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Street Fighter 5 Gameplay!


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#1 Ghost

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Posted 14 December 2014 - 09:19 AM

Here you guys go:

 

 

 

 

In my opinion 2016 is the smartest choice for a release date cos I see no console breaking the 30 million sales by then. The gameplay was not bad but at the moment it looks like SF4.5 than SF5. 

 



#2 Scumbag

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Posted 14 December 2014 - 09:47 AM

Hmmm... it's like 3rd Strike hitboxes and visual effects with a touch SF4 thrown in. Can't say I'm impressed much, looks too slow, will need to see more.

That's from a guy that plays USF4 religiously.


Edited by Toilet_Snaker, 14 December 2014 - 09:47 AM.


#3 Raiden

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Posted 14 December 2014 - 09:50 AM

SFII still my fave in the series mainly because Nostalgia playing the Arcade cabinet with friends in Diners and such. Capcom did no wrong in the 90s. Esp with Fighters. SF series with a few hiccups overall stayed pretty good. Still not for the art style but whatever getting Super when it drops. Oh and Tatsunoko vs Capcom best fighter last gen.



#4 Chrop

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Posted 14 December 2014 - 10:25 AM

Hmmm... it's like 3rd Strike hitboxes and visual effects with a touch SF4 thrown in. Can't say I'm impressed much, looks too slow, will need to see more.

That's from a guy that plays USF4 religiously.

It may just be slow because the people playing aren't that good?


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#5 AdmiralClassy

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Posted 14 December 2014 - 10:56 AM

I'm pretty ignorant to technical fighters but it looks pretty damn similar to street fighter 4.


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#6 Gaymer

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Posted 14 December 2014 - 11:53 AM

I've always hated the Street Fighter IV art style, and this is the same exact thing. Characters look completely unnatural, especially Chun-Li. Her head is way too small for that body. And Ryu continues to gain more muscle through each game, it's kinda gross-looking.



#7 iEatTacos

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Posted 15 December 2014 - 01:45 AM

I'll be getting this at launch, looks amazing

Edited by iEatTacos, 15 December 2014 - 01:45 AM.


#8 Ghost

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Posted 15 December 2014 - 01:31 PM

Hmmm... it's like 3rd Strike hitboxes and visual effects with a touch SF4 thrown in. Can't say I'm impressed much, looks too slow, will need to see more.

That's from a guy that plays USF4 religiously.

 

Well it's still pre-alpha but I doubt anything will be changed massively. If you look at SF4 pre alpha and the finished product it's pretty much the same. I just hope the servers are good cos if not, the cross play will just be a waste. 

 

 

SFII still my fave in the series mainly because Nostalgia playing the Arcade cabinet with friends in Diners and such. Capcom did no wrong in the 90s. Esp with Fighters. SF series with a few hiccups overall stayed pretty good. Still not for the art style but whatever getting Super when it drops. Oh and Tatsunoko vs Capcom best fighter last gen.

 

I would say underrated than the best, SF4 was a nice shock and added nice features that are unique to the fighter genre. Then you have the behemoth which was Marvel vs Capcom 3.

 

I've always hated the Street Fighter IV art style, and this is the same exact thing. Characters look completely unnatural, especially Chun-Li. Her head is way too small for that body. And Ryu continues to gain more muscle through each game, it's kinda gross-looking.

 

The art style is a bit boring but Capcom ain't gonna listen. I miss the days Capcom have sense. :(


Edited by Ghost, 15 December 2014 - 01:31 PM.


#9 Raiden

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Posted 15 December 2014 - 02:04 PM

Marvel Vs Capcom 3 is an ok game but not that great at all. It's passable. MK9 was pretty good but no TvsC is the best one. From the music to the roster to the art design and just how it plays in general.



#10 Scumbag

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Posted 15 December 2014 - 04:11 PM

Since on topic, Omega mode is out today for USF4 if anyone cares. Playing Vanilla King = lots of salty messages flooding my inbox.






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