 08:03 AM in General Gaming

lol it's cool. Ubisoft is surely taking advice from ex Call of Dooty Director when it comes to brainwashing. Just keep talking in circles and no one will know what to believe.

Am probably not buying any Ubisoft this year nor any call of duty




#300123 Ubisoft openly calls you an idiot: 60 fps is 'bad'

Posted by Mahmoodinho98 on 10 October 2014 - 05:55 AM in General Gaming

Everytime Ubisoft makes a comment my answer is : WHERE IS WATCHDOGS????????

 

Anyway, 30fps is good if their is a huge gain; something like 4K but 1080p 30fps is waste of time. not to mention framerate dips in most of UBIsoft games(its like playing crysis 3 on very high using a geforce GT 210).

 

Again ubisoft, WHERE IS MY WATCHCATS...cough..WATCHDOGS???




#300127 Ubisoft openly calls you an idiot: 60 fps is 'bad'

Posted by Mahmoodinho98 on 10 October 2014 - 06:20 AM in General Gaming

Everytime you open your mouth I ask, WHERE YA BEEN?

 

Nov. 18th btw. http://www.polygon.c...-u-release-date

 

LOL

Sorry

LOL





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