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#89171 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 21 June 2012 - 05:57 AM in Wii U Games and Software

They had nothing to show. They've just started putting pen to paper and coming up with ideas. I do agree some work should have been done on the side to create a pre-rendered cut scene in which a few new characters were shown, but only because of the announcement last year. That was a big mistake, a mistake made in desperation to hype the Wii U and the 3DS which was on the rocks at the time.

We won't see this next smash bros or anything related to it for about a year and a half I think, and that's being generous. I think Sakurai is under pressure and will rush some things, which could be a good or bad thing depending on what you're after. I'm hoping, best case scenario, we get a prettier, tweaked brawl with more characters.

That said, I'm willing to bet he takes his time with it, and we don't see it for three years.



#87137 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 12 June 2012 - 03:40 PM in Wii U Games and Software

I'm not sure how balanced having attack power and speed increase would be, but yeah you get what I mean.



#89674 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 24 June 2012 - 06:09 AM in Wii U Games and Software

No, 3D wouldn't work. I mean it could but no, no one wants that. It would be sloppy and change the game way too much. Smash Bros. is beautiful in it's simplicity. It doesn't need to be changed, just tweeked and made prettier with more stuff.

C'moooooooon kid Goku *fingers crossed*



#91994 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 05 July 2012 - 12:44 AM in Wii U Games and Software

Sakurai's latest tweet

Posted Image


That's awesome! We can at least confirm those characters then. Nothing surprising there.

Now stop wasting time drawing on a white board and make the game! haha. It's so exciting to think that it's their JOB to go in every day and make the next smash Bros. wow.



#96852 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 31 July 2012 - 03:25 PM in Wii U Games and Software

The thing is, they can't make the second screen too overly important, they can't have it give players and advantage, they simply can't creat that a-symmetrical gaming with the second screen. Because of the WII U's understandable limitations with the number of controllers usable at any one time, it wouldn't be fair to the other players, considering this is primarily a multiplayer game. So, standard controls here we come. Not that that saddens ne in the slightest.



#93844 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 17 July 2012 - 04:51 AM in Wii U Games and Software

Noooooo Tekken characters. No thank you at all :S



#86977 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 12 June 2012 - 06:41 AM in Wii U Games and Software

Has anyone here played Sonic Battle for the GBA? There was a character in that caller Emerl or something that is sort of the primary character of the game, and when you start he has a very very basic and slow moveset, but as he fights opponents he learns from them and thus levels up etc. In this way he also learns their moves.

I think this would be a great idea for SSB4. Say you get a scrap robot that could be tied in to the story. As you progress and fight characters, you learn from them, and you're eventually able to assign the moves from any character to the relevant command. So Mario's up+B Jump Punch, and the Falcon Punch as the standard B, etc.

You could also customise the appearance of your robot using new limbs, paint, costume pieces etc.

...I like where this is going. Thoughts?


EDIT: And we NEED to see a Mario Galaxy inspired level. Can you imagine knocking someone off the planet and they just orbit before falling? The two mechanics were pretty much made for each other, it's gotta happen and it's going to be the best stage in the game bar none. Hey while we're at it copy the mechanic and put in King Kai's planet from Dragon Ball for the *fingers crossed* Kid Goku character,



#88217 Super Smash Bros. 4 Discussion Thread

Posted by Rockalot on 17 June 2012 - 03:20 AM in Wii U Games and Software

I was thinking about Knuckles, then thinking "Oh but you would need Tails as well" but then that's getting to be a bit of wishful thinking from a 3rd party standpoint.

What would be cool would be if you selected the series of games you wanted a character from, then it would display all the characters that fit in. that would tidy up the character select screen and give us room for more characters.



#87315 Super Smash Bros. 4 - Character Wishlist

Posted by Rockalot on 13 June 2012 - 07:50 AM in Wii U Games and Software

I'm going to re-post something here that I posted in the pinned Smash Bros thread simply because this thread seems more active and I'd like to discuss it further. So, forgive me if you've already read it.


Has anyone here played Sonic Battle for the GBA? There was a character in that caller Emerl or something that is sort of the primary character of the game, and when you start he has a very very basic and slow moveset, but as he fights opponents he learns from them and thus levels up etc. In this way he also learns their moves.

I think this would be a great idea for SSB4. Say you get a scrap robot that could be tied in to the story. As you progress and fight characters, you learn from them, and you're eventually able to assign the moves from any character to the relevant command. So Mario's up+B Jump Punch, and the Falcon Punch as the standard B, etc.

You could also customise the appearance of your robot using new limbs, paint, costume pieces etc.

...I like where this is going. Thoughts?



EDIT: And we NEED to see a Mario Galaxy inspired level. Can you imagine knocking someone off the planet and they just orbit before falling? The two mechanics were pretty much made for each other, it's gotta happen and it's going to be the best stage in the game bar none. Hey while we're at it copy the mechanic and put in King Kai's planet from Dragon Ball for the *fingers crossed* Kid Goku character,




#78580 Wii U colors (With Pictures)

Posted by Rockalot on 16 May 2012 - 07:23 AM in Wii U Hardware

I have to say the black console with the red LED would be fantastic.

However, I think with a slight physical re-design, white would in fact be the best bet. White, coupled with a selectable LED colour to suit your taste.



#89141 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by Rockalot on 21 June 2012 - 03:49 AM in Wii U Games and Software

I get ya. I'm sure a lot of shooters on the Wii U will employ that use of the touch screen for sure.

I'd really like to see a strategy game like Total War on the system.



#89132 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by Rockalot on 21 June 2012 - 02:38 AM in Wii U Games and Software

Glad to see this is still going, I just had a new idea... a light-gun style game that isn't on rails! the new control makes it possible :D imagine a full rpg light-gun style game for Wii U.

Time crisis not on rails....*drools*. Perhaps someone can illustrate this idea for me?

Just aim with the gamepad, move your character around with the d-pad/thumbstick and fire with the triggers etc.


How is that unique to the Wii U Gamepad though? You could have done that on the Wii. In fact they did, with pretty much every shooter released on the system.



#86955 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by Rockalot on 12 June 2012 - 05:46 AM in Wii U Games and Software

Oh my GOD your PokeDex idea sent shivers up my spine. Imagine that in the wii U Pokemon RPG I'm hoping we get, Pokemon aren't random battles, they're actually roaming around the wild for you to see in huge environments. There could be gameplay elements there in sneaking up on them etc. but what you posted which excites me is the fact that you could go up to one and be holding up your Gamepad to the screen to scan in a pokemon to the pokedex. It's a small thing I know but holy cow! So exciting. This thread has single handedly excited me about the Wii U more than anything at E3. Well done.



#184737 Nintendo E3 2013 Lineup

Posted by Rockalot on 20 March 2013 - 08:48 PM in Wii U Games and Software

Hype-Train-TRAVIS-1.png

 

I've got my ticket and I'm proud of it. WHOOO WHOOOOOOOOOOOO




#73129 General Wii U E3 2012 Discussion

Posted by Rockalot on 19 April 2012 - 06:18 AM in Wii U Hardware

The thing is, E3 isn't for the casual audience, that's what advertising is for. E3 is for the hardcore and professional market, and that's why they need to get it in to their heads that the power of this machine and the actual console itself are so important to detail to everyone. That, and some great 1st party games CONFIRMED for launch, as well as a detailing of their new Nintendo Network and how the Wii U WILL be above competition in online areas.

That's what they NEED to do. What they will actually do? Who knows.



#75766 FZero (WiiU) ideas & opinions thread

Posted by Rockalot on 28 April 2012 - 10:23 PM in Wii U Games and Software

1080p, 60fps, ultra-fast, crazy difficulty, opponents designed to beat you, ridiculous online multiplayer and kickass music!


This. Especially the ridiculous online multiplayer. I'm talking 30 randoms at once. With the customisation of F-Zero GX.



#73358 Leviathyn Article Claiming Several Yet Unseen rumors about Wii U - source ?

Posted by Rockalot on 20 April 2012 - 10:30 AM in Wii U Hardware

That is true, Hinkkik, but ultimately what Crackkat was saying holds true. If made possible, it will be through graphical compromise, which is fine by me.



#73318 Leviathyn Article Claiming Several Yet Unseen rumors about Wii U - source ?

Posted by Rockalot on 20 April 2012 - 07:51 AM in Wii U Hardware

What Fig said. Still it's a good read.



#102244 Wii U games you'd like to see, but will never happen?

Posted by Rockalot on 26 August 2012 - 05:46 AM in Wii U Games and Software

Dragon Ball Z Budokai Tenkaichi 4



#88502 IGN discovered something interesting...

Posted by Rockalot on 18 June 2012 - 05:37 PM in Wii U Hardware

Direct X is owned by Microsoft. They can't use that tech. So in other words, it is a falsehood.


*facepalm*



#140156 Trying to play zelda twilight princess on wii U

Posted by Rockalot on 29 November 2012 - 01:40 AM in Wii U Games and Software

Yeah I think you're doing it wrong buddy. Shake the 'chuk



#74894 Will F-Zero make a comeback ?

Posted by Rockalot on 26 April 2012 - 12:42 AM in Wii U Games and Software

Also:

All it really needs for the Wii U is a 30 player online mode with customisable vehicles (Speed, Weight etc) on top of what was in GX (<3 that game).

Maybe a track maker as well.


This. This a million times over.



#101183 Random Poll: What New Character should be in SSB4.

Posted by Rockalot on 22 August 2012 - 04:17 AM in Wii U Games and Software

Yeah, Shulk is first party... It also only allows three votes which is not enough.

I love your avater hahahaha

This is a great poll, good to see it updating with member feedback.



#87009 no online multiplayer for Pikmin 3

Posted by Rockalot on 12 June 2012 - 07:30 AM in Wii U Games and Software

That's a much better explanation. I agree completely. It's still a shame, it would be great, but obviously it's just not meant to be.



#87001 no online multiplayer for Pikmin 3

Posted by Rockalot on 12 June 2012 - 07:23 AM in Wii U Games and Software

I agree with you except for the "RTS titles are turn based" Clearly they are not, look at any of the Command and Conquer games, or better yet the total war series, which sports thousands of units per side in any given battle.

but aside from that I agree with you.




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