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The structure of the world in ZombiU is “really inspired by Metroid”


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Posted 22 October 2012 - 11:38 PM

Nicolas Robin of Ubisoft has said that, in ZombiU, “the structure of the world we were really inspired by Metroid”, so:

…you will gain some abilities or new tools that you will discover in the game. There are very open areas that we show but you are not able to go there.

Separately, Mounir Radi also discussed a neat feature revolving around the security cameras within the game:

There are a lot of cameras in London so you can hide the cameras and check them into your safehouse to check on your resources because when you die and you lose your stuff – if you die another time you lose all your stuff. Your previous backpack is erased. And you have to check the CCTV cameras in London to get new stuff.

In this way, you’re able to have a wider view of the city, but that just encourages you to approach your exploring with an extra dose of strategy. You can read the full interview for lots of other snippets.

http://feeds.feedburner.com/~r/WiiUBlog/~4/_GjMxIjKEIU

View and comment on the full article at Wii U Blog




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