March 20th the new version of DirectX will debut, what will it bring to gamers?
http://uk.ign.com/ar...ebut-directx-12
Posted 06 March 2014 - 02:26 AM
March 20th the new version of DirectX will debut, what will it bring to gamers?
http://uk.ign.com/ar...ebut-directx-12
Posted 06 March 2014 - 03:43 AM
...and now they've outdated their DX11 max Xbox One even quicker than expected
Posted 06 March 2014 - 05:46 AM
...and now they've outdated their DX11 max Xbox One even quicker than expected
Don't worry, it'll be in Xbox One SP1
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Posted 06 March 2014 - 05:56 AM
Don't worry, it'll be in Xbox One SP1
Haha
I find it weird, I know it says the thing is scalable to mobile devices BUT the difference between DX12 and DX11 won't be noticeable without next generation PC hardware, which costs over £900 on a GPU alone currently. Even if there was a magical way of getting DX12 to work on the Xbox One there wouldn't be any need or point, especially when resolutiongate is pointing out that the Xbox One is using up resources on things OTHER than videogames. If I were microsoft I would have waited until 2016 before spinning the shock to XBO users that their hardware is insufficient to play true next generation games in visual terms NOT gameplay. As we know visuals don't matter, but to a lot of the Xbox audience - they do.
Posted 06 March 2014 - 07:33 AM
low-level gpu access for developers like opengl and mantle have been doing for years.March 20th the new version of DirectX will debut, what will it bring to gamers?
http://uk.ign.com/ar...ebut-directx-12
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Posted 06 March 2014 - 09:20 AM
low-level gpu access for developers like opengl and mantle have been doing for years.
Of course it will be successful and kill off both of them, since microsoft have the money to force developers to use it.
Isn't Mantle just out, like last month? Benchmark improvements with Mantle running BF4 before and after were huge.
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