
In a recent interview with Rolling Stone, gaming icon, Shigeru Miyamoto, shares his thoughts and insights on basically everything Nintendo. The article is quite a read, so I recommend checking Rolling Stone for the entire thing.
We do have a few cuts of the article after the break, however:
SOURCE: Rolling Stone
Miyamoto was quoted saying that he uses Flipnote Studio for the Nintendo DSi as something to show a rough draft of what he’d like to do with a video game. He must have the skills of an artist.
I use that [Flipnote Studio] to draw kind of a rough idea of what I want the movie to be and send that to the director and then he starts working on it.
Over the years, games have changed quite a bit. We’ve seen new elements added, we’ve seen the addition of multiple layers of backgrounds of games and even additional characters and then we have all the production elements that go into games now from the stories and everything. For me, what’s important is that starting from the idea. Even if you’re developing for a really large team, you still need to have maybe just one or two people who really are overseeing the entire project.
He also shared some insight on New Super Luigi U and what makes it unique, especially for the Year of Luigi.
At the same we were working on Luigi’s Mansion: Dark Moon, we were working on New Super Mario Bros U. We decided to do the downloadable content for that, which is going to feature Luigi and be new Super Luigi U.”
We’re looking not just at creating a single product, but also at how we take advantage of those distribution methods, potentially creating additional downloadable content for those games. Going forward, we’ve sort of moved out of simply focusing on the technology and trying to completely create the worlds that had been imagined by the user. As we go forward, we’ll start to see new ways that we can leverage technology to create new structures of play or leverage new means of distribution to the consumer.
Miyamoto even briefly mentioned Pikmin, albeit about a Nintendo 3DS game. Perhaps we may see a Pikmin game for the Nintendo 3DS someday.
It’s almost a coincidence that this is coming out the same year as a Pikmin game, because one of the main themes of the Mario and Luigi: Dream Team is the idea of these mobs of Luigis – these big mobs of Luigis that are attacking the enemies that has sort of a Pikmin-like feel to it.
Shigeru Miyamoto, we love you.
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