By Sato . June 16, 2015 . 10:17am
Read more at http://www.siliconer...UJdOpwJixMuy.99
Edited by Beat, 16 June 2015 - 09:30 AM.
Posted 16 June 2015 - 09:26 AM
By Sato . June 16, 2015 . 10:17am
Edited by Beat, 16 June 2015 - 09:30 AM.
Posted 16 June 2015 - 09:28 AM
hence the star fox stuff in Bayo!
Posted 16 June 2015 - 10:08 AM
Only new Wii U game I really care about that was revealed on the direct...
Of Nelson and Murdock. Avocados at law.
Attorney at day, vigilante by night.
Posted 16 June 2015 - 10:11 AM
Not sure how I feel about this, how suited are they to star fox? Guess we'll have to find out.
Shing Shong For Smash 4!
Honk For Ponk!
NNid AdmiralClassy
Psn AdmiralClassy
Steam AdmiralClassy
Posted 16 June 2015 - 10:44 AM
Posted 16 June 2015 - 05:23 PM
I love you too Kamiya. It's nice to finally see him work on that starfox game he's been wanting to make!
Well, I've finally found my Starfox, and I love it.
Posted 17 June 2015 - 08:29 AM
More info
Bayonetta 2 Triggered Platinum's Involvement With Star Fox Zero, Studio Is Also Working On Project Guard
http://www.nintendol...n_project_guard
Following the full reveal of Star Fox Zero at this year's E3, our good friends at Eurogamer have secured an interview with Shigeru Miyamoto and Platinum's Yusuke Hashimoto, who talk about how the game has developed since we were first told about it last year.
Miyamoto talks a little about how the game was first created, and how Nintendo prepares projects before looking around for development partners:
Nintendo's working hard in terms of partnerships with lots of different development companies to try and create as many different titles as possible. The way I think about this kind of development is, a small team can create the core of the game, and then we think about who we want to shop that out to.
He then explained that Platinum stepped in following the production of Bayonetta 2:
It was at this exact time last year, when we were showing off the Star Fox prototype, that Platinum Games was talking about wanting to put the Arwing in Bayonetta 2. And that project was wrapping up, so I thought, 'this could be good,' so I talked to Mr Inaba about getting a partnership going.
Miyamoto also stated that Project Guard is being worked up as a full game at Platinum as we speak.
Director Hashimoto - who also worked on Bayonetta 2 - explains that while Platinum's Hideki Kamiya isn't involved with Star Fox, he's been offering words of encouragement:
The only input from Mr Kamiya is, do your best!
My background is in creating climax action scenes, so I like to think that we've put a lot of that element in. Mr Kamiya tends to get everything down in very very precise detail before moving forward, and... you can experience his attention to detail right through the game.
Miyamoto on the other hand admits that his style is a little different:
My way of working adds a bit of immediacy to it, so while the game is being programmed I'm always bringing new ideas, just writing them down on paper and passing them on to the programmers.
Now that you've had chance to watch that Star Fox Zero trailer over and over, what are your feelings about the game? And how do you feel about Project Guard being re-tooled by Platinum?
Posted 17 June 2015 - 03:11 PM
is the lower pic the gamepad screen? LOL just kidding.
We know the graphics will improve a bit but as you said, it looks crisp and clean for the most part. Platinum is handling the campaign so we are sure to get ACTION and some epic stuff.
Also, we know how wonderful 101 improved graphically over a bit of production time. I also heard Star Fox is running on the W101 engine.... it sort of looks that way but no confirmation.
Posted 17 June 2015 - 03:13 PM
I had a feeling it was while watching the Treehouse. That's awesome and makes perfect sense.
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