Wii U like Wii and Gamecube uses a proprietary disc. Wii discs were similar to to DVD and held the same amount of data 4.7 GB single layer with the ability to do double layer. Wii U uses once again a proprietary disc that is similar (other than some minor physical differences) to blu ray and each layer holds 25GB..don't think any Wii U games use double layer discs yet. Since Gamecube Nintendo has had a strong relationship with Panasonic (who is also a partner in blu ray) and has helped develop and manufacture the discs and the disc drives for each console. (hell even at Nintendo they use Panasonic TV's)Wii could play DVDs but was software disabled to avoid royalty costs. You can enable it in Homebrew channel. Wii U I doubt has the same ability as it was imitially planned to have Wii play DVDs using an external device.
What really helped sink SEGA aside from themselves making mistakes from 32X-Saturn which hurt development costs for DC...anyhoo what helped sink SEGA was Saturn and Dreamcast were they were super easy to burn and pirate discs. Despite making their own disc with GD Rom (stood for GB disc as it held 1.2 GB) could still be slapped in a CD burner. PS1 has an issue with this as well. That was Nintendo's biggest fear if they went CD would kill them with piracy(tho kinda funny if they went CD PS1 would have likely gone the way of 3d0 and CDi)
NES wanted to avoid what plagued Atari and decided to only allow licensed games on the hardware so those pirated carts and companies like Tengen had legal trouble with Nintendo.
Nintendo has always been deathly afraid of piracy and always super protective. Which the paranoia has hurt and helped them. If Nintendo even feels the slightest of piracy threat they will avoid it. So we don't have installs and and maybe accounts tied to specific consoles and such. Nothing made can't be broken and of course piracy of Nintendo games on every system but much less of it. It often causes headaches for honest users like us.
That was the long answer for No.
Short answer is no.