-Getting 100% in Xenoblade (holy crap)
-Playing MK8 online when I need a break
-Random 3DS games, mainly Pokemon and MK7
There have been 39 items by Bort (Search limited from 20-June 20)
Posted by
Bort
on 16 June 2014 - 08:22 PM
in
General Gaming
-Getting 100% in Xenoblade (holy crap)
-Playing MK8 online when I need a break
-Random 3DS games, mainly Pokemon and MK7
Posted by
Bort
on 17 June 2014 - 12:10 PM
in
Wii U Games and Software
Did the Digital Event make its way to the eshop yet? That's going to be the highest quality feed we will ever get of this, so we can compare the screens to the video.
Yup. Anyone got a capture card?
Posted by
Bort
on 10 June 2014 - 07:53 AM
in
E3 2014 Archive
Sitting in school doing history homework to pass the time, lol. Only gonna be able to catch the first 15 minutes before my lunch ends, but that's better than nothing.
Posted by
Bort
on 10 June 2014 - 07:44 AM
in
E3 2014 Archive
47 minutes in length. Was hoping for the full hour, but this is still decent.
Posted by
Bort
on 10 June 2014 - 08:00 AM
in
E3 2014 Archive
What?
Posted by
Bort
on 10 June 2014 - 07:57 AM
in
E3 2014 Archive
2 minutes.
Posted by
Bort
on 16 June 2014 - 08:12 PM
in
General Gaming
I hope Nintendo buys them. I certainly think it's a possibility, given the history the two companies have.
Posted by
Bort
on 04 June 2014 - 07:07 PM
in
Wii U Games and Software
If you want more successful results in terms of room size, I'd recommend making this one day of the week for a couple hours. Sounds silly, but this way everyone knows when to play.
Posted by
Bort
on 07 June 2014 - 01:19 PM
in
Wii U Games and Software
but everytime ive checked no one has been there
This.
Posted by
Bort
on 20 May 2014 - 03:54 PM
in
General Gaming
I don't think you could ask for a more perfect welcome, stalker
Lol, thanks.
No, you weren't supposed to reveal yourself. What are you doing?
starting my plan for world domination Giving you all a false sense of security by causing you to think that I have nothing to hide.
I'll make an introduction thread before I derail this any further.
Posted by
Bort
on 20 May 2014 - 06:54 PM
in
General Gaming
Close, but no cigar.
I am saying both are necessary, and without one or the other progress in general would come to a screeching halt, and individuals capable of doing both, in a time practical manner, are both exceedingly rare and exceptionally talented, which is why most companies tend to stick to one or the other at a time.
Its part of a general process. Mathmematical/computational theory often invents routines and effects decades before they can ever hope to be realized by available technology (phong invented normal mapping in the 70's) High end render machines eventually make it work in a non runtime environment (think cg ads, commercials, movies, pixar) Demo groups create demo reels using optimized/approximated effects in runtime, but not in a way thats really practical for use in real time games. Game engine companies find the right time/way to make effects, or optimized modified versions an option to feasibly be used in pc games. Console developers find the right time to run approximated/optimized versions on the closed console systems.
This process takes years upon years of constant work to make it through a cycle.
The pc engine companies are stating the very obvious facts that the underpowered generation of consoles, mixed with the fact controlling shareholders are forcing them to pander to said underpowered machines, is going to slow this process considerably.
Chrop is saying EVERYONE needs to be 'optimizing' ALL THE TIME, not doing ANYTHING ELSE, and anyone who doesnt is stupid and wrong and cant figure out its just as simple as that. Completely slapping the face of every engineer who spends six seven, eight years slowly weeding out bottle necks, fixing problems that arise from the problems they fixed, that then gave rise to other unforseen problems that need to be fixed... that will give rise to even MORE problems (true program optimization as actually virtually impossible)
Because they havent 'optimized' all the things that havent been created yet in the first six months of the systems life why are they so stupid dont they know they just need to optimize its just as simple as that.
Huh. Didn't realize how arrogant Chrop was about how easily/quickly optimization can be done. Also didn't see how much he doesn't understand the whole process.
@Chrop: I'll use your own examples to show you what you're not seeing here:
the PS4 came out to make more powerful games, 6 months later they're filling all 6-7GB of ram... How are you not seeing the problem here?!?
The same thing happened last gen. How do we know this?
Look at the PS3, at the start we got shiny PS2 games, some of these games even lagged
I'm putting this much more simply than how it actually works to save time, but the point is the same: Those games lagged because the PS3 ran out of resources. They were capping the hardware already. Same as we have right now.
But what about The Last of Us? You said it yourself:
in the end we got The Last of US, Optimizing helped with that, helped A TON with that.
We got it after the PS3 was out for 6.5 years. All that optimization magically happen exclusively during TLOU's developent period; they used libraries and techniques that had gradually been perfected and optimized for the PS3 since 2006.
My point here is, optimization starts the moment the first dev kit comes out, and continues until the next console is released, where the cycle begins anew. Yes, they're going to be capping out the consoles' resources early on; if they had resources to spare, why would they need to optimize in the first place?
EDIT: Forgot to add, we're still in the first stages of those new consoles, and if we look at last gen, what did we have at the start?
Look at the PS3, at the start we got shiny PS2 games, some of these games even lagged,
Unoptimized, visually unimpressive, laggy games. So give it time. Optimization will happen.
Posted by
Bort
on 20 May 2014 - 12:21 PM
in
General Gaming
You two are arguing entirely different subjects. Chrop is talking about how devs should optimize software to use less power instead of just leaving their code unoptimized and blaming the hardware, while 3Dude is saying that pioneering new, unoptimized, 'wasteful' software is just as important a step towards better looking games as later optimizing said software is.
Both of you are correct here.
At least, you WERE talking about this, somehow you managed to get on respect.
...a little weird that this is my first post after lurking around this site for about 2 years, but whatever.
Posted by
Bort
on 16 June 2014 - 08:19 PM
in
E3 2014 Archive
I'll be surprised if it doesn't have multiplayer. Rather curiously, not counting games that don't have their number of players listed, it's the only game on Nintendo's E3 site that has the number of players listed as TBD.
Posted by
Bort
on 10 June 2014 - 07:27 PM
in
Wii U Hardware
hope these still work on the gamecube (cant tell if they are using the nunchuk port)
They are. These are basically custom designed classic controllers.
Posted by
Bort
on 31 October 2014 - 11:34 AM
in
Roleplay and Forum Games
Is 3Dude: The Movie a documentary filled with random facts and technical jargon pulled from his ass?
The technical jargon was never pulled from his ass, though.
Posted by
Bort
on 29 May 2014 - 07:36 PM
in
Wii U News
Whether Nintendo made an adapter for the GC controllers or not, the fact of the matter is that wireless controllers are frowned in tournaments because of interferences caused by wireless devices including cell phones and other consoles that have wireless controllers. From my stand point It was smart of Nintendo to have GC adapters as I'm interested in competitive Smash.
EDIT: I just remembered the Wii U Pro controller, but I'm not entirely sure how it works as I don't have a Wii U.
All communication with the Pro controller is wireless. The competitive Smash scene is viewing this announcement as a godsend because of that.
Posted by
Bort
on 29 May 2014 - 02:04 PM
in
Wii U News
button batteries last decades
For devices with low power consumption, sure. A GCN controller could drain one in a heartbeat -- especially the haptic feedback.

If this picture is correct (and every source I can find backs this up), the port does indeed supply power.
Posted by
Bort
on 10 November 2014 - 02:17 PM
in
Wii U News
I'm still on the fence about this. I was hoping it would emulate the Wii's GameCube ports (and therefore be compatible with all supported Wii games) but no.
Adapter not compatible with other software
Sigh. No Brawl.
I found their wording on this to be a little odd -- mostly because of http://i.imgur.com/qqzN7Ir.png . It's from August, mind you, but the more recent statement states the adapter will not compatible be with other Wii U software, which doesn't contradict the previous statement, and that it won't be compatible with Wii -- not Wii Mode, but Wii. I think I'll send an email myself and report back with the reply.
Edit: Never mind, their email system is under maintenance. I'll keep poking around though.
Posted by
Bort
on 29 May 2014 - 12:51 PM
in
Wii U News
Then why do they have batteries?
What? Only the wireless controllers have batteries. Unless there's some weird 3rd party controller I haven't heard of...
Source: Used my controllers for over a decade, never changed a battery for 'em.
Posted by
Bort
on 29 May 2014 - 11:58 AM
in
Wii U News
I'll probably be picking this up, with my 2 brothers both preferring GCN controllers. I'll have to experiment between the pro controller and this, though.
looks dumb and why does it require 2 usb ports?
One port probably doesn't meet the power requirement for 4 controllers.
Posted by
Bort
on 23 October 2014 - 02:46 PM
in
Wii U Games and Software
I'm greatly pleased overall. Much more hype than I thought it'd be, definitely wasn't expecting Mewtwo. May consider bringing my Wii U to school to play 8-player smash at lunch.
and they didnt even mention Amiibo!
except they did ![]()
Posted by
Bort
on 20 October 2014 - 06:21 AM
in
Wii U Games and Software
Watch it at:
http://www.nintendo....rect/10-23-2014/
Scheduled for Thursday at 3 p.m. pacific time. As the name suggests, 50 new facts are to be shown. It will be approximately 35 minutes long.
Posted by
Bort
on 20 October 2014 - 12:42 PM
in
Wii U Games and Software
Pretty cool!
They are actually not calling it a ND, but a "live-stream event".
Maybe that means we will be seeing something different.
Hmm. I kinda noticed this, but didn't really think anything of it since it used the direct logo and is on the direct page. We'll see what's up on Thursday, I guess.
Posted by
Bort
on 23 October 2014 - 10:58 AM
in
Wii U Games and Software

2.5 hours left... Is it typically best to view the Directs through Nintendo's own site? I use to do that, but sometimes I get disconnected.
Edit: 3.5 hours, sorry...
I usually watch from Nintendo's site, get disconnected, and then go to Youtube where it's generally pretty smooth. I'm going straight to Youtube this time.
Edit: Updated the op and title to state the video length and reflect the official name.
Posted by
Bort
on 29 May 2014 - 03:25 PM
in
Wii U Hardware
US yes, Wii U's in Europe can't.
...oh. My bad.