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Miyamoto says Super Mario 3D World will bridge the gap between 2D & 3D


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#1 Cozmo

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Posted 14 October 2013 - 03:24 PM

When Super Mario 3D World was announced at E3 earlier this year, many fans of the Mario Galaxy series were upset that the new Mario title destined for the Wii U wasn’t from the Galaxy series. In a recent interview, Miyamoto has stated that the new game is intended to bridge the gap between Nintendo’s 2D and 3D Mario titles.

“Yes, with the Mario games you have the 2D side-scrolling games and you have the Mario Galaxy games, which are the 3D titles. People tend to prefer one of those over the other. What we tried to do with Super Mario 3D Land, and what we’re trying to do with Super Mario 3D World is to create a type of three-dimensional Mario game that bridges that gap. We’re trying to do that more with Super Mario 3D World, in particular with the gyro controls, and to try and do that in a way that will enable fans of both to really enjoy playing Mario.”

It’s interesting to see Miyamoto acknowledge that among Mario fans, there are those that prefer 2D titles and those that prefer 3D titles. Hopefully after Super Mario 3D World has been released later this year on November 22nd, we’ll see a Galaxy game teased from Nintendo for fans who want to continue that series on the Wii U.

 

 

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lol i think i remember saying somewhere that this is what it felt like to me  :rolleyes: I still think they shouldve done something like mario sunshine.



#2 Expansion Pak

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Posted 14 October 2013 - 03:31 PM

I'm still getting Super Mario 3D World but it would have been awesome to see Galaxy 3 or Sunshine 2


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#3 TheUltimateWaddleDee

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Posted 14 October 2013 - 03:32 PM

Sunshine is my favorite Mario game to date, and I would love to see a sequel to that (preferably with a fully traversable island), but I loved playing this at Best Buy and I love 3D Land as well, so I'm going to enjoy this game to no end.

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#4 Envy

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Posted 14 October 2013 - 04:03 PM

Um... Super Mario Galaxy 1 & 2 were already mostly linear in their world design, and already bridged the gap between 2D and 3D. Super Mario 3D Land really only added 2D elements like powerups.

 

Anyway, as I've said plenty of times before, this is endlessly frustrating. And it's even more frustrating that they think that the Galaxy series is a shining example of 3D open world gameplay. They aren't. Super Mario 64 and Sunshine were the titles that had more open world gameplay in their levels.

 

I had no problem with the idea of Super Mario 3D Land. I thought it would work perfectly as a 3D series for the handhelds. But by taking it to the consoles, Nintendo has taken it way too far. The original (as in the first) console Mario titles have always, at the very least, had an original theme and not been a sequel. From where I'm standing, it doesn't bode well for neither the Wii U's reputation nor the 3D Mario series.

 

Of course, 3D World could have just been a title they rushed together because they realized that the timetables for the bigger titles weren't lining up so well. However, the fact that they think that Galaxy is all of that much better doesn't give me any confidence that their next attempt at a real 3D Mario title will be any better.


Edited by Envy, 14 October 2013 - 04:04 PM.

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#5 Socalmuscle

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Posted 15 October 2013 - 03:13 PM

It's called progress.

 

Combining true 3D movement and graphics with effective camera angles conducive to platforming.

 

the only drawback to full 3D was the platforming wasn't as sure.  And the drawback to 2D was restricted freedom and graphical appeal.

 

You get the strength of both.

 

They could design levels to make traditional 3D games "tighter" in terms of platforming, but this is probably the best way to go with Mario titles moving forward.






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