Sumo Digital has been hard at work to improve their masterpiece, Sonic & All-Stars Racing. Luckily for the development team, patching games on the Wii U is easier than ever before, and so they’ve given us this list of improvements for the game:
Networking
- Vehicle collisions in online races handle high latency much better.
- X360 – Increased timeouts to allow for less network errors.
- Rating reset issues should be resolved.
- -100 Rating Penalty for players who quit races intentionally (even for router resets).
- Starlight Carnival – Road shader adjusted to prevent ‘driving in the sky’ issue.
- Super pick-ups in arenas should work in all cases now.
- Rare issue leaving players unable to return to lobby addressed.
Difficulty
- Tuned the difficulty of Traffic Attack, Ring Race, and certain Race events in World Tour.
- Corrected certain traffic attack gates not giving you extra time.
- Made the ‘Skip event after 3 failed events?’ option appear on all difficulties.
Achievements
- Team Sonic – Made achievable in local gameplay so this is easier to get.
- Yokozuna – No longer unlocks when you only beat Sunshine Tour Expert Ghost.
- ‘Beat someone 500 points higher than you’ sticker no longer awarded unless criteria met.
- ‘Meteor Strike’ No longer triggers incorrectly.
Misc
- Time Attack – Multiple exploit fixes.
- Online play – Multiple exploit fixes.
- Co-op swap weapon slot now allows you to swap if you already have a weapon.
- Improved front end leaderboard caching.
- In-games triggers now handle physics tunnelling better for very fast players.
- incorrect HUD showing ‘Lap 2’ cases addressed.
- Improved motion controls for Wii-U
- Favourite character in license no longer incorrect.
- Hot-Rod physics effect in Arena’s clamped.
- Occasionally being able to drive through Swarm attacks corrected.
Audio
- Announcer should now say correct finishing position in high latency games
- All-Star music volume level corrected
- Reverb effects removed when audio disabled.
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