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BazzDropperz

Member Since 05 Jul 2011
Offline Last Active Jul 14 2014 01:42 AM

#42758 im not a graphics whore..... but

Posted by Bill Cipher on 19 November 2011 - 07:07 PM

Yes. Now days game are trying to make graphics look real and the music they use isn't all that great. I love the graphics, but we need music to go with it, not just an empty sound

Apparently you've been playing crap like the Smurfs on HD systems. I'll use Half-Life 2 as an example. It tries to be realistic in it's art style but it's score is amazing, as it really knows when to play the right Music. Just because you've had a bad experience with HD game's music sucking doesn't mean that's a fact.


#41812 why im disappointed in the Wii

Posted by Auzzie Wingman on 12 November 2011 - 05:44 AM

When two Australians aren't getting along on a forum, one of them is black, guaranteed!

/joke

In all seriousness, or for what it is worth, language nob needs to go down, and respect of individuality needs to go up, Merc. The Wii is alright in what it can do, as does the PS3 and that green box thing at my cousins house.

Now Merc, while sales wise the Wii didn't harm Nintendo at all, the Wii did hurt previous consumers (mainly the internet gaming addicted teenager, a.k.a, CoDtards). I'm not going to ask Nintendo to make more adult games, because everyone else grew up, nor am I going to say they have the best.

The problem that Nintendo has, as a hardware developer and a hardware supplier for software developers, is that they do all these unnecessary barricades to the versatility of their console, hoping all the good points cancel the minor issues.

Suicide is also a touchy issue, that I'd like to give you attention. It's a major thing in Australia, my best friend did it in Yr11. (I blame Government, Religion and the lack of parental assist moves... wait)... Heck, I was gonna off myself on Tuesday, but my suicidal tendencies last 30 seconds at the most.


#41824 -

Posted by Brian6330 on 12 November 2011 - 08:02 AM

Relevant:



#41796 Wii U Wishlist

Posted by Auzzie Wingman on 11 November 2011 - 10:13 PM

Sounds very much like Bioshock

  • Is generally non-violent

... Wait what?


#41545 When will graphics will get photo-realistic

Posted by Caius Casshern Sins on 10 November 2011 - 06:52 AM

Guys drop it please. This is going of topic, also it is Ninja's opinion so he is allowed to have it as long as he doesn't force it upon people. Now back on topic, character may not be photo realistic when environments do. It may be due to environments  will most likely become more expansive.


#24159 Wii U Wishlist

Posted by Caius Casshern Sins on 25 August 2011 - 07:54 PM

Asura's Wrath


#38820 Is games & consoles sold in Australia a rip off?

Posted by Phones on 26 October 2011 - 07:53 PM

Cigarretes should be illegal.
Anyways, on topic, at least you appreciate your games more that way. And probably enjoy em more, knowing what they cost.


#38163 wii u hardware already a flop

Posted by Waller on 23 October 2011 - 01:27 AM

I wouldn't call it logic, just a gut feeling. I hope I'm totally wrong at the end of the day. I dont care what name is on the console Xbox Nintendo or Sony. Plus everyone has gone stupid and is believing everything that is said. Wake up people, people will tell you anything to make sure you buy they're stuff. No one knows, I repeat NO ONE, so people that are cracking the poopos because I have an opinion can go and play with there little wii motes what I said could happen as much as all the little Nintendo girls don't want it too. I want someone to buy out nintendo and start turning they're great ideas into something better than the kiddie crap there is now


*Sigh* I have just lost all respect I never had for you.

Nevermind the TON of developers who are praising the Wii U in the specs side. NOTHING will change your mind, you're just close-minded.
BTW, Nintendo is not really making kiddy stuff.


#33607 Sony has annoyed me yet again.

Posted by Nollog on 29 September 2011 - 12:54 PM

What annoys you about a product description?
If you're not interested in the PSV, then why are you reading about it on a Sony website?


#33651 Sony has annoyed me yet again.

Posted by Feld0 on 29 September 2011 - 04:35 PM

But it's not got any groundbreaking new technology.

To be fair, cramming a quad-core processor with comparable performance to the PS3's Cell processor into a slim little device is quite an achievement. I find it hard not to call that, at the very least, groundbreaking.

To be fair, that was quite a reasonable article for Jack Tretton's standards. For once he hasn't actually criticised any Nintendo or Microsoft products. The PSP did do quite a lot to change handheld gaming; It was the first handheld that could do realistic graphics and they were hardly going to mention that the DS outsold it in that article. The PS Vita is also pretty ground-breaking, in the sense that it is a handheld that can reproduce a console experience, The multi touch pad could also turn out to be a great innovation.

Wonderfully said, AMAC. But I would like to add that the 3DS is just as capable of reproducing a console experience. The Legend of Zelda: Ocarina of Time 3D is the perfect example of that, though Super Street Fighter IV and Dead or Alive: Dimensions are brilliant titles, too. All three of them deliver a very meaty "full console experience", in my mind.


#30675 Should Nintendo make an open world game?

Posted by Ponkotsu on 21 September 2011 - 04:26 AM

I've given some thought to open-world Nintendo games myself. It might be a little challenging to get the mass market to latch onto a number of concepts for them within traditional franchises, but it's certainly not impossible - though hard to say if Nintendo would go for such a design at some point. But we have actually seen some open-world games from them as is.

The entire Legend of Zelda series is pretty much built on huge open worlds to explore, with lots of sidequests, collectibles, and so forth, and elements like atmosphere, day/night cycles, weather, and so on playing larger roles in more recent installments of the series. They're less sandbox titles than just full open-world action adventures, though, with plenty of side content.

Fantasy titles in a vein not dissimilar to Yakuza, which itself is basically a modern day brawler adventure/RPG franchise set in a fictionalized take on Shinjuku with tons of side activities and quests to distract yourself with when not working on the main story - a bit of a tighter experience by design in terms of focus than its older sibling, Shenmue, which is more outright open-world adventure, exploring and conversing to advance the plot with lots of side activities to do. Given that Sega has a history of seeing their games not sell so well outside of Nintendo platforms post-Dreamcast (And especially this generation), it would make sense for them to bring Yakuza over to Nintendo platforms (Considering that it's hard to justify continually backing the PS3 with that series when it hasn't made money there all generation and stopped after the PS2, even the PSP Yakuza game getting quickly drowned out on charts since it dropped around the same time in Japan as Pokemon Black and White.), and to at least port over the first two Shenmue games and give Yu Suzuki a decent budget (As they certainly could on something like the 3DS or Wii U) to viably make a third and final installment to complete that series.

Mega Man Legends 3's cancellation was made all the more tragic by that it was an open-world title as well that, like previous games, would have had plenty of things to explore, see, and do on the side before its cancellation. The franchise was largely rejected by the PSX audience back in the day, where alternative takes on Mega Man were not widely accepted, but in more recent years, the Mega Man fanbase pretty much consolidated on Nintendo portables with GBA and DS Mega Man releases routinely doing well. Legends 3 could have potentially outdone its predecessors, made money, and opened the door for remakes of the first two games and the Misadventures of Tron Bonne, but unfortunately, it's looking like Capcom's trying to simply put Mega Man behind them now.

Word has been that Retro Studios was interested in making a sort of open-world Metroid game as well, based less around the usual simple, straightforward approach to the franchise, but more on letting you actually be more of a bounty hunter with Samus, going to outposts, taking jobs, then flying to different worlds and so on to track down your quarries and defeat them for payment. In a sense, almost like a sci-fi Monster Hunter. (In line with Narcidius's Monster Hunter-esque dragon slaying idea on the previous page. Nintendo even had something not dissimilar in terms of content on the Wii in Zangeki no Reginleiv, which had you battling it out with, giants, dragons, and other monsters across huge Dynasty/Samurai Warriors style maps, over-the-top fantasy arcade brawler style. Sadly, where Sandlot's Earth Defense Force games made it west despite dismal sales in all regions, Zangeki was kept in Japan after it sold poorly there too, as Sandlot's niche, awesome arcade games sadly have a history of. I'm still hoping Nintendo will give some of their titles a shot in the west yet in the future, on the 3DS or Wii U, after their first party Nintendo-published Wii and DS games stayed in Japan.) Unfortunately, Sakamoto shut that idea down, as he didn't want to see Samus portrayed that way, despite her entire history of essentially being this silent, deadly bounty hunter character. Of course, we saw what his thinking led to with her controversial portrayal in Other M.

Skip's Chibi-Robo games - especially the first one on the Gamecube - have been open-world surreal adventure games too, with a small amount of lightweight action, but after the first game and its park-restoration sim DS sequel largely went ignored in the west, the third adventure game on the DS stayed in Japan. The Wii's Captain Rainbow and Gamecube's Giftpia were in similar veins, too, and also stayed in Japan in the end, despite early plans to localize Giftpia that fell through. There are some elements of that in their release of last year's Snowpack Park on WiiWare, though that game's primary focus is still on penguin collection through a variety of little games.

As RPGs go, Opoona on the Wii also thrived on a beautifully designed, ridiculously indepth original world that made you want to explore every nook and cranny and rather wish you could set foot in the whimsical, lovingly crafted vast setting yourself, for reasons not dissimilar to how inviting Animal Crossing's world is, despite how unambitious the scales of towns and the city have been in that series so far, with no game in the series even having surpassed the animal population limits of the original N64/Gamecube game yet, when you'd think they'd want us to have larger towns with more animal neighbors, more interaction depth, and much more to see and do with each successive sequel - in the least, it's looking like the 3DS game is going to get that series back on a less conservative track, and hopefully the inevitable Wii U Animal Crossing will be even more ambitious. As for Opoona, Koei didn't back the game in any region, so its sales were fairly lackluster despite its brilliance, so at this point, I'm just hoping ArtePiazza will get additional shots at making more RPGs in its vein, with similar amounts of effort, love, and brilliant scale of design and imagination. Hopefully with more atmospheric and memorable Hitoshi Sakimoto soundtracks. I'd definitely buy spiritual successors or anything like that from them on the 3DS or Wii U - it'd be a shame to see them vanish back into making little more than scattered download titles and Dragon Quest remakes. Especially considering that while their Dragon Quest remakes are top quality, we've seen nearly every title in the series remade now, and they've proven their brilliance when they make their own RPGs already. It'd be a shame to waste that talent and potential when they could be establishing their own identity, much like Level-5 has.

As Wii open-world games go, Final Fantasy Crystal Chronicles: The Crystal Bearers is a deeply underrated title, too, with a relatively short and straightforward central plot allowing the game to be sped through - not unlike Opoona - with a ridiculous number of things to explore, see, and do with hundreds of medals to earn on the side. The game doesn't achieve its full potential as a sort of a Crystal Chronicles steampunk take on the likes of GTA and so on, but I'd love to see that style of gameplay continue in the Crystal Chronicles universe alongside the multiplayer-oriented action RPGs, since like a fantasy Mega Man Legends, it's already brilliant and has the potential to become even greater with more time, effort, budget, and ambition.

I've commented before, too, that after seeing how good they managed to make the Urban Champion 3D Classics update look, I'd love to see Nintendo reimagine the franchise - much like they have with Kid Icarus, and would be wonderful to see with StarTropics, perhaps turning that into a new successor to the Mother/EarthBound series - as an answer of sorts to the likes of Yakuza, roaming a big open world city and battling it out with various thugs to try to restore peace to the city, not unlike Streets of Rage as well. Even a sort of brawler or brawler RPG spinoff of F-Zero where you explore the huge sci-fi city or cities showcased in the series' sci-fi universe as Captain Falcon and hunt down criminals could be a lot of fun. And we've seen a number of impressive urban city settings in various Mario Kart games - and there's a big city in Wario's own universe, as showcased in the WarioWare series - but we've never gotten to explore these sides of the Mushroom Kingdom or anything else outside of these franchises. It'd be interesting to get to. As it stands, the only open world brawler RPG take on anything we've got coming for a new Nintendo platform now is the remade of the original Kunio/River City NES/arcade game, Renegade, which is now 3DS bound, with a new updated take on the main story mode to infuse the RPG style elements of River City Ransom - which in turn inspired the likes of Kenka Bancho and Yakuza, which would be wonderful to see on Nintendo platforms, and getting western releases - in addition to the classic full arcade-style run through the game. With any luck, that will follow the usual trend we've seen in recent years and it'll get a quiet western release from the likes of Aksys, though it doesn't exactly push the 3DS's hardware capabilities, using basic 3D backgrounds for the environments and the 8-bit style 2D sprites like paper cutouts for all of the characters, maintaining the old school Kunio/River City vibe.

Level-5's upcoming Time Travelers on the 3DS is apparently going to be an extremely ambitious title too, with massive open environments to explore confirmed, potentially at least some of which will be in a modern Tokyo-esque setting from the looks of things, as well as potentially in the devastated future. It's unclear what the game's exact setting framing will be like at this point, but a western release is a lock since Level-5's made clear that they want the game to be a huge million-plus selling hit and are investing heavily in that, and we should be seeing a new full trailer and fuller reveal for the game very soon, with Level-5 World coming up in Japan next month. Their seemingly Animal Crossing-esque Fantasy Life seems to have a rather open world setting too (Not unlike its predecessor, the London Life RPG in Professor Layton 4 on the DS, which comes out soon), and their soon-to-be-released-in-Japan Girls' RPG: Cinderelife seems to have an at least partial open world with a cute, modern urban setting. The kind of setting that could be neat to see explored in any other RPGs or adventure games from them on the 3DS or Wii U in the future, perhaps with a less gender-exclusive design focus. As it stands, with all of their excellent first-wave 3DS games to be released in the coming 6-8 months or so, aside from the already confirmed Professor Layton 6 for the 3DS, hopefully we'll see them at least announce their second wave of 3DS games at the event next month with some more big, ambitious titles, considering their already excellent support for the system and strong investment so far - which has already visibly paid off, with Professor Layton 5 being one of the biggest 3DS hits to date in Japan, and that'll be coming west next year, no doubt.

Auzzie Wingman's already mentioned my own Mii-based social networking concept in Miitropolis, of course, so I don't really need to say anything in that regard that hasn't already been said.

And finally, as a comical response to the likes of GTA, Nintendo's invested directly in Travellers' Tales and we've got Lego City Stories due out as a Wii U launch title and another strong 3DS title to look forward to in the platform's second year of life as a complete Nintendo exclusive - which makes plenty of sense, considering that much like Disney games, Sega games, and quite a few other properties this generation, the Lego franchise hasn't really sold well outside of Nintendo platforms this gen and doesn't have a profitable audience elsewhere - so I'm really looking forward to seeing how both versions of that game turn out, as they look to be Nintendo's biggest direct investment in a non-Zelda open world property to date. I'm curious to see whether they'll try to get any GTA titles - I'm not a big Rockstar fan myself, though I'm interested in trying the Wii version of Bully, and certainly recognize that getting their support would be a major western support gain - in the future, or if Nintendo will try to find their own responses. In general, I've always liked the idea of big, ambitious open-world gaming, having grown up playing old school PC RPGs of crazy-huge scale like Ultima and enjoyed many RPGs and adventure games in the past with massive settings to explore and immerse yourself in. I'd love to see Nintendo and third parties backing Nintendo continue to explore that sort of game design and build even more of an audience for it - even Xenoblade, which will hopefully see North American release yet, has one of the largest and most ambitious settings for any game this generation - while still ensuring that there's no lack of tighter and more focused experiences for everyone not interested in open-world gaming. It'd be great to see Nintendo explore that kind of game design beyond Zelda more frequently. And I've been playing the Order of the Phoenix Harry Potter game as of late, and while the game itself is a fairly mixed bag, even it serves as a solid example of the kind of intrigue a well-designed open world is capable of with its huge Hogwarts for you to run through and explore rather thoroughly, with a major focus being on hunting down huge numbers of secrets all throughout the massive school.

I would like to see third parties finally start to take Nintendo's mass market audience more seriously - the much stronger 3DS support over that for the visibly extremely troubled Vita is a positive sign, and we're getting a lot of good lip service for the Wii U so far, which just needs more followthrough after too many companies treated the Wii's routinely profitable mass market audience like 'inferior,' second-class gamers compared to the routinely very unprofitable PS3/360 audience - and bring more ambitious open-world games to both the Wii U and 3DS. And I'd like to see more of the open-world game design focus explored as a concept with adventure games, RPGs, brawlers, and more rather than just focusing on rehashing the Rockstar formula of primarily focusing on crime-based somewhat tongue-in-cheek game design. While GTA has made the significant mark on gaming - and open-world gaming in particular - that it has, there's no reason we shouldn't be seeing much more done with ambitious open-world concepts than merely following in GTA's footsteps. And with the lighthearted and undoubtedly solidly designed comical spoof it looks to be, Lego City Stories seems to be a step in the right direction in terms of overall response.


#30249 A.P.D.F. sign up and rules.

Posted by nintendo3DS on 19 September 2011 - 06:36 PM

http://objection.mrd...o.php?n=5246331


#30231 A.P.D.F. sign up and rules.

Posted by Andy on 19 September 2011 - 06:08 PM

http://objection.mrd...o.php?n=5246232


#29710 What's the point of next gen consoles?

Posted by Waller on 18 September 2011 - 10:10 AM

*Sigh*, More generic Fanboyism is at work here via generic "LOL, no" Comments.
Honestly, All of you need to get your Heads out of your ***** and think logically.

1.Apple Products are Extremely high Quality in both Design and Features, so there is no Doudt that a Potential Apple Console would be Beautiful in Both Design and Features.

2.Apple has a Dedicated Fanbase, and no, the Fanbase isn't full of "Apple Drones that would buy any and all products if it has the Apple Logo on it". I'm a Fan of Apple, and I buy their products because they are Very High Quality and they give me everything I both Need and Want from a Phone/Tablet. Yes some things are to be Desired, but they aren't very Big issues.

3. Look at Microsoft, They were a PC-Only Bisness. Now, Guess what, they are now in the Console bisness. Can Apple go the Same way, DEFINATLEY, There is no doudt in my mind.

And if iPhone/iPad gaming gets more and more popular, It would be a No-Brainer for Apple to Develop a Console of Sorts.

4. Apple Most likely won't need to Rely on First-Party software, but if they had to, they could easily Acquire a Games Developer/Publisher or even Set up their own Studio.

Now, I disagree that there "Isn't a point for Next-Gen consoles", as Consoles will continue to stick around for at Least 5 more Years. But, it remains true that Technological Progress has gave birth to many more (Far Superior) Options to Consoles.


LOL, no.

1: They are EXTREMELY overpriced, too, so you would get a console with Xbox 360 specs at 3 times the price, and honestly, who would buy that if they're not blind fanboys?

2: While there are people like you, most of the fanbase IS "Apple Drones that would buy any and all products if it has the Apple Logo on it".

You DO know that NO ONE who primarily plays games on their phones is a gamer, right? They're not the kind of people that would buy consoles, so no one would jump on board of the new console. Besides, Apps are popular because of their cheap price, why does EVERYONE forget about that? No console game is going to be cheap (aside from arcade games and such), no matter in which console.

3: What was the Xbox's main selling point?

4: Why would Apple not need to rely on first-party games? Why would I buy an overpriced system with only multi-platform games, when I can have them all in my cheaper Wii U? Plus, I would get all the amazing first-party games from Nintendo.

Apple knows nothing about video game developing, so starting their own studio is out of the question, and I got nothing for them buying a studio.

And you have never played REAL games if you think Iphone is a "Far superior" option to consoles.


#27134 Nintendo please dont rush the wii u out!

Posted by djlewe78 on 08 September 2011 - 11:57 PM

What with the news that Nintendo are struggling to get the final hardware together in time for developers to create games on, should WE ( the nintendo fans ) beg nintendo to come out and say, " we need more time "? I would rather wait another 6 months or a year for ninty to go away, and get this right. Tech would get cheeper so the chips inside would be better and that would be much better for all of us surely. Lets all just stick with our wii's and 3ds's until the godfathers of gaming give us and the developers the kick ass console we all want!




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