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#164187 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 28 January 2013 - 01:12 PM in Wii U Games and Software

Hello SuperBus,

I hope you are enjoying your day. :)

<_< That's just a nice way to say "old" :P


That wasn't my intention, but that isn't a bad thing! :)

Take care. :)

Sincerely, NintendoFan



#163013 The Legend of Zelda announcements - speculation.

Posted by NintendoFan on 25 January 2013 - 01:43 PM in Wii U Games and Software

Hello Insanity_Boi and Winged Warrior,

I hope you both are having a great day!

I was thinking the same thing about the item found in each dungeon not being the right weapon to defeat that dungeons boss. On another note, Im so pumped for Wind Waker!!! That's the only console Zelda that I have not completed so once it comes out I can finally check that off my list.


The Legend of Zelda: The Wind Waker is a great entry in the series! I like how open the world is with traveling to different islands. Personally, I would like to see Nintendo expand on this open-world formula like many have mentioned on here, not necessarily like many open world games today, but similar to Wind Waker's style.

A few of my thoughts for the next Zelda.

It'd be cool if they made it so that dungeons weren't actually apparent, rather the world itself became like a really massive dungeon. You'd cruise through an area, not realising that either now or perhaps later, you just walked over the battleground of a future boss site, with no real hint that it would be. At the same time, areas would definitely be distinct enough for the player to understand where to go.

Basically put, when you enter a dungeon's doors, you don't get a black screen fade out and then it fades in with the dungeon name in massive letters in the centre of the screen. I mostly want this more so to be a clear testament of the Wii U's power, and how much power the name of the hardware's creators are able to push their own games.

I also want to see how they address Link himself, if we do play as the Hero of Time. Well, all the wishing fan story in my brain aside, I want them to make Link feel more natural in the game. For story plot, he can show more distinct emotion to events scripting before him. Gameplay wise, they could make it so he moves more naturally; a short walk before a full run, a moment of slowing down before a complete halt, stuff like that (not to the point where it's detrimental, but noticable). I also wouldn't mind run through type gameplay, where he can sword kill on the fly, because if my first idea is to be believed, there's gonna be a lot of environment, and as a player, I won't stop for ennething.

I also wouldn't mind it if the enemy isn't known to begin with. Make for a real plot twist when you realise someone that you've been close to in the game is Ganondorf (or whatever villain they have in mind). That's more or less just my thirst for a decent plot twist in the series (which I haven't really experienced). Heck, even if Zelda was like "No Link, piss off! I'm saving the world!" I'd love for that to happen.

Lastly, and this is probably my biggest gripe of the series as a whole. The items. I like that they have a lot of varied items. I hate how some of them get like 3 uses in the whole game (the Spinner in TP comes to mind). If you're gonna make an item, make it so there's a lot of nice places you can use it.


Interesting ideas, I thank you for your contribution! :)

I agree that some items need to be used more. Also, I agree with people that we don't need an explanation of what we picked up almost every time. More than once would be fine, but after awhile it would be nice if it stopped.

Thank you everyone, and I look forward to future posts!

Sincerely, NintendoFan



#162998 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 25 January 2013 - 01:23 PM in Wii U Games and Software

Hello SuperBus and Insanity_Boi,

I hope you both are doing well. :)

That was the one that got me too. And the new "X" video, too.

I also liked the lineup of $0.30 virtual console games.... Balloon Fight wasone of the first games i owned on my NES!!! Not one of the ones i was looking forward to the most, but what a nice way to start a VC library and introduce my kids to games i plaed when I was their age!


I agree. Yeah the $0.30 Virtual Console games for the 30th Anniversary of the Nintendo Famicom is awesome!

Nice to meet a veteran gamer! I hope your kids have a good time with you introducing that game to them. :)

Yeah that Monolith Soft game looks epic!!! I have Ballon Fight on my 3ds but have yet to try it out. I'll probably just redownload it on the Wii U anyway since it is only $0.30. I'm glad they have gamepad support for the Virtual Console that was a welcome addition.


Balloon Fight is a fun game and is tough!

Take care everyone. :)

Sincerely, NintendoFan



#162671 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 24 January 2013 - 03:28 PM in Wii U Games and Software

Hello everyone,

I hope you are all doing well. :)

thanks maybe we could write it on MiiVerse somehow to let them know. I know that's what I will be doing to ask Nintendo to buy the Darksider's IP!!!


You are welcome! :)

Miiverse is a great idea!

UnchainedGoku:

The Game Boy Advance games announcement was really cool. Interesting they will be on the Nintendo Wii U. I wonder if they will be for the Nintendo 3DS as well.

Take care everyone!

Sincerely, NintendoFan



#162488 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 24 January 2013 - 04:12 AM in Wii U Games and Software

Lol its all good mate it doesn't bother me. After last night's announcements this place seems more active which can only be a good thing.


Hello cannonshane,

I am glad, and I will try to be more careful next time. This is a great community though and I hope it continues to grow. :)

This Nintendo Direct was better than their E3 2012; just sums up my reaction. The games are really showcasing what the system can really do (I love how they made their hybrid CPU play nice with AMD's e6760 to get those visuals). I'm really excited over the future of the console!


Hello ElderKnight77,

I might have to agree with you, although Nintendo's E3 2012 was really good too. To me, I just felt like it was one thing after another - responding to fans' requests in-part, improving services, partially revealing the new HD Zelda (that was surprising to me!), and more. If we all somehow could let Nintendo know how great this Nintendo Direct was.

Take care both of you. :)

Sincerely, NintendoFan



#162486 The Legend of Zelda announcements - speculation.

Posted by NintendoFan on 24 January 2013 - 03:58 AM in Wii U Games and Software

Hello everyone,

Thank you for the contributions so far, I read them all and appreciate every post! :)

I remember reading somewhere that the Wii U Zelda game won't be as linear as past games, so that's something to look forward to. But, I really want HD Wind Waker more than the new Zelda title at this point.


I agree. The new HD Zelda is a ways off and I am all for the longer development time. Let them experiment, take their time and not rush. In my opinion, there are developers out there (I won't name names in respect) that rush out their games too quickly. I am talking about some AAA titles too that have received good scores. Yes, I understand there are development schedules, etc. to maintain, but I am always for longer develop times if special care is being taken to the games. That doesn't mean years upon years, but I think you get my point. :)

Just because it'll be "rethinking the conventions of Zelda" doesn't mean it'll become level based. The suggestions Mr. Aonuma gave - completing dungeons in a specific order, playing alone (keep in mind these are the 'conventions' being changed!) - actually suggest an even more open gameplay style.


Interesting. Nicely put. :)

Feel free to comment to continue the discussion.

Take care everyone! :)

Sincerely, NintendoFan



#162177 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 23 January 2013 - 10:30 AM in Wii U Games and Software

Hello there.

It was an okay Nintendo Direct. I thourght that it was boring in most parts. I found when they talked about the Miiverse boring and when they were talking about upcoming games. Most of them didn't have any footage.

Sincerly,
NintyFan.

I agree.


Hello NintyFan101 and xBASSxMONSTAx,

Thank you for your contributions.

I see. Everyone is entitled to their own opinion, I was just curious. :)

Personally, I enjoyed the Miiverse section as well as letting us all know that updates to the Wii U Operating System are coming in two parts.

I agree that footage of games was missing, but personally I do not need that every Nintendo Direct.

Take care!

Sincerely, NintendoFan



#162174 The Legend of Zelda announcements - speculation.

Posted by NintendoFan on 23 January 2013 - 10:22 AM in Wii U Games and Software

Hello everyone!,

Before I start, to those that haven't seen the Nintendo Direct yet (http://www.nintendo....ive/01-23-2013/), you should do so!



Both new Zeldas sound awesome! After listening to Mr. Aonuma talk about the visual style of the new HD Zelda game, I just wanted to make sure I understood correctly:

It seems to me that Mr. Aonuma didn't necessarily say that both games are going to have the same artstyle (even if things turn out that way, I am totally fine with that for the record). I will explain how I came to this conclusion:

Mr. Aonuma started talking about the new HD Zelda and the different experiments he and his Zelda team have done for the visual style of the game. The E3 2011 Zelda tech demo for Wii U, the video the Zelda team called the Zelda HD Experience, was one example of their experiments:

With that in mind, lets rewind a bit. He started off by talking about rethinking the conventions of Zelda for the new Zelda in HD, then after that, he changed gears by saying: "Separately from that,...". He then talks about the different artstyles they have redone in HD from past Zelda games as experiments for finding a visual style for the new HD Zelda. The images he shares with us next "have emerged from the development process for this new Wii U game...". Notice all the images he presents are from The Legend of Zelda: The Wind Waker. Interesting...maybe he is going to say next that this visual style was decided upon for the new HD Zelda. After all, they "have emerged from the development process for this new Wii U game...". Instead he mentions the reasons for showing us the pictures.

Continuing my quoting directly from Mr. Aonuma from the Nintendo Direct presentation: "The reason I wanted to show you these pictures today is because our new Zelda title looks like it is going to take some time to complete..."

So far this either means pictures from the new HD Zelda or something else.

Continuing the quote: "...so I wanted to report that while you're waiting for that game to release we intend to offer you The Legend of Zelda: The Wind Waker, reborn on Wii U, to play in the meantime."

Put emphasis on the word so in the above quote and the whole thing reads like this: "The reason I wanted to show you these pictures today is because our new Zelda title looks like it is going to take some time to complete so I wanted to report that while you're waiting for that game to release we intend to offer you The Legend of Zelda: The Wind Waker, reborn on Wii U, to play in the meantime."

Interesting, so the first listen through, one might think Mr. Aonuma is saying the artstyle presented is going to be for both announced Zelda games, but upon a second listen, at least to me, it sounds like only one will have this artstyle (at least for now).

Whether this is a misunderstanding because of the language barriers I do not know, but it is interesting nonethaless.

This means that the E3 2011 Zelda tech demo or the Zelda HD Experience is still a possibility. Who knows what further experiments might lead to.

If I missed anything, or if you think you might have found an error in my analyzing of Mr. Aonuma's presentation, please do share. I am just speculating as an excited fan.

Also, feel free to add to this speculation thread over time with your input. Everyone's input is greatly appreciated. :)

Take care everyone!

Sincerely, NintendoFan



#162140 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 23 January 2013 - 08:59 AM in Wii U Games and Software

Am I the only one that thought it was really boring?!


Hello NintyFan101,

I hope you are enjoying your day. :)

You probably aren't the only one, but what bored you about it? Just curious.

Take care. :)

Sincerely, NintendoFan



#162135 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 23 January 2013 - 08:55 AM in Wii U Games and Software

Already a thread below this


*cannonshane's thread on this topic can be found here: http://thewiiu.com/t...st-wasnt-ready/. I will add this to my original post in respect of your thread.*

Hello cannonshane,

I hope you are having a great day. :)

Yes, I was aware of that, but I wanted to share my own thoughts. It is possible that I could have altered some things to fit in someone elses' thread, I just felt like starting my own. Also, it is not a competition for me when it comes to who's first in threads. If need be, I will delete this thread.

I say this with no disrespect.

Take care. :)

Sincerely, NintendoFan



#162096 Nintendo's Nintendo Direct: 01/23/'13 thoughts.

Posted by NintendoFan on 23 January 2013 - 07:04 AM in Wii U Games and Software

*cannonshane's thread on this topic can be found here: http://thewiiu.com/t...st-wasnt-ready/.*

Hello everyone!,

I hope you all are doing well. :)

To sum up Nintendo's latest Nintendo Direct in three words: that was awesome!

Nintendo addressed some of their customer's requests and revealed a lot too!

Personally, I didn't think the apologies were necessary as I understand the wait for games. I would much rather have quality over quantity. The apologies were thoughtful though.

If you haven't seen the presentation yet, you can by clicking on this link:

http://www.nintendo....ive/01-23-2013/

Our voices are heard, so gather enough people to voice your requests and Nintendo may respond to them.

Take care everyone! :)

Sincerely, NintendoFan



#161251 Minecraft for Nintendo Wii U request.

Posted by NintendoFan on 20 January 2013 - 10:55 PM in Wii U Games and Software

Hello everyone,

Thank you for your contributions, I appreciate it! :)

I wonder if the agreement only applies for a certain amount of time, as has been suggested above, or only for this (now former with the Nintendo Wii U out) generation. If it is the latter, then it could be possible for Minecraft to come to the Wii U.

Personally, I would be surprised if a deal was made where Minecraft would be exclusive to Microsoft consoles forever.

I guess it depends on the official agreement. Just mentioning an exclusive deal with Microsoft is not enough for me. That statement is open to interpretation, at least until more details are given.

Take care everyone! :)

Sincerely, NintendoFan



#161061 Minecraft for Nintendo Wii U request.

Posted by NintendoFan on 20 January 2013 - 08:57 AM in Wii U Games and Software

Hello fellow gamers!,

I hope everyone is doing well. :)

With the new innovative Wii U out there, developers have the opportunity to create new gaming experiences as well as add to existing game experiences as well.

With that in mind, Minecraft in my opinion would be a natural fit with the GamePad's touchscreen. The game's crafting tables would be very accessible and inventory management a breeze. Since the touchscreen is nice for drawing, being able to make marks on your map (e.g. The Legend of Zelda: Phantom Hourglass is one example) would be a subtle but useful addition to the game. Writing on signs would also be easier.

These are just a few examples, but I feel they could enhance the Minecraft experience.

If you have any suggestions, please share them by commenting below! All of your ideas are greatly appreciated.

Take care everyone! :)

Sincerely, NintendoFan



#161050 Audio capabilities: Nintendo Wii U (comprehensive post).

Posted by NintendoFan on 20 January 2013 - 08:35 AM in Wii U Hardware

Hello alan666,

I hope you are doing well.

You are welcome! I was glad to have run across your post. :)

That is good to know that LPCM is the same as PCM.

I appreciate your step-by-step instructions about an amplifier - they clear some things up and I am sure it will be helpful to others as well.

Thank you again, and take care! :)

Sincerely, NintendoFan



#152792 Audio capabilities: Nintendo Wii U (comprehensive post).

Posted by NintendoFan on 27 December 2012 - 07:21 PM in Wii U Hardware

I guess I'll be able to make more sense of all this when. I get my console on Christmas morning lol


Hello 9646gt,

Ahh, sounds good haha. Hopefully you are enjoying your Wii U! :)

Take care. :)

Sincerely, NintendoFan



#150652 Audio capabilities: Nintendo Wii U (comprehensive post).

Posted by NintendoFan on 21 December 2012 - 08:04 PM in Wii U Hardware

Pretty sure its just the same virtual (3D) surround that the 3DS uses.

No idea how well it works for headphones but it definitely seems to help give the illusion of sound coming from all around the GamePad rather than just where the speakers are.

It was my understanding though that the GamePad only outputs the Wii U main audio when you are playing a game on the GamePad only. When you are playing on the TV I expected the headphones port to only be used for voice chat. Is that true?


Hello Alex Atkin UK,

I hope you are doing well! :)

Thank you for your post, I appreciate it.

I am not sure exactly, but the Wii U GamePad's 3.5mm audio jack has three conductors in it: two for the left and right channels, and one for the microphone.

Take care! :)

Sincerely, NintendoFan



#150214 Audio capabilities: Nintendo Wii U (comprehensive post).

Posted by NintendoFan on 20 December 2012 - 05:44 PM in Wii U Hardware

Hello everyone,

Thank you for your posts, I appreciate them all! :)

BTW HTiB means Home Theater in Box.

That makes sense, thank you Insanity_Boi! :)

Can anyone explain the surround sound option on the Wii U GamePad itself? I found that interesting.

Take care!

Sincerely, NintendoFan



#150211 Miiverse: Posting only in games?

Posted by NintendoFan on 20 December 2012 - 05:34 PM in Wii U Hardware

Hello Auzzie Wingman and Crackkat,

Thank you both for your posts, I appreciate it! :)

I see. Well I just mean it would be cool to have your own personal page to post to. There is a section to see all of your posts, but each post has to be made in a community, game, or application. Having your own personal homepage to be able to post to, and not just look at, would be neat in my opinion.

Take care all! :)

Sincerely, NintendoFan



#150208 Idea: Premium Controllers. Please like, vote, and contribute!

Posted by NintendoFan on 20 December 2012 - 05:28 PM in Wii U Hardware

Hello Goose,

Thank you for your post, I appreciate it. :)

Alright, I see. It seems the quality of the mic isn't there yet then, at least for what he is using.

I am actually familiar with that guy, I have seen him in the past. He is good. :)

Take care! :)

Sincerely, NintendoFan



#149860 Miiverse: Posting only in games?

Posted by NintendoFan on 19 December 2012 - 11:13 PM in Wii U Hardware

You can post to Miiverse without being in a game.

Hello SDDMN,

Thank you for your post, I appreciate it! :)

You can? Where exactly can you do this? I know you can post to different game channels/communities in Miiverse itself, but is there a home page where you don't have to be tied to anything?

Take care. :)

Sincerely, NintendoFan



#149855 Miiverse: Posting only in games?

Posted by NintendoFan on 19 December 2012 - 10:49 PM in Wii U Hardware

Hello thewiiu.com community!,

I hope everyone is doing well. :)

Miiverse is a fantastic idea by Nintendo. Sometimes I find myself sitting at the main menu, watching the WaraWara Plaza and looking at the posts and amazing artwork.

I am curious though, do you have to be in a game to post to Miiverse? Is there a dedicated Miiverse area to post? I can't seem to find one.

If there isn't one, then that is one recommendation to Nintendo for future Miiverse updates. I am fairly confident that this service will change, with more features and options over time.

Take care everyone! :)

Sincerely, NintendoFan



#149850 Idea: Premium Controllers. Please like, vote, and contribute!

Posted by NintendoFan on 19 December 2012 - 10:39 PM in Wii U Hardware

I HATE gloss, love the Wii U, hate the finger prints, seriously shiny is becoming so uncool, what is it with companies and shiny products :( I think the Wii U would have been so much cooler with a matte finish.

Hello UnchainedGoku,

In my opinion, I think the reason companies come out with shiny, glossed products is a fairly simple one: It catches people's eyes. The ooh...ahh...shiny sort-of-a-thing.

One example is the Nintendo 3DS. When the Nintendo 3DS first came out, the handheld had a glossy finish. Later, Nintendo unveiled the Nintendo 3DS XL, and the glossy finish was replaced with a more fingerprint resistant finish.

It is possible other factors could be at play too, I just think it is a marketing decision.

Keep the ideas flowing!

Take care. :)

Sincerely, NintendoFan



#149843 Idea: Premium Controllers. Please like, vote, and contribute!

Posted by NintendoFan on 19 December 2012 - 10:28 PM in Wii U Hardware

Nintendo only needs to allow audio to enter from the USB ports since Audio can already exit them. As for the triggers... I personally don't like racing games at all so I'd rather have them this way... but I with they were like the Gamecube's godly triggers..

Hello Goose,

Thank you for your contribution, I appreciate it! :)

I do not know much about the technical area you are referring to. What would be an advantage for allowing the USB to accept audio in? Just curious.

Take care! :)

Sincerely, NintendoFan



#149780 Audio capabilities: Nintendo Wii U (comprehensive post).

Posted by NintendoFan on 19 December 2012 - 06:09 PM in Wii U Hardware

Hello everyone,

Thank you for your posts so far, I appreciate it. :)

Assuming you mean true surround from a headset on the Wii U, it is possible, just not really easy nor affordable to most at this point. You'd need a device that can split the HDMI into 6 analog sound channels; this usually involves a converter or a mid-range to high-end AV receiver. You'd then need a surround headset with analog multichannel inputs, such as the Tritton AX Pro.

Everyone seems to be rushing for an immediate solution, but I'd suggest waiting it out for a bit to see new solutions pop up via USB (perhaps a USB Dolby Digital decoder with optical out if someone decides to test one) or when manufacturers decide to move forward with Wii U-specific headsets.

Interesting, so the Wii U is capable of TRUE surround sound and not just virtual surround sound? I think I might do what you said and just wait things out because purchasing a receiver and a headset would be expensive. Basically, it all comes down to wanting either true surround sound (my first preference) or virtual surround sound for the Nintendo Wii U through a headset. How this would be possible, well, maybe there are multiple setups, I am not sure. Thank you for your post hubang!

Take care everyone! :)

Sincerely, NintendoFan



#149776 Idea: Premium Controllers. Please like, vote, and contribute!

Posted by NintendoFan on 19 December 2012 - 05:56 PM in Wii U Hardware

Hello everyone!,

Thank you for all of your posts so far, I appreciate it! :)

Personally, I feel if there is enough buzz for something and people can show they will purchase it, Nintendo will listen.

Whether they would implement any of my or your ideas is anyone's guess. The chances of all of these ideas happening are slim, but the chances of some happening are greater.

Something to keep in mind: Nintendo has listened to fans in the past. Two examples are JRPG's (Xenoblade Chronicles, etc.) for the U.S. and the Wii U GamePad's design (gamer's response to Nintendo's Wii U unveiling at E3 2011. The main concern being the circle pads. One year later, Nintendo unveiled their final revised version of the Wii U GamePad, which included analog sticks with buttons. While some game developers themselves wanted this change, the added voice of fans in my opinion cemented this to become reality).

Everyone has their own opinion: To his/her own.

This is a thread to foster ideas and acts as a petition, so I ask that if you disagree, show that by not posting please. Thank you. :)

Lets continue this thread!

Oh, and if you want to submit suggestions to Nintendo, you can call them, but it can only be a certain kind of suggestion. Any game ideas, ideas for brand new products, expecting a call back to see if your idea has been taken, etc. are not accepted (and understandably so). If you have recommendations for any products that you feel would improve that product, those ideas are accepted.

I look forward to everyone's posts! :)

Take care everyone. :)

Sincerely, NintendoFan




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