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There have been 92 items by silverismoney (Search limited from 20-June 20)
#103934 Big chain store manager told me and others, wii u will be £199
Posted by
silverismoney
on 02 September 2012 - 05:38 PM
in
Wii U Hardware
#97272 Upscaling the wii games
Posted by
silverismoney
on 02 August 2012 - 02:11 PM
in
Wii U Hardware
Hopefully all that wont be necessary. The cpu will still be power based, which means power isa, so it should be able to be made compatable with most wii titles fairly easily, this is the big hurdle, and a programmable shader environment shouldnt have too much trouble mimicking any fixed function gpu, (the shaders are, after all, programmable) particularly when its so much more powerful and nintendo actually has all the original api's.
Probably the only reason gc titles are a no go is Nintendos not putting in a more expensive disc loader to load both sizes.
the cpu will be compatable THATS WHAT I JUST SAID !!!! the tri core is powerpc INFACT its a direct evolution of broadway IT IS ACCEPT IT the hollywood die with 1t sram may still be there reggie said after E3 2011 in a interview the wii chip set is still there WHY DID HE SAY THAT
#94643 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?
Posted by
silverismoney
on 01 August 2012 - 11:41 PM
in
Wii U Hardware
powerpc 32 bit went threw some changes as it was shrunk to 45nm in 2010 (NOT 15 YEARS AGO ROLLS EYES AT IGNORENCE) 64 BIT FSB WAS REPLACED WITH 128BIT RING BUS THE CPU PIPES STAGES WERE INCREASED AND THE CLOCKSPEEDS UPED AND THE CPU CORE NOW SUPPORTED SMT MULTI THREADING WITH OTHER CORES AND A MAX OF 16 CORES CAN BE APPLIED TO ONE CHIP
PERFORMANCE PER CLOCK WAS INCREASED FROM 2 INSTRUCTIONS PER CLOCK TO 5 INSTRUCTIONS PER CLOCK
RIGHT NOW APPLY THE IBM EDRAM AND THE BROADWAY / CL CORE IMPROVMENTS MAKE IT TRI CORE ,,,TELL ME DID THAT CPU EXIST 15 YEARS AGO
HEAD IN HANDS WIIU CPU = POWERPC 32 BIT CUSTOMIZED TRI CORES SMT >>FACT<<
http://parisbocek.typepad.com/blog/2011/04/ibm-introduces-new-powerpc-cpu-core.html 2010 TECH IS NOT 15 YEARS OLD
I mean the ram is 4-5x better then 360.
wouldnt that depend on the ram its self and many other factors GET OUT OF THE PC NONSENSE MIND SET all mb of ram are not made equally you have to take into account bandwidth speed compression loading speed catch memory EDRAM etc etc etc
the wiiu could have 512mb like x360 and still be 4x more powerful ,,,what if a console had a flash card game cart with insane loading speed and a 512mb edram insane bandwidth memory would that be the same as a cd drive and 512mb of low speed D ram
meg for meb /clock for clock it doesnt work like that ITS NOT A PC ,
nintendo designs around speed and arcade board like thinking it doesnt think in a pc way now with wiiu thees more OS etc so ram needs to support it but il garantee wiiu is more powerful PER MEG OF RAM than ps3 x360 simple fact nintendo does efficent like no one else
expect this custom disc 25gb to also load/stream much much much faster than ps3 bluray it will be gaming optermized not movie play back
also flash is faster than harddrive and again nintendo use flash THINK HOW HARDWARE IS DESIGNED not the exact number of megs or clocks etc
i cannot see nintendo using loads of os ram i think YET AGAIN its anti nintendo BS
I mean the ram is 4-5x better then 360.
wouldnt that depend on the ram its self and many other factors GET OUT OF THE PC NONSENSE MIND SET all mb of ram are not made equally you have to take into account bandwidth speed compression loading speed catch memory EDRAM etc etc etc
the wiiu could have 512mb like x360 and still be 4x more powerful ,,,what if a console had a flash card game cart with insane loading speed and a 512mb edram insane bandwidth memory would that be the same as a cd drive and 512mb of low speed D ram
meg for meb /clock for clock it doesnt work like that ITS NOT A PC ,
nintendo designs around speed and arcade board like thinking it doesnt think in a pc way now with wiiu thees more OS etc so ram needs to support it but il garantee wiiu is more powerful PER MEG OF RAM than ps3 x360 simple fact nintendo does efficent like no one else
expect this custom disc 25gb to also load/stream much much much faster than ps3 bluray it will be gaming optermized not movie play back
also flash is faster than harddrive and again nintendo use flash THINK HOW HARDWARE IS DESIGNED not the exact number of megs or clocks etc
i cannot see nintendo using loads of os ram i think YET AGAIN its anti nintendo BS
I mean the ram is 4-5x better then 360.
wouldnt that depend on the ram its self and many other factors GET OUT OF THE PC NONSENSE MIND SET all mb of ram are not made equally you have to take into account bandwidth speed compression loading speed catch memory EDRAM etc etc etc
the wiiu could have 512mb like x360 and still be 4x more powerful ,,,what if a console had a flash card game cart with insane loading speed and a 512mb edram insane bandwidth memory would that be the same as a cd drive and 512mb of low speed D ram
meg for meb /clock for clock it doesnt work like that ITS NOT A PC ,
nintendo designs around speed and arcade board like thinking it doesnt think in a pc way now with wiiu thees more OS etc so ram needs to support it but il garantee wiiu is more powerful PER MEG OF RAM than ps3 x360 simple fact nintendo does efficent like no one else
expect this custom disc 25gb to also load/stream much much much faster than ps3 bluray it will be gaming optermized not movie play back
also flash is faster than harddrive and again nintendo use flash THINK HOW HARDWARE IS DESIGNED not the exact number of megs or clocks etc
i cannot see nintendo using loads of os ram i think YET AGAIN its anti nintendo BS
I mean the ram is 4-5x better then 360.
wouldnt that depend on the ram its self and many other factors GET OUT OF THE PC NONSENSE MIND SET all mb of ram are not made equally you have to take into account bandwidth speed compression loading speed catch memory EDRAM etc etc etc
the wiiu could have 512mb like x360 and still be 4x more powerful ,,,what if a console had a flash card game cart with insane loading speed and a 512mb edram insane bandwidth memory would that be the same as a cd drive and 512mb of low speed D ram
meg for meb /clock for clock it doesnt work like that ITS NOT A PC ,
nintendo designs around speed and arcade board like thinking it doesnt think in a pc way now with wiiu thees more OS etc so ram needs to support it but il garantee wiiu is more powerful PER MEG OF RAM than ps3 x360 simple fact nintendo does efficent like no one else
expect this custom disc 25gb to also load/stream much much much faster than ps3 bluray it will be gaming optermized not movie play back
also flash is faster than harddrive and again nintendo use flash THINK HOW HARDWARE IS DESIGNED not the exact number of megs or clocks etc
i cannot see nintendo using loads of os ram i think YET AGAIN its anti nintendo BS
powerpc 750 is replaced with powerpc 4xxx all powerpc 32bit buyers now have a customized version of a powerpc 4xxx very like powerpc 750 but refined and now 45nm
powerpc 750 is replaced with powerpc 4xxx all powerpc 32bit buyers now have a customized version of a powerpc 4xxx very like powerpc 750 but refined and now 45nm
powerpc 750 is replaced with powerpc 4xxx all powerpc 32bit buyers now have a customized version of a powerpc 4xxx very like powerpc 750 but refined and now 45nm
#97143 Upscaling the wii games
Posted by
silverismoney
on 01 August 2012 - 11:37 PM
in
Wii U Hardware
i think its so they can do re releases on wiiu shop ,like they did re release of gamecube games on disc with wii controls,,then the HD can be remastard to HD better AND THEY MAKE MONEY
added AA would have been nice HERE IS MY TAKE ON WIIU HARDWARE THE CPU WORKS AS A Wii CPU but the gpu doesnt so hollywood and the 1t sram are still there ONLY FOR WII MODE i cvan see this happen
OR there is a custom gpu that has tev etc abilitys and can run wii code as well as custom shaders in wiiu mode outside of shader/stream processors
#97142 Wii U Ethernet Port?
Posted by
silverismoney
on 01 August 2012 - 11:31 PM
in
Wii U Hardware
USB WILL PROVIDE THE SLOT FOR CONNECTION EXACTLY LIKE Wii
#97064 Upscaling the wii games
Posted by
silverismoney
on 01 August 2012 - 01:37 PM
in
Wii U Hardware
There is obviously a technical reason why it won't be enabled on the Wii U. In my experience from up scaling on the PS3 and Xbox 360 it's overrated anyway and doesn't make a significant different as the rest of the graphical aspects like textures, detail etc remains the same.
the tech reason is pirasy they will keep wii function seperate and in the future Wii games in HD with added controller support will be on wiiu for download we all know this will happen
#97062 Will You Get Wii U at Launch?
Posted by
silverismoney
on 01 August 2012 - 01:35 PM
in
Wii U Hardware
#96395 How Much Would You Pay for the Wii U and How Much Will it Be?
Posted by
silverismoney
on 29 July 2012 - 09:51 AM
in
Wii U Hardware
im hoping 199.99 but i would pay up to 249.99 but sub 200 qiud is the sweet spot wii was 179.99
#95647 think i found WiiU DSP sound processor ARM BASED
Posted by
silverismoney
on 25 July 2012 - 02:56 PM
in
Wii U Hardware
gamecube original clock 404mhz cpu and 202mhz gpu 2to1 but the bus couldnt run at 202mhz so they down clocked gpu to match bus and uped cpu so it became 3to1 STILL A TIGHT BALANCE as everything is in time with the front side bus
rumored 3DS is 1to1 gpu and cpu then 2to1 dsp so thats again a tight set up
pc with 3.5ghz cpu 700mhz ram and 650mhz gpu are so out of wak that the processors are wasting/thrashing clocks = MASSIVE WASTE IN POWER
system on chips with lots of processors could go 1to1 with gpu clock and become very powerful and efficent imagine 16 cpu cores at 2ghz and a gpu at 2ghz all on chip the whole system could be a perfect gpgpu
#95379 think i found WiiU DSP sound processor ARM BASED
Posted by
silverismoney
on 24 July 2012 - 04:25 PM
in
Wii U Hardware
The dsp wasnt boosted at all for the wii from the cube.
This is why the same exact dsp emulation for cube emulation on dolphin works for emulating wii games as well.
And its still a multiple of the other processors. A multiple of 3 for the gpu and 9 for the cpu.
lol @ 9 yes a multitude HARDLY A BALANCE we are talking multitude AS IN BALANCE 9 x is not balanced 1to1 2to1 3to1 yes but multitudes higher than that COUGH are pointless = clock wasting as in almost every pc console etc ever made bar nintendo
some other systems had balance like dreamcast 100 and 200 2to1
what made me LOL was the total lack of balance in ps3 / 360 500mhz gpu 3.2ghz cpu 700mhz ram thats some goon set up if ever there was one
im still thinking a balance of 2to1 for wiiu (dude lol at 9x )
#95298 think i found WiiU DSP sound processor ARM BASED
Posted by
silverismoney
on 24 July 2012 - 08:14 AM
in
Wii U Hardware
a ARM11 at a high clock speed would make a great co cpu in wii U imagine a 800mhz gpu and bus then a 800 mhz co cpu all on chip then a DSP linked to 3 powerpc cores @ 1.6ghz 2to1 or 2.4ghz 3to1
hell for all we know wiiu has a gpu cpu and co cpu all at the same clock 3DS is rumored to do this 1to1 balance for the whole system would be weird
#95203 Wii U Online Gameplay and Hardware Problems
Posted by
silverismoney
on 23 July 2012 - 06:20 PM
in
Wii U Hardware
are u calling res graphics HHHHmmmmmmmmm!!!!!!!!!!!!!!!!!!!!! 720p 768p 900p 1080p scale or no scale I SEE NO PROBLEM HERE
#95202 think i found WiiU DSP sound processor ARM BASED
Posted by
silverismoney
on 23 July 2012 - 06:16 PM
in
Wii U Hardware
as was wii but the sound processor ran at its own clock with its own bus and access only the access ram of gc and the gddr3 of wii as fast ram simply isnt needed for sound the sound dsp of gc and wii was around 89mhz give or take no digital out...
the wii u has a up to date DSP so 120mhz is very likely true dsps dont need to be clock synced as its not running in tune with other processors its just sound
the bus the gpu and the cpu are likely running in sync if there sticking to this balanced design like gc / wii im still thinking 2to1 and gpu at 800ish cpu at 1.6ghz ish 3to1 cpu is 2.4ghz ish
sound processors dont need to be 800mhz it will run along on its own same again starlet 2 (ARM CO CPU) doesnt need to be synced but a gpu matching co cpu or even cpu speed matching would be great the more power the better
#95085 think i found WiiU DSP sound processor ARM BASED
Posted by
silverismoney
on 23 July 2012 - 11:45 AM
in
Wii U Hardware
if vgleaks were correct with this then the cpu must also be correct now lets see if the ARM co cpu specs leak (starlet 2) im guessing a much higher clocked starlet (arm 9) or a ARM 11 replacment what x360 does via a cpu
wiiu will do via a cpu a dsp and a co cpu and still use less power and heat
#94908 think i found WiiU DSP sound processor ARM BASED
Posted by
silverismoney
on 23 July 2012 - 08:48 AM
in
Wii U Hardware
http://www.nxp.com/news/press-releases/2010/02/nxp-s-new-120-mhz-arm-cortex-m3-microcontrollers-top-dsp-benchmarks.html
seems theres a class leading DSP that has ARM tech and runs at 120mhz just like vgleak suggests
people at gaff and beyond 3d also seem to think its the wiiu sound engine
#94806 About the power of the Wii U
Posted by
silverismoney
on 21 July 2012 - 04:26 PM
in
Wii U Hardware
and as for cpu @ 45nm powerpc can take up a tiny space as can ibm edram ,i think 2 pools of ram is a maybe like gamecube / wii
with compute shaders and edram etc i think the gpu is were its at for future consoles and very efficent cpus,powerpc 3xcore could be as little as 5 watts xenon of x360 was a pee poor design that shouldnt even have ran at 3.2ghz
#94732 UNREAL 4 possible on Wii U
Posted by
silverismoney
on 21 July 2012 - 09:00 AM
in
Wii U Hardware
#94729 Wii U Multiplayer Idea
Posted by
silverismoney
on 21 July 2012 - 08:37 AM
in
Wii U Hardware
Well I would prefer to use my Pro controller.
buy another console then CASUAL GAMER and step away from the console of TRUE GAMERS lol @ pro pad IF U FPS WITH IT MIGHT AS WELL HAND THE KEYS IN TO YOUR FORUM MEMBERSHIP
lol at thinking your post looked core it didnt it looked silly pony GAMER AKA SONY DUALSHOCK
#94636 UNREAL 4 possible on Wii U
Posted by
silverismoney
on 20 July 2012 - 08:03 AM
in
Wii U Hardware
and both epic games and the quake guys ID SOFTWARE have pushed anti nintendoism for 20 years WAKE UP TO INDUSTRY TRUTH also when asked who should computer companys fear steve jobs replyed NINTENDO
#94479 WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?
Posted by
silverismoney
on 19 July 2012 - 02:46 PM
in
Wii U Hardware
Easy to find.
http://en.wikipedia....werPC_740.2F750
The CPU is like 15 years old
Also, it only talks about the Power 7 in the article in the OP, the PowerPC and Power architecture are nothing alike.
can someone explain to me how powerpc 400 series at 45nm system on chip ring bus and 5 instructions per clock with IBM EDRAM CATCH is 15 years old
It's not.
Ppc 750 is OLD. There has been 970mp since...
Besides, that's not what Nintendo is using.
A lot of intelligent speculation in this thread (and some funny math), but it's not accurate -even with what has been publicly disclosed.
It's not.
Ppc 750 is OLD. There has been 970mp since...
Besides, that's not what Nintendo is using.
A lot of intelligent speculation in this thread (and some funny math), but it's not accurate -even with what has been publicly disclosed.
970s have nothing to do with it the powerpc 32 bit is now the 400 series not 750 the powerpc 400s and the powerpc 476fp are the latest designs and there 2010 tech not 15 years old and there 5 instructions per clock not 1 per clock like older cpus
a broadway based version tri core with IBM EDRAM would be the most powerful version ever made
#94391 what about physics gc and wii were fantastic just thought id ad a physics thread
Posted by
silverismoney
on 19 July 2012 - 12:43 AM
in
Wii U Hardware
GC AND Wii have amazing physics way above what the average neogaffer (idiot) told us it could have
elibits, mario galaxy 1/2 ,boom box,wii sports resort ,mario 128 and many more there be some grand physics on those two systems with powerpc out of order and a compute shader gpu the skys the limit
#94389 I did a little bit of De-ciphering
Posted by
silverismoney
on 19 July 2012 - 12:24 AM
in
Wii U Hardware
i pc game
no, peole think computers need more resources to run games but they really dont, trine 2 for pc basically means "other than the ****load of programs you also run, 1gb of free ram is required to play it
they usually stick in basic windows idling too, so that means trine2 for consoles is still to get to a gb
actually now that i think about it, they usually round up ram requirements, so expect anywhere between 512mb to 1gb
LOL AT THE PC FANBOY HIS FANBOY MOMENT """"THEY REALLY DONT""""" THAT IS 100% HORSE CRUD a pc is no were near as efficent as a closed console system that is THE REALITY...
a pc of wii spec could nevr in a bilion years run wii games a pc of x360 spec again could never in a month of sundays run games at x360 level and a smart device again like a pc can never run like DS DSi 3DS at the same power STOP THE FANBOYING
not only is a pc running windows or other,, its not built efficently at all the very minimum multipul you apply to a console is 2x a pc and ofden its way more same rule applys to smart devices
KLOL AT WHAT YOUR SAYING THE LATEST IPAD CANNOT GET CLOSE TO 3DS GRAPHICS AND IPHONES OF MUCH FASTER PROCESSORS AND MORE RAM FAILED TO MATCH THE DS
im typing right now on a dualcore laptop with specs on par with x360 it wouldnt come close IN GAME
#94387 IGN discovered something interesting...
Posted by
silverismoney
on 19 July 2012 - 12:17 AM
in
Wii U Hardware
thats what i was hopping.. but the latest leaks about the early devs.. speak about a 4630-4650 gpu card.. 8 rops.. (they dont name it, but they picture it)
Graphics and VideoFeatures
- Modern unified shader architecture.
- 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
- HDMI and component video outputs.
Also the resolutions... If it was a modern gpu, it should write (480p 720p 1080i 1080p 1400p ...) but it stops at 1080p... that means is a 4630-4650 OR 4850 gpu
- Unified shader architecture executes vertex, geometry, and pixel shaders
- Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
- Read from multi-sample surfaces in the shader
- 128-bit floating point HDR texture filtering
- High resolution texture support (up to 8192 x 8192) (that means 8 rops, just like 360 and ps3)
- Indexed cube map arrays
- 8 render targets
- Independent blend modes per render target
- Pixel coverage sample masking
- Hierarchical Z/stencil buffer
- Early Z test and Fast Z Clear
- Lossless Z & stencil compression
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
- sRGB filtering (gamma/degamma)
- Tessellation unit
- Stream out support
- Compute shader support
i was hopping for a 6770
Either ways.. Do u remember a Raggie announcement, that wii U can do better than 1080p? but this announcement is buried somewhere.. many months ago..
sorry to burst you tech core zorg resolution bubble but wouldnt a gpu in a tv screen ran console support up to 1080p why would they market advertise or list above 1080p when the console its self max out at 1080p your explanation holds ZERO WATER
the reason they state 1080p is clear as a sunny day its for 1080p tv sets the actual gpu res is irelivent
dont put ur hand on fire for that... What matters most in the gpu is the ROPS and the SPU's.. If nintendo cuts down from 800 to 150 or 320... is going to be very weak... If nintendo maintains the card to more than 400.. I say 500... then is going to be ok and strong enough... Nothing to do with the 50% or 150% some people (including me) speak about..
fingers crossed.
as for 6770 vs 5770 is about 15% better over the 5xx series.
rops is not the most important thing a 8 rop can out perform a 16 rop the REAL WORLD PERFORMANCE IS THE IMPORTANT PART
The 6770 has almost exactly the same specs as the 5770, in fact it's the same specs and cheaper. http://www.gpureview...1=658&card2=615
However the GPU is probably in-between the two specs here http://www.gpureview...1=612&card2=608
i will forget as theres no power 7
#94241 Nintendo caved, says Patcher.
Posted by
silverismoney
on 17 July 2012 - 11:54 PM
in
Wii U Hardware
BECAUSE AS U KNOW WE ALL DEMANDED A NORMAL CONTROLLER LOL @ THAT rainbowE
#94240 UNREAL 4 possible on Wii U
Posted by
silverismoney
on 17 July 2012 - 11:49 PM
in
Wii U Hardware
Dude whatever ue4 was what made for wii u in mind the wii u is more suited to ue3
because a guy that hates nintendo from a company that refuse to back a nintendo system said so SO IF MARK REIN STATED HE HAS A PET UNICORN I HAVE TO TAKE THAT AS FACT ALSO AHMMMMMMMMMMMMMMMMMmmmmmmmmmmmmmmmmmmmmmmmmmmmm all righty then people like mark DONT LIE is your suggestion LOL @ THOSE APPLES
mark rein has done to wiiu what he did to 3DS but this time changed his wording as many people flamed him for lying
he said 3DS not powerful enough for unreal mobile then stated it ran on BY FAR WEAKER SYSTEMS THAN 3DS making himself and epic look totally silly pony not part or some silly pony TOTAL silly pony it was epic not backing 3DS IT HAD NOTHING TO DO WITH THE 3ds POWER
the unreal mobile would have to be PORTED TO 3DS but he didnt say that he blatently lied and capcoms mt framework runs on 3DS and that eats unreal mobile for breakfast 10 x over capcom clearly ported to the 3DS there engine mark blatently lied as to try hurt 3ds WHILST EPIC MADE CRAP FOR PHONES
this tiome instead of blatent lying he stelth lied instead of wiiu not powerful enough WITCH HE WOULD BE FLAMED AGAIN FOR LYING >>FACT<< he said yes it runs but it will need porting we as a company dont back nintendo
thats what really happened and grown ups understand this .............
this guy has been found out like a ogre in a mens room so many times he said at a nintendo meeting before wii released all sorts of outlandish nonsense about nintendo
when iwata was talking about the living room becoming a playground for your console (clearly talking motion and new ways to play and letting the industry know there going to do new stuff like balance board etc)
mark reiun started shouting and ranting WHY WOULD YOU PLAY WITH THE TV OFF THATS LIKE PLAYING WITH YOUR F&&KING EYES CLOSED MAN AND TRIED TO RATTLE THE GROUD UP IN A ANTI NINTENDO MOVEMENT OR SOMETHING ONLY TO BE TOLD TO SHUT UP OR LEAVE A TRUE STORY
he is so anti console anti nintendo he will say anything to try talk people into crap gaming ,he called wii a virus totally not understanding disruption ...he keeps refuring to ios as gaming devices like tablets etc again its all wishful thinking nintendo didnt exist
epic games as well as many other USA based software and gaming companys HATE NINTENDO
jesus some people here need a reality check and a history lesson
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