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BazzDropperz

Member Since 05 Jul 2011
Offline Last Active Jul 14 2014 01:42 AM

#13846 Why I'm not even slightly excited about the Wii U.

Posted by Dementis on 11 July 2011 - 10:46 PM

It's partly because I just don't care about better graphics. Like, at all. The Wii looks fine as far as I'm concerned. 90% of the games I play on it are made by Nintendo, and thus use highly stylized graphics. These games look perfect as they are; I honestly don't think that any amount of additional processing power could make them look better. If you've played Super Mario Galaxy, Super Smash Brothers Brawl, or Metroid Prime 3, you probably know what I'm talking about.

If it looks just as bad as the Wii the console would be dead within the first year of release.

Maybe I'm upset that Nintendo is taking the focus off of motion controls. I may be the only one, but I think motion controls are awesome. Yes, the original Wii remote was imprecise, and thus sort of stupid, as it wasn't really able to track your movements accurately enough for most types of gameplay. But if you've played Wii Sports Resort, you already know how much better it is with Wii Motion Plus. Sword fighting was awesome. As was skydiving. As was Table Tennis. The Wii Remote tracks ALL of my movements when I play. I want to see that incorporated into more, future games. Heck, I want to see it incorporated into EVERY game. But now, that will never happen. Wii Motion Plus never caught on, and with Nintendo moving to a new console with it's own controller, it never will.

Developers are allowed to use the Wiimote if they want to, it's a matter of choice. If they want, they can use the Classic Controller. And second remotes may not be sold or widely affordable, so wiimotes will be needed in local multiplayer.

Another thing I don't like about the Wii U: this stupid controller. It's big. It's clunky. It's heavy. It uses two circle pads instead of joysticks (the circle pad on the 3DS is amazingly easy to use and precise. That is, when compared the the PSP's stupid nub. When compared to a true joystick it sucks). Oh, and it has this screen on it. Nice, but why is this so good as to be the focus of the entire console? After all, I already have my TV. Why is it worth sacrificing comfort for a heavy, clunky, overly large thing? If Nintendo abandons the Wii Remote, a controller that fits my hand perfectly and feels more natural than any other input device I've ever used, I will be VERY upset. And clearly, that is what Nintendo plans to do.

Nintendo have some of the most ergonomically controllers I've ever held. You know when someone hasn't used it when they say it's clunky and heavy and awkward to use, because pretty much everyone who's held one has claimed it feels comfortable and natural and light. The slid pads are needed for economical reasons. I am absolutely surprised that most people can look at the image and still have it rooted in their head that joysticks would be better. It would be impossible for that to be uncomfortable because your thumbs would be forced into a position that is pretty much impossible for them to be in for more than a few seconds without being in pain.

A lot of people point to the DS, and how useful two screens are on that console. It's not that the two screens are helpful in and of themselves, but it's a great way to maximize on the space available to a portable console. The DS has two screens that fold against each-other, meaning that you can have twice as much screen space per amount of pocket space used.

On a home console, I've got my TV. I don't need another screen.


Actually, I think it is that two screens are helpful. You're saying they were useful because you could... fold them and put them in your pocket? How does that in any way make it a good idea for two screens? Could you imagine that?

-Iwata asks-

Iwata: Tell me, how did you come to the conclusion that you should use two screens on the DS?

[Other Guy]: Well, most people believe that it was created to help make things easier, like sorting your inventory without pausing - this isn't true though - it was actually designed so when closed it would easily slip into your pocket, and we decided to put a screen on the top flap.

Iwata: (Laughs)

No. It's based on the idea that it helps make a game more helpful and allows new kinds of games.

The only reason Nintendo is putting out a new console this early is because of how much steam the Wii has lost. I think the Wii was just never given a chance. No, not the original Wii, with an insensitive controller that was always making mistakes. The new Wii, so to speak, which is able to track every subtile movement of my hand perfectly, and truly immerse me in the game world.

The Wii U is late. Usually Nintendo release a new console every five years. It'll be released about 7 years since the Wii.

I think the main problem with the Wii is that it was ahead of it's time, a console with a strong vision that did not, at the time of it's release, have the technology to support it.

Now the technology is here. But almost no one has made use of it. Because of the Wii U, no one ever will.


As I said earlier, devs can still use it. Sony has nicked it with the Playstation Move and they're not just gonna give up on it, and the same with Microsoft and the Kinect, motion control is so very alive.

I was hoping to start an interesting discussion... I WANT to like the Wii U, because I'm a huge Nintendo fan. I just... don't get it... as most people seem to.

You won't get an interesting discussion, because most of your opinions have been proven wrong and people disagree with you.


#13839 Why I'm not even slightly excited about the Wii U.

Posted by Pong on 11 July 2011 - 09:40 PM

-The Wii U controller is light.
-Only one person is aloud the new controller anyway, every one else has to use a Wii Remote Plus or the Wii Motion Plus peripheral. (Unless they choose to sell them separately.)
-This is the longest gap between Nintendo Consoles.
-Not much was said about the Wii U so hype runs out quickly.
-It is a powerful Wii with a new controller.


#13825 Why I'm not even slightly excited about the Wii U.

Posted by Reaper Pin on 11 July 2011 - 07:53 PM

Totally agree with Boba. Also you do realize that Nintendo has been working on this since the Wii was released? It's not like they just look at the Wii and the sales of the Wii and say "Oh, look, the Wii isn't selling so good now, let's do magic and come up with a console,concept, and design in one second!" No, they have been looking at this console right after the Wii was released.
Also, this isn't an interesting conversation, it's a corversation that does not make sense and clearly shows that you haven't done research and that you are not a "Huge" Fan of Nintendo at all.


#12897 3DS Gets Smashed!

Posted by Pro Pizza! >:D on 07 July 2011 - 12:46 PM

LOL! Their is many things wrong here. First! The only reason nobody else is on the beach is cuz this guy keep smashing little kids handhelds.. and just making the day at the beach un-enjoyable. Second! He barely destroys the GameBoy Advance, by the looks of it, it took several hits to pop the screen off. Also, the video is heavily edited which means this took the guy a few days or a week to do which means he lonely and has nothing better to do..

Anyone agree here?


#13237 Zelda Wii U Art Style

Posted by Feld0 on 08 July 2011 - 08:56 PM

*facepalms* I didn't even think of including Ocarina of Time 3D's art style to the list, but how would you describe OoT3D's art style? would it be counted as an Impressionistic style?

Added it to the poll. I think it's best described as semi-realistic. It's definitely not impressionistic, realistic, nor cel-shaded. I see it as a slightly cartoony take on realistic with brighter colours and simpler textures.

Personally, I want to see them go with a full-on realistic style. The Wii U finally has what it takes to create graphics that are nearly indistinguishable from real life. Who would honestly not love to see a Zelda game take full advantage of all that raw power? We need an incredible game to prove that photorealism can work outside of shooters, too.





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