[Kickstarter Part 2] Tear my Kickstarter apart... time to wash my hands and redo.
My Kickstarter is in my sig. It didn't get funded, and I don't think it will. The way I see it, this can be for two reasons:
1. The Kickstarter was ineffective.
2. There is no market for it.
I'm pretty sure it's 1.
I would like to reboot my Kickstarter with an improved page and hopefully some improved concepts.
The first thing I'm going to do is introduce an improved version of that game Sorceror and Tom played to be on my platform. Improvements would include having a real model replace the blond-haired girl, bug fixes, making it easier to understand, and an increase in length.
The reason why I should do this and put a focus on this game is because I feel like this is the best-looking game I have developed... that is light enough to be run on tablet hardware.
Sorceror said I should just focus on games and not hardware. I CAN do this, but I feel like I'd only be reaching part of my dream, a mere half of it.
Still, Kickstarter seems to be a bit more welcoming toward games than it is hardware. I think I need to start my page talking about that.
But one of the main things, is that people were confused. I wanted to stress that I was not designing the hardware. And I did, but I stressed it a bit too much. I was told by a potential backer that I stressed this to the extent that they and others will just think I'm reselling a tablet and will close the page before they get to the talk of games, which in their opinion makes the hardware okay once you introduce the new App Store. I need to fix this somehow to be better understood.
My vision was to focus on first-party instead of third-party. However, products like the Ouya focus on third-party. I'm wondering if I somehow need to make some adjustments?
Also, I'm wondering if I should remove this screenshot - I was once told the art made me look like an amateur. I was wondering if it was better not to have it at all:
I will also crunch some numbers and see whether I can drop my goal. People need to feel like they are funding this, not throwing money at the wind.
And I'm also afraid there will be some sticker shock to a $299 tablet.
Nevertheless, I feel like I should stick in the footsteps on Nintendo when making a hardware device. Not completely, but I mean, they make money on their business, while Microsoft and Sony seem to take losses sometimes.
What is most important, is I need to make people actually believe.
Now there are some good minds here. If you care to share, maybe you can point me in the right direction. Or if you think it's a total waste, there's a chance I might still listen.
My personal motive is having a project to spend my time at, and doing it well. I might even take fame over fortune.