Capcom failed hard body with the demo. WTF is the point of a demo if it doesn't work. Especially if you're attempting to introduce the franchise to a different audience. By that, I mean any Nintendo 3Ds or Wii U owners. I get it, the game actually isn't bad. It takes some workin on it til you get it down.
I don't see why any developers, ESPECIALLY Capcom, would decide to " not look into expanding its audience". It's simply not good marketing strategy. And before anyone retorts as I already know the MH fanboys are flaming right now. Self centered as usual, they seem to think that the dev teams simply create their games for them and not just anyone at all. What you see or hear in the media...isn't always true.
Lastly, getting back on the demo subject. If you are REALLY trying to get into the game, play the demo at least 3 times. I usually make my decision to buy a game after the first demo attempt, but they obviously did so bad a job that you really need the extra 2 times to really explore your character options and control combinations to do...pretty much anything.
As i mentioned in a previous post somewhere, If it wasn't going to be me giving complaints, someone else will do it.
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There have been 107 items by Lord N (Search limited from 20-June 20)
#183480 How is Monster Hunter Popular?
Posted by
Lord N
on 16 March 2013 - 08:28 PM
in
Wii U Games and Software
#181508 Greetings!
Posted by
Lord N
on 10 March 2013 - 08:41 PM
in
Introduction Central
Welcome Délio. The forums can be fun, please enjoy.
#181506 Hello, everyone!
Posted by
Lord N
on 10 March 2013 - 08:39 PM
in
Introduction Central
Welcome Harrito. These forums are a great source of information and I really hope you enjoy your stay.
#181504 Allow me to reintroduce myself...
Posted by
Lord N
on 10 March 2013 - 08:36 PM
in
Introduction Central
Yeah. I guess that's a start. But talk is cheap. I wish you luck.
#181475 The Mighty Have Fallen
Posted by
Lord N
on 10 March 2013 - 06:39 PM
in
Roleplay and Forum Games
Name: Artemis Vankov or (Artemas Vankov)
Age: 4.54 billion
Gender: Asexual
Description: Myth, Time Mage. White blonde silky hair, 6 ft, 150lbs, Sharp crystal blue eyes, smooth skin.
Brief History: Artemis is the very first human to ever grace the Earth. He was created neither male nor female and is said to be the most androgynous being amongst humans. He is also the first being to transcend the laws of existence through the use of time manipulation, a science yet to be discovered by man. Tales echo of a man seen in various time periods who's helped shape the world by adding himself to a cause. This causes much controversy due to similar stories said about a young woman fighting for equal rights in various time periods. Over the course of time, Artemis has mastered every class from your average warrior to genius alchemist. A master of light and shadow...and a ghost of the modern age. Truth be told, Artemis is responsible for the 5 mass extinction events that have occurred on planet Earth.
1. The Ice Age Extinction- 85% of sea life wiped out
2. The Devonian Extinction - 3/4 of all species on Earth were eradicated
3. The Great Dying Extinction - 96% of all species wiped out. All life on Earth today is descended from the remaining 4% that survived.
4. The Jurassic Extinction - About half of all species except for plant life were wiped out.
5. The Tertiary Extinction - This caused the end of the dinosaurs and much other marine life.
Weapons / Equipment: Vary by time period
Beginning of Time to 10,000 B.C. - Primitive weaponry (Sharp rocks, wood spears, bow & arrow, wood/stone staves)
10,000 B.C. to Present day - All weapons currently made from Wurtzite Boron Nitride and Diamond (daggers, swords, shields, arrows and staves)
-
Artemis got wind of the issues concerning the great city of Furme and set out immediately. Upon arrival, Artemis heard a gunshot in the distance. Surrounded by a field of flowers, she spots two men at a stand off, one had a gun and what looked to me like the Red Queen, the other a half empty flask and a heavily engineered blade. Civil matters were never the strong-suit of a time traveler, let alone one such as Artemis, but he decided he would attempt a parley. He proceeded cautiously yet naturally, as if he were to greet old friends. Little did he know, he was in Wrath territory and time was of the essence. Luckily for Artemis, time was never a problem.
#175493 Exactly how large is the power gap between the Wii U and the PS4?
Posted by
Lord N
on 24 February 2013 - 11:33 AM
in
Wii U Hardware
#175370 LEJND OB MéG
Posted by
Lord N
on 24 February 2013 - 04:43 AM
in
The Museum
#174700 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 22 February 2013 - 09:19 PM
in
Wii U Games and Software
I Dont think i ever disagreed about the need for tutorials, in fact ive never done anything but the opposite, im pretty sure ive used the phrase 'highest entry barrier in gaming' at least half a dozen times now.
The lock on and auto camera you are looking for is game breaking to monster hunter, again, entire class specifications would be pointless. You have no clue about the things you are saying because you have no idea how deep the rabbit hole goes.
Make the kind of changes you are asking for then why bother having psychics or gurus, on the team, or bother making paint balls or bullets if anyone can just effortlessly keep track of a monster whos greatest defense is how its ai speedily hides in your blind spots? or if you can tell how much health and stamina a monster has left by a meter on screen?
You have no idea how deep this hole goes. You cant even keep track of monsters yet (no one can when they first start... even with analog sticks), you probably dont pay attention to background monsters behavior while fighting yet, which is something ELSE you will complain about when you get sideswiped by a rathian or deviljho after missing all the warning signs that another predator has entered the environment of your quest uninvited. Would a tutorial help? uh yeah. But there isnt one in the game, it would be so massive if it was in game that it would be a 100 hour tutorial before the game even starts! Thats what forums and mh wiki are for. But do you guys ever, EVER think that you just dont know how to play and ASK HOW? NO, its always 'This games broken and has terrible controls, needs a run button, or to handicap monsters by removing their ability to hide or lose hunters with a lock on camera because im good at other games but suck at this so it cant be me'. And then when you find out it IS in the game, your first remark isnt 'Gee, i guess i shouldnt have jumped to conclusions'. No, of course not.
You cant even track monsters yet you think you know exactly what the series needs and whats a 'fault' with it?
Each individual part of a monster has its own health and stamina, we aim for crippling individual PEICES of the monster that you guys cant barely even hit yet. We aim to hit with certain PARTS of our weapons (greatsword gets a 1.25x damage boost if you hit with the middle of the sword.)
And we do it so consistantly and reliably, we can stop a charging monster dead in its tracks by nailing it between the eyes. Look it up on you tube.
Yet you cant even keep track of the monster yet without the computer doing it for you.
Fine, then spend the precious armor slots to earn a skill that always shows you where the monster is.
But no, you already want to destroy all that we get to do here thats been taken away everywhere else so you can simply feel like you are good at the game the second you pick it up.
These arent faults, its skill you just dont have. (no one, NO ONE has these skills when they first start playing monster hunter).
Dragons dogma does everything you ask for, it was made with the mh team SPECIFICALLY to see if a streamlined easier casualised monster hunter experience could attract mainstream interest, and yes, it does COMPLETELY change the game into not being monster hunter. Go play that, its a fantastic game.
Go monster bashing, complete with lock ons so you never get disoriented, lifebars so you know how much health the monster has, big glowing weak points you can lock on to so you dont miss, and levels, so if you find a monster is too hard, you can just grind levels until its easier, or use stat up items, or find better weapons or items in a chest.
Leave the hunting to us, or invest the time to develop the skills.
Oh, theres a game manual for the demo that explains things like the run button from the home menu. Kinda ironic.
Let's just agree to disagree and leave it at that. Nothing is getting done anymore.
#174584 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 22 February 2013 - 02:55 PM
in
Wii U Games and Software
It actually is done that way on purpose, if they wanted too, they could have an qctual lock on system, but that would render many items and armor skills not in the actual demo pointless, and enrage series veterens for 'casualizing' the experience. The lock on that so helps you is already a point of contention among fans for breaking the game. It is after all, called monster HUNTER, not fighter, or battler, tracking, and keeping track of the monsters is an in game skill, and augmented via skills and powers, like the tracking skill or paintballs to mark the monsters. They continue to make monster hunter this way for US, not you. Its also why the production values of the franchise are so modest.
For you they (the monster hunter team) made dragons dogma, which has everything you desire at the expense of the things i hinted at earlier.
Hmm...i dont know. It sounds like a way to justify the flaw. It isn't really "casualizing the experience" because all the right elements will still be present. The game will still be Monster Hunter and recognized as such. As with any change developers make, they always risk alienating their fanbase. Tweaks like the one's I mentioned won't rid MH of it's charm because the game is deeper than any of the flaws I mentioned. I managed just fine without the tutorial and I can work around the camera and lock-on. Despite the flaws i mentioned, as I said..I had a good time with it. I'm sure the seasoned vets wouldn't mind a few minor improvements that can give you the overall better experience.
And I get it. The monster tracking part of the game is extremely intriguing. I love it when they run. I don't need the lock-on for that, but while in combat, the manual camera controls, camera adjustments and lock-on are all really mediocre. As you said, the vets already know this and are apparently tired of listening to the same thing. I'm just letting the newcomers know what to expect because not everyone has played the game and not everyone knows what it has to offer. All I gotta say is just wait til MH4, you may be hearing from me again
Wow! I'm used to the dynasty warriors games and I can't believe how slow these characters move! It was still pretty fun but dang, they need a run button or speed boosts.
"R" is the run button when you're weapon is sheathed. You can't run while you have your weapon out.
It actually is done that way on purpose, if they wanted too, they could have an qctual lock on system, but that would render many items and armor skills not in the actual demo pointless, and enrage series veterens for 'casualizing' the experience. The lock on that so helps you is already a point of contention among fans for breaking the game. It is after all, called monster HUNTER, not fighter, or battler, tracking, and keeping track of the monsters is an in game skill, and augmented via skills and powers, like the tracking skill or paintballs to mark the monsters. They continue to make monster hunter this way for US, not you. Its also why the production values of the franchise are so modest.
For you they (the monster hunter team) made dragons dogma, which has everything you desire at the expense of the things i hinted at earlier.
See what I mean about tutorials? Our friend Mc_Boing here wouldn't be having issues finding out how to run if they had a tutorial. An option for it atleast would not take anything away from the game.
#174453 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 22 February 2013 - 06:15 AM
in
Wii U Games and Software
Yeah, you may be completely ruled out if you are new to the series, thats what keep trying to tell people when i say it has the highest entry barrier in gaming.
And what im telling you is in case you decide to go BEYOND being a new member to the series. Ask questions instead of complaining about the game. 99% of the time there is a reason its that way, and its something weve seen hundreds of thousands of times before, and most mh veterans are far happier to answer questions theyve seen before than the damn complaining we have to endure everytime mh gets some media exposure. And trust me, you are going to have questions, so many questions, and finding answers will make MORE QUESTIONS, and MORE QUESTIONS and then you decide to switch from blade master to gunner and the world is upside down and you have MORE QUESTIONS....
If however, you like the IDEA of monster hunter, like pedantic, but can not accept the entry barrier...
I will suggest dragons dogma, its a sister ip to monster hunter, making the sacrifices necessary to add high production values. Because of this some mh fans revile the series. But i appreciate the option to enjoy both the sophisticated old, and modernized new experiences with the fantastic monster hunter concept. I am a bit jealous in the massive shism in production values, but understand why it must be.
Its like mh, but its an open world rpg with excellent streamlined and modernized action controls. If monster hunter looks attractive to you, and you WANT to enjoy it, but just find yourself unable because of design choices or what have you, check out dragons dogma.
I can understand there are specific reasons for many things in regards to MH. I highly doubt everything though. The lacking camera and mediocre lock-on system don't seem to be done that way intentionally. I may not know the game, but it's simply not ideal when running around killing monsters. These are just a few examples. To be quite honest and frank, i didn't find much wrong with what I played. I've never been a graphics person, so the smudgy details on the characters and weapons didn't really bother me too much. Focusing on battle was at first...very unattractive. After a bit of trial and error, I discovered the battle system wasn't so bad at all. To me, all that was left was a complaint, not a question. Or if you insist, why isn't there a second analog stick for the camera? My performance seemed to have improved on the Wii U version where a 2nd stick is provided, over using what's given on the 3ds version. Another small peeve is that in order to fix it, you have to mess around with all these different camera options (yes, the very same you mentioned earlier) just to get it to your liking. Very inconvenient if you ask me. Now, entry barrier or not, bad camera work is noticeable if you're a real gamer. So what question would it be this time?
You had mentioned in a previous post that over the years, the camera has been designed around the combat. I'm here to say, i don't like the way they do things, at least on the portables. Sure, that is a matter of opinion, but developers themselves recognize the issue. I'm almost inclined to believe the reason behind integrating the camera to the battle (when used in that manner, because it's not that way by default)is simply their way of creating a workaround for an already existing issue. But me as a player, should not have to settle for work-arounds, comprende? Same reason why PendanticGamer doesn't have to settle for a crappy port. Thus, we're entitled to fuss, and complain all we like because we're paying customers. They are developing for US.
Do not misunderstand. A series like MH will always be under all this scrutiny because they work under the classic ways of their franchise. In this day in age, you'll have old and new gamers develop their own expectations of what they want in the game, regardless of their experience with it. So i understand perfectly well whats going on here. What you should understand is that game flaws like those to exist can't be excused simply because of its history. This is 2013. This is cut-throat buddy. From what you tell me, it seems like the dev team @ Dragons Dogma has the right idea in knowing how to flow with the times. I'm not saying they have to change the entire MH formula, but to have choppy cameras, lame lock-ons and lack of tutorials is simply inexcusable.Actually, the way expectations work is it is a measure of expected qualities discerned from previous experiences with the same or similar subject.... so your expectations, if practical and realistic, WOULD BE directly associated with past games. Of course if you dont have those experiences.....
You are right, having unrealistic expectations not demonstrated by any other game in the series, then single handedly pointing this one out is nonsense and a waste of time.
There are no right answers to my only 3 questions. Why? Because they're faults, not in-game strategic coding.
#174447 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 22 February 2013 - 05:10 AM
in
Wii U Games and Software
My expectations for this release does not = my expectations for all the prior games. I'm not going to bother responding to any more of your nonsense regarding this, it's a waste of time.
And there you have it folks, after all the belly aching. Quite a nice improvement over 'the claw', and it doesnt 'slow you down' like analog cameras. (i personally cant believe anyone would complain about not having to use the claw with tri, but thats monster hunter for you, anything for the sake of the hunt).
I never said the game lets you know, or has good instructions, or anything, in fact all ive said is the opposite, it has the highest entry barrier in gaming. Im just saying dont go into a monster hunter thread complaining about them not because we are fanboys who pretend the problems dont exist .... but because WE KNOW they exist. We so freaking know. Just ask questions instead. So much less irritating than hearing the same complaints weve heard for over 10 years now repeated over and over again.
You can also adjust the camera ai in options to automatically swing around after you dodge a boss, adjust whether a single tap centers the camera around you, and a double tap focus's on a selected boss monster or visa versa, a whole slew of camera control options with options both from the psp series and new.
Yes, i do. Your complaint makes no sense if you actually play or 'like' monster hunter. For you to feel that way, youd have to think the entire FRANCHISE was lazy. because 99% of the games are 'worse' than the 'lazy port' of monster hunter ultimate by your definition.
Well guess what? Even if I were to stop MY "belly-aching", it's not going to stop future generations of players from doing the same thing. Do you know why that is? It's because as long as it's an issue, it will be addressed. Whether it's here, or on their website, on a reviewer's site, it doesn't matter. What the hell are forums for if you can't address the good AND the bad? This is NOT just for the sake of Monster Hunter enthusiasts, but for the first timers as well. Any criticism given should be one well noted, not simply disregarded because of its history.
I appreciate the feedback on the camera options. It's extra work on my end, but you take the good with the bad if it's worth it.
As for PendanticGamer, he/she(sorry..idk ><) is absolutely right in his/her judgement in expecting a better put-together port. Honestly, I wouldn't even have to play the previous installments to want the latest upgrades installed onto the ported title. It's called making your buck worth it. Is it wrong to expect results of a higher calibur?And are you completely ruled out if you happen to be new to the series? Depending on your answer...i may or may not choose to respond.
#174409 Hello Everyone, I'm Scribbleworx
Posted by
Lord N
on 22 February 2013 - 12:34 AM
in
Introduction Central
#174382 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 21 February 2013 - 09:36 PM
in
Wii U Games and Software
So I have a few questions, because Ive never played a monster hunter game before so this demo was a first for me. But I had 2 questions
Does this game have a lock-on/targeting system? Because I couldnt find one and it made fighting that evil bunny quite difficult
Are there more attacks than just the stab, over the head swinging motion, and the half spin swing. (my descriptions are very bad but I cant think of another way to word it)
Hey, I just tested the lock-on feature (I was doing it wrong before =[). You can't lock on to the local wildlife, but you can lock on to the boss of every mission? When you hit the lock on button at the bottom right hand corner of the screen, you'll be locked on and the button will now have a locked on symbol on it. Now when the camera gets disoriented by your movements, just tap L to recenter it on the monster.It's not the best, but it's still a hell of a lot better than fighting him the other way @_@. I still can't beat this bunny though.
#174378 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 21 February 2013 - 09:13 PM
in
Wii U Games and Software
So I have a few questions, because Ive never played a monster hunter game before so this demo was a first for me. But I had 2 questions
Does this game have a lock-on/targeting system? Because I couldnt find one and it made fighting that evil bunny quite difficult
Are there more attacks than just the stab, over the head swinging motion, and the half spin swing. (my descriptions are very bad but I cant think of another way to word it)
I can't seem to find that AI camera 3dude was talking about. I even looked in the options. There should be a lock on system too, i swear i've seen it on the psp one i played once before. And yeah i think there are only 3 attacks for every weapon, so it would be a weak, medium and strong attack, and i think you can combo them in different ways, but THAT im not so sure of.
wow..i was just looking up stuff about the lock on feature and it sounds really crappy. Apparently, you can lock on, but the camera isn't automated so you need to manually track the monster. I think I've seen the lock on button on the bottom of the touch screen(3ds version), but it doesn't actually lock-on. Idk..i need to run more tests with this stuff. I seem to have an awful amount of complaints, but the game still feels fun. Unfortunately, i found out that it does not support circle pad pro. If you want to read more about it, this review has some good information: http://www.ign.com/a...ter-3-ultimate.
#174371 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 21 February 2013 - 08:18 PM
in
Wii U Games and Software
If anyone has a problem with me speaking my mind, then that's your problem, not mine. It's not like I'm speaking blasphemy.
#174337 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 21 February 2013 - 05:55 PM
in
Wii U Games and Software
As for not knowing how to play, as well as being new to the series, yes...im going to get upset over the controls because well idk, THEY DONT TELL ME HOW TO PLAY. Again, let me emphasize that I'm not sure if the actual game has a tutorial or not, but the demo did not and with a game with many integrated skills, combos and functions...i simply believe a tutorial is in order. Not all of us are Monster Hunter vets.
Other games do it, so i know I'M not the issue. Further proof of this is that I enjoy'd one version of the game over another. Same game mind you, so if there was an issue with ME...per say, I'm sure it would have arisen on both platforms.
Eventually, as I said earlier, I got a hang of the controls and even discovered that you could do combos. I literally had no idea because there was nothing to tell me that such a thing existed. Button mashing worked at the cost of spending a few potions and other items in the process. Anyway, my point is that the demo was lacking in that department. Other than that, i had a really good time.
#174325 Official Monster Hunter 3 Ultimate Discussion
Posted by
Lord N
on 21 February 2013 - 05:23 PM
in
Wii U Games and Software
So I downloaded the Wii U demo shortly after playing the 3DS version. There is very little difference between the two for the exception of certain menu layouts and the camera. I have to emphasize that for a good experience with this game, an extra circle pad is a MUST. The experience was much more crisp and smooth on the Wii U visually and physically. I also got a hang of the controls much easier (maybe due to the extra buttons) and I really enjoyed this version of the game. I made some use of the touch screen on the gamepad too. It got me really intrigued and I'm definitely going to invest in this title. I may pick up the both versions to play with friends at a later time, but I believe it supports online so I'm definitely sold.
Since I'm new to the series, the only other game I've played that seems very similar to it is Phantasy Star Online episodes 1 & 2. I played the hell out of it and it gives me the same vibes, which is a good sign.
#165457 Thoughts on the gaming year of 2013?
Posted by
Lord N
on 01 February 2013 - 12:14 PM
in
General Gaming
#165454 Hello fellow gaming fans!
Posted by
Lord N
on 01 February 2013 - 12:03 PM
in
Introduction Central
#133795 Official Thread for Sharing Gaming IDs
Posted by
Lord N
on 19 November 2012 - 03:11 PM
in
Competitions & Matchmaking
#124572 Hi! Glad I found this forum...
Posted by
Lord N
on 05 November 2012 - 01:44 AM
in
Introduction Central
#122642 Worst trainer in Pokmon?
Posted by
Lord N
on 29 October 2012 - 09:59 PM
in
General Gaming
#122641 Finally found a good looking forum
Posted by
Lord N
on 29 October 2012 - 09:52 PM
in
Introduction Central
free the pokemon!
#121657 Hi Everyone
Posted by
Lord N
on 26 October 2012 - 11:04 AM
in
Introduction Central
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