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#232717 Wii U's 1 GB of Ram.... how to use it.

Posted by ShadowVector on 18 July 2013 - 03:43 AM in Wii U Hardware

That picture is ugly.


That picture was pretty ugly. Out of all of the incredible pictures that were on that video you linked to, you chose that one.


Ha! You guys are funny! Besides, I meant to post this one as the example of how good the game looks:

iZ3tbBat8Hdde.png

-_-



#232715 In hindsight, I'm glad that Nintendo did not make Mario Galaxy 3 yet

Posted by ShadowVector on 18 July 2013 - 03:32 AM in Wii U Games and Software

So I've been reading about how many were disappointed with news that Nintendo's next Wii U Mario game is Super Mario 3D World instead of Mario Galaxy 3. Personally, I like the way that the new Mario game looks and plays but I too was hoping for a next-gen Mario Galaxy sooner rather than later. But after thinking about it for awhile, I'm glad that Nintendo did not go this route.

After reading about the reasons why Nintendo had to delay many of its big titles, like Pikmin 3, due to a lack of staff and other development resources needed to produce games in HD, I realized how a game as large-scale and detailed as the Mario Galaxy series could not be done for Wii U this early on in its life-cycle, at least not to the standards that Nintendo typically aims for.

And even though Nintendo has the most experience using their own hardware, they can still benefit from having more time understanding the system and developing new tricks to best utilize its features and power and also implement new gameplay ideas and uses for the Gamepad.

So while some may still be disappointed by Nintendo's decision, I think that it was a sound one that will result in a much better experience in the next Mario Galaxy game once it's released. This stands true for most of its other games that they're yet to be released: Mario Kart 8, Smash Bros Wii U, Star Fox and Metroid (because you know they're coming), etc.

So let's have some patience as I'm sure that Nintendo will make it worth our while. :]



#232388 Wii U's 1 GB of Ram.... how to use it.

Posted by ShadowVector on 17 July 2013 - 09:29 AM in Wii U Hardware

That's a nice pikture of Pikmin. Here is an HD one that I've got:

bgimg-3108.jpg

You can find more piktures here: Pikmin 3 Showing WiiU's Next Gen Potential

With only 1GB of RAM and less then one year since the Wii U's release, that's pretty darn impressive.



#232319 Wii U's 1 GB of Ram.... how to use it.

Posted by ShadowVector on 17 July 2013 - 03:32 AM in Wii U Hardware

I guess my question was whats the advantage of Wii U;s 1GB vs 360's 512mb for development? sub 720p 30 FPS vs native 720p 60 FPS? can the Wii U even achieve that.

I think Wii U can do quite a bit better than sub 720p 30FPS, especially if it's a game built from the ground up. Maybe some won't see this as the best example, because of "cartoony graphics", but the developer for Mario Kart 8 said that they have the game running a 60FPS with the possibility of maintaining 60FPS for two players. (Mario Kart 8 Developer Interview)

And it also appears that the game will be running at 1080p, although not confirmed if it's native 1080p. (Mario Kart 8 for Wii U – Runs in 1080p 60FPS)

I personally think that Mario Kart 8 has some great graphics! It's clearly better than PS360, especially in the lighting system. It might be worth checking out this video, which appears to be in-game and the best quality that I could find: Mario Kart 8 Gameplay - IGN.



#220033 Nintendo E3= Disappointing?

Posted by ShadowVector on 11 June 2013 - 07:35 PM in E3 2013 Archive

I agree. I liked Nintendo's showing and I'm not really too concerned about its future in the console market, especially now that there's one less competitor to deal with. *Cough* *MicroCought*

One more thing...

smashbros-lg.jpg

Imagine Mario in his Dr. Mario costume: "DK, please turn and cough"

:laugh:



#147527 "[The] Wii U Has A Horrible, Slow CPU" Comment Was Based On "Very...

Posted by ShadowVector on 13 December 2012 - 08:10 AM in Wii U Hardware

There has been some recent clarification to the comment that was made awhile back by 4A Games’ Metro: Last Light. Chief technical officer, Oles Shishkovtsov, that "[The] Wii U Has A Horrible, Slow CPU." Huw Benyon of THQ has now stated that:

"Our look at the Wii U extended to a very early look at some very early kits. We...we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware." — Source

Since it has been reported that Wii U had undergone significant improvements throughout its development over early kits, this should help put some minds at ease in knowing that THQ's comment was based on nothing more than a very early look of some very early Wii U dev kits.




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