Round 1:
Light (Andy, Blake) (No Daybreak Parts yet) (Team Mode)
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Dark (Kardibask, The Huntsman) (No Daybreak Parts yet) (Team Mode)
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List of people for transfer of teams (Will be changed next round if there is members from both teams):
Blake
Every | represents 1 HP. You can heal or hurt 1 HP from either of these teams each day. You can not do both per day.
When the life meter runs out, the first team who did that earns a daybreak part (will be explained later) and the one member from the losing team gets turned into an angel. The HP bar will refill with 15 HP instead of 10. I will send a PM to this person.
The other team must then guess who this person is. They have only one try per day. If they guess correctly, they automatically hurt 5 HP. From then on, 1 HP will be taken away each day. There can be two angels at one time, and normal rules apply (you can still hurt/heal). Whoever wins earns a daybreak part.
Now, about those daybreak parts. There are three daybreak parts in total. I will give them out in ABC order. If one team has A and B parts and the 2nd has C, if the 2nd team wins a daybreak part after I gave out the C part, they get an A part. If they already have an A part, it skips to B.
Once you get all three parts, the other team automatically loses 10 HP. It is possible that if it's a new round, that the other team automatically goes to Angel mode. If it's not a new round, then the Angel will have 5 HP.
Items/powers might be released in the future.
I know it's kind of complicated, but any questions? Post if you want to sign up.
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Previous Rounds:
Hey! It's only the first round! XP
Edited by StreetPassWanter, 30 July 2012 - 07:37 AM.