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Scalebound was originally a Wii project. (Platinum Games)


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#1 NintendoReport

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Posted 02 October 2015 - 05:08 AM

http://wiiudaily.com...-as-a-wii-game/

 

In a new interview with GameSpot, Hideki Kamiya talks about the original inspiration for the game and how development on the title started.



“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”

 

According to Kamiya, the scope of the game changed as well. What started as something seemingly similar to Sony’s The Last Guardian, with a huge companion and a small child eventually morphed into what you see above.



We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.

 


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#2 Raiden

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Posted 02 October 2015 - 12:17 PM

I'm glad things turned out the way they did even tho I don't have a XBO yet ad likely won't for some time. PG's work deserves more attention and on Wii would have sold badly and be forgotten. I know W101 sold badly but has a cult status now. Scalebound looks cool as all PG games and has MS muscle to market something. Nintendo just doesn't do for some reason unless they really want to on May release games and Smash or Zelda.






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