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Ultimate Fantasms compilation - The Wii U forums ideas board! Take a look!


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#1 Alianjaro

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Posted 23 September 2012 - 07:26 AM

V. 1.0

Beware people, walls and walls of text coming up. I posted a while ago a series called "Ultimate Fantasm" where I basically posted my ideas for some games in a wall of text, detailing everything, every aspect of the game. I come now with some new ideas in addition of those I've already came up with, which will be re-posted here.

Games:
  • The Legend of Zelda Wii U
  • Super Smash Bros. Wii U
  • Star Fox Wii U
  • Pokémon MMORPG
Zelda Wii U

You may have heard of that false rumor claiming that a game called Zelda: Valley of the Flood was in development. It basically takes place between Majora's Mask and the Wind Waker, when, as said in The Wind Waker's prologue, Hyrule was flooded to end the foolish war for the Triforce. It's interesting to know that the prologue said clearly, Hyrule was hoping to see his savior (hero of time), but nobody came. So it would be really amazing to know what happened.

Gameplay-wise, Mr WisdomPowerCourage had an amazing idea to satisfy both people that want Motion controls and those that don't. Here's the quote:
"But there is a solution, there is a way to have Skyward Sword accurate sword controls without motion controls. Look at the Wii U Gamepad for a second, with the 2 joysticks instead of one being camera and the other being able to move, how about the one on the left is used for Link to move but the stick on the right is your sword. If your confused look at the joysticks they can move 360 degrees around so let's say wherever you move the stick you also move your sword, which means that your sword also has accurate 360 degree motion. So could do a soft roll on the joystick to move your sword or a flick to slash. This leaves the L, R, ZL, and ZR buttons open for options like the camera and shield. Then the touch screen could be your inventory, a first person view, a copy of what's on the screen, or something completely different."

So basically, since Zelda has never been a game where you have to toy with the camera a lot, the right stick would be used as your sword. Plus this would be REALLY accurate. And I guess that clicking the analog stick would make Link stab.

Story-wise, I want the game to be darker, more depressing than usual, maybe even more than Majora's Mask. (If you didn't get the whole meaning of Majora's Mask, then you probably don't realize how dark this game is. To help you understand, read this article http://www.zeldauniv...hood/#more-5822while listening to:

I want a more mature Link (maybe older). It would totally make sense to have the same Link as Majora's Mask/Ocarina of Time, since his past adventures would have made him more mature, maybe even sad and negative. (Put now the song linked above while reading the next paragraph...)

It would be a game where you would not be the winner and where you would feel the Gods' power as you feel that you're not holding the world's destiny. It won't necessarly have a bad ending, but this time you won't be "the Savior". I was thinking of an end where you would see Link on Epona on a hill, staring at the Hylians climbing on the Mountain tops, crying and praying for the Hero of Time to come. Then Link would turn around and walk away, while tears start to roll down his cheeks. (All this during the craziest thunderstorm ever.)

So basically, this is how it could be:
The game starts under war circumstances, unlike any other Zelda game. You know there is usually that peaceful prologue at the beginning of each game... It should not start like that. In order to fit with the whole mood, the game would start with Hyrule being attacked and a big fight on the Hyrule field. At this point, Link is the strongest swordsman in Hyrule. Soon enough though, you'll see that Hyrule is not that super amazing and kind kingdom. You'll see that Hyrule is as guilty as the "bad" guys are. Link will slowly see how pathetic Hylians are being. Then the Gods will decide to flood Hyrule...
As a recent rumour said, It'd be great to have a huge world. For example, one dungeon being a whole forest.

The Gods will want Link to prevent any other clash to happen between Hyrule and the "bad" guys, until the flood happens. He would have to go through multiple dungeons to warn the big tribes to go on the mountain tops to escape the flood.

That's my idea.

Pokémon MMORPG

Hey looks like people here are really open-minded (does the word exist?) and are ready to discuss new ideas sooo... here we go again for another Ultimate Fantasm, this time about Pokémon. The game hasn't been announced (yet!) so here are some ideas about the next Pokémon because, you know, I'm pretty sure they'll make a new Pokémon.

Now a lot of people associate Pokémon to handheld systems, and I understand them because the only thing we got for the Wii was... yeah you know what I mean, but I actually liked PokéPark as it was kind of new and it shows how Nintendo is ready to make the series change a bit.

Then here is what I propose. You know how Pokémon games are almost always situated in big areas (Kanto, Hoenn etc.), right? Now it has been said several times that the Wii U will be kind of focused on social gaming. You know what that mean? There will be a possibility that the next Pokémon will take place in an open world. This might mean MMORPG! I'm not the only one to think about that so I don't necessarly "own" the ideas I will talk about.

1. Open World and MMORPG

Pokémon has a crazy potential for home consoles, especially with the Wii U. We've seen with Pokémon Colloseum. Unfortunately, the system (GCN) wasn't powerful enough to make the game an open world (a game that takes place in a huge environment, like Skyrim), and the fact that you could only catch shadow pokémons killed the game a bit. But now, now... the time has come, they could make the game an MMORPG taking place in a huge world.

The game would be played in the 3rd person point of view. You'd control the pokémon trainer, and start with a Pokémon that you'd choose at the beginning of the game. You know, I'm not very accurate when it comes to explanations, so what about an example?

You start the game by waking up in your bedroom. Your mom's calling you... blablabla... the usual Pokémon things. You go outside, and notice that your character's house is in a city and not in a little village. you go to the lab to get a pokémon. Here is the first difference: you won't have the choice between three pokémons at the beginning, but between a lot of common pokémons, in their first form. Let's say you choose Pikachu. He's gonna be your starter. When you get out, you notice that you're in an immense world. You can decide to make your pokémon walk besides you when exploring the world. The interesting thing about it is that it would be fun to see your pokémon reacting to everything surrounding him. Oh and don't forget, they would be in their real size!

The game isn't intended to be exclusively online, but having real trainers in the game fighting against you would be great.

To capture wild pokémons, you'll have to go outside the city. Depending on what city you're in, you'd be near a forest or a volcano or the beach. Lets say you're near a Forest, you could go there, or travel to a further location.

2. Wild Areas

As said before, the wild Pokémons are in... the wild. So let's say you're in that forest. Instead of the classic tall grass where you're able to find the Pokémons, you'll see the wild Pokémons interacting with their environment, and with other Pokémons. You may also be able to watch a pokémon fight! Some Pokémon can be found depending on the weather and time of the day. So if you want to capture a Caterpie, you would be able to find one in the forest from 8:00 am until 17:00 on a sunny day. Some other pokémon will appear only in a rainy night. It would be kind of like Animal Crossing's bug and fishing season. But maybe in that game, there won't be seasons because it may complicate it a bit.

With that system, you could play the game only to enjoy watching a bunch of Tailows' behaviour. It would be crazy, IMO. There also could be a place that can predict group movements. They would predict, for example a Piplup herd coming in the region. The could also say "This month, there's gonna be Piplup breeding", meaning that there would be a lot of Piplups for the breeding, but also that male Piplups will be excessively agressive, meaning that there's a risk they attack you, instead of fearing you or ignoring you.

So I definitely think that an interacting environment is a must for the next game.

3. Pokémon Fights

I know how good are the Pokémon battles, but after a while, I just get bored. In fact, turn-based fights just kill the thrill. So why not controlling your pokémon? Well let's see what I mean.

If you want to catch a pokémon, you go first to the forest, or whatever place it is, and you look for your pokémon. Once you found him, you summon your pokémon. So let's say you targeted a Bulbasaur. You summon your pokémon (Pikachu, in that case) and THERE you take control of him. That means, you make him move with the analog sticks (or whatever it will be). As in other pokémons, every pokémon has 4 attacks. You'll be able to perform all of them (there is enough buttons for that). the other stick will be used to control the camera (like in Monster Hunter). Maybe would there be some dodge and jump buttons? When you see the pokémon, you will have to run and hit him with your pokémon to initiate the battle. There, you'd have a reasonable space to fight (not too big though). There you would control your pokémon and fight the other one. It would be a real fight, where you can attack anytime you want, dodge, jump etc. The game would be fast-paced that way.

I guess you're thinking "Well, well... you forgot the bag and all the items you can use during fights". Well not at all. This is where the controller's screen is handy. Your bag would be on that screen. So if you need paralyz heal or I dunno what, you would be able to access that via the controller's screen, a bit like the DS games. That would also apply to Pokéballs etc.

4. Nintendo Contribution

Nintendo could organize some events once in a while to keep the gamers hooked. For example, there could be an event where you'd have to fight Groudon/Kyogre with some people online (since it would be an MMORPG). They could even make a region have an abnormally violent storm that would make some rare pokémon to appear. Oh and did I say that the game would use real time, like animal crossing? That game would also be DLC's heaven.

5. Customization

When online, one thing's for sure, you don't wanna look like everybody, so the game would need an incredible amount of customizable things. For example, the whole character should be customizable (skin color, hair color, hair style etc.) and his clothes. Maybe even the Pokémons could be customizable (for example allowing you to put a tatoo on him) In the city there could even be a place where you create your own clothes.

Maybe there could even be house customization, but that's really an additional feature. You would buy some furniture for your house via DLC or in-game stores.

6. Online Gaming

There would be the massive online mode where you could find hundreds of other pokémon trainers and fight against their pokémon. To prevent being attacked and having to fight if you don't want to, there could be that rule that allows you to fight only trainers with their pokémon summoned. In fact, if you don't want to fight, keep your pokémon in your poket. That's an idea, I'm sure it wouldn't be a problem for Ninty.

Well that's it I guess. If I have something else to say, I will edit the post. Thanks to the readers.

StarFox Wii U

[/spoiler]
Introduction
The rumors have been going these days about a possible Star Fox game coming to the Wii U, developped by Retro. I don't know for you guys, but I'm really excited for that. I mean, I've always thought of Star Fox as a game with a huge potential, so just think about how it could be for the Wii U. Plus, I see the Wii U as the first console to really break gaming's limits, meaning that a game could have lots of content, more than what we have ever seen.

The Idea
Although the game was originally a space shooter, Nintendo showed us that they're not afraid to take a different path (I'm thinking about Star Fox Adventures, which had a pretty decent success). That's why I don't really agree with people who claim that Star Fox should stick to the original game and stay a space shooter.
So here's the idea. The game should not only be a space shooter or an adventure game (a la SF Adventures). They should combine both, and add a 3rd Person Shooter aspect to the game. As you probably already know, my english is a bit clunky so there's no better way to make you understand an idea than to give you an example so here we go.

1. Order System
Yes let me explain. When starting the game, you would have to choose between a decent amount of orders, which one having a speciality. You know in some games, you have orders to choose between before starting the game, like warrior, pirate, mage, thief etc. Do you get my point? So, for Star FoxWii U, you would have to choose between Wrecker, Power Commando, Staff Fighter and Aerial Shooter. You would have to choose one of these as Fox's speciality. I'll explain what are each of these orders.

THE ORDERS WILL SHARE THE SAME STORYLINE. ONLY THE LEVELS AND MISSIONS STYLE CHANGE.

Wrecker
If you choose Wrecker, most of your missions would make you sabotage the ennemy head quarters/space ship/whatever. Your missions would be about sneaking into places without being seen and wreck whatever you need to wreck. It would be a lot like Metal Gear Solid. I'll give an example after explaining all the orders.

Power Commando
It's kind of the opposite of the wrecker. He doesn't sneak, he gets sent right in the middle of the battlefield and fights with guns. For those who love action, it's the right class to choose. It would be a fairly fast-paced (not too much) 3rd person shooter, like Ghost Recon: Online. Here, you won't have to sabotage something quietly, the goal is to fight and eliminate everything on your way.

Staff Fighter
For those who loved Star Fox Adventures, the staff is back. In this order, Fox handles his magic stick. It would be like the Power Commando but you would handle a staff instead. It's for those who like elegant and epic hand-to-hand fights. The gameplay would be like SF Adventures, but a tiny bit faster to add thrill.

Aerial Shooter
Like the original Star Fox games. You board your Arwing and fight. Nothing much to say about it because we already know how the previous SF games are like.

I'll give here an example of how the same mission would work for the four orders. Let's say the mission is to get rid of Star Wolf, who is attacking you.

If you're a wrecker, you would start on your Arwing, but your task is to find a safe spot to get on the Great Wolf. Once you found it, you would be ejected from your Arwing to land on the ship. Then you'd enter in it and quietly sneak to the central computer of the ship and wreck it, which would make the Star Wolf blow up. There would be people guarding the place and people patroling. When they don't see you, you kill them. You're probably asking yourself where Fox could take cover. I've got the answer. Don't forget that there's a huge space battle outside, so the ship is being attacked. There may be rooms with huge windows where you could watch the HD spacefight. Sometimes, an Arwing or a Wolfen could crash into the ship, destroying a lot of things, which become great places to hide. When you wrecked the central engine, then you gotta run really fast to get back to the Arwing before everything blows up, not even caring if people see you. it would be thrilling.

If you're a Power Commando, then you start in the Arwing but you don't even have to bother to find a safe spot to land. You would only have to land anywhere on the ship. One crazy way would be to rush to the ship with your Arwing and to eject yourself a second before it crashes into the Great Wolf, dealing a lot of damage before even starting. Then you can get started. You would just go on a rampage and destroying everything in sight, which would be cool. When you're finished, you could jump into a Wolfen, if there's one and attacking the other wolfens, who wouldnt attack you because they think you're on their side.

If you're a Staff Fighter, you would start like the Power commando, but you'd have to go somewhere. You wont just go on a rampage. You would have to fight your way to Wolf and defeat him in a hand-to-hand fight.

If you're an Aerial Shooter, then you just fight in your Arwing, destroying everything that you can see, until you win.

See how the gameplay changes but the storyline stays the same? And it would please everybody. Those who love 3rd Person Shooters would like the game, and those who like the original Star Fox's as well. Actually, there would be a way to choose between orders between missions. That would allow people to choose how they want to accomplish their mission.

2. Diversity
I think it would be great we finally get to play as the other characters. I mean, I love Fox, but wouldn't it be awesome to play as Falco too? More significantly, wouldn't it be cool to play as Star Wolf? It would have a totally different storyline, which would incitate people to finish the game more than once. Including the fact that there would be four orders, people may want to finish the game 8 times! That would be fantastic.

3. Open World
It would be crazy to be able to cruise in your Great Fox in the Star Fox World between missions, to actually control it and be able to visit a decent number of planets without having to fight.
Another thing that would be great would be that you could visit your own ship and do some stuff like customizing your Arwing or customizing all the Arwings to have a team design for your Arwing. You know, it would be nice to have a bunch of bonus' like these...

4. Others
We know how Star Fox is a fast-paced action game, but sometimes, relaxing is just as good. There could be a whole city where you could go to relax and do whatever you want. That would be really cool. It would be great to discover the Star Fox universe, as we only know it by doing missions. There could be a museum in that city to make you know about the universe.

Super Smash Bros. Wii U

[/spoiler]
History
One or two years ago, I started thinking about something that would IMO be crazy for SSB4, but I always took it as my ultimate wish, as I was sure my idea wasn't realistic. Then I posted it on Gamespot and it got a lot of hate, so I kept it for myself. Then I heard that Sakurai would make the game change direction, the idea popped again in my mind, free from its "unrealistic fantasm" label. As I'm now sure it won't get as much hate here because people are polite on this forum, I'm gonna give it a try and expose it once again.

The Idea
Well the idea is quite simple: Total moveset customization. I'll give examples because it's not really easy to understand, despite the fact that it's pretty simple.

We'll take Link as an example. People would have the option of play with the classic moveset, defined by the developers in the game. They would also have the possibility to customize every move. Here we go:

Normal Attacks

A-attack:
-Vertical slice
-Reversed vertical slice
-Horizontal Slice
-Stab attack
-Left Diagonal Slice
-Right Diagonal Slice

You would have 3 slots, one for each attack. You would choose three attacks and place them in these slots to compose your A-Combo.

Up-Tilt A-Attack:

-Upper Slice
-Upper Stab

Side-Tlit A-Attack

-Strong vertical Slice
-Strong reversed verical Slice
-Strong Diagonal Slice

Running A-Attack

-Running Slash
-Shield hit followed by Diagonal Slice
-Running Stab (like in SSB)
-Jumping Vertical Slash (weird that this attack hasn't been in his moveset yet)

I'll skip the Down A-Attacks...

Smash Attacks

Side Smash Attack:

-Two Handed Diagonal Strike (as seen in previous titles)
-Second Strike (as seen in previous titles. You know, Side A Smash, the second time you press the button)
-...I've got no ideas

For this one you would have to choose two of them (you would have two slots)

Down Smash Attack

-Down Slash
-Back Down Slash (both attacks were seen as one attack in last SSB's. My idea is to separate them so you could cancel them easily
-Sword Plant (Link would jab his sword into the ground, which would deal a lot of damage but it would take time to get the sword back.

First two would count as a half slot as they usually come together. The reason why they would be separated is because you would have to press two times the A button to execute all the attack, allowing you to cancel the second one if the first misses to avoid a fatal hit.

Up Smash Attack

-Triple Upper Slash (as seen in previous titles)
-Half-circle Slash (Slices up. Starts near the ground and finishes near the ground, on the other side. Hope you understand)
-Upper Strong Stab (Link bends down, then stabs up with a Linkish scream. There could be some magic unleashed with the attack)

Special Attacks

-Horizontal Spin Attack*
-Vertical Spin Attack* (as seen in Skyward Sword)
-Skyward Strike (the first time you perform this attack, you charge your sword. Then your sword starts glowing. You can move freely, and the first sword attack you do would unleash the Skyward Strike. If you perform the horizontal or vertical Spin Attack, the range and the power will be increased)
-Boomerang
-Bow and arrow
-Bomb
-Whip*

*These attacks could be used as recovery attacks (you know, when you're falling and you use a special attack to get back on stage)

Also, there, you would have to pick a move for each attack (one for Up-B, one for Down-B, one for Neutral-B, one for Side-B

Final Smash

-Triforce Slash (as seen in Brawl)
-...I couldn't come up with more ideas. There would be more than one choice for the Final Smash and you would have to choose one.

I skipped some, but let's not forget that there could be new types of attacks in the next one. There could be, as someone said on this forum, air grabs for example. Melee introduced grabs, Brawl introduced head jump. What will the next one introduce?

Also, each attack may have a different amount of damage, but they would still be balanced. For example, a quicker attack would deal less damage and vice-versa.

Pros and Cons

There are good things about this, but also things that some would dislike.

+The game's lifespan could be insanely increased
+Will make good Smashers incredibly skilled. Since you don't know the moveset of your opponent, you will have to control the fight, making the game overall harder. You know what that means? HARDCORE GAMERS
+Will settle the problem about the game's physics. Some didn't like the fact that Melee was fast, and some didn't like the more aerial brawl style. As said before, you will have to control the fight in order to win the game, which would require people to be fast. That would make a fight really fast-paced and still keep those aerial physics.
-Really risky. Sakurai will need to be extremely careful with that in order to keep this balanced or else everyone will find the best combination and stick to it, which would kill the customization thing.
-May take time to develop. I don't know anything about this though...

Another Idea

A lot of people want this and it's the most likely thing between all my ideas. Yeah, I'm talking about Alternate Costumes. For those who dont know what these are, it's pretty simple: instead of having random colors to choose besides the original one for your character, you would have the choice to have your character wear a costume that has been seen in a game from the original series. We have seen some in Brawl (WarioWare Wario and original Wario, Fire Flower Mario, Blood Falcon, Daisy), but as a little add.

I would like to see a lot of alternate costumes (in fact, many for each character). I would also like that the alternate costume gets his own name. For example, in Brawl, we had Daisy as an alternate costume of Peach. I would like to see "Daisy" on the select screen when I choose that alternate costume. I would also like that the alternate costume gets its own voice, if it's different from the original one.

Again, let's take Link as an example. Here are some alternate costume ideas for him.

-Skyloft Link (without hero's clothes)
-Zora Link (I mean Link wearing his Zora clothes, as seen in Twilight Princess)
-Dark Link
-oops I'm out of ideas...

Plus, MAYBE, each costume would enable a skill (for example, the Zora clothes make you swim faster). It could even be skill points, but hey, it's getting complicated...

I want to settle the clones problem once and for all. You know, people have been complaining forever about the clones. For example, Link and Toon Link are really similar. There's no point of having two times the same character. Plus, they take away a character slot. A total waste. But it would be so sad to take Toon Link away from the roster, since he is a different character, even though he has the same moveset. So the only solution I see is to put both Links in the same slot, Toon Link as an alternate costume, but keeping his name and his slightly different moveset (also customizable). In fact, he wouldn't be an alternate costume, but basically, another character in the same slot. TADA! Problem fixed!

You know that in Super Smash, two things are really fun to unlock: characters and stages. Now there should be some unlockable alternate costumes, as it would significantly increase the game's lifespan. Some alternate costumes could also be bought by DLC with real or in-game money.

There could also be a "create your costume" mode. It would be really simple. You would take a character, take a costume model and change the colors to create new costume shades.

Pros and Cons

+Lifespan increased
+Cool addition. Would make people know more about the games the characters come from.
-There's none...

And again another idea...

This is absolutely crazy but let's go! I would want an evolution/level system, but in a different way than the one suggested by a lot of people.

It would be a system that makes your character evolve. It would be a clever way to unlock aternate costumes. let me explain... by taking, once again, Link as an example.

You would start with Skyloft/Ordon Link (without his hero clothes). While getting through the game, you'd get experience points that would make you level up. Once you get to a certain level, Link will evolve, getting the hero's clothes. The Skyloft/Ordon clothes will then become an alternate costume. Not only will this apply to clothes, it would also apply for the sword. Link would start with his training sword. Once he gets to a certain level, his sword will be upgraded (as seen in Skyward Sword), until it becomes the Great Master Sword (sorry, had to put the "great" before...)

The most crazy thing happens when you think about Pokémon. If the Pokémon Trainer gets back in that next game, he could start with his Starter Pokémons, each in their first form, not evolved yet. By aquiring experience, your Pokémons will level up, causing them to evolve, but note that they won't evolve at the same time. You would actually have to use each one enough in order to make them evolve. The original and the second form will then become alternate costumes. All three forms of a same pokémon would have a different moveset, so the first form still could be the one a player likes the most. That would not only apply to the pokémon trainer, but also to Pikachu and the other Pokémons. Isn't that crazy?

Pros and Cons

+Crazy system that would increase the lifespan to, like, 200 years.
+Would introduce us to each character's story.
+Crazy, just ZOMGingly crazy (had to say that)
-Time issues... again, I don't know anything about this.
-Hard to ajust the level for multiplayer gaming. The guest would have a weak character. Honestly, if this idea happens, Nintendo would make sure the problem won't happen, so I'm not really worried.

Edited by Alianjaro, 23 September 2012 - 07:39 AM.

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#2 Press

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Posted 23 September 2012 - 08:26 AM

People who don't like motion controls are fat.

*continues reading*

#3 Mushlikeahusky

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Posted 23 September 2012 - 08:27 AM

Holy crap you took a ton of time putting this together
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#4 Alianjaro

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Posted 23 September 2012 - 09:17 AM

People who don't like motion controls are fat.

*continues reading*

LOL for some reason this made me laugh way more than it should!

Holy crap you took a ton of time putting this together

Yes I did! Can you tell me how to put each game as a spoiler? Basically, how do we know where the spoiler thing stops?

What do you think guys? Post your ideas!
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#5 WisdomPowerCourage

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Posted 23 September 2012 - 09:20 AM

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#6 Expansion Pak

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Posted 23 September 2012 - 10:38 AM

Cheats-at-Wii-Fit.jpg
wii-fit.png
pl_howto_f.jpg
These people look away nervously at the motion controls

Edited by Regginator's Ender, 23 September 2012 - 10:42 AM.

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#7 WisdomPowerCourage

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Posted 23 September 2012 - 10:51 AM

I like the customizable move set with SSB, I think it would work well with the whole customize on 3DS and transfer to the Wii U thing.

#8 Alph

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Posted 23 September 2012 - 11:22 AM

I have a brilliant idea for a Wii U game but I'm keeping it a secret just incase I actually make the game in my later life.

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#9 Alianjaro

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Posted 23 September 2012 - 11:44 AM

Cheats-at-Wii-Fit.jpg
wii-fit.png
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These people look away nervously at the motion controls

I'm rolling on the floor LOL
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#10 Tsuchinoko

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Posted 23 September 2012 - 01:06 PM

I like the Starfox idea a lot. Especially the stealth gameplay idea, since Metal Gear is my favorite series. If they did that with Starfox it would be very in-depth, they wouldn't though. I think the only type of Starfox we are ever going to get now is Rail Shooter mixed with On Foot Shooter style.

I wish Nintendo would think like the fans would. So that we could get an extremely good Starfox game for once.
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#11 Alianjaro

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Posted 23 September 2012 - 02:54 PM

I like the Starfox idea a lot. Especially the stealth gameplay idea, since Metal Gear is my favorite series. If they did that with Starfox it would be very in-depth, they wouldn't though. I think the only type of Starfox we are ever going to get now is Rail Shooter mixed with On Foot Shooter style.

I wish Nintendo would think like the fans would. So that we could get an extremely good Starfox game for once.

I know right? The problem is, I feel like Nintendo lacks fan service. They don't listen to the fans. It's a good thing they are very talented... They'd destroy the competitors if they listened a bit more to the fans.
And for StarFox... HELL I WISH THEY DONT BRING THE RAIL SHOOTERS BACK.
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#12 Tsuchinoko

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Posted 23 September 2012 - 03:24 PM

I know right? The problem is, I feel like Nintendo lacks fan service. They don't listen to the fans. It's a good thing they are very talented... They'd destroy the competitors if they listened a bit more to the fans.
And for StarFox... HELL I WISH THEY DONT BRING THE RAIL SHOOTERS BACK.

I don't think they lack fan service in general, maybe just for a few series like Starfox and F-Zero. For the rest it's usually really good. I think they don't know how much fans love those series so much. If they were to start showing them more attention they could be making some serious money. There is evidence that they are going back to those series though. Pikmin 3 is finally coming, F-Zero has a Nintendo Land attraction, and there are rumors that may or may not be true about a new Starfox coming from Retro. I think they are going to have a major console success with the WiiU.

You don't like the Rail Shooter style Starfox? I love that. Starfox original is probably one of the best shooters I have ever played. I like how they do it now splitting Rail Shooter with All Range Mode and a bit of On Foot Shooter. They just need to make the On Foot portions not so clunky to control. That was really the only problem with Assault. If it weren't for that it would have been a perfect game.
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#13 Expansion Pak

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Posted 23 September 2012 - 03:40 PM

I know right? The problem is, I feel like Nintendo lacks fan service. They don't listen to the fans. It's a good thing they are very talented... They'd destroy the competitors if they listened a bit more to the fans.
And for StarFox... HELL I WISH THEY DONT BRING THE RAIL SHOOTERS BACK.

That's not the case. Nintendo can't accept ideas from their fans.

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#14 Alianjaro

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Posted 23 September 2012 - 05:09 PM

I don't think they lack fan service in general, maybe just for a few series like Starfox and F-Zero. For the rest it's usually really good. I think they don't know how much fans love those series so much. If they were to start showing them more attention they could be making some serious money. There is evidence that they are going back to those series though. Pikmin 3 is finally coming, F-Zero has a Nintendo Land attraction, and there are rumors that may or may not be true about a new Starfox coming from Retro. I think they are going to have a major console success with the WiiU.

You don't like the Rail Shooter style Starfox? I love that. Starfox original is probably one of the best shooters I have ever played. I like how they do it now splitting Rail Shooter with All Range Mode and a bit of On Foot Shooter. They just need to make the On Foot portions not so clunky to control. That was really the only problem with Assault. If it weren't for that it would have been a perfect game.

Oh wait I screwed up. I was thinking of the stages where Fox is on a rail thingy and shoots... you know there was some of these in Assault. That's what I meant. Sorry.
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#15 Tsuchinoko

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Posted 23 September 2012 - 05:11 PM

Oh wait I screwed up. I was thinking of the stages where Fox is on a rail thingy and shoots... you know there was some of these in Assault. That's what I meant. Sorry.

I don't remember that. Remind me.
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#16 Alianjaro

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Posted 23 September 2012 - 05:13 PM

I don't remember that. Remind me.


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#17 Tsuchinoko

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Posted 23 September 2012 - 05:20 PM


Ohhhh yeah. I don't really think that is a rail thing. But I get what you mean now though. I really liked that part only because of the smack talk going on.

One thing I always loved about Starfox as a series was that it never really had cutscenes. The story always unfolded as you were playing the game in the midst of battle. So awesome. Always kept the tension up and kept things moving at a fast pace with no slowdowns.
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#18 Alianjaro

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Posted 23 September 2012 - 05:32 PM

Ohhhh yeah. I don't really think that is a rail thing. But I get what you mean now though. I really liked that part only because of the smack talk going on.

One thing I always loved about Starfox as a series was that it never really had cutscenes. The story always unfolded as you were playing the game in the midst of battle. So awesome. Always kept the tension up and kept things moving at a fast pace with no slowdowns.

I know right? And by the end of the mission (in 64 especially) you'd feel like a boss.
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#19 Tsuchinoko

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Posted 23 September 2012 - 05:35 PM

I know right? And by the end of the mission (in 64 especially) you'd feel like a boss.

Lol, for real. I always liked in the first two how you couldn't save the game. It always added that sense of urgency and importance to it. Kind of wish the 3DS one couldn't save, but it's portable so I see why.
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