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Kardibask

Member Since 15 Jun 2011
Offline Last Active Dec 13 2020 10:17 PM

#315298 Disney and Nintendo strike deal for films games toys and more - RUMOR

Posted by Raiden on 24 June 2015 - 02:15 PM

Nintendo & Disney negotiate a big deal: films, videogames and interactive toys and merchansing

– amiibo are not included in Disney Infinity 3.0 because both companies have yet to set an agreement
– Disney wanted to have a Mario figure in Infinity, but Nintendo refused to lend their most important character
– This is not a dead end in the negotiation
– Both companies have been in conversations for years, as Disney has asked Nintendo many times to have Mario in films and other media
– Under new Nintendo rules (licensing characters) options for Disney are widened: they are talking about Mario starring in films, probably something related to Wreck it Ralph
– Disney is after Nintendo to have a game with Mario and Mickey together
– Nintendo is open to it but wants to set their own pace for it

Nintendo mobile games on Amazon Appstore

– Nintendo will offer their mobile games through Amazon Appstore
– The American company was the one approaching their Japanese partner for the deal
– In response, Nintendo asked Amazon about Amazon TV games
– It is not clear what is this for, but people at Amazon think that there is something related to Android in Nintendo’s future
– Nintendo is moving some of their data out of Amazon Cloud Servers, probably to DeNA ones

http://nintendoevery...mazon-appstore/

 

 




#315277 Hello!

Posted by Jackk on 24 June 2015 - 06:11 AM

Hey! Welcome to the forums!  : D

What are you looking forward to from Nintendo this year?

 

I'm really looking forward to Yoshi's Woolly World which comes out on Friday in the uk! Also I'm really excited for Mario maker, the new Pokemon Mystery Dungeon as well as the new Chibi-robo game! How about you?




#314839 Where do we go from here?

Posted by grahamf on 17 June 2015 - 02:54 PM

Or we could always put together a new forum dedicated to the new console, with working code and all that.




#296151 Duck Draws Things OK I Guess

Posted by Hank Hill on 23 June 2015 - 10:04 PM

lxalNY5.jpg

 

Drew a Calavera based off of Day of the Dead skulls I've seen. Wanted to draw one cause I was listening to the spooky scary skeletons remix, which got me thinking about them.

 

Haven't updated in forever because the last thing I drew, I'm not entirely sure I'm comfortable sharing it with everybody yet. Maybe in the future, though.


wxNON3g.png

I have no words

 

Oh, also, feel free to request drawings of stuff

 

No guarantees it'll be any good, but maybe the schoolmarm will hang it on the time-out freezer




#315159 Guerilla Games new IP Horizon

Posted by Mewbot on 22 June 2015 - 12:07 AM

That fight looks kinda fun but would get boring really really quickly. I hope they have lots of variation because after the first time fighting that thing it would be boring.


I just can't get excited for games without that Original Nintendo Seal Of Quality anymore.




#315048 SMM - Does anyone plan to create some great courses?

Posted by MatrixChicken on 19 June 2015 - 01:56 PM

I want to try to make some Metroid-ish levels. :P




#315035 FAST Racing Neo - A Chance to Pick Their Brain!

Posted by ZyroXZ2 on 19 June 2015 - 11:54 AM

I had a chance to pick Manfred's brain on FAST Racing Neo!
 
Here you go, copy-and-pasted!
 
-
 

Jason (ZyroXZ2): FAST Racing Neo, of course by its name, is all about speed.  You also emphasize that the Subsonic League is the slowest speed during the Treehouse gameplay.  Yet, I saw a lot of running into walls and other situations where speed and response time were coming into play.  Will the Hypersonic League speed render some vehicles virtually inadvisable, lacking the handling characteristics necessary to navigate more complex courses, or have all vehicles been relatively well-balanced for all modes of play?

 

Manfred (Shin'en): We made sure FAST Racing Neo is very accessible right from the start. After playing just a few rounds you really get a feeling for your vehicle. We think it's pretty easy to pick up and get much fun of it.

When you finished the Subsonic league and entering the Supersonic league you will need to adjust but this is where another layer of fun comes in. You will need to learn new tricks to master the courses.
Also you will get access to new vehicles with different stats. It's up to the player to develop his own driving style and which vehicle to use. Each cars has it's very own behavior and even the developers at Shin'en have each their favorite.

 

Jason (ZyroXZ2): Speaking of speed, the game runs at 60 fps to ensure that a fluid sense of rapid movement is maintained.  However, the game also supports local 4-player splitscreen.  What compromises have been made to ensure that 4-player splitscreen maintains that sense of speed?  For example, are there no CPU racers in 4-player splitscreen matches?

 

Manfred (Shin'en): We are still working on local multiplayer. We currently try multiple techniques and find the perfect balance for performance and sense of speed.

 

Jason (ZyroXZ2): Since I'm talking frames-per-second, let's go ahead and talk graphics for a moment.  The Wii U is established as being the weakest console of the 3 current generation systems.  Regardless, I've always maintained that maxing out the hardware would result in a good-looking game. Unfortunately, there are only a handful of examples.  Fortunately, you've come to the rescue!  Was coding the graphics engine and optimizing it difficult?  Can you confidently say you've maxed out the hardware, and that every available drop of power is being used in FAST Racing Neo?

 

Manfred (Shin'en): When starting with the game we had a vision. We wanted to develop the most exciting futuristic racing game on the market. We decided from the beginning it will be 60fps, anything else was not an option for a game that fast. So we knew all GPU and CPU stuff must fit into 16 milliseconds, which isn't a lot, especially when most games you get compared with are running on consoles with higher specs and with 30fps. We knew from the beginning we can't develop this vision with techniques everyone else does use. We would need to find different ways to achieve our vision. This was a big motivation because we like working on limits and pushing boundaries.

We started experimenting for a year. After a short time we had a working prototype but it ran only at around 15 fps when we enabled all the cool stuff and effects you now see in the game. We had 8k Softshadows, a complete HDR pipeline, physical based rendering, SSAO, more than 10,000 drawcalls, High Quality Motionblur, High Quality Godrays, Cinematic Color Grading, Volumetric lighting and so on. It looked really pretty but was near unplayable.

We then needed the rest of the year to find fast enough solutions to handle all these effects or to find new solutions that give the same results. Often we used tricks from the past that are pretty complicated to implement but that deliver the same effect with a fraction of the costs. To make long story short: In the end we were pretty happy seeing finally the game reaching 60fps. When finally playing at 60fps with all bells and whistles for the first time we knew we did the best work in our career. I don't say anyone else can't go even further on Wii U, but personally we reached our limits.

 

Jason (ZyroXZ2): Online multiplayer is practically the lifeblood of a majority of today's games.  FAST Racing Neo supports online multiplayer, but not much details on it have surfaced.  Will there be CPU racers to fill in the slots if not enough players can be found?  Will it support two-player splitscreen online multiplayer like Mario Kart 8?

 

Manfred (Shin'en): We still implement online multiplayer. We haven't fully finalized the design yet.

 

Jason (ZyroXZ2): Finally, it's undoubtedly true that there are many of us, me included, that want to play this game.  It's got a 2015 release year, but the Treehouse footage was clearly labeled "alpha version".  We are midway into the year, and I am a little concerned that FAST Racing Neo isn't in the beta stage, let alone that bug-squashing stage just before release.  How confidently can you tell me we'll see FAST Racing Neo before the close of 2015?

 

Manfred (Shin'en): It's a very ambitious goal, thats right. Anyway our Treehouse session and especially THE MIX session at E3 showed that the game is already working like a charm. There was no crash or other bugs for the complete day. We are very hard at work to finish all things up with perfect polish.

 

Jason (ZyroXZ2): Thanks for taking the time to answer my questions, Manfred!  May FAST Racing Neo be your best-selling game yet and I look forward to reviewing it myself! :)

 

Manfred: (Shin'en): Thanks a lot.

 

 




#314956 Metroid Prime Federation Force 3DS

Posted by AdmiralClassy on 18 June 2015 - 04:57 PM

I think I was too harsh on this game, having had some time to look more clearly at things it actually looks pretty fun. I get that it's not the kind of game metroid fans might have wanted and using the metroid prime name might not have been the best idea (wait and see on this) but really the game doesn't deserve the negative reaction it's getting.

I do think it was a bad idea to not discuss future metroid plans alongside this announcement as they should have realised that metroid fans would not react well to just this. Hopefully in the future things will become more clear.

 

Also anyone who signs the petition to cancel this game is being outright ridiculous imo.




#314746 Iwata acknowledges the reaction of Ninty's Digital Event

Posted by Colinx on 16 June 2015 - 04:43 PM

Nintendo would of been better off leaving word of star fox out of last year's e3, and keeping it under cover until this year.

Yea, tbh they really didn't even treat Starfox like a franchise we haven't seen in years. If they would have unveiled that last as the big surprise I think many people would have looked at the conference differently.




#314687 E3 Best (and worst) moments so far.

Posted by Big Boss on 16 June 2015 - 10:50 AM

best: fallout 4

worst:

SuKwYht.jpg




#314745 Metroid Prime Federation Force 3DS

Posted by NintendoReport on 16 June 2015 - 04:35 PM

This almost reminded me of metroid blast  from nintendo land at least in style. It looks like a mii plaza game at first glance


#314642 E3 Best (and worst) moments so far.

Posted by BanjoKazooie on 16 June 2015 - 09:25 AM

Okay, so this is a list of what I feel are the best moments this year so far, and the worst.  Please put your own opinions as well!

 

Best

 

5. Rare Replay- Microsoft.

 As a massive fan of old school Rare, to be able to receive 30 of their hits for only $30 is a steal.  This will surely take up hundreds of hours of my time come august when this releases, and Microsoft has seemed to have righted their wrongs and let Rare take a creative leap again with Sea of Thieves, a new pirate open world adventure game that looks like Black Flag but in an mmo setting.. Whatever the case I am looking forward to it!

4. Horizon- Zero Dawn

  the new Open world RPG in a  post apocalyptic setting looks to play fantastically! And I am a sucker for games like this, the gameplay looked incredibly smooth and creative, and the robot monsters are a cool twist! Too bad I do not have a PS4... Yet

3. Dark Souls III

  Not much has actually been shown for this new game, but after playing both of the prequels I am super excited for the third installment!  I know it is probably a ways away, but just seeing concept for it chilled my bones. A nice surprise in a lineup of great games.

2. Mario Maker

  When I saw this game last year I didn't think much of it, I thought it was going to be very limited and closed in what it could do. However I have been proved wrong by Nintendo. They have put great effort into making this a fantastic tool that has seemingly limitless potential.  Day one buy for me.  (Also that final round of NWC was so intense, it basically sold me on this game!)

1. Call of Duty  FALLOUT 4!!!!!!

The game looks like a combination of just about everything popular in gaming. Post apocalypse Check.  Giant open world check.  Crafting check.  Guns check. Sandbox and city custom building check. Tower defense check.  Everything a modern gamer could want is on this.  And despite the backhanded Nintendo slap, this game has everything that I could want.

 

The Worst

3. The Last Gaurdian-  I know, this game is one of the most anticipated titles of the last decade, but the gameplay was completely underwhelming and looked like it could get annoying fast.  The boys character design is awful, and his call for the beast is downright obnoxious.  This game will have taken 8 years to develop when it releases, but it looks like an ambitious indie title at best.  I hope they prove me wrong, but this game looks like it will disappoint.

2. Star Fox: Zero

 The game looks like it is for the gamecube, super bland textures and Zero details.  But I don't care about graphics as much as I care about what looks to be a very annoying second screen experience. I HATE GYRO.  And I will get really annoyed switching between the screens and it looks like this is the only method in the game. Also, no multiplayer? Seems odd to me.  The game is certainly nothing exciting.

1. Nintendo in general

 I had high hopes for a metroid game, and they blew it with the 3ds game which looks half assed.  I had high hopes for animal crossing on wiiu, and All i get is a pay tons of money for amiibo mario pary-esque game that looks boring as heck.  I had high hopes for paper mario, and they blow that with yet another 3ds version that seems to crap on the classic first two by combining it with the popular but less quality Mario and Luigi series.  And last, I had high hopes for Zelda Wii U which they left out because they are taking their good old time with it and instead of dedicating people and time to their one game that can save them they are giving me a four swords second coming that for the 3ds that looks like it is far inferior to the other 3ds zeldas and felt like a slap in the face. **Takes deep breath** Rant over.




#314621 Nintendo e3 - Digital Event Thread

Posted by BanjoKazooie on 16 June 2015 - 09:02 AM

This was the worst E3 show/direct form anyone I have ever seen.. I just wasted 45 minutes of my life..




#314618 Nintendo e3 - Digital Event Thread

Posted by Hunter on 16 June 2015 - 09:00 AM

Why are Nintendo wasting time on Mario Tennis when we have a million Mario vs Sonic Olympics games?

 

This was terrible for the wii u. Absolutely no interesting announcements or surprises, anything that was good we already knew about.




#314617 Nintendo e3 - Digital Event Thread

Posted by Colinx on 16 June 2015 - 08:59 AM

I can't help but feel like how many of these games were so unnecessary, for example I love Animal Crossing and the Happy Home thing does look cool and the Amiibo festival, BUT I don't understand why there are so many of these small games they're focused on. They all seem more like projects to me aside from Star Fox which could have been better.

 

Can't say I'm completely surprised that I am disappointed because the past few E3's for Nintendo have been very good. I don't know, it just feels like there was something missing from this event.






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