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Edited by BazzDropperz, 13 July 2014 - 08:33 PM.
Posted 23 September 2011 - 04:06 AM
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Edited by BazzDropperz, 13 July 2014 - 08:33 PM.
Posted 23 September 2011 - 06:27 AM
The post above was certified to be simply smashing by the Wii U Forum Staff.
http://www.ebay.com/...mecollector1982
Posted 23 September 2011 - 07:27 AM
1) Holographic disks. This is a NEXT next gen tech, so they should be cheap enough for common use by thenThe only problem I have with this, is it looks like it wouldn't be cost or time effective at all for games. I mean, it's cool and all, but it looks like it'd take up a ton of space on discs. @_@
Posted 23 September 2011 - 09:06 AM
Posted 23 September 2011 - 10:43 AM
Posted 23 September 2011 - 11:05 AM
There probably haven't started working on it, this project could take years to be fully develop.... Still no word about animation?
Posted 16 June 2012 - 11:56 AM
Posted 16 June 2012 - 12:03 PM
Posted 19 June 2012 - 02:51 AM
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Edited by BazzDropperz, 13 July 2014 - 09:06 PM.
Posted 19 June 2012 - 03:22 AM
Posted 19 June 2012 - 06:10 AM
Posted 19 June 2012 - 06:31 AM
Posted 19 June 2012 - 07:00 AM
That looks intense, why are people doubting this?
Edited by Penguin101, 19 June 2012 - 07:05 AM.
Posted 19 June 2012 - 07:45 AM
Posted 19 June 2012 - 08:14 AM
That's interesting. I hope it really works. The video talks about this being similar to the graphical jump between sprites and 3D polygons. It was just something completely new.
Posted 19 June 2012 - 09:26 AM
This better be true! I'm excited nowIf what Bruce Dell says is true, it'd end the graphics debate once and for all. He's designing his games engine to be scalable so you could get unlimited polygons on any system, even a 3DS, leaving underpowered GPUs to use the freed up space to work on better lighting, particle effects etc that they were in no way capable of before. It means that soon it wont matter if you have a Wii U, a Nextbox, or a PS4 - they'll all be able to produce equally amazing visuals.
It'll force games companies, both hardware and software to work harder on gameplay, and interaction with the user. As well as freeing up production time to work on other elements including story (if required).
Still people would need to invest in laser scan for environmental objects if they wanted to replicate real life.
Posted 21 September 2012 - 12:37 PM
This better be true! I'm excited now
Edited by Penguin101, 19 June 2012 - 09:51 AM.
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