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#282133 whats the advantage of a gpu with high bandwith

Posted by dragomix on 21 April 2014 - 10:53 AM in Wii U Hardware

Thats because those people are too damn stupid to realize (Or they are people who placed their trust in these people, assuming they were competent and knew what they were talking about) that effects written at a certain point in time for a certain version of dx 99% have nothing to do with actual hardware, you LITERALLY have to find a REAL revolutionary leap, like the introduction of gpu's, or the switch to programmable shaders, to REALLY need new hardware (and not just more resources), despite what marketing teams desperately want them to think.

ANY PROGRAMMABLE SHADER GPU can do ANY EFFECT provided it has the resources. Its PROGRAMMABLE.

This narrative thats been scripted by marketing dept. of newly written effects only working on the months most recent processor only makes sense in the context of fixed function gpu's, where what effect the gpu can perform is determined when it is manufactured, like the gamecube and wii. Which, aside from the wii, have all dissapeared the way of the dinosaur many years ago.

What about more modern shader design? All the other advantages that came with DX11 GPU's?




#282091 whats the advantage of a gpu with high bandwith

Posted by dragomix on 20 April 2014 - 11:28 PM in Wii U Hardware

@3Dude: I thought about feature set. I know DX is microsoft api and microsoft is the only company that can use it, so no dx for ether Sony or Nintendo, but if feature set of Wii U GPU is same as DX11, than there is something new that we didnt know. Till now, everyone were talking about feature set equivalent to DX10.1. I know there are not many differences between the two, but Wii U's GPU can be more modern in design than we thought.




#282023 whats the advantage of a gpu with high bandwith

Posted by dragomix on 20 April 2014 - 03:28 PM in Wii U Hardware

Ok, i didn't want to start new topic, so we can discus it here...

2yuBuBI.jpg

 

It clearly states that CryEngine 3 is working in DX11 32bit mode. Any chance that there is something we don't know about Wii U's GPU?




#279551 I redesigned Wii U...

Posted by dragomix on 02 April 2014 - 09:14 AM in Wii U Hardware

The sad part is that this must be a new SKU with no gamepad.....................  :D

Game Pad is just not in that scene. I will do the GamePad redesign later and bring them together. GamePad will just get reskin that will go with these colors.  




#279541 I redesigned Wii U...

Posted by dragomix on 02 April 2014 - 07:17 AM in Wii U Hardware

I was thinking about best way to redesign Wii U. Not by changing hardware, but just as cosmetic change for better consumer recognition. So dimensions are the same, hardware is completely the same (motherboard is the same, Disc drive is the same...), everything is the same except the looks. I came up with this:

 

iBpkqdZ.jpg

 

What do you think? Better than now or worse?




#257730 Wii U CPU - NEW INFO

Posted by dragomix on 24 November 2013 - 09:58 AM in Wii U Hardware

So this picture just came on gaf... can somebody translate what it says?

 

HmXUbnE.png

 





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