Why Unreal Engine 4 may be too late
#1
Posted 19 June 2012 - 01:14 PM
Now CryEngine 3 AND Frostbite 2 are out, and they're scalable, they're next gen ready to rival Unreal Engine 4, and they're probably cheaper.
My guess is that most next gen console games will be using mostly Unreal 3.5, CryEngine 3 and Frostbite 2, on the higher end of the scale. It's hard to think that Unreal 4 will get man developers apart from larger studios, and even they have to consider the cost compared to rivals. It might take too long for Epic to get developers to buy a next-gen only kit than one that you can scale back easily to a PS3 or 360.
This could also mean that Wii U could get scaled down ports of next-gen games, which would still look pretty darn good anyway.
Anyway, thoughts?
#2
Posted 19 June 2012 - 01:22 PM
Edited by RnR, 19 June 2012 - 01:22 PM.
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#3
Posted 19 June 2012 - 01:28 PM
I think it's very safe to say when Xbox 720 and PS 4 launch we will see a flood of ported games with tact on touch screen controls even even if the Wii U can run Unreal 4
Well I'm sort a doubtful that the Wii U could run Unreal 4, maybe the upgrades given in Unreal 3 (Samaritan demo), but probably not Unreal 4. But yeah I reckon around 60% of 8th Gen games will be available on Wii U in their first year of release.
#4
Posted 19 June 2012 - 02:34 PM
"Let's dance, boys!"
- Bayonetta
#5
Posted 19 June 2012 - 03:05 PM
#6
Posted 19 June 2012 - 11:27 PM
if the Iphone 4 can run UE4, the Wii U probably will too. I want to know if it can run luminous.
Iphones can't run UE4.....Yet
The only platform confirmed is PC
#7
Posted 22 June 2012 - 01:46 AM
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Edited by BassDropper, 04 September 2013 - 01:06 AM.
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#8
Posted 22 June 2012 - 03:30 AM
Unlimited detail engine beats all :3
Hopefully, let's see what it can do when the next demo is out.
#9
Posted 22 June 2012 - 03:51 AM
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Edited by BassDropper, 04 September 2013 - 01:06 AM.
#10
Posted 22 June 2012 - 02:44 PM
yeah, this time they have real artists working on it
Ex-THQ artists I believe
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