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Auzzie Wingman

Member Since 05 Jul 2011
Offline Last Active Feb 11 2018 05:32 PM

#35398 What music are you listening to at the moment?

Posted by Andy on 07 October 2011 - 08:54 PM


Should I tip this guy in Rupies, or Galactic Credits?


#35202 What is the movie title ?

Posted by Hank Hill on 06 October 2011 - 05:23 PM

~looks at it~ That honestly looks like it's the movie for inFamous on the PS3. o_O

Forest Gump?


#32092 Kingdom Hearts 3 On PS3 And WiiU?

Posted by Waller on 24 September 2011 - 10:54 AM

Kingdom Hearts 3? Come on, I'm sure you guys can wish for something better, like a Kindom Hearts trilogy on the Wii U.


#35150 Starrgrl's Music Composition (Moar music added 3/14/2012 :3)

Posted by Starrgrl24 on 06 October 2011 - 11:11 AM

I made this music for my intro to music technology class. I composed this in Sonar Home Studio, which is a really great program! I think I'm liking it better than Fl Studio. Anyways, here is the music. :)

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I was trying to make a sappy modern romantic piano music, but it came out more holidayish instead. lol This is my attempt at trying to sound more "modern" like pop music. :P


#34938 Spam Battle

Posted by Garolymar on 04 October 2011 - 12:37 AM

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#34763 Just say Hello !

Posted by Makar on 02 October 2011 - 03:37 PM

Hello there! I'm Makar, I'll include a (google) translated version if you need it..

Welcome to the Wii U forums! Don't forget to read the rules and newcomer's guide, the awesome moderators around here are AMAC and Twilight Sparkle, if you need any non-technical help contact the Guides, their names are in yellow.
I really hope you like it here, it's an amazing community!

I've been to France once, I own a vila in Nice. :D

Spoiler



#33160 The Legend of Zelda: Four Swords: Anniversary Edition Out Now for FREE!

Posted by StreetPassWanter on 26 September 2011 - 01:11 PM


Well if you're a major racing fan like AMAC, you should be looking forward to Fifa 12.

I am not a sport geek, but that's soccer/football.


#32930 Starrgrl's Music Composition (Moar music added 3/14/2012 :3)

Posted by Starrgrl24 on 25 September 2011 - 01:23 PM

I'll just dedicate this topic to my original music compositions. The first two I'm gonna post is really just me practicing different styles. I just have an image in my head and I compose whatever from it. :) I made these rather quickly so balance is gonna be an issue but oh well. Here are the music:

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I was basically trying to copy the kirby music style (like kirby's dreamland series). xD Well...I came close. It was rather tricky composing the melody because I started off with the harmony, so it was very restricting. I still like it though. :)

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I have an obsession with boss battle music because it's just so fun to compose! I was able to find a nice, catchy, yet short harmony. I abused the chromatic movements, but oh well. Chromatic scale ftw. xD

I do admit, my music are fairly short and even minimalist (well I tried to be like a minimalist). I like it that way. Best to keep things simple. :)


#32014 Anime Discussion

Posted by Wertville on 24 September 2011 - 05:12 AM

Just watch all of Key/Visual Arts anime
- Air
- Kanon '06
- Clannad
- Clannad After Story
- Angel Beats

Also
- Star Driver
- Madoka Magica: Puella Magi Mahou Shoujo Lyrical Nanoha
- School Days

+ Cardcaptor Sakura

I'll think of more later.

Fix'd


#31779 Anime Discussion

Posted by Waller on 23 September 2011 - 08:02 PM

- School Days


*Shivers* NO, I DON'T WANT TO REMEMBER!!! *Cries in a corner*


#33021 Wii U power

Posted by Wertville on 25 September 2011 - 06:29 PM

Gin, you win the Internet.
However, I do have a question: Why would Nintendo sell at a loss right now? it makes no sense IMO

It's not that they have to, its that they could if they needed to. For instance, if the processor needed to stream four 480p controllers and one 1080p screen booted the console to $500+, they could easily knock that down to a more marketable $400 or less.

Unlike Sony and Microsoft, Nintendo's First party usually sell a good fraction of the total amount of consoles sold, so Ninty would make back every solely on Mario Titles, not to mention Pokemon, Star Fox, Zelda, F-Zero, Pikmin and many others.

Still don't know what I'm getting at? Nintendo could overpower MicroSony's console a year before either of them are launched... yet still be cheaper. ESPECIALLY after last gen, in which they made billions off the Wii and DS and the many first party franchise best-sellers on each. It won't happen that way, but... Just thinking about how much Ninty haters underestimate Mario is hilarious XD


#30675 Should Nintendo make an open world game?

Posted by Ponkotsu on 21 September 2011 - 04:26 AM

I've given some thought to open-world Nintendo games myself. It might be a little challenging to get the mass market to latch onto a number of concepts for them within traditional franchises, but it's certainly not impossible - though hard to say if Nintendo would go for such a design at some point. But we have actually seen some open-world games from them as is.

The entire Legend of Zelda series is pretty much built on huge open worlds to explore, with lots of sidequests, collectibles, and so forth, and elements like atmosphere, day/night cycles, weather, and so on playing larger roles in more recent installments of the series. They're less sandbox titles than just full open-world action adventures, though, with plenty of side content.

Fantasy titles in a vein not dissimilar to Yakuza, which itself is basically a modern day brawler adventure/RPG franchise set in a fictionalized take on Shinjuku with tons of side activities and quests to distract yourself with when not working on the main story - a bit of a tighter experience by design in terms of focus than its older sibling, Shenmue, which is more outright open-world adventure, exploring and conversing to advance the plot with lots of side activities to do. Given that Sega has a history of seeing their games not sell so well outside of Nintendo platforms post-Dreamcast (And especially this generation), it would make sense for them to bring Yakuza over to Nintendo platforms (Considering that it's hard to justify continually backing the PS3 with that series when it hasn't made money there all generation and stopped after the PS2, even the PSP Yakuza game getting quickly drowned out on charts since it dropped around the same time in Japan as Pokemon Black and White.), and to at least port over the first two Shenmue games and give Yu Suzuki a decent budget (As they certainly could on something like the 3DS or Wii U) to viably make a third and final installment to complete that series.

Mega Man Legends 3's cancellation was made all the more tragic by that it was an open-world title as well that, like previous games, would have had plenty of things to explore, see, and do on the side before its cancellation. The franchise was largely rejected by the PSX audience back in the day, where alternative takes on Mega Man were not widely accepted, but in more recent years, the Mega Man fanbase pretty much consolidated on Nintendo portables with GBA and DS Mega Man releases routinely doing well. Legends 3 could have potentially outdone its predecessors, made money, and opened the door for remakes of the first two games and the Misadventures of Tron Bonne, but unfortunately, it's looking like Capcom's trying to simply put Mega Man behind them now.

Word has been that Retro Studios was interested in making a sort of open-world Metroid game as well, based less around the usual simple, straightforward approach to the franchise, but more on letting you actually be more of a bounty hunter with Samus, going to outposts, taking jobs, then flying to different worlds and so on to track down your quarries and defeat them for payment. In a sense, almost like a sci-fi Monster Hunter. (In line with Narcidius's Monster Hunter-esque dragon slaying idea on the previous page. Nintendo even had something not dissimilar in terms of content on the Wii in Zangeki no Reginleiv, which had you battling it out with, giants, dragons, and other monsters across huge Dynasty/Samurai Warriors style maps, over-the-top fantasy arcade brawler style. Sadly, where Sandlot's Earth Defense Force games made it west despite dismal sales in all regions, Zangeki was kept in Japan after it sold poorly there too, as Sandlot's niche, awesome arcade games sadly have a history of. I'm still hoping Nintendo will give some of their titles a shot in the west yet in the future, on the 3DS or Wii U, after their first party Nintendo-published Wii and DS games stayed in Japan.) Unfortunately, Sakamoto shut that idea down, as he didn't want to see Samus portrayed that way, despite her entire history of essentially being this silent, deadly bounty hunter character. Of course, we saw what his thinking led to with her controversial portrayal in Other M.

Skip's Chibi-Robo games - especially the first one on the Gamecube - have been open-world surreal adventure games too, with a small amount of lightweight action, but after the first game and its park-restoration sim DS sequel largely went ignored in the west, the third adventure game on the DS stayed in Japan. The Wii's Captain Rainbow and Gamecube's Giftpia were in similar veins, too, and also stayed in Japan in the end, despite early plans to localize Giftpia that fell through. There are some elements of that in their release of last year's Snowpack Park on WiiWare, though that game's primary focus is still on penguin collection through a variety of little games.

As RPGs go, Opoona on the Wii also thrived on a beautifully designed, ridiculously indepth original world that made you want to explore every nook and cranny and rather wish you could set foot in the whimsical, lovingly crafted vast setting yourself, for reasons not dissimilar to how inviting Animal Crossing's world is, despite how unambitious the scales of towns and the city have been in that series so far, with no game in the series even having surpassed the animal population limits of the original N64/Gamecube game yet, when you'd think they'd want us to have larger towns with more animal neighbors, more interaction depth, and much more to see and do with each successive sequel - in the least, it's looking like the 3DS game is going to get that series back on a less conservative track, and hopefully the inevitable Wii U Animal Crossing will be even more ambitious. As for Opoona, Koei didn't back the game in any region, so its sales were fairly lackluster despite its brilliance, so at this point, I'm just hoping ArtePiazza will get additional shots at making more RPGs in its vein, with similar amounts of effort, love, and brilliant scale of design and imagination. Hopefully with more atmospheric and memorable Hitoshi Sakimoto soundtracks. I'd definitely buy spiritual successors or anything like that from them on the 3DS or Wii U - it'd be a shame to see them vanish back into making little more than scattered download titles and Dragon Quest remakes. Especially considering that while their Dragon Quest remakes are top quality, we've seen nearly every title in the series remade now, and they've proven their brilliance when they make their own RPGs already. It'd be a shame to waste that talent and potential when they could be establishing their own identity, much like Level-5 has.

As Wii open-world games go, Final Fantasy Crystal Chronicles: The Crystal Bearers is a deeply underrated title, too, with a relatively short and straightforward central plot allowing the game to be sped through - not unlike Opoona - with a ridiculous number of things to explore, see, and do with hundreds of medals to earn on the side. The game doesn't achieve its full potential as a sort of a Crystal Chronicles steampunk take on the likes of GTA and so on, but I'd love to see that style of gameplay continue in the Crystal Chronicles universe alongside the multiplayer-oriented action RPGs, since like a fantasy Mega Man Legends, it's already brilliant and has the potential to become even greater with more time, effort, budget, and ambition.

I've commented before, too, that after seeing how good they managed to make the Urban Champion 3D Classics update look, I'd love to see Nintendo reimagine the franchise - much like they have with Kid Icarus, and would be wonderful to see with StarTropics, perhaps turning that into a new successor to the Mother/EarthBound series - as an answer of sorts to the likes of Yakuza, roaming a big open world city and battling it out with various thugs to try to restore peace to the city, not unlike Streets of Rage as well. Even a sort of brawler or brawler RPG spinoff of F-Zero where you explore the huge sci-fi city or cities showcased in the series' sci-fi universe as Captain Falcon and hunt down criminals could be a lot of fun. And we've seen a number of impressive urban city settings in various Mario Kart games - and there's a big city in Wario's own universe, as showcased in the WarioWare series - but we've never gotten to explore these sides of the Mushroom Kingdom or anything else outside of these franchises. It'd be interesting to get to. As it stands, the only open world brawler RPG take on anything we've got coming for a new Nintendo platform now is the remade of the original Kunio/River City NES/arcade game, Renegade, which is now 3DS bound, with a new updated take on the main story mode to infuse the RPG style elements of River City Ransom - which in turn inspired the likes of Kenka Bancho and Yakuza, which would be wonderful to see on Nintendo platforms, and getting western releases - in addition to the classic full arcade-style run through the game. With any luck, that will follow the usual trend we've seen in recent years and it'll get a quiet western release from the likes of Aksys, though it doesn't exactly push the 3DS's hardware capabilities, using basic 3D backgrounds for the environments and the 8-bit style 2D sprites like paper cutouts for all of the characters, maintaining the old school Kunio/River City vibe.

Level-5's upcoming Time Travelers on the 3DS is apparently going to be an extremely ambitious title too, with massive open environments to explore confirmed, potentially at least some of which will be in a modern Tokyo-esque setting from the looks of things, as well as potentially in the devastated future. It's unclear what the game's exact setting framing will be like at this point, but a western release is a lock since Level-5's made clear that they want the game to be a huge million-plus selling hit and are investing heavily in that, and we should be seeing a new full trailer and fuller reveal for the game very soon, with Level-5 World coming up in Japan next month. Their seemingly Animal Crossing-esque Fantasy Life seems to have a rather open world setting too (Not unlike its predecessor, the London Life RPG in Professor Layton 4 on the DS, which comes out soon), and their soon-to-be-released-in-Japan Girls' RPG: Cinderelife seems to have an at least partial open world with a cute, modern urban setting. The kind of setting that could be neat to see explored in any other RPGs or adventure games from them on the 3DS or Wii U in the future, perhaps with a less gender-exclusive design focus. As it stands, with all of their excellent first-wave 3DS games to be released in the coming 6-8 months or so, aside from the already confirmed Professor Layton 6 for the 3DS, hopefully we'll see them at least announce their second wave of 3DS games at the event next month with some more big, ambitious titles, considering their already excellent support for the system and strong investment so far - which has already visibly paid off, with Professor Layton 5 being one of the biggest 3DS hits to date in Japan, and that'll be coming west next year, no doubt.

Auzzie Wingman's already mentioned my own Mii-based social networking concept in Miitropolis, of course, so I don't really need to say anything in that regard that hasn't already been said.

And finally, as a comical response to the likes of GTA, Nintendo's invested directly in Travellers' Tales and we've got Lego City Stories due out as a Wii U launch title and another strong 3DS title to look forward to in the platform's second year of life as a complete Nintendo exclusive - which makes plenty of sense, considering that much like Disney games, Sega games, and quite a few other properties this generation, the Lego franchise hasn't really sold well outside of Nintendo platforms this gen and doesn't have a profitable audience elsewhere - so I'm really looking forward to seeing how both versions of that game turn out, as they look to be Nintendo's biggest direct investment in a non-Zelda open world property to date. I'm curious to see whether they'll try to get any GTA titles - I'm not a big Rockstar fan myself, though I'm interested in trying the Wii version of Bully, and certainly recognize that getting their support would be a major western support gain - in the future, or if Nintendo will try to find their own responses. In general, I've always liked the idea of big, ambitious open-world gaming, having grown up playing old school PC RPGs of crazy-huge scale like Ultima and enjoyed many RPGs and adventure games in the past with massive settings to explore and immerse yourself in. I'd love to see Nintendo and third parties backing Nintendo continue to explore that sort of game design and build even more of an audience for it - even Xenoblade, which will hopefully see North American release yet, has one of the largest and most ambitious settings for any game this generation - while still ensuring that there's no lack of tighter and more focused experiences for everyone not interested in open-world gaming. It'd be great to see Nintendo explore that kind of game design beyond Zelda more frequently. And I've been playing the Order of the Phoenix Harry Potter game as of late, and while the game itself is a fairly mixed bag, even it serves as a solid example of the kind of intrigue a well-designed open world is capable of with its huge Hogwarts for you to run through and explore rather thoroughly, with a major focus being on hunting down huge numbers of secrets all throughout the massive school.

I would like to see third parties finally start to take Nintendo's mass market audience more seriously - the much stronger 3DS support over that for the visibly extremely troubled Vita is a positive sign, and we're getting a lot of good lip service for the Wii U so far, which just needs more followthrough after too many companies treated the Wii's routinely profitable mass market audience like 'inferior,' second-class gamers compared to the routinely very unprofitable PS3/360 audience - and bring more ambitious open-world games to both the Wii U and 3DS. And I'd like to see more of the open-world game design focus explored as a concept with adventure games, RPGs, brawlers, and more rather than just focusing on rehashing the Rockstar formula of primarily focusing on crime-based somewhat tongue-in-cheek game design. While GTA has made the significant mark on gaming - and open-world gaming in particular - that it has, there's no reason we shouldn't be seeing much more done with ambitious open-world concepts than merely following in GTA's footsteps. And with the lighthearted and undoubtedly solidly designed comical spoof it looks to be, Lego City Stories seems to be a step in the right direction in terms of overall response.


#30668 Wii U Forums Fandom Database (Corrupted :( )

Posted by BazzDropperz on 21 September 2011 - 03:31 AM

Who else wants Link to add a Barkis fandom?


#31557 the dream i had about the Wii U

Posted by nintendo3DS on 23 September 2011 - 04:57 PM

i had a dream about the 3DS ASWELL! well it went like this, once my friend just came to my house and he had a 3DS, he was boasting all about it, when i told him to show me the 3D, nothing happened. then I woke up :S


Even though this is off-topic, I had a very similar experience, when the 3DS wasn't even out yet.
So in my dream, I was sleeping and when I woke up, their was a black 3DS where my black DSi used to sit! When I got out of bed to go touch it, I woke up. Thinking that the dream was in real life, I went to where the 3DS was sitting in my dreams, and I saw my same DSi. Yeah, it was disappointing, at least I have a 3DS now. :)


#31162 the dream i had about the Wii U

Posted by Doc on 23 September 2011 - 07:24 AM

i had a dream about the 3DS ASWELL! well it went like this, once my friend just came to my house and he had a 3DS, he was boasting all about it, when i told him to show me the 3D, nothing happened. then I woke up :S




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