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Rumor: WiiU Dev-Kit specs leaked ?


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#1 Stewox

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Posted 05 June 2012 - 11:09 AM

Or it's the end of NDA and Nintendo just doesn't bother releasing details.

Main Application Processor

  • PowerPC architecture.
  • Three cores (fully coherent).
  • 3MB aggregate L2 Cache size.
  • core 0: 512 KB
  • core 1: 2048 KB
  • core 2: 512 KB
  • Write gatherer per core.
  • Locked (L1d) cache DMA per core.

Main Memory
  • Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
  • Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video
  • Modern unified shader architecture.
  • 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
  • HDMI and component video outputs.
Features
  • Unified shader architecture executes vertex, geometry, and pixel shaders
  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Read from multi-sample surfaces in the shader
  • 128-bit floating point HDR texture filtering
  • High resolution texture support (up to 8192 x 8192)
  • Indexed cube map arrays
  • 8 render targets
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Hierarchical Z/stencil buffer
  • Early Z test and Fast Z Clear
  • Lossless Z & stencil compression
  • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
  • sRGB filtering (gamma/degamma)
  • Tessellation unit
  • Stream out support
  • Compute shader support
GFX API
  • GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
  • Dedicated 120MHz audio DSP.
  • Support for 6 channel discrete uncompressed audio (via HDMI).
  • 2 channel audio for the Cafe DRC controller.
  • Monaural audio for the Cafe Remote controller.
Networking
  • 802.11 b/g/n Wifi.
Peripherals
  • 2 x USB 2.0 host controllers x 2 ports each. (2 front, 2 back)
  • SDCard Slot.
Built-in Storage
  • 512MB SLC NAND for System.
  • 8GB MLC NAND for Applications.
Host PC Bridge
  • Dedicated Cafe-to-host PC bridge hardware.
  • Allows File System emulation by host PC.
  • Provides interface for debugger and logging to host PC.


Validation:
Neogaf Moderator says it's "accurrate": http://www.neogaf.co....79&postcount=2
bgassassin confirms also: http://www.neogaf.co....&postcount=149


www.vgleaks.com

Edited by Stewox, 05 June 2012 - 01:00 PM.

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#2 Envy

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Posted 05 June 2012 - 11:15 AM

Is that good or bad? I am not a techie. lol

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#3 Guest_TRON_*

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Posted 05 June 2012 - 11:15 AM

I have no idea what all that means

#4 Coreykun667

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Posted 05 June 2012 - 11:17 AM

I'm assuming this is good? :)

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#5 Nollog

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Posted 05 June 2012 - 11:17 AM

Pretty disappointing.
Seems around PS3 x1.5

Edited by Nollog, 05 June 2012 - 11:17 AM.

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#6 10k

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Posted 05 June 2012 - 11:18 AM

Pretty disappointing.
Seems around PS3 x1.5

It supports AA and 1080p and the newest shaders. That's about 2x the 360
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#7 Plutonas

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Posted 05 June 2012 - 11:22 AM

Why I cant believe that? because the cpu wii U uses, have L1 L2 L3 cache... and 2 mb is away to... downgraded ... normaly is 4 cores 16 threads and 16 mb of cache..

If this leak is true, then its not a power7 based tech cpu.... but a much older version...

Edited by Orion, 05 June 2012 - 11:24 AM.


#8 Stewox

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Posted 05 June 2012 - 11:22 AM

Pretty disappointing.
Seems around PS3 x1.5


It doesn't mean anything ... these specs need to be analyzed. But to the point, the KEY specs are MISSING
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#9 Nollog

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Posted 05 June 2012 - 11:22 AM

Oh wait, 512MB for the Menu.
1.5GB ram is good then.

I guess unicorn tongue multiplier would be more like PS3 x2 maybe 2.5

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#10 Stewox

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Posted 05 June 2012 - 11:24 AM

Why I cant believe that? because the cpu wii U uses, have L1 L2 L3 cache...


That's why I added Rumor note.

Oh wait, 512MB for the Menu.
1.5GB ram is good then.

I guess unicorn tongue multiplier would be more like PS3 x2 maybe 2.5


Wait ... they might adjust that 512 MB OS reserve limit later
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#11 Nollog

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Posted 05 June 2012 - 11:26 AM

Wait ... they might adjust that 512 MB OS reserve limit later

It's separate NAND memory, so it's not part of the RAM.

On graphics, games will probably look about 3 times better if taken advantage of properly.
I'm not an authority on game console technology, I'm just familiar with how stuff works, the numbers mean etc.
So don't quote me on any of this. :P

Edited by Nollog, 05 June 2012 - 11:27 AM.

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#12 Plutonas

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Posted 05 June 2012 - 11:28 AM

If u search google now, it is posted everywhere, and everybody says, what I said.. that it doesnt look legit.. Power7 based cpu chips got L1 L2 and lots of L3 cache, thats what makes them extremely fast.. And the leak says : core 1... core 2.. l2 .. it is confused and not harware wise..

Ok look what we are going to do... E3 is still presenting games!!! go at http://uk.ign.com/ev...12/live-video��

They have about 15 more games for today to be showed and to announce... we speak after that.. Look at the list in ur right side of the screen.

Edited by Orion, 05 June 2012 - 11:40 AM.


#13 Stewox

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Posted 05 June 2012 - 12:03 PM

It's separate NAND memory, so it's not part of the RAM.

On graphics, games will probably look about 3 times better if taken advantage of properly.
I'm not an authority on game console technology, I'm just familiar with how stuff works, the numbers mean etc.
So don't quote me on any of this. :P


Hehe, I had to quote you, i knew people are going to mix things as ideman and his poems weren't totally sure. Not your fault, from what i've read, I had no idea which memory they meant, from how it sounded, they meant RAM. But this is pretty hard to believe technologically.

So they were apparently talking about the 512MB RAM reserve, or they thought they were.

There is a separate non-ideaman rumor spec about a 512MB STORAGE reserve. Seems like you mixed these.

Now, looks like the STORAGE OS reserve is not taking away from the 8 GB Flash, but, we still don't have idea on the RAM side.

Better yet, there might be not 512MB RAM reserve at all if the neogaf ideamans totally took the previous rumors out of context and other majorit who has no idea, followed.

People don't have idea what they're talking about is the biggest source of false rumors and speculatino than the rumors them selves, perception, perception, perception.
--------------------------------------------------------------------------------------



WARNING: This specs are from the EARLY target specifications.

http://www.neogaf.co...6&postcount=149

This is pretty encouraging now, might make the UBISOFT rumor of 2 GB RAM and 4-core ... etc ... a bit more belivable.

This is based on the old dev kits as we know it was hinted that retail has 1.5 GB RAM, that's because of the 3GB devkits had, that was months ago, and even by then it was weeks or months old information, everything that we heard, points to that the final dev kit got a bigger specs bump, and that's exatly ties the UE4 rumors of "nintendo making sure UE4 runs" ... as silly as the title is as it's taken completey out of context, that means: SPECS BUMP , it does not only benefit UE4, it benefits obviously everything.

SUBJECTIVE OPINION: To me, this specs sheet looks like to have been constructed to PURPOSELLY hide the KEY specifications that would determine it's total performance. These are only the features of the hardware, and ladies and gentlemen, tesselation unit, compute shaders ... this is very good.

Edited by Stewox, 05 June 2012 - 12:18 PM.

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#14 Keviin

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Posted 05 June 2012 - 12:28 PM

Seems fake and weak to me. Current gen 1.5?
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#15 The Lonely Koopa

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Posted 05 June 2012 - 12:47 PM

Seems fake and weak to me. Current gen 1.5?

After this e3 I fear that will be correct nothing looked amazing at all even Pikmin looked pretty bad graphically.

#16 Ixchel

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Posted 05 June 2012 - 12:51 PM

Eh Pikmin didn't look bad, but it looked like a generic "Pikmin if it were HD" game. Nothing that made me go "Wow I don't think that can be on PS3" such as advanced fur/skin textures on the creatures.
Either way, I hope we get the actual specs soon. :/

Edited by Ixchel, 05 June 2012 - 12:52 PM.

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#17 Stewox

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Posted 05 June 2012 - 12:58 PM

All in All ... this is way more than "slightly more powerful than X360/PS3" and crap like that.

Seems fake and weak to me. Current gen 1.5?


How more dumb can you be ? You've posted pretty stupid things in the past and i haven't quouted you out for those.


Validation:
Neogaf Moderator says it's "accurrate": http://www.neogaf.co....79&postcount=2
bgassassin confirms also: http://www.neogaf.co...&postcount=149ž


It's like half of my post doesn't exist, sish.

Edited by Stewox, 05 June 2012 - 01:03 PM.

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#18 MorbidGod

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Posted 05 June 2012 - 01:04 PM

I dont know what it means, but I am iffy on it being PowerPC based. POWER6 or POWER7 sure, but why use a six year old CPU? (I could be wrong, but they stopped using those around the time the 360 came out).
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#19 Stewox

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Posted 05 June 2012 - 01:38 PM

I dont know what it means, but I am iffy on it being PowerPC based. POWER6 or POWER7 sure, but why use a six year old CPU? (I could be wrong, but they stopped using those around the time the 360 came out).


It's all custom hardware, it's based on that technology but it's updated and developed, we don't have all the details yet. It's is certainly not 2003 version slapped onto WiiU. We know it's modern hardware, 2009 and above.

Edited by Stewox, 05 June 2012 - 01:39 PM.

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#20 Nollog

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Posted 05 June 2012 - 02:01 PM

Hehe, I had to quote you, i knew people are going to mix things as ideman and his poems weren't totally sure. Not your fault, from what i've read, I had no idea which memory they meant, from how it sounded, they meant RAM. But this is pretty hard to believe technologically.

So they were apparently talking about the 512MB RAM reserve, or they thought they were.

There is a separate non-ideaman rumor spec about a 512MB STORAGE reserve. Seems like you mixed these.

Now, looks like the STORAGE OS reserve is not taking away from the 8 GB Flash, but, we still don't have idea on the RAM side.

Better yet, there might be not 512MB RAM reserve at all if the neogaf ideamans totally took the previous rumors out of context and other majorit who has no idea, followed.

People don't have idea what they're talking about is the biggest source of false rumors and speculatino than the rumors them selves, perception, perception, perception.


Or it's the end of NDA and Nintendo just doesn't bother releasing details.
Main Memory

  • Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
  • Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Built-in Storage
  • 512MB SLC NAND for System.
  • 8GB MLC NAND for Applications.
Half of 3 = 1.5
NAND isn't RAM, and it's in a separate section.

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