If the Wii U's the same, then wouldn't it stand to reason that you would have to be running a fairly graphically intensive game for 2 gamepads to slow down the FPS (and not just using the console)? It seems to me that there are a couple of ways to work around this without actually solving it, like turning off the TV display and just showing the screens, or turning off the gamepad screens and just showing the TV screen. It sounds weird to me that if you've got a map on the gamepad screen, the game will run at 30 FPS, and if you don't, it will run at 60.
Edited by SolarLune, 16 June 2012 - 11:21 PM.