Considering the fact that the PS4 is probably going to be insanely expensive to make with the specs it has, it probably won't even be in the same price range as the Wii U, unless Sony wants to sell the system at a loss so big that they may as well blow their heads off with a shotgun while they're at it.
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There have been 11 items by Sobari (Search limited from 20-June 20)
#179628 PS4 launch=Wii U price cut?
Posted by
Sobari
on 05 March 2013 - 04:49 PM
in
Wii U Hardware
#147286 Devs explain lack of online multiplayer in Nintendo Land + Star Fox
Posted by
Sobari
on 12 December 2012 - 06:59 PM
in
Wii U Hardware
#147268 Official Wii U specs and technical discussions thread
Posted by
Sobari
on 12 December 2012 - 06:49 PM
in
Wii U Hardware
We know that the CPU has Watson-like architecture, so that should be pretty great once developers begin to unlock it, and it combination with the GPGPU, the GPGPU should be able to handle some physics of its own, creating perfect gameplay mechanics...like I said, once developers unlock it...
~~~~~
RAM, 2 GB, 4 GBit chips (512 MB), @ 12.8 GB/s, with 1 Gb for OS, and 1 GB for Games (CPU, GPU)
GPGPU: Customized Radeon HD e6760 (AMD confirmed this to me in an email, actual specs customized by Nintendo) however the base specs include 480 stream shader processors, and DirectX 11 capabilities (which would me amazing detail levels even though it can't be used on a Non-Microsoft system, i.e. PC, Xbox) 550 MHz is pretty good I guess.
CPU: 3 Customized PowerPC 750 cores clocked @ 1.24 GHz. IBM has obviously upgraded the cores so yeah.
EDIT: About 4x more powerful than PS360
First off, GPGPU is not a piece of hardware; it's a name given to the act of running code traditionally meant for the CPU on a GPU. Second, Havok already confirmed that their physics engine included in the Wii U dev kit will be running on the CPU and not the GPU, presumably because advanced GPU-accelerated physics would suck too much performance away from the GPU and not leave enough resources left to produce graphics that can compete with or surpass current generation systems. And third, Wii U will be using OpenGL instead of DirectX, like all non-Microsoft hardware/operating systems, which can still handle most of the technologies that DirectX can, such as tessellation.
#147251 Official Wii U specs and technical discussions thread
Posted by
Sobari
on 12 December 2012 - 06:34 PM
in
Wii U Hardware
When it comes to GPU and RAM, that's where the Wii U will probably shine the most. We hardly know anything about the GPU, but one of the few things we know for a fact is that the system has 2 Gigabytes of RAM to work with, half of which will be available to developers. That's at least DOUBLE the amount the 360 has to work with, and it's possible that more RAM will be freed up for developers to use as the system matures. It's hard to believe the Wii U actually requires a whole Gigabyte to handle whatever it's doing behind the scenes, so it might be a placeholder amount until Nintendo solidifies their ideas for the system.
#138025 What Nintendo has to say about Wii U specs.....
Posted by
Sobari
on 25 November 2012 - 12:30 PM
in
Wii U Hardware
#137945 Wii U GPGPU?
Posted by
Sobari
on 25 November 2012 - 09:51 AM
in
Wii U Hardware
Well about the GPGPU, I've personally asked AMD before via email, and they confirmed to me that it was a customized e6760.
I think a 6760 would be way too new and expensive for Nintendo to consider using it. Plus, I think most rumors have pointed it out as being based on the R700 series, which would be the Radeon HD 4000 series.
#137667 Wii U GPGPU?
Posted by
Sobari
on 24 November 2012 - 08:01 PM
in
Wii U Hardware
#137658 Wii U GPGPU?
Posted by
Sobari
on 24 November 2012 - 07:19 PM
in
Wii U Hardware
#137564 Black ops 2 - trash talk?
Posted by
Sobari
on 24 November 2012 - 02:08 PM
in
Wii U Games and Software
#134764 Welp, looks like im not getting a wii u for a while
Posted by
Sobari
on 20 November 2012 - 01:21 PM
in
Wii U Hardware
#134760 Wii U 'Has A Horrible, Slow CPU' Says Metro Last Light Dev
Posted by
Sobari
on 20 November 2012 - 01:14 PM
in
Wii U Hardware
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