
Gamasutra recently sat down with Ubisoft developer, Jade Raymond, who is known for her work with the Assassin’s Creed series, to ask her a few questions on what she thinks of the future of triple-A games. When asked “…what’s the future for triple-A? Is it all just about making games that are infinitely bigger and more expensive?”, she replied, saying:
No, no. It’s got to stop. To give you an overly-simplified answer, I do think games and franchises need to include more user content. And by user content, I don’t mean that all of a sudden, every game is going to have a level builder, because not everyone wants to sit down and build a level. That’s too complicated. But by user content, you can think of Dark Souls, and how your game is affected by other people who are playing. In what ways can the user impact the experience? I think that’s what’s going to drive hits, but also at the extreme end, it’s going to enable us to continue to create interesting content without always having such huge costs associated with it. To me, that’s the key. What I think people want is their own custom experience, in anything.
She also feels that the gamer being able to show their vision in-game is just as important as the developers vision being seen, saying:
It’s nice to hear a game developer’s idea of a grand vision, but I honestly don’t think it’s about our creative vision so much. It’s about the gamer’s vision. It has to be more about how I’m allowing this to become the player’s brand.
How much of a role do you feel the gamer’s vision of a game should play?
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