Do you guys use the stat-modifying moves that your Pokemon have (like Leer, Tail Whip, etc)? Or do you usually forget them when you need room for a new attack?
Pokemon stat-modifying moves?
#1
Posted 19 October 2013 - 08:59 AM
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#2
Posted 19 October 2013 - 09:16 AM
I used them in Emerald but in this game I was so over-leveled I didn't bother most of the time. I did keep Calm Mind though because I like the way it looks.
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#3
Posted 19 October 2013 - 09:38 AM
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#4
Posted 19 October 2013 - 09:40 AM
For the main game, I usually forget about them. But for competitive teams, they're absolutely essential. Swords Dance is my favorite to use.
#5
Posted 19 October 2013 - 09:49 AM
For the main game, I usually forget about them. But for competitive teams, they're absolutely essential. Swords Dance is my favorite to use.
You mean for battling online against other players?
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#6
Posted 19 October 2013 - 10:16 AM
You mean for battling online against other players?
Yes, that's competitive battling.
#7
Posted 19 October 2013 - 10:34 AM
I always forget them as I go through the games, but when I play competitively I always make movesets that include those types of moves. They are critical to having a good team and winning battles.

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#8
Posted 19 October 2013 - 10:39 AM
Usually I don't use them when playing the main game with a few exceptions like Carracosta's shell smash, I loved that move.
Edited by Mocha Bear, 19 October 2013 - 10:39 AM.
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#9
Posted 19 October 2013 - 11:19 AM

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#10
Posted 19 October 2013 - 11:26 AM
Why are these moves so much more important in competitive battles?
How does the strategy for those usually go, anyway? Since real people aren't like the dumb trainers and can react to type weaknesses, it seems like it could just be a bunch of pokemon swapping.
Games of The Moment
New Super Mario Bros. 2
Paper Mario: The Thousand Year Door
#11
Posted 19 October 2013 - 08:38 PM
Why are these moves so much more important in competitive battles?
How does the strategy for those usually go, anyway? Since real people aren't like the dumb trainers and can react to type weaknesses, it seems like it could just be a bunch of pokemon swapping.
It is a bunch of pokemon swapping, that's why the entry hazards like stealth rock, toxic spikes, and spikes are essential for making people think twice about switching. the idea is to just anticipate your opponent's reaction to what you are going to do.
You usually create a team that works well together, that covers each pokemon's weaknesses and have pokemon to offensively hit hard, and to have supporting/tanking pokemon that can take hard hits for you. stat boosting moves come in to play when say you have a volcarona with quiver dance which boosts sp attack sp defense and speed. along with fiery dance, bug buzzm and hurricane. your opponent has a forretress that would be wrecked by firey dance( and is slower so they can't attack first so they have to switch out. you would then use quiver dance to boosts volcarona's stats while they switch out. That quiver dance is essential for volcarona because it has a base 100 speed. meaning it's fast-ish, but there are a lot faster. quiver dance allows it to out speed nearly anything that isn't a quick attack variant so faster things don't come in, survive a hit and KO it. plus the special attack boost makes him hit things that take neutral damage a lot harder.
Hopefully ^this gives you an idea.
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